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OUT OF THE SHADOWS: REIMAGINING GAY MEN’S LIVES
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    THE WORLD TURNED INSIDE OUT: AMERICAN THOUGHT AND CULTURE AT THE END OF THE 20TH CENTURY (ENGLISH EDITION)
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      IT'S TURNED OUT NICE AGAIN
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        IT'LL TURN OUT ALL RIGHT IN THE END, YOU'LL SEE PAPERBACK: - 120 PAGES OF DOTS GRID FOR YOUR NOTES
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          THE BURNING GIRLS (ENGLISH EDITION)
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            SO, IN THE END YOU'VE TURNED OUT ALL RIGHT AND I'VE STARTED TO FALL IN LOVE WITH YOU: NOTEBOOKS MAKE IDEAL GIFTS AT ALL TIMES OF YEAR BOTH AS PRESENTS AND FOR COMPETITION PRIZES.
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              TURN EM OUT [EXPLICIT]
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                THE DEEP END: 15 (DIARY OF A WIMPY KID)
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                  IT TURNED OUT ALL RIGHT IN THE END. [EXPLICIT]
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                    THIS BOY'S LIFE
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                      Medical Emergency & End of Life Digital/Printable Planner This is an inclusive undated digital and printable end-of-life and medical emergency planner. You can type into digitally and save it or print it out to create a physical book. I recommend using a business-grade card stock but it will work perfectly on any printer paper. The planner is ninety pages long and carefully detailed. This planner works on any system that accepts adobe. This makes it easy to gather details about your contacts, legal matters, health, finances, instructions, and all the important issues. Keep the planner in a safe location. It also includes several spaces for letters to your loved ones. In life when someone passes away unexpectedly or expectedly we often question how they really felt about us. Writing a letter to your children, friends, and family will give them something to reflect on always to ease their grieving. I think it is important to make sure people know how we felt about them. There is also a space for medical emergencies in case you should be incapacitated so people know what to do for you and your dependents in that situation. It includes: My Information My Medical Information Key Contact Information At the Time of My Passing My Dependents Important Documents Financial Information Beneficiaries Personal Property Insurance Pets What to do in a medical emergency Email and Social Media Miscellaneous Information My Wishes Letters to Loved Ones and much more This planner is not a legal document and does not replace a valid will. Also when filling out your financial or important account sections etc we recommend that you only provide the last four digits of the account and identification numbers for security purposes. Your files will be available to download once payment is confirmed. I don't accept returns, exchanges, or cancellations. But please contact me if you have any problems with your order. Due to this being a digital file, once purchased you will receive an instant PDF to download that is permanent and therefore no refunds or cancellations can be offered. This item is for personal use only, and may not be resold, remade, copied, redistributed, or used for any commercial purposes. If you have any further questions, please do not hesitate to contact me via Etsy. I always love to hear from customers.
