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Gloomhaven (Boxed Board Game) (Second Printing) Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
143,96 €
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This is a laser cut and engraved Baltic Birch wood playing boarder and ports (THIS DOES NOT INCLUDE ANY HEXES OR ANY OTHER GAME PIECES) for any hex shaped game board that uses 78-79 mm hexes. You can customize yourself by painting the border and using your existing pieces, or playing just the way it is. Available in 1/8" thick Baltic Birch. Please measure your hexes (flat side to flat side) from your game to make sure these fit because different versions have different size hexes. I have them in 3 different sizes depending on which version you have. If you have any questions about which one to order, please just message me a picture of one of your hexes with a Millimeter ruler on measuring flat side to flat side across the hex before you order. Option 1: 78.5mm (most common size fits most 3rd, 4th, 5th editions and the new 25th Anniversary edition) Option 2: 79mm (some knock-off Chinese boards are this size) Option 3: 79.375mm (1st, 2nd edition boards are this size- these are the ones that had blue hexes for the border/ports) As with all our boards/components, they are designed to work with the original game as well as our boards/components. This is just the border which works perfectly with all the original hexes/game of all versions as pictured. Features: - Grade A Baltic Birch plywood that is easily painted, stained, dyed, etc. - Easily removable ports from border that drop in space and sit flat during play - Border Snaps together and stays put during play - Fits nicely with all versions settlers and other hex shaped board games. Replaces original store-purchased border that falls apart during play Border can be arranged in a couple different sizes 3-4 player border configuration will hold 19 hexes inside 5-6 player border configuration will hold 29-30 hexes depending on which layout you choose Includes everything for the 3-4 Player Set and a 5-6 player set: - 6 Large Border Pieces engraved with detail - 4 Small Border Pieces engraved with detail - 9 Ports Engraved with 2:1 and 3:1 trading engraved with detail To get the box made to hold this border, your original game hexes, game pieces, cards, dice, robber and everything else you'll want, click this link: https://www.etsy.com/listing/1016748487 I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is a compatible accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
1.897 €
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Juego Original en Inglés: Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you the one with the most points will stand as the winner.During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.At the end of the fifth round, the player with the most VPs wins.
51,20 €
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The winner is the first player to place 5 balls of the same colour on the tree!green-summer, orange-autumn, white-winter and pink-spring. the dice control the changing of the seasons and the colour of the wooden trees. throw the two dice to get new canopies for your tree, but watch out you might lose some! the first player to complete their tree in one colour wins.a game of seasons is a safe, eco-friendly game made with fsc certified wood and non-toxic colours. made in italy.content: 4 bare wooden trees, 20 coloured wooden canopies (4 for each season), 1 cardboard basket, 2 wooden dice.a game of seasons, a wooden board game made by milaniwood.
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Juego Original en Inglés: At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. The Search for Planet X is a board game from Foxtrot Games. Players take on the role of astronomers, using observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players will use the app to perform scans and attend conferences. As they gain information about the location of the objects, they'll mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories. This is the way that players score points. As more and more objects are found, players will narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzly-nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the one to find Planet X?
40 €
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Blackfire Overlay - Gaia Project (4 Pcs) With these overlays the wooden components of the game remain at the correct position at each player board and will not move around unwantedly. There is a solution for each player board in the game. An altered overlay for the Terran fraction is added and an interchangeable element can be placed to fit the "Mad Androids".
