-
loading
Solo con imagen

From 1 or 2 player game play

Listado top ventas from 1 or 2 player game play

SYFINEE EGG LAYING HEN ELECTRIC TOY, HEN INTERACTIVE STUFFED ANIMAL, 10" PLUSH DOLL, CHICKEN TOY SHOCKED JOKE GIFT ANTI STRESS GADGET FOR KIDS 4-6 YEARS OLD INDOOR OR OUTDOOR GAME
  • ?HEN LAYING EGGS TOY: The Crazy hen can sing, can dance and can lay 3 plastic eggs. The color of hen toys is rich which is deeply love by kids toddlers. The chicken images cartoon character is vivid, with cute hats and scarves, so interesting. Whether boys or girls both love it very much. This soft stuffed chicken is a nice gift for your baby. Your kids will love hugging it with its fluffy body. If you have pets, they will love it too.
  • ?PREQIUM MATERIAL: Made of high quality material, durable and soft, safe for children. The comfortable plush fabric, skin-friendly, hand feels delicate, the baby can play no worrying. When the hen lays the egg, the children will be especially happy. Shocked Joke Gift for children, bring unlimited joy, stress reliefs, can play indoors or outdoors.
  • ?EASY TO PLAY: There are two switches, the main switch next to the battery cover, and the other is on the hen wing (laying eggs switch) . the hen's body will dance up and down with the music, and lay three eggs when the music is playing. A hen toy Singing and Swinging and laying eggs, which attract child's eyes completely.
  • ?GIFT IDEA: Funny gift for children at Christmas, Easter, Birthday, Children's day, New Year, a fun and cute kids toy for 4-6 years old​ boys and gilds. Deferent with the normal toy, the eletric hen toy is a good interactive animal dolls, your baby will enjoy more fun time. The bright colors design for stimulate children's visual development. babys soft plush stuffed animals. Gift for girl boy 4 5 6 years old.
  • ?PACKAGE INCLUDING: 1x 10.24Inch Hen Toy(with 3 plastic eggs), just need install the eggs and 3 AA battery(not included) . Our shop is committed to providing customers with satisfactory shopping experience and services. If you have any questions about this product, please feel free to contact us.
[Leer más]
Ver precios en Amazon
PLAYER 1 MATCHING VIDEO GAME COSTUME GIFT FOR GAMERS CAMISETA
  • The perfect Christmas gift for gamer couples who love to game together! Best Husband and Wife or Boyfriend and Girlfriend gamer gifts for couples. Finally show off your love of gaming with matching Player 1 and Player 2 gamer gifts!
  • Christmas Video Game Gift For Grandchildren from Grandarents.
  • Ligero, Encaje clasico, Manga de doble puntada y bastilla baja
[Leer más]
Ver precios en Amazon
ROBLOX: BUILD IT, WIN IT! (100% UNOFFICIAL)
    [Leer más]
    Ver precios en Amazon
    ACTIVITY BOOK FOR KIDS TIME FOR FUN: CUTE FUNNY ACTIVITY BOOK FOR CHILDREN TODDLERS AND PRESCHOOLERS , LEARN AND PLAY BOOK , BRAIN GAMES MOTIVATION , MAZES | WORD SEARCH | SODOKUS AND COLORING PAGES
      [Leer más]
      Ver precios en Amazon
      SRHYTHM BLUETOOTH 5.0 TRANSMITTER AND RECEIVER, 2-IN-1 PORTABLE WIRELESS BLUETOOTH ADAPTER WITH LCD DISPLAY/3.5MM AUX STEREO OUTPUT FOR WIRED SPEAKERS/TV/PC/HOME/CAR STEREO SOUND SYSTEM
      • ?【Dual Mode Wireless Adapter】Use Transmitter or Receiver mode, turn a non-Bluetooth devices Bluetooth enabled to stream audio to your Bluetooth headphones.or makes your home stereo Bluetooth enabled to receive the wireless music streaming from your phone and tablet.Note:This device is not available for answering calls
      • ?【Bluetooth Everywhere】Srhythm Bluetooth audio adapter equipped with Bluetooth 5.0 technology to ensure instant pairing and maintains a strong connection,Wired Earphones and achieve a range of up to 50ft (15m) in open air and up to 33ft(10m) indoors.*Operating range can be affected by multiple factors
      • ?【USB Power Supply, Plug and Play】Totally plug and play, the device is powered by USB and requires no special software or drivers. never worry it will run out of power when listening to music.No driver required, easy to use.
      • ?【Portable Bluetooth Adapter】Compact design, the feature of portable can let you carry them to anywhere you want, which works perfectly for outdoor events like running and hiking.