                      1.989 €
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                      I know you did already look for 'How To Rank On The First Search Page on Etsy' on YouTube or Google, hoping to finally find THE solution to rank your products higher in search and finally get seen on Etsy. Well... it was me too 2 years ago, trying to get my hands on any free/paid resources possible to understand how the Etsy Algorithm works. The only thing I wanted was to get traffic to my store, so I could start generating the sales I deserved. My grand ma' told me once: "Why don't you teach others to do the same now? You're selfish if you keep what you've learned for yourself." She is right. It's my turn. This is why I've launched Upstrider. You are now about to discover the new training: "How To Rank On 1st Search Page of Etsy" never been created before. Your new business essential tool that will allow you to optimise your store, the right way in the shortest time possible. If you want to know the exact way I set up ALL my titles and tags + product description for my listings to convert, here is your call. Look, I get it, you've spent so much time making your handmade products, posting on social media, taking and updating your product pictures, thinking about the next winning idea, the last thing you want to do now is to sit down and loose your hair, thinking for hours tweaking your titles, tags and product descriptions that finally converts traffic and potential customers into buyers, not even knowing if this will actually be efficient to bring you sales in! ???? Course format: Training. ???? Course Length: 1h + actions to take. ✅ WAIT - WHY DO I NEED THIS? If you want to know EXACTLY what to do next If you want to know EXACTLY how to do it If you want to follow MY OWN blueprint that allowed me to get to 83000+ sales on Etsy in 2 years, at your own pace Then this training is for you. ✅ WHAT DO I GET INSIDE? You’ll get a complete set of easy tips and tricks to implement RIGHT AWAY, today to start gaining momentum. You’ll discover my own method, the easy way to rank on the first page, with a simple SEO tactic that I kept applying to ALL my products since I've discovered it. It works every time. And NO, it's nothing crazy or complicated! It's actually very simple and logical! ✅ WHAT CAN I ACHIEVE WITH IT? The goal with this is to get your products to show up on Etsy search, 1st page, under the keywords you want to rank for, by optimising your store, listings and seo, following my step by step blueprint. You will dramatically improve reach, traffic, visits, quality score, brand awareness and conversion rate. ✅ WILL THIS WORK FOR MY NICHE? You can apply the strategy to any niche, even if you're selling arts! If you want to explode your traffic and optimise your Etsy store and convert your store's visitors into CUSTOMERS, this is for you. Upstrider® is all about helping product-based business to launch, grow and scale their online store. ✅ WHAT IF I'M JUST STARTING OUT? Even better - so you can start taking the right path from day 1 and won't be losing time or money. These trainings are created to take you by hand, each step at a time, to get you accelerating fast, that YOU can take at your own pace. ✅ WHAT IF I DON'T GET THE RESULTS I EXPECTED, WHAT SHOULD I DO? Upstrider® is committed to 100% results and satisfaction, as long as you take the training in full and willing to put in the work. If you're not totally happy and still not getting traffic and tractions, we are committed to offer FREE 1:1 sessions to help you get your business off the ground. Upstrider® can only grow if YOU grow, first so we do take accountability of our promises. ✅ UNIQUE BONUS YOU GET WITH THIS TEMPLATE: Upstrider is now also offering (a guarantee with every product we offer) as we deeply want you to get the best out of each tool you will be using for your business so you can contact us at any time at help [!at] upstrider.co.uk or send us a direct message, for a 1:1 completely free support if needed. ✅ THE BORING BITS: CONTENT: Digital Training Blueprint of 71 pages + Real examples + 1:1 guarantee. Upstrider is all about helping driven ambitious small business owners selling on Etsy and their own website to launch, grow and scale their product-based business through tools, resources, community, and constant support so join the community of over 5,500+ engaged like-minded people! How To Sell And Rank Search Page Products and Crafts On Etsy, Etsy Shop Seller Help Selling Guide, How To Rank On Etsy Shop
                      9.637 €
