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Persuasive and strategic

Has de saber que sois muchos las personas los que mostráis atracción por persuasive and strategic, y por eso debes de conocer que tenemos más de 250. 000 clasificados en el grupo de formación y trabajo. Seleccionar algo relacionado a tu búsqueda anterior como english o small puede ayudarte a avanzar en tus cualidades propias y tus destrezas. Si tienes la intención de anunciar empleos o formaciones en esta web de compra venta es sencillísimo, te da la posibilidad de dar de alta tus avisos a coste cero. Es increíble la inmensa cantidad de anuncios que tenemos que tienen que ver con la instrucción y el empleo en el grupo de formación y empleo. Al postularte a un trabajo, te recomendamos tener bien escritos los textos que se van a poder visualizar en tu CV, para de este modo poder tener más posibilidades para conseguir el empleo. A veces, relajarse por un tiempo puede resolver las comeduras de cabeza dado que probablemente sea complicado adoptar una resolución sobre el futuro cuando te encuentras con un montón de exámenes, formaciones, solicitudes y demás.


Listado top ventas persuasive and strategic

España
Estée Lauder Pure Color Envy Matte Sculpting Lipstick is a moisturizing lipstick with a matte finish for delicate lips. Shade: 333 Persuasive. With a creamy texture, Estée Lauder Pure Color Envy Matte Sculpting Lipstick gently glides on the lips and reveals an intense and even matte color.
34,5 €
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España (Todas las ciudades)
ref. INS-EM-28702540 Who we are company market leader in sustainable packaging solutions for numerous market segments. with 8 sales, design, recycling and manufacturing facilities strategically located in france, the united kingdom, spain, slovakia and the usa, we deliver every day award-winning products to customers around the globe. purpose the goal is to expand company market share in the iberian market and generate sustained sales growth from existing and new customers. with growth comes opportunity: the salesdirector/a will be responsible for driving sales, developing new and innovative business opportunities and building out our sales strategy and pipeline. principal job elements reporting into the managingdirector/a you will be a trusted member of the leadership team and part of the global commercial team, with responsibility for the sale of plastic packaging and other associated products produced for various industries such as the pharmaceutical, automotive and retail industry. we are looking for a hunter; a candidate who is passionate, driven and tenacious. responsibilities strategy development, value-based selling and sales • identify market trends and anticipate future changes. understand strengths and weaknesses of main competitors and our potential for differentiation. • ensure value-based selling of our solutions, and direct and manage our selling and promotional activities accordingly • set the overall the local sales strategy • responsible for the sales and commercial profit management • lead and coach the sales and customer service team – (3 sales and 3 customer service) • build up a high-performing commercial organization • infuse customer centricity into the local organization • actively participate into the global commercial organization. develop and drive business opportunities • identify and actively scout for new business opportunities. • develop a detailed understanding of your opportunity pipeline and ensure that its extent, quality and realistic conversion potential is sufficient to consistently meet your targeted expectations. • proactively expedite open sales opportunities to negotiate and deliver invoiced sales revenues in line with the targeted expectations. • ensure marketing and sales support activities are in line with local strategies. provide input to the central marketing team and support local implementation. customer and project management • maintain face-to-face engagement with existing customers and new organizations to qualify the practical and commercial viability of open sales opportunities. • work collaboratively with design teams to develop innovative product solutions that meet the specified design requirements and present these to existing customers and new organizations. skills and experience • proven track record in sales and/or business development. • results oriented, high energy, self-motivated, resilient. • proactive approach to your work. • strong inter-personal skills, persuasive skills and strategic. • ideally but not essential: packaging experience. qualifications/requirements • degree level qualification • 15 years of sales & bdm experience • 5 years of management experience. • native spanish, fluent english. any additional language is a plus. • proficient in ms office/crm microsoft dynamics. • role requires approx. 60% travel within iberia. compensation • annual gross base salary: to negotiate • variable compensation: 30 % of base salary • company car: yes Salario: A negociar
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España
