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This is a laser cut and engraved Baltic Birch wood playing boarder and ports (THIS DOES NOT INCLUDE ANY HEXES OR ANY OTHER GAME PIECES) for any hex shaped game board that uses 78-79 mm hexes. You can customize yourself by painting the border and using your existing pieces, or playing just the way it is. Available in 1/8" thick Baltic Birch. Please measure your hexes (flat side to flat side) from your game to make sure these fit because different versions have different size hexes. I have them in 3 different sizes depending on which version you have. If you have any questions about which one to order, please just message me a picture of one of your hexes with a Millimeter ruler on measuring flat side to flat side across the hex before you order. Option 1: 78.5mm (most common size fits most 3rd, 4th, 5th editions and the new 25th Anniversary edition) Option 2: 79mm (some knock-off Chinese boards are this size) Option 3: 79.375mm (1st, 2nd edition boards are this size- these are the ones that had blue hexes for the border/ports) As with all our boards/components, they are designed to work with the original game as well as our boards/components. This is just the border which works perfectly with all the original hexes/game of all versions as pictured. Features: - Grade A Baltic Birch plywood that is easily painted, stained, dyed, etc. - Easily removable ports from border that drop in space and sit flat during play - Border Snaps together and stays put during play - Fits nicely with all versions settlers and other hex shaped board games. Replaces original store-purchased border that falls apart during play Border can be arranged in a couple different sizes 3-4 player border configuration will hold 19 hexes inside 5-6 player border configuration will hold 29-30 hexes depending on which layout you choose Includes everything for the 3-4 Player Set and a 5-6 player set: - 6 Large Border Pieces engraved with detail - 4 Small Border Pieces engraved with detail - 9 Ports Engraved with 2:1 and 3:1 trading engraved with detail To get the box made to hold this border, your original game hexes, game pieces, cards, dice, robber and everything else you'll want, click this link: https://www.etsy.com/listing/1016748487 I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is a compatible accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
1.897 €
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Ruthless The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards, which allow to attack opponent, draw more cards and perform many more profitable actions, and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition. At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points. After five or six rounds (depending on player count) the game is over and the player with most points wins.
21,25 €
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Jogo original em inglês: in vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension! there are a variety of scenarios (game modes) depending on player preferences. the game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them. in brought to justice, each player gets a secret role. 'good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 good players, they need a combined total of 14). 'evil' players are trying to foil their plans, and neutral players have independent missions which generally throw a little chaos into the mix. shifting allegiances takes brought to justice and creates even more uncertainty by only guaranteeing one 'good' player, while the rest of the mix could be any combination of 'good', 'evil', or 'neutral' players. even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!
58,40 €
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Write your story and capture your memories with a stylish and durable journal cover - the perfect way to record and reflect on life's special moments! ✦ Leather: Full-grain, with slight brush ✦ Refillable: Choose from lined or unlined paper. ✦ Page Count: 88 total (44 sheets) ✦ Pen Loop ✦ Hardware: Antique Brass finish ➜ Dimensions: ෆ Pocket (5.5” x 3.5”) ෆ Midi (7” x 5”) ෆ Full (8.25” x 5.75”) ➜ Color: Chestnut Brown ➜ Other color options: ෆ Aqua Green - https://www.etsy.com/listing/1441194905/ ෆ Black - https://www.etsy.com/listing/1426970850/ ෆ Cinnamon Brown - https://www.etsy.com/listing/1426979850/ ෆ Green - https://www.etsy.com/listing/1426964394/ ෆ Mahogany Brown - https://www.etsy.com/listing/1426948444/ ෆ Rock Gray - https://www.etsy.com/listing/1426956838/ ෆ Turquoise Green - https://www.etsy.com/listing/1441213187/ ✦ More Desk Accessories: https://www.etsy.com/shop/PEGAI?section_id=36772956 ✦ More Office Products: https://www.etsy.com/shop/PEGAI?section_id=36786259 ✦ More Travel Accessories: https://www.etsy.com/shop/PEGAI?section_id=36772866 ➜ The DuPage Leather Journal is the perfect gift for your employees, boss, for him and for