      • ?【Versatile Bluetooth Transmitter/Receiver】Bluetooth-enable virtually any of your audio devices at home and avoid disturbing others. Plus, Enjoying CD-Like music from your smartphone or other Bluetooth devices via the Mini Bluetooth transceiver.
      [Leer más]
      Ver precios en Amazon
      LEYI SOPORTE MOVIL,SOPORTE TABLET, PORTÁTIL SOPORTE MÓVIL MESA PLEGABLE AJUSTABLE EN ALTURA,ADECUADO PARA DISPOSITIVOS IPAD 11 PRO, IPHONE 11 / XR/SAMSUNG/XIAOMI/HUAWEI DE MENOS DE 12,9 NEGRO
      • 【Height & Angel Adjustable】: LeYi phone stand holder is in accordance with ergonomic design. Multiple Angles and Height adjustable offers great convenience to find a best viewing angle when you use your device and reduce neck & back strain. Makes you hands-free to enjoy your games, videos and Facetime.
      • 【Chargeable & Portability】The Cell phone/tablet stand is portable with pocket size and foldable design make smartphone stand more convenient, It can be put in the pocket, very suitable for travel, going out, and carrying when working.
      • 【Stable& Non-Slip Silicone Pad】: iPhone Dock features fully covered anti-skid silicone pad which can maximum protect your device from any scratches and slide.The bottom of the Phone stand uses a solid base, enough to support your phone and iPad. Even if you tap the screen lightly, don’t worry about the stand falling over.
      • 【Universal Compatibility】: LeYi Universal desktop phone stand compatible with tablets and all smartphones between 4 and 12.6 inches, like iPhone 11 Pro Max XR X SE 2020 8 7 6 6S, Nintendo Switch, Huawei, Samsung Galaxy S20 S10 S9 S8, Note 9 , Xiaomi, LG, Sony, Nexus, iPad, Kindle,Even these devices with cover on.
      • 【2 Years Warranty 】We are so confident with the phone stand that we provide Unconditional 2 years Warranty . Ensures the long-time enjoyment of your purchase. Please feel free to contact us if there are any issues with your product. We will offer you FULL REFUND or a new REPLACEMENT.
      [Leer más]
      Ver precios en Amazon
      PLAYER 2 MATCHING VIDEO GAME COSTUME GIFT FOR GAMERS CAMISETA
      • The perfect Christmas gift for gamer couples who love to game together! Best Husband and Wife or Boyfriend and Girlfriend gamer gifts for couples. Finally show off your love of gaming with matching Player 1 and Player 2 gamer gifts!
      • Christmas Video Game Gift For Grandchildren from Grandarents.
      • Ligero, Encaje clasico, Manga de doble puntada y bastilla baja
      [Leer más]
      Ver precios en Amazon
      THROW THROW BURRITO BY EXPLODING KITTENS - A DODGEBALL CARD GAME - FAMILY-FRIENDLY PARTY GAMES - CARD GAMES FOR ADULTS, TEENS & KIDS - JUEGO DE CARTAS EN INGLÉS
      • From the creators of Exploding Kittens, Throw Throw Burrito is the world's first dodgeball card game!
      • Try to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The cards you collect earn points, but getting hit by flying burritos loses them.
      • Clear some space and put away the antiques, because you've never played a party game quite like this before. Rack up points by finding sets of three in the deck. Find matches before anyone else does.
      • Steal points from your opponents by hitting them with squishy foam burritos. Declare war on your friends, brawl it out with a neighbor, or duel to determine the winner.
      • For 2-6 players. Includes 120 cards, 7 tokens, and 2 INCREDIBLY CUTE foam burritos soft enough to throw at your great-great Auntie Marlene without having to feel guilty!
      [Leer más]
      Ver precios en Amazon
      MCBAZEL ADAPTADOR DE AUDIO Y VIDEO CONVERTIDOR PS2 A HDMI CON SALIDA DE AUDIO DE 3.5 MM PARA HDTV MONITOR HDMI
      • Please make sure to change the setting of the console from below video , otherwise the PS2 will have black screen, Please google How to Setup the PS2 to HDMI adapter converter to see the video
      • Works with HDTV or HDMI monitor, projector and so on.
      • Supports all PS2 display modes: 480i, 576i, 480p
      • Only support converting YPbPr/YCbCr signal(not support CVBS) to HDMI, video and audio sync output.
      • Must set PS2 to YPbPr/YCbCr output before using, or you will see out of range.