Tau Centi - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado Like a subliminal force, the signal led various alien races toward the star system TAU CETI. Many civilizations were already on the brink of collapse, and had already left their deteriorating home worlds behind in search of resources, peace, and solidarity. As new civilizations arrived in the TAU CETI system, they settled among the planets, terraforming them into more hospitable worlds. With this mass migration a new alliance was quickly formed, known as the TAU CETI Authority, which encouraged diplomacy among the different cultures and emerged as the new economic power. Trade began, with each civilization utilizing their strengths and comparative advantages to maximize productivity. Heralded among the civilizations, a sense of friendship, economic prosperity and peace enriched the star system. But all is not well. Soon after forming the alliance, unprecedented crises afflicted the colonized planets, causing civil unrest and economic disharmony. The fragile new alliance's existence is now being threatened! The most skilled Command Ship captains and emissaries from each race are being called upon to assemble a team of specialists, explore the star system for answers, and restore stability before all is lost. Tau Ceti: Planetary Crisis is a 1-5 player semi-cooperative game centered around an economic engine, asymmetric powers, and strategic manipulation. Tau Ceti tells a story of a newly formed alliance between several alien factions in a time of galactic declension, who compete for influence as they lead their civilization through a crisis-ridden star system. With multiple paths to victory, you are free to Explore the mysterious outer reaches of the star system for knowledge, Recruit Specialists to help you resolve crises, exploit opportunities through Trade, Buy/Sell commodities as the market fluctuates across planets, Complete Missions for money, Build Orbitals and Defend them against enemies, Acquire Exotic Technologies, and Upgrade your starship's systems for greater advantages as you navigate the cosmic environment. Tau Ceti has all the elements of a 4X game, but allows you to advance at your own pace with à la carte advanced rules, and can be played in 1-2 hours. Your goal is to have the most galactic points (GPs) by the end of the final round. The various ways you can earn GPs are; Resolve Crises Build Orbitals (controls sectors, produces resources) Accumulate Wealth (TAU) Retain Specific Specialist/Crisis Cards Achieve Battle Victories Earning GPs require both strategic and tactical planning. The player who is able to assemble the best crew, play to their strengths, mitigate threats, exploit opportunities and manipulate resources to their advantage will succeed and lead the Tau Ceti Authority into the future!
45 €
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España
Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
61,15 €
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Mieres-Asturias (Asturias)
Wargame: Samurai (Avalon Hill) Wargame: Samurai (Avalon Hill) SAMURAI (Avalon Hill edition 1980) You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan. Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago. Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces. The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan. The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder. Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles. (BGG description:) Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle. Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc.
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The Rev Pro 3D 2.0 is the ultimate lightweight, breathable, form-fitting receiver glove, with a triple contour C-TACK™ palm. The lightweight mesh and strategic low profile overlays on the back of the hand provide maximum comfort, support and ventilation. The perforated and contoured C-TACK™ palm provides extreme grip and increased ventilation. C-TACK™ is a Cutters exclusive. This innovation not only creates a strong grip, but a permanent grip that is self restoring and will perform in all weather conditions. Suited for the Wide Receiver, Safety and Corner Back position
50 €
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España
Santa María The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent. In the game, you expand your colony by placing Tetris -like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice. As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.
38,25 €
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España
Betrayal At House On The Hill Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. An updated reprint of Betrayal at House on the Hill was released on October 5, 2010. FUNDAS / SLEEVES 57X107 (80)
42,49 €
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España
Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
15 €
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Dénia (Alicante)
Impresionante apartamento en planta baja que se encuentra en una de las urbanizaciones de Denia más reconocidas y valoradas. Con portero y servicio de mantenimiento, esta urbanización se encuentra en pleno centro de Denia y frente al club náutico por lo que cuenta con todas las ventajas de un enclave tan estratégico. La propiedad esta íntegramente reformada y rediseñada por interioristas en el que se ha prestado atención hasta al más mínimo detalle: Ventanas anti frío-calor con aislamiento de rayos solares, papel de pared de diseño italiano, cortinas en store de fina tela, muebles a medida... La pasión por el interiorismo se encuentra en cada detalle. Esta fantástica planta baja está formada por un salón comedor con una zona ovalada acristalada que permite que entra muchísima luz. La cocina es semi-abierta y también completamente reformada con materiales y acabados de máxima calidad. Hay una gran cantidad de almacenamiento y la campana extractora es de cristal. Desde esta estancia se accede directamente a la terraza la cual es bastante espaciosa y además tiene la posibilidad de acristalarse. La terraza tiene acceso directo a la zona ajardinada de la urbanización y a la urbanización. En sentido opuesto al salón encontramos un pequeño pasillo que nos lleva a un baño de cortesía, al baño principal con bañera terapéutica de hidromasaje con cromoterapia y ducha, a una habitación doble con armario empotrado y acceso a una galería con lavadora y secadora y finalmente a la habitación principal la cual