her, for your dad, husband, boyfriend, mom, wife, girlfriend, travel buddy, son, daughter, or even for your office best friend! ➜ It is the perfect gift for anniversary, exchange gifts, valentines, mother's day, father's day, Christmas, thanksgiving, corporate gifts, going away gift for coworker or boss, or graduation gift! ➜ All PEGAI products are ready-to-ship. We know are crafts are popular choices for gifting to your loved ones. ⟡ F A Q ⟡ ✦ Do you accept bulk orders? ෆ Absolutely! Kindly reach out to us for additional assistance. ✦ How long is the processing time? ෆ Please give us two to three business days before we can ship your order. Processing time is different from shipping time. ✦ How long is the shipping time? ෆ For Standard shipping, it might take three to seven business days before you can receive the package depending on your location and courier speeds. ෆ In a hurry? You can upgrade your shipping to 2-day Express Shipping upon checkout. Please note that “2Day” is just in reference to transit time, not the time it takes to personalize and fill your order. ෆ Free shipping is available for US customers if your order total reaches $35 and above. ✦ Can I have my logo or artwork engraved on the journal cover? ෆ Yes! You may choose the b'"'Laser (Logo/Artwork)b'"' option above. Kindly send the logo/artwork to us via Etsy messages. ✦ Can I add fire branded initials and laser-engraved artwork on the journal cover? ෆ Yes! You can choose b'"'Laser + Up to 6 Charactersb'"' in the personalization option above. We will provide you with a proof for laser engraving, but all fire branded initials are done directly by our embossing team (no proof will be provided). ✦ Can I have my full name engraved on the journal cover? ෆ Sure! This will be done through our laser-engraving machine. Kindly choose the b'"'Laser (Logo/Artwork)b'"' option above. ✦ Can I engrave logo/artwork inside the journal cover? ෆ Yes! Logo/artwork can be engraved anywhere in the journal cover. ෆ If you wish to engrave something on the outside AND inside, this will count as TWO laser engraving. ෆ You can purchase additional laser engraving here if you wish to engrave something on the inside and outside cover: https://www.etsy.com/listing/642184269/ ⟡ P E R S O N A L I Z A T I O N ⟡ ✦ FOR FIRE BRANDED INITIALS ✦ ➜ Please enter your request exactly as you’d like it to appear. ෆ 6 characters maximum (including spaces). ➜ No inside embossing. ➜ Fire-branded initials are available in Times New Roman font only. ➜ Placement available is only on the bottom right. ➜ Accepted Characters: ෆ All Latin UPPER and Lowercase Letters (ABC abc) ෆ All Numbers (0123) ෆ Special characters:,. ! @ # $ % & * () - + ? ♥ “ ෆ No accents or emoji ✦ FOR LASER ENGRAVING ✦ ➜ Send your logo/artwork via Etsy messages. ➜ Include placement (centered, bottom right, top centered, etc.) and size requirements (if applicable). ➜ Proof will be provided within 24 hours (except weekends). REMINDERS: ෆ Logo/artwork must be finalized and in.png,.jpeg,.svg,.ai,.psd, or vector format. ෆ Black & white logo/artwork preferred. ෆ High-resolution images work best (at least 500px minimum). If a logo is too small and fine to create clear outlines, we will reach out to you for an alternate file. ෆ We do not offer custom design work. - ???????????????????? ???????????????????? ???????????? ???????????????????????????????????????? - ✳ ????????????????????????, ????????????-???????????????????????????????????????????????? ???????????????????? ෆ These items can be returned within 30 days of delivery. The customer will be responsible for their own return shipping method. ✳ ????????????-???????????????????????????????????????????????? ???????????????????????????????????? ???????????????? ෆ The team will send a pre-paid label so we can get the item back in the workshop. We will then replace it with the correct item or offer a full refund (whichever the customer prefers). ✳ ???????????????????????????? & ???????????????????????????????????? ???????????????? ෆ Kindly send a picture of the damage or defect via Etsy messages so that we may further assist with repairs and replacements. ✳ ???????????????????????????????????? ෆ Please note that personalized items that were correctly fulfilled and are not damaged nor defective are non-returnable and non-refundable. ෆ Shipping fees and customs fees (if applicable) are also non-refundable. ෆ Please note that due to the nature of our leather, we do not consider natural markings as item defects. This is simply because we only work with minimal leather finishes to accentuate the hide grain's natural beauty and embrace the imperfect elegance of nature's intention. These finish types do not cover any imperfections such as bug bites, veins, fence scratches, and other markings that tell a story about the animal's life. MORE PRODUCTS: https://www.etsy.com/shop/PEGAI Thank you so much for visiting and please let us know if ever we can help you further!