      [Leer más]
      Ver precios en Amazon
      CALL OF DUTY: GHOSTS [IMPORTACIÓN INGLESA]
      • Ten years after a devastating mass event, Americas borders and the balance of global power have changed forever. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power.
      • A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.
      • In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
      • New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
      • Call of Duty Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
      [Leer más]
      Ver precios en Amazon
      España (Todas las ciudades)
      Namco Time Crisis 5 Arcade Machine Unidad autentica, no replica china Totalmente restaurada 2 monitores de 55 pulgadas Muevo modo con dos pedales Deluxe Edition Installed Dimensions: 113"W x 67"D x 90"H Key Features Fight as an Elite special agent - Choose from Luke O'Neill (player 1) or Marc Godart (player 2). Choose from 1 or 2 player game play. Battle your enemies - take out all enemies to progress to the next level. Special pedal controls for ducking and dodging. Shoot your way to a high score. Select your choice of weapon from the buttons on the handguns. Save your progress to your Bandai Bana Passport.
      14.950 €
      Ver producto
      España (Todas las ciudades)
      This is a laser cut and engraved Baltic Birch wood playing boarder and ports (THIS DOES NOT INCLUDE ANY HEXES OR ANY OTHER GAME PIECES) for any hex shaped game board that uses 78-79 mm hexes. You can customize yourself by painting the border and using your existing pieces, or playing just the way it is. Available in 1/8" thick Baltic Birch. Please measure your hexes (flat side to flat side) from your game to make sure these fit because different versions have different size hexes. I have them in 3 different sizes depending on which version you have. If you have any questions about which one to order, please just message me a picture of one of your hexes with a Millimeter ruler on measuring flat side to flat side across the hex before you order. Option 1: 78.5mm (most common size fits most 3rd, 4th, 5th editions and the new 25th Anniversary edition) Option 2: 79mm (some knock-off Chinese boards are this size) Option 3: 79.375mm (1st, 2nd edition boards are this size- these are the ones that had blue hexes for the border/ports) As with all our boards/components, they are designed to work with the original game as well as our boards/components. This is just the border which works perfectly with all the original hexes/game of all versions as pictured. Features: - Grade A Baltic Birch plywood that is easily painted, stained, dyed, etc. - Easily removable ports from border that drop in space and sit flat during play - Border Snaps together and stays put during play - Fits nicely with all versions settlers and other hex shaped board games. Replaces original store-purchased border that falls apart during play Border can be arranged in a couple different sizes 3-4 player border configuration will hold 19 hexes inside 5-6 player border configuration will hold 29-30 hexes depending on which layout you choose Includes everything for the 3-4 Player Set and a 5-6 player set: - 6 Large Border Pieces engraved with detail - 4 Small Border Pieces engraved with detail - 9 Ports Engraved with 2:1 and 3:1 trading engraved with detail To get the box made to hold this border, your original game hexes, game pieces, cards, dice, robber and everything else you'll want, click this link: https://www.etsy.com/listing/1016748487 I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is a compatible accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
      1.897 €
      Ver producto
      España
      Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      58 €
      Ver producto
      España
      Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
      9 €
      Ver producto
      España
      Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
      15 €
      Ver producto
      España
      Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
      22,10 €
      Ver producto
      España (Todas las ciudades)
      Introducing the ultimate custom baseball glove, made just for you. Our state-of-the-art glove design tool allows you to choose from a variety of player positions, sizes, colors, materials, and embroidery options to create the perfect glove for your needs. With so many customization options, you can truly make this glove your own. Customization options: 1. Player position: Choose from options such as infielder, outfielder, pitcher, or utility player to ensure that your glove is tailored to your specific position on the field. 2. Size: Select from a range of sizes to ensure a comfortable fit. 3. Color: Customize the look of your glove by choosing different colors for the various parts, including the palm, back, each finger, web, palm lining, lacing, welting, binding and stitching. 4. Web style: Choose from a variety of web styles, such as the single post, the basket, or the modified trap web. 5. Material: Select from premium leather or synthetic materials to find the perfect balance of durability and comfort. 6. Embroidery: Personalize your glove with custom embroidery, such as your name, team logo, or other design. To start the customization process, please send us your desired options to jonibho [!at] gmail.com. If you have a specific design in mind, you can also send us a picture and we will provide a web style quote. With our custom baseball glove, you can create a truly unique and personalized piece of equipment that will help you perform your best on the field. Don't wait – send us your customization details today and take your game to the next level! ------------------------------------------------------------------------------ Return and Refund Policy (Please read) Due to the nature of our custom baseball gloves, we do not accept returns or offer refunds after customization is confirmed. Before customization is confirmed: - If you are not satisfied with your order or have any concerns, please contact us within 48 hours of placing your order to request changes or cancel your order. - If we are unable to resolve your issue or if you choose to cancel your order, we will issue a full refund. After customization is confirmed: - No returns or refunds are accepted. If you receive a defective or damaged glove, please contact us within 48 hours of receiving your order to request a replacement. We will replace any defective or damaged gloves at no additional cost to you. Thank you for choosing our custom baseball gloves. We strive to provide the highest quality products and the best customer service possible. If you have any questions or concerns, please don't hesitate to contact us.