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                      I know you did already look for 'How To Rank On The First Search Page on Google' or 'How To Rank High on Google Search Engine' on YouTube or Google, hoping to finally find THE solution to rank your products higher in search and finally get your website seen and sell more. Well... it was me too 2 years ago, trying to get my hands on any free/paid resources possible to understand how Google Algorithm works. The only thing I wanted was to get traffic to my store, so I could start generating the sales I deserved. My grand ma' told me once: "Why don't you teach others to do the same now? You're selfish if you keep what you've learned for yourself." She is right. It's my turn. This is why I've launched Upstrider. You are now about to discover the new training: "How To Rank On 1st Search Page of Google Search" never been created or seen before. Your new business essential tool that will allow you to optimise your store, the right way in the shortest time possible. If you want to know the exact way I set up ALL my meta, alt-text, links, pages + product pages and description for my listings to convert, here is your call. Look, I get it, you've spent so much time making your handmade products, posting on social media, taking and updating your product pictures, thinking about the next winning idea, the last thing you want to do now is to sit down and loose your hair, thinking for hours tweaking your titles, tags and product descriptions that finally converts traffic and potential customers into buyers, not even knowing if this will actually be efficient to bring you sales in! REVEALED: My SEO strategies for ranking your products at the top search pages and dramatically increasing reach and visibility for your store. ???? Course format: Training. ???? Course Length: 1h + actions to take. ✅ WAIT - WHY DO I NEED THIS? If you want to know EXACTLY what to do next If you want to know EXACTLY how to do it If you want to follow MY OWN blueprint that allowed me to get to 83000+ sales on Etsy in 2 years and reach £1m+ in sales on my branded dropshipping store, at your own pace Then this training is for you. ✅ WHAT CAN I ACHIEVE WITH IT? The goal with this is to get your products to show up on Google search, 1st page, under the keywords you want to rank for, by optimising your store, listings and SEO, following my step by step blueprint. You will dramatically improve reach, traffic, visits, quality score, brand awareness and conversion rate over time. ✅ WILL THIS WORK FOR MY NICHE? You can apply the strategy to any niche, even if you're selling arts! If you want to explode your traffic and optimise your website/Shopify store and convert your store's visitors into CUSTOMERS, this is for you. Upstrider® is all about helping product-based business to launch, grow and scale their online store. ✅ WHAT IF I'M JUST STARTING OUT? Even better - so you can start taking the right path from day 1 and won't be losing time or money. These trainings are created to take you by hand, each step at a time, to get you accelerating fast, that YOU can take at your own pace. ✅ WHAT IF I DON'T GET THE RESULTS I EXPECTED, WHAT SHOULD I DO? Upstrider® is commited to 100% results and satisfaction, as long as you take the training in full and willing to put in the work. If you're not totally happy and still not getting traffic and tractions, we are committed to offer FREE 1:1 sessions to help you get your business off the ground. Upstrider® can only grow if YOU grow, first so we do take accountability of our promises. ✅ UNIQUE BONUS YOU GET WITH THIS TEMPLATE: Upstrider is now also offering (a guarantee with every product we offer) as we deeply want you to get the best out of each tool you will be using for your business so you can contact us at any time at help [!at] upstrider.co.uk or send us a direct message, for a 1:1 completely free support if needed. ✅ THE BORING BITS: CONTENT: Digital Training Blueprint of 79 pages + Real examples + 1:1 guarantee. Upstrider is all about helping driven ambitious small business owners selling on Etsy and their own website to launch, grow and scale their product-based business through tools, resources, community, and constant support so join the community of over 5,500+ engaged like-minded people! This listing is training teaching small business owners How To Sell Products And Rank 1st On Google Search Page Online. It is a Shopify Seller SEO Help Selling Guide and talk about How To Rank High On Google, Website SEO Help.
                      1.893 €
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                      THE SPAMP is a guitar preamplifier, distortion effect and headphone practice amplifier in a conveniently sized enclosure which can be free standing or clipped on to your belt. The circuit is an original design, not a clone of any stomp box and not designed to emulate any particular sound. The main signal path is a distributed gain JFET amplifier. The very high input impedance presents minimal loading to the pick-up resulting in a wide, flat passband which sounds great. There is no tone or EQ control – use the control on your guitar or amplifier head. SPICE adjusts the gain prior to the distortion stage. This controls the amount or harshness of the distortion. HEAT adjusts the post distortion signal level going on to your amp or following effects. CHILLED no distortion, just the warm tone of JFET amplification. You can of course persuade a distorted output in CHILLED mode by winding up SPICE and or HEAT! FRIED a subtle application of even harmonics for a warm fuzz. GRILLED introduces odd harmonics for a meatier overdrive distortion. LINE IN a 3.5mm socket intended for connection to a line or headphone level source from a mobile phone or other media player. A 3.5mm stereo male – male cable is supplied for this. The stereo input is mixed into