4.099 €
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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A gift that's fun for your tot and educational at the same time! These puzzles are the perfect tool to teach your young one their name, identify letters and animals, and fine motor skills. This timeless gift is perfect for any holiday, birthday, or just because gift. With your puzzle, you also get... - free shipping! - a love of learning - endless fun These puzzles come with more than just love, learning, and fun. They are handmade (with love) from maple plywood and non-toxic, eco-solvent ink. Each puzzle is 4 inches tall and the length varies depending on how many letters are in the name. Each letter is about 3 inches tall - perfect for little hands and safe for little mouths. The maximum length a puzzle will be is 18.5 inches. All letters stick out of their holding spots just enough to grab without constantly falling out. These puzzles are safe, fun, and educational - the perfect mix for your little one! We offer a multitude of color combination options! We know picking can be hard, and that's why we provide some preselected combinations. If you want to customize your colors, send us a message - we'd be more than happy to bring your color combo to life! The colors may vary slightly from puzzle to puzzle due to the natural grain and pores of the wood. Colors may appear slightly different in real life than from what is seen on screen. The order of the colors will differ depending on how many letters are in the name and which colors will be the best background for the corresponding animal under the letter. Each background for the animal will match the letter it goes with. We will include special characters (ie hyphens and apostrophes), but they will be glued down. This is for your child's safety as the special character would be very small and swallowing size. Please include all special characters in your total count of letters. Our puzzles only include capital letters. If you select that your order is a gift and include a message, we will engrave the message on the back on the puzzle unless otherwise specified. It will be copied exactly as you submit it, so please check your spelling and grammar! We offer free shipping! Since we ship through the USPS, shipping times may vary. We will get your puzzle to the post office within two days of ordering to get your puzzle to you in the quickest time possible! We do not accept returns. This is because each puzzle is made from scratch custom for your order. However, if you have any questions or concerns, please reach out to us via message or email. We want you and your little one to love their new puzzle and will always try to help if we can. If your puzzle arrives with a mistake, we will make it right for you! We start on your order as soon as we can to get you your puzzle as soon as possible. We know you are waiting eagerly to start playing with your new toy! Because of the quick nature of the ordering process, we do not accept cancelations. If you have any questions, please do not hesitate to reach out before placing your order! We will work with you to make the order you want! Thanks!
4.025 €
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Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
34 €
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Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
15 €
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Playmind, find the secret code by using deductive logic. a challenging and fun game.content: a plastic game board (19 x 9 cm), colored pawns, black pawns and white pawns.before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won.
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Playmind wood. before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won. a wooden game made ââin spain by cayro. cayro spanish designer and manufacturer of wooden toys since 1954.