      171.602 €
      Ver producto
      España
      Pericles - The Peloponnesian Wars Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king). The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game. There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play. FUNDAS 63,5x88 (110) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      67,5 €
      Ver producto
      España
      Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      127,5 €
      Ver producto
      España
      Jogo original em inglês: in this third expansion to wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of asia. these birds were chosen from the over 2,800 species that live in asia. wingspan asia is several different things: a stand-alone game for 1 player or 2 players (duet mode that can be used with any bird/bonus cards), a card expansion to the original wingspan (any bird/bonus cards across any wingspan game or expansion can be combined), and a 6-7 player expansion via the new flock mode (for which the player components from the core game are necessary).
      Ver producto
      España
      13 Ghosts 13 Ghosts is a microgame for 2-4 players in which each player tries to find the ghost hidden in the opponent's crypt. The game consists of thirteen ghost cards (provided in two sets for use in four-player games), each with a number from 1 to 13 and a special ability. When playing, you use the card in your hand and you either play it face up to apply its ability or play it face down, thereby attacking your opponent by trying to guess the number of the ghost in their crypt. Succeed, and they are out of the game. As more and more cards are played and abilities are applied, players try to deduce their opponents' ghosts and remove them from the game. The last player to remain wins.
      8,98 €
      Ver producto
      España
      Raiders of the North Sea - Fields of Fame In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to thebattlefield! Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end. *Requires Raiders of the North Sea to play. CONTENT 1 Township Board 1 Black Worker 3 Grey Workers 50 Wound Tokens 9 Score Markers (In 6 colors) 12 Jarl Tokens 1 Ship Card 6 Encounter Boards 30 Townsfolk Cards 15 Jarl Cards 2 Valkyrie Dice 6 Double-sided Multiplier Tokens 3 Reference Cards FUNDAS 56x87
      35,99 €
      Ver producto
      España
      Joraku Specifically, during the Sengoku period, Joraku refers to the act of local warlords-the Daimyo marching their armies toward Kyoto, to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki! Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan! Round Overview Recruit Phase Draw new hand of 5(6) skirmish cards in a 4(3) player game. Pass 2 cards to the left simultaneously. Skirmish Phase Each player plays 1 card and resolves it. Check who wins this skirmish. Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP. Repeat 1~3 until all cards in hand are played. Prestige Phase: Rank influence of players in each area, earn Reputation Points based on the score charts on the map. The game lasts for 3 rounds, and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them. FUNDAS 57,5x89 (60)
      17,95 €
      Ver producto
      España
      Rainbow is an educational wooden board game based on colours and luck, so age doesnt matter. young and old can compete on equal terms!choose who rolls the dice first, who moves the green ball and who moves the light blue ball. both balls start from the position behind start. you roll 3 dice in a turn. to score a point, you must roll one of the four winning combinations. the winner is the player who scores five points and places his or her ball on the rainbow first!rainbow is a safe, eco-friendly game made with fsc certified wood and non-toxic colours. made in italy.content: 3 dice, 1 scoreboard, 2 counters, made of maple wood from eco-friendly forests.rainbow, a wooden board game made by milaniwood.
      Ver producto
      España
      Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
      84,5 €
      Ver producto
      España
      Valeria - Quests of Valeria In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins. Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions! Players take turns taking 2 actions from the following: Drawing cards, Hiring Citizens, Reserving a Quest, or Completing a Quest. When Hiring a Citizen, players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest, players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests, the game ends and player's reveal their Guild Master and count up Victory Points. FUNDAS 63,5x88 BGG - 187680 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      21,60 €
      Ver producto
      España
      Valeria - Villages of Valeria A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. Components 84 Building Cards 16 Adventurer Cards 5 Castle Cards 5 Player Reference Cards 1 Solo Variant Reference Card 1 Action-Selection Card 30 Screen Printed Wood Gold Coins 1 Screen Printed Wood Active Player Token FUNDAS 63,5x88 (110) BGG - 180040 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      25,45 €
      Ver producto
      España
      Holland 44 - Operation Market-Garden Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland '44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      49 €
      Ver producto

      Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

      MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es