tiene vistas a la calle y al puerto. No deje escapar esta oportunidad de vivir en una casa de diseño, con acceso directo a una fantástica piscina y jardín en pleno centro de Denia y frente al mar. Llámanos a 96 644 53 39 y la visitamos sin compromiso. ¡Ven a visitarla, te encantará! IMPECCABLE GROUND FLOOR APARTMENT RENOVATED IN A LUXURY URBANIZATION Impressive ground floor apartment located in one of the most recognized and valued urbanizations in Denia. With a doorman and maintenance service, this urbanization is located in the heart of Denia and opposite the yacht club, so it has all the advantages of such a strategic enclave. The property has been completely renovated and redesigned by interior designers in which attention has been paid to the smallest detail: Anti-cold-heat windows with insulation from the sun's rays, Italian design wall paper, in-store curtains made of fine fabric, custom-made furniture.... The passion for interior design is in every detail. This fantastic ground floor consists of a dining room with an oval glazed area that allows a lot of light to enter. The kitchen is semi-open and also completely renovated with top quality materials and finishes. There is a lot of storage and the cooker hood is made of glass. From this room there is direct access to the terrace which is quite spacious and also has the possibility of glazing. The terrace has direct access to the garden area of ​​the urbanization and the urbanization. Opposite the living room we find a small corridor that leads to a courtesy bathroom, the main bathroom with a therapeutic hydromassage bathtub with chromotherapy and shower, a double bedroom with a built-in wardrobe and access to a gallery with a washing machine and dryer and finally to the main room which has views of the street and the port. Do not miss this opportunity to live in a designer house, with direct access to a fantastic pool and garden in the center of Denia and facing the sea. Call us at 96 644 53 39 and we will visit it without obligation. Come visit it, you will love it!
405.000 €
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Fuengirola (Málaga)
Se vende esta hermosa casa en Fuengirola justo atrás del Centro Comercial Miramar!!! Esta casa cuenta con 3 dormitorios, 2 baños, un aseo, un salón, un comedor, cocina americana, patio, balcón, terraza, lavadero individual, garaje y sótano! Al llegar pasamos por un patio con jardín hasta ingresar al interior de la vivienda, tendremos un gran salón muy iluminado con los sofás, TV y chimenea y un aseo. Si seguimos avanzando nos encontramos con la puerta que nos dirige al sótano y luego la entrada a la cocina americana, con una isla de mármol totalmente equipada, junto a la cocina tenemos el comedor con mesa para 6 personas muy cómoda y la salida al patio. A un lado nos encontramos con el lavadero individual y el ingreso interno al garaje. Si subimos al primer piso tendremos a un lado un dormitorio, al otro lado el GRAN dormitorio principal con su propio baño en suite y el balcón de 6 metros!, otro baño completo y otro dormitorio, los 3 con sus respectivos armarios empotrados. Luego de estas 3 habitaciones tendremos la escalera que nos lleva a la terraza para poder disfrutar las vistas!! Es una casa construida con materiales de primera calidad, con muchos detalles y muy buen gusto. El jardín de entrada y el del patio, a pesar de no tener césped son como parques, donde se siente muy bien el espacio verde y se disfruta del silencio a pesar de estar a 200 metros del Centro Comercial Miramar y 800 metros de la playa. Es una ubicación muy estratégica por la posibilidad de tener un día a día a pie y tener la carretera a 300 metros para desplazarse a otros sitios sin tener que cruzar la ciudad! En cumplimiento del Decreto de la Junta de Andalucía218/2005 del 11 de octubre, se informa que los gastos inherentes a la compraventa no se encuentran incluidos en el precio. Si están incluidos los honorarios de la agencia. This beautiful house for sale in Fuengirola just behind the Miramar Shopping Center !!! This house has 3 bedrooms, 2 bathrooms, a toilet, a living room, a dining room, American kitchen, patio, balcony, terrace, individual laundry room, garage and basement! Upon arrival we pass through a patio with a garden until entering the interior of the house, we will have a large brightly lit living room with sofas, TV and fireplace and a toilet. If we continue advancing we find the door that leads us to the basement and then the entrance to the American kitchen, with a fully equipped marble island, next to the kitchen we have the dining room with a very comfortable table for 6 people and the exit to the patio. On one side we find the individual laundry room and the internal entrance to the garage. If we go up to the first floor we will have on one side a bedroom, on the other side the GREAT master bedroom with its own bathroom en suite and the balcony of 6 meters!, Another complete bathroom and another bedroom, all 3 with their respective built-in wardrobes. After these 3 rooms we will have the staircase that takes us to the terrace to enjoy the views! It is a house built with top quality materials, with many details and very good taste. The entrance garden and the patio garden, despite not having a lawn, are like parks, where the green space feels very good and you can enjoy the silence despite being 200 meters from the Miramar Shopping Center and 800 meters from the beach. It is a very strategic location due to the possibility of having a day-to-day walk and having the road 300 meters away to move to other places without having to cross the city! In compliance with the Decree of the Junta de Andalucía218 / 2005 of October 11, it is reported that the expenses inherent to the sale are not included in the price. If agency fees are included.