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Play mind, find the secret code by using deductive logic. a challenging and fun game.content: a plastic game board (35 x 15 cm), colored pawns, black pawns and white pawns.before starting the game, a second player will place his pawns colors (among those available) behind a cover to prevent the player sees the pieces chosen. the goal is to find what are the 4 pieces chosen by the other player and know the positions. to do this, each turn, the player must use the pins colors to form a row and get as close as possible to the solution (or find) because the number of rows to find the solution is limited. once the pieces placed, the other player must indicate: the number of pieces of good color well placed small pieces using red (or black depending on the version of the game); the number of pieces of good color but wrong place with small white pieces. complete part two situations: the player was unable to find the solution, the game is lost; if the player has found the solution, the game is won.
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Juego Original en Inglés: Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play. You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the kick in the door approach or by being stealthy and discrete, trying to avoid unwanted attention. During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened. Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!
48 €
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???? FREE shipping within the US and European Union!???? Here we have the most popular complete Gwent Set! The set has 482 Gwent cards, containing every card in the game and it's associated expansions and DLC. Each card is here and in the correct quantities and arts. The decks come packaged in a beautiful matte finished storage box. I do all layout and font design myself, but lack card printing facilities, so outsource that portion to a printer. What makes this set unique? ???? Complete set of every single card in the W3 and every one of it's DLC/Expansions. ???? The cards are professionally printed on a heavy Blue-Core playing stock of 350gsm. Just like the card stock found in a deck of standard playing cards. These are printed at bridge size (3.5" x 2.25"), this size is ideally suited for Gwent. Bridge size cards do not bend or edge-wear as badly as poker or tarot size cards. Likewise, the sturdy stock means that these will be durable over a heavy amount of use. ✨ 482 actual cards - actual cards - not a beefed up number counting separators, blanks or non-canon cards. ✨ 8 Rule Cards - 2 sets of 4 rule cards - one for each player. ???? Beautiful presentation-worthy matte finished cardboard storage box. ???? Perfectly assembled images, these aren't composite card images swiped from the web and printed. Each image is carefully assembled from individual graphical components. This means the final card product is perfectly proportioned and amazingly faithful when printed. ???? The cards have a silky matte feel. They are a joy to handle and play with! ???? Other cheap sets only contain 425 cards (they're missing over 50 cards!), and are printed on flimsy card stock with a plastic laminate that peels off with light use! Not here, these are true playing cards, no missing cards, no laminate that scuffs up or peels off. Real playing cards, not cheaply made laser printed copies. Every single card from W3 is here! ???? Other sets do NOT contain the Ballad Heroes expansion (both the standard and alternate art versions are included) or the neutral set of Skellige Storm cards. This set does, every card found in W3 and it’s expansions. ✨ Other sellers advertise that their sets are complete, containing every Gwent card. This is simply not accurate, this is the only truly complete set on the market. These decks will be shipped in a shrink wrapped brick inside the storage box. In hand and ready to ship! Board not included, but I do have them occasionally for purchase, depending on demand. So, why pay for an incomplete set of cheaply made cards? *** SHIPPING *** Sets ship the next business day after purchase. Shipping is free to the US, via Priority Mail. No need pay extra for fast shipping. Priority Mail delivers everywhere in the United States inside of 4 days. *************International Buyers************* Be aware that you may be charged for import tax/VAT. ETSY populates all customs forms, I can't change them. I am not responsible for any import taxes that the receive country may charge. Nor do I know if your country does charge import taxes or how much they are. Etsy is *usually* collecting VAT/GST up front (in most of the EU/AUS/NZ), so you won't pay at delivery. Please do NOT pay for expedited shipping services. You will not get faster transit due to COVID related restrictions on travel to/from the United States to Europe and most international destinations. I can't individually check each order to see what shipping you selected. You are charged the actual cost of the shipping speed you select. Once the item has been shipped I cannot refund you any shipping costs for the parcel not making the estimates given by ETSY. Those estimates are wrong as they do not consider the travel restrictions. Paying for expedited shipping is done at your risk.***
9.882 €
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España
Scythe - The Rise of Fenris There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of-or after-the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module. While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
49,5 €
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España
TALON Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman. Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. Perhaps the most innovative part of the game are the counters, which are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship´s systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker.
52,70 €
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