a mono signal and added to the guitar output path. This is a unity gain buffered pass-through, it won't boost the volume of your iPhone! Use the volume control on your media player to adjust the output level of the mixed in source. ‘PHONES a 3.5mm output socket. THE SPAMP is optimised to drive headphones with a nominal impedance of at 16 to 32 ohms. The amplified guitar output is mixed with left and right channels of the headphone output so you can play along without disturbing your parents / partner / children as applicable. Using THE SPAMP First of all, open the battery compartment and carefully connect a 9V battery to the clip. Try not to strain the wires. If pulled excessively they might break or be pulled off the circuit board. THE SPAMP has reverse polarity protection so don’t worry if you momentarily connect the battery backwards. THE SPAMP is energised only when a ¼ inch jack is inserted into the input socket. At risk of teaching you to suck eggs (which go well with Spam®) make sure the HEAT control is fully anticlockwise (low gain) and that there is preferably a guitar on the other end of the lead. If you plug in an open lead and the gain is wound up with an amp or headphones attached, you are likely to get a good, loud dose of mains hum. When THE SPAMP is activated, the yellow LED will glow. If a ¼ inch jack is inserted in the output socket, the headphone amp is automatically switched off to preserve battery life. The output impedance is lower than 1 kohm and will have no difficulty driving following effects or your stack. When you use THE SPAMP for the first time, introduce it gradually to your guitar and amp. Start off with SPICE and HEAT set to about 9 O’clock – roughly 25% gain. Likewise, turn your guitar down to about halfway and your amp to something that won’t freak your cat / dog / neighbours, etc. Play around with the settings on your guitar and THE SPAMP. THE SPAMP is equally happy with single coil or hum-bucker pick-ups. Experiment to get the best sound with your set-set up. Try it with the neck pick-up selected and the guitar tone turned right the way down for that old fashioned overdrive sound. The SPAMP Story Early one morning, before bed time, in about 2001, Spamp Man returned from a gig feeling somewhat peckish. Enraptured by the ensuing Spam® sandwich, Spamp Man received the inspiration for the Spicy Amplifier, THE SPAMP. A prototype was knocked up using the very can that provided the meal of enlightenment. And there the story might have ended but, in 2016, Spamp Man decided to share THE SPAMP with the World... THE SPAMP was designed by SPAMP MAN and all SPAMPs are assembled to a professional standard and 100% tested by SPAMP MAN himself. Shipping All SPAMPs are shipped by Royal Mail 1st class signed-for in the UK and by Royal Mail Tracked and Signed overseas.
                      5.375 €
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                      -- Sizes are approximately 9cm across and 14cm high. UK postage covers first class recorded deliver. International postage covers standard shipping, which does not have tracking information. Please select the shipping upgrade when you check out if you would like your shipment to be sent tracked and signed. -- Coins, jewels, a few sets of dice all fit comfortably inside ready for your next battle. It's not as large as a Bag of Holding, but you can still fit a good amount of things inside these pouches. -- Available in chromatic dragon colours of black, green, blue, white and red. If you're one of those Evil sorts, we could possibly look into getting a few Rogues to...'acquire' some metallic dragon skin, if that's what you really want. You monster. -- Vegan-friendly! One of my players is a vegan Rogue, so I can safely say that no dragons [or other animals] were actually harmed in the making of this item...though feel free to claim that it was made from the remains of a terrible dragon foe you defeated in the past! And much of the material is upcycled from other sources. I began playing D&D with friends entirely new to the game towards the end of last year. As they played, they got more and more into the game. As Christmas approached, they found themselves face to face with a dragon for the first time. When they defeated it, they were overjoyed. To celebrate, I made them each a pouch like these, and filled it with gems and coins and their own set of dice and presented it to them as both a Christmas gift out of game, and an item in-game. I thought it would be a nice idea to share that with other DMs/GMs, or other gamers, who perhaps might also want to do similar. Your players will never forget their first dragon kill, especially not with this item always at hand. In the unlikely event you are unhappy with the quality or construction of your item, I am happy to accept returns. I take great care over the creation of my items and I'm positive you wont be disappointed! While every care is taken to ensure colours shown and described in listings are accurate, due to the limitations of digital colour reproduction, actual colours may vary. Subtle colour differences, finishes and textures may not display correctly on some devices. Dice/pencils etc. not included. This is for one dice bag only.
