-
loading
Solo con imagen

Are rules 3 player

Listado top ventas are rules 3 player

LEVEL 3 UNCLOCKED, RETRO, START, SELECT, GAME OVER NOTEBOOK: 3RD BIRTHDAY VINTAGE JOURNAL, PLAYSTATION POD, RETRO GIFT FOR HER FOR HIM: VINTAGE CLASSIC 3RD BIRTHDAY-RETRO 3 YEARS OLD JOURNAL
    [Leer más]
    Ver precios en Amazon
    SOFTBALL 4 BASES 3 OUTS 2 TEAMS 1 WINNER: FUNNY SOFTBALL GIFT NOTEBOOK FOR YOUR FAVORITE SOFTBALL PLAYER ~ LINED JOURNAL
      [Leer más]
      Ver precios en Amazon
      BAND MOM SAYINGS 1.WHERE ARE YOUR BLACK SOCKS? 2.GET ON THE BUS 3.DON'T YOU ROLL YOUR EYES AT ME 4.HERE, DRINK SOME WATER 5.SUCK IT UP, AND GET BACK ... PAPER NOTEBOOK - 0.25 INCH (1/4") SQUARES)
        [Leer más]
        Ver precios en Amazon
        TEACHER LIFE: BASEBALL PE TEACHERS ARE MAGICAL UNICORN SOFTBALL COMPOSITION NOTEBOOK COLLEGE STUDENTS WIDE RULED LINE PAPER 8.5X11 MAGIC FANTASY PLAYER AMONG THE STARS & CHALK LETTERS
          [Leer más]
          Ver precios en Amazon
          ALL I CARE ABOUT ARE MY GOLF CLUBS AND MAYBE LIKE 3 OTHER PEOPLE: 6X9 INCH | LINED | RULED PAPER | NOTEBOOK | NOTES
            [Leer más]
            Ver precios en Amazon
            ALL I CARE ABOUT ARE MY RABBITS AND MAYBE 3 PEOPLE: RABBIT GIFT FOR PEOPLE WHO LOVE THEIR PET BUNNY - FUNNY SAYING ON CUTE COVER DESIGN FOR RABBIT LOVERS - BLANK LINED JOURNAL OR NOTEBOOK
              [Leer más]
              Ver precios en Amazon
              PICK-3 PLAYERS: IF YOU PLAY THESE 5 DIME’S BUSTER YOU ARE GUARANTEED A HIT! (ENGLISH EDITION)
                [Leer más]
                Ver precios en Amazon
                BAND MOM SAYINGS 1.WHERE ARE YOUR BLACK SOCKS? 2.GET ON THE BUS 3.DON'T YOU ROLL YOUR EYES AT ME 4.HERE, DRINK SOME WATER 5.SUCK IT UP, AND GET BACK ... RUL: 1586 (COMPOSITION NOTEBOOK: WIDE RULED)
                  [Leer más]
                  Ver precios en Amazon
                  MONOPOLY - NINTENDO SWITCH [IMPORTACIÓN INGLESA]
                  • Choose your living board - 3 different 3D boards are waiting for you! You can now enjoy the game you know and love in a Classic City, an Amusement Park or a Haunted Town
                  • Play anytime, anywhere -Thanks to the Nintento Switch, you can now enjoy Monopoly wherever you want! Play at home on your TV screen or on-the-go in tabletop mode, and feel the dices as if they were in your hand!
                  • Your game, your rules - Play the way you want by selecting one of the 6 official House Rules chosen by MONOPOLY fans from around the world! The Speed Die mode is also available to make you progress faster around the board
                  • Go for shorter play sessions - Not enough time for a full game? Choose a new objective from our 5 Special Goals! Those quicker-to-achieve goals will ensure shorter play sessions and make you change your strategy! Be ready to challenge yourself!
                  • Change your luck - Spice things up with Actions Cards and take control over