19,79 €
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Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
15 €
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Tsuro and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
25,45 €
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TowerRex presents a player dashboard for Gloomhaven, Frosthaven or Gloomhaven: Jaws of the Lion. An upgrade for your Gloomhaven gaming experience and a place to have everything you need to start your next session. Features: - Each and every game component has a specifically named tray or holder; - Battle section with a tray for modifiers (both used and unused), places for active cards, trackers for the card tokens, a tray for the coins and summon tokens, and a removable holder for HP/XP tracker; - Double gallery for all the item cards to sort your passive and active effects; - Trays for secret battle goals, unused items, discarded cards, and the unused deck of your hero; - Secret compartment for your secret goal; - Display for your character board; - A special place for your hero miniature; - Pop-up compartment for the in-game notebook; Organizer's sizing - L-245mm/W-275mm/H-114mm One organizer to hold them all! You are buying only a wooden player dashboard without any other game components. This insert is flat-packed and ready for assembly. _______________________________________________________________________________ Here are our shipping and delivery Timings of Gloomhaven insert to you North America: 3-5 weeks Europe: 2-5 weeks Australia, New Zealand and Oceania: 3-5 weeks Asia Pacific: 3-5 weeks Latin America and the Caribbean: 3-5 weeks North Africa and the Middle East: 4-5 weeks Sub-Saharan Africa: 3-5 business weeks We will do our best to meet these shipping estimates, but can not give a 100% guarantee of them, as actual delivery time depends on the postal services and customs. Sometimes they delay the parcel for additional inspection or due to mistakes, so don't worry if the parcel is a bit delayed. In any case, we guarantee that such problems will be resolved in a timely and professional manner. We will either resend, refund or find a solution that will satisfy your needs. Though, be notified that we are not responsible for any customs and import taxes that may be applied after crossing the border of your country. A tracking number will be provided at the moment we send the parcel to the postal service. Let's make gaming more exciting! Tower Rex Team
6.823 €
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Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
76,44 €
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Maelstrom JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Caja dañada del almacenamiento ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés Maelstrom is a fixed, stand-alone 2-4 player board game that contains every common and starter flat from the Vortex fantasy battle game - 54 flats in all, over 150 tiles. Maelstrom is the perfect way for strategy board gamers who don't like collectibility to experience the game, and is an ideal way for Vortex fans to fill out their collections. The Masters of the Void are at war. Using the powers of the Vortex, they tear holes in the fabric of existence, recruiting powerful allies and enslaving lands, cities, and beasts of the wild. Magic, creatures of unimaginable power, and engines of destruction are bound to the Vortex and equally engulfed in the bitter struggle between the Masters. Designed by Diskwars creators Tom Jolly and Christian T. Petersen, Maelstrom is a game of fantasy battles, magic, and resource management using a unique hexagonal tile game field that grows as players add allies, land, and relics to fill the void that surrounds the Vortex. Game play is fast and furious, as players seek to gain mastery over the battlefield, shaping the very foundation of the Vortex with each strategically placed tile. Only one can rule the void. Will you?" This is the game Vortex, packaged in a non-collectible format. The box contains a ton of tiles. Vortexincludes 92 "flats" of tiles total (16 "fixed", 38 "standard", and 38 "rare); this box contains all of the fixed and standard flats (for a total of 54 flats). Note that events and relics are not included in this game, as they are in Vortex (all events and relics are rare). Otherwise, it's the same game as Vortex, and you can even add Vortexbooster packs to this game to increase your collection. That having been said, you really don't need to. Events DO add to the game experience, but they're not necessary -- this is a complete game without any further purchases.
10 €
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Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
29,95 €
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JOGO ORIGINAL EM INGLÊS: Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.) What might keep you from painting that mammoth? Death, in all its many forms. Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can aide someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors... At the day's end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care. Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.
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Sunrise City - Nights Sunrise City: Nights!, the first full expansion for this much loved game. Isaias Vallejo, the designer, set out to bring a little bit of the night-life and casino flavor to the base game and to add a couple of fun mechanics to what many have called a "New Classic" board game. The Sunrise City: Nights! expansion gives you more of what you love most in the base game. The 16 new Role Cards give you more customizable player powers and more options for bending the rules to your advantage. Two new meeple Roles have a familiar feel but their ability to roam through the city gives you new options to block your opponents. The silver Benchmark Tokens are worth 5pts each so you'll never run out of stars. Nights! also introduces two new game systems to enhance the game and add a casino-feel to your city-building adventure. Each player starts the game with a set of five special One-Zone Building (OZB) Tiles that they can play over the course of the game. They play just like any other Building Tile but their size lets them fill in isolated zones or fit neatly onto the edge of a growing skyscraper. OZBs also present new scoring methods based on the current configuration of the city so their potential effect on your score and the city itself, is different each time they're played. The Fortune Die is a six-sided die with the red, green, blue and yellow on four sides and purple on two sides. Certain Role Cards and new Building Tiles use the Fortune Die to create a casino-feel with probability-base rewards. CONTENTS 17 New Role Cards 20 1-Zone Building Tiles 1 Fortune Die 2 Character Meeples 20 5pt Benchmark Stars Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
17,95 €
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Rainbow is an educational wooden board game based on colours and luck, so age doesnt matter. young and old can compete on equal terms!choose who rolls the dice first, who moves the green ball and who moves the light blue ball. both balls start from the position behind start. you roll 3 dice in a turn. to score a point, you must roll one of the four winning combinations. the winner is the player who scores five points and places his or her ball on the rainbow first!rainbow is a safe, eco-friendly game made with fsc certified wood and non-toxic colours. made in italy.content: 3 dice, 1 scoreboard, 2 counters, made of maple wood from eco-friendly forests.rainbow, a wooden board game made by milaniwood.
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