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Torre Pacheco (Murcia)
Can you imagine, walking out of your door to a beautiful man made lake with it’s own sun soaked beaches, exclusively for the use of residents? Well, you can live this dream every day in the new Santa Rosalia Lake and Life Resort in Torre Pacheco, Murcia. The brand new Lake and Life Resort stands in a strategic spot on the Costa Cálida, just 4KM from the sea and very close to the Costa Blanca. In a unique spot in Murcia, a region with two seas and more than 300 days of sunshine every year. Surrounded by 20 golf courses and within walking distance of all services, amenities and sports and leisure facilities. These villas are located in the best parts of this exclusive resort, no further than 50 meters from La Reserva, a wonderful garden with spots to enjoy nature, sport and leisure, where the beautiful lake, with it’s sandy beaches is always a welcome presence. The Lake, with more than 16’000 square metres of sparkling water, is Europe's largest man made lake. The homes are set around a spectacular central park and lake, exclusively for owners. It has more than 120,000m2 of expertly landscaped areas, with several sports and leisure areas designed for the whole family. There are around 4000 trees, mainly indigenous Mediterranean species, irrigated by a high-tec water collection system that makes this a sustainable place to live. It’s 700,000 square metre site is protected by perimeter fencing. Around the clock access control and security services keep everything safe. Because security equals peace of mind, whether you’re at home or away. To request a brochure or arrange an inspection visit to this exclusive resort, with it’s beautiful lake and beaches, contact Steve Fitzs now by direct message or at Stephen.Fitzs@Remax.es. ¿Puedes imaginar saliendo por tu puerta a un hermoso lago artificial con sus propias playas bañadas por el sol, exclusivamente para el uso de los residentes? Pues puedes vivir este sueño todos los días en el nuevo Santa Rosalía Lake and Life Resort en Torre Pacheco, Murcia. El nuevo Lake and Life Resort se encuentra en un lugar estratégico de la Costa Cálida, a solo 4 km del mar y muy cerca de la Costa Blanca. En un paraje único de Murcia, una región con dos mares y más de 300 días de sol al año. Rodeado de 20 campos de golf ya un paso de todos los servicios, comodidades e instalaciones deportivas y de ocio. Estas villas están ubicadas en las mejores zonas de este exclusivo resort, a no más de 50 metros de La Reserva, un maravilloso jardín con rincones para disfrutar de la naturaleza, el deporte y el ocio, donde el hermoso lago, con sus playas de arena, es siempre una presencia bienvenida. El lago, con más de 16.000 metros cuadrados de agua con gas, es el lago artificial más grande de Europa. Las casas están ubicadas alrededor de un espectacular parque central y un lago, exclusivamente para propietarios. Cuenta con más de 120.000m2 de zonas ajardinadas por expertos, con varias áreas deportivas y de ocio pensadas para toda la familia. Hay alrededor de 4000 árboles, principalmente especies autóctonas del Mediterráneo, regados por un sistema de recogida de agua de alta tecnología que hace de este un lugar sostenible para vivir. Su terreno de 700.000 metros cuadrados está protegido por vallas perimetrales. Los servicios de control de acceso y seguridad las 24 horas del día mantienen todo a salvo. Porque la seguridad es igual a la tranquilidad, ya sea que esté en casa o fuera. Para solicitar un folleto o concertar una visita de inspección a este exclusivo complejo, con su hermoso lago y playas, comuníquese con Steve Fitzs ahora por mensaje directo o en Stephen.Fitzs@Remax.es.
262.000 €
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4 fotos

España
Folklore - The Affliction Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself? Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from. Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife! BGG - 159504
84,94 €
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España
Alien Frontiers Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system's star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause. Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier? Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. FUNDAS / SLEEVES 63,5x88 (22)
50,99 €
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