                      1.745 €
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                      España (Todas las ciudades)
                      -- Sizes are approximately 9cm across and 14cm high. UK postage covers first class recorded deliver. International postage covers standard shipping, which does not have tracking information. Please select the shipping upgrade when you check out if you would like your shipment to be sent tracked and signed. -- Coins, jewels, a few sets of dice all fit comfortably inside ready for your next battle. It's not as large as a Bag of Holding, but you can still fit a good amount of things inside these pouches. -- Available in chromatic dragon colours of black, green, blue, white and red. If you're one of those Evil sorts, we could possibly look into getting a few Rogues to...'acquire' some metallic dragon skin, if that's what you really want. You monster. -- Vegan-friendly! One of my players is a vegan Rogue, so I can safely say that no dragons [or other animals] were actually harmed in the making of this item...though feel free to claim that it was made from the remains of a terrible dragon foe you defeated in the past! And much of the material is upcycled from other sources. I began playing D&D with friends entirely new to the game towards the end of 2016. As they played, they got more and more into the game. As Christmas approached, they found themselves face to face with a dragon for the first time. When they defeated it, they were overjoyed. To celebrate, I made them each a pouch like these, and filled it with gems and coins and their own set of dice and presented it to them as both a Christmas gift out of game, and an item in-game. I thought it would be a nice idea to share that with other DMs/GMs, or other gamers, who perhaps might also want to do similar. Your players will never forget their first dragon kill, especially not with this item always at hand. In the unlikely event you are unhappy with the quality or construction of your item, I am happy to accept returns. I take great care over the creation of my items and I'm positive you wont be disappointed! While every care is taken to ensure colours shown and described in listings are accurate, due to the limitations of digital colour reproduction, actual colours may vary. Subtle colour differences, finishes and textures may not display correctly on some devices. Dice/pencils etc. not included. This is for one dice bag only. Due to recent changes in the law in Germany, I am unable to ship items to Germany.
                      1.776 €
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                      España
                      Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
                      52,02 €
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                      Seduce Attract Dream Man Dream Life Make Any Man Fall In Love Dark Femme Fatale Spells Crafts Relationship Boyfriend Husband Keep Him In Love Love Speell ???? Learn The Secrets To Making Him OBSESSED and KEEPING Him OBSESSED ???? This book is the ultimate guide for women who want to tap into their seductive power and learn how to make any man obsessed with them! Seduction is a game of psychology, not beauty, and it is within the reach of anyone to become a master of the game. So if you want to attract, any man you desire, what you need is to look at the world differently, through the eyes of a dark femme. By reading only this e-book you will learn the best techniques of seduction & attraction. Join the thousands of women around the world and say goodbye to all the disappointments and insecurities with guys for the rest of your life. ❤️ Using this guide you'll not only seduce the man of your dreams, but you'll actually get to keep him... ❤️ Know that seduction has two elements that you must analyze and understand: first, yourself and what is seductive in you; and second, your goal and the actions you must take to lower any man's defences by prolonging his infatuation for the rest of his life. Through the exclusive techniques in this e-book you will turn your cold ex into a lover who follows you everywhere, the classic narcissist into a prince charming and the guy you always thought was 'out of your league' into the one who never stops texting you. The dark femme can seduce anyone in any situation. We all have hidden seductive qualities and this e-book will finally make them work. Realize all the desires you want, YOU DESERVE IT. The dark femme isn't born, she is made. Start your journey today before the secrets disappear forever. ⚠️ Read & apply at your own risk. ⚠️
                      1.464 €
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                      España
                      Strike The game consists of an "arena" (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning, one die is in the arena. The active player throws another die into the arena. If both dice now show the same number, the player must take them out and end the turn. If not, the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game, as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner. BGG - 123570
                      19,95 €
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                      Destination X Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination. At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country's page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table. At any time, the detectives can decide to guess on the spy's destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game. No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      19,79 €
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                      Available in blue or pink. Handmade to order, dated diary/calendar pages, across 2 pages (week to view/WTV/WO2P), printed full colour on both sides and ready punched. Printed on to 100gsm white paper, perfectly aligned front and back. Choose your starting month - you will receive 12 months' worth of inserts from the starting month, e.g. if you choose the inserts to start from July, you will receive inserts dated up until the end of June the following year. The pages have a full colour border and semi-transparent boxes so that your writing stands out and is clear. Finished size: Pocket 12cm tall x 8.1cm wide A6 14.85cm tall x 10.5cm wide Personal 17.1cm tall x 9.5cm wide A5 21cm tall x 14.85cm wide Please note that because this item is made to order to your specifications, it cannot be exchanged or returned unless faulty on my part. I will soon be listing other patterns, colours and layouts, so do message me if you can't quite see what you are looking for.
                      712 €
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                      Explorers of The North Sea Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following): 1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions) After taking their actions, players draw a new tile to their hand, ending their turn. End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from: 1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain Cards The player with the highest total is the winner! FUNDAS 56x87 (75)
                      42,5 €
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                      Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
                      34,65 €
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                      Avalon. JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Alemán. NOTA Incluye reglamento en castellano. The game starts with the landscapes face down, randomly assigned knights or enchantresses on each player's side of the landscape cards, and five knights/enchantresses in each players hand. In the course of the game, if you play knights on your side of the territory and you have at least as many cards on your side before playing the card, you have the option of declaring an attack with that knight. The other player has a chance to respond by defending with a knight of exactly the same color (in which case both knights are left in place). If the attacker is successful, the loser loses all of their cards from their side, and the winner loses an equal number. Then, the winner must lose an additional number of cards from their side or the hand equal to the total number of knights on both sides that were involved in the conflict. Finally, the region is turned face up with the crowns on the bottom facing toward the controlling player. You can only attack up to two landscapes per turn, but you may play as many cards as you would like to on your turn. The max hand size at the end of a round is 5. The object is to control 15 crowns at the end of your turn (number of crowns on a card ranges from 1-3). Two landscape cards have special abilities - Avalon reduces your loss from battles by one once per turn, and the forest with a standing stone allows you to declare an attack on your opponent with an enchantress as if she was a knight. Enchantresses normally will convert enemy knights from their side of the board to yours unless countered with a same color enchantress. The countering player receives the aggressor's attacking enchantress into his hand if he counters an enchantress. When the player is done playing cards, he draws one of the 5 Light tiles or 4 Dark tiles that describe the options for replenishing cards in hand. Light tiles give you their benefit immediately, and Dark tiles give you their benefit at the beginning of your next turn. Each tile is used only once until all tiles have been used, at which point they are all available again. After drawing a replenishment tile, the player's turn is over and the game continues with the next player.
                      8 €
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                      España (Todas las ciudades)
                      Charmbooks helps you capture all of the precious moments from your child’s school years with this fun, easy-to-keep-up-with memory book. This personalized journal features a pink stripe pattern. Other colors are available, upon request. Other patterns are available in my Etsy shop. Each hard cover, handcrafted book includes 62 fill-in-the-blank, journaling and photo/memento pages. Designed with a classic yet fun look, this school memory book includes thoughtful prompts and spots for photos so you don’t forget a thing!::: FEATURES::: - Personalized hard cover (print your child’s name or any message you like) - Easily document school years from kindergarten through fifth grade (additional grades available) - Standard 6-year school book includes 62 fill-in-the-blank, journaling and photo/memento pages (10 per grade) - Record details of the school year, first/last day comparisons and photos, beginning/end of the year questions, yearly signature, space for class photo and more - Expand your book with additional grades and optional 8.5 x 11” pockets for report cards, artwork, etc. (one pocket per grade) - Back cover features the phrase, “school memories always live in the heart“ - Archival heavy 80# cover weight pages accommodate photos and avoid ink bleed through - Wire binding allows book to lay completely flat, pages turn easily - 8.5 x 11” - Makes a unique personalized gift::: PROOFS::: I will send a proof of your personalization to your Etsy account. Please check your Etsy account within 24 hours to approve this proof so I can get your book to you on time.::: OPTIONAL ADDITIONS::: You can add more grades and 8.5 x 11” pockets to your book. - Additional Grades: My standard book includes kindergarten through fifth grade, but if you’d like your book to start earlier or later than that, indicate your preference with the drop down menu. You can also include up to 9 grades with the drop-down menu. Contact me to add more grades. - Pockets: 8.5” x 11 pockets are placed at the end of each grade to hold a few precious keepsakes from the year such as report cards, favorite artwork, notes from friends, etc. If you need something different than described above, please send me a message so I can help you.::: OTHER DESIGNS::: See my other school memory books in my Etsy shop: http://etsy.me/1IZW5LR You can also contact me if you have a cover in mind that you don't see in my shop. I'd be happy to work with you!::: THANK YOU::: Thank you for stopping by my shop! I’m always here and happy to help if you need anything, so feel free to reach out.:) -------- Designs & Content Copyright © Charmbooks. All Rights Reserved.
                      4.706 €
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                      España (Todas las ciudades)
                      Charmbooks helps you capture all of the precious moments from your child’s school years with this fun, easy-to-keep-up-with memory book. This personalized journal features a navy feather pattern. Other colors are available, upon request. Other patterns are available in my Etsy shop. Each hard cover, handcrafted book includes 62 fill-in-the-blank, journaling and photo/memento pages. Designed with a classic yet fun look, this school memory book includes thoughtful prompts and spots for photos so you don’t forget a thing!::: FEATURES::: - Personalized hard cover (print your child’s name or any message you like) - Easily document school years from kindergarten through fifth grade (additional grades available) - Standard 6-year school book includes 62 fill-in-the-blank, journaling and photo/memento pages (10 per grade) - Record details of the school year, first/last day comparisons and photos, beginning/end of the year questions, yearly signature, space for class photo and more - Expand your book with additional grades and optional 8.5 x 11” pockets for report cards, artwork, etc. (one pocket per grade) - Back cover features the phrase, “school memories always live in the heart“ - Archival heavy 80# cover weight pages accommodate photos and avoid ink bleed through - Wire binding allows book to lay completely flat, pages turn easily - 8.5 x 11” - Makes a unique personalized gift::: PROOFS::: I will send a proof of your personalization to your Etsy account. Please check your Etsy account within 24 hours to approve this proof so I can get your book to you on time.::: OPTIONAL ADDITIONS::: You can add more grades and 8.5 x 11” pockets to your book. - Additional Grades: My standard book includes kindergarten through fifth grade, but if you’d like your book to start earlier or later than that, indicate your preference with the drop down menu. You can also include up to 9 grades with the drop-down menu. Contact me to add more grades. - Pockets: 8.5” x 11 pockets are placed at the end of each grade to hold a few precious keepsakes from the year such as report cards, favorite artwork, notes from friends, etc. If you need something different than described above, please send me a message so I can help you.::: OTHER DESIGNS::: See my other school memory books in my Etsy shop: http://etsy.me/1IZW5LR You can also contact me if you have a cover in mind that you don't see in my shop. I'd be happy to work with you!::: THANK YOU::: Thank you for stopping by my shop! I’m always here and happy to help if you need anything, so feel free to reach out.:) -------- Designs & Content Copyright © Charmbooks. All Rights Reserved.
                      4.706 €
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                      Madrid (Madrid)
                      Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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                      España
                      Spirit Island (Core Games) Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history. At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill. FUNDAS 63,5x88 (131) 45x68 (15)
                      67,94 €
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                      Mieres-Asturias (Asturias)
                      Wargame: Samurai (Avalon Hill) Wargame: Samurai (Avalon Hill) SAMURAI (Avalon Hill edition 1980) You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan. Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago. Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces. The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan. The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder. Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles. (BGG description:) Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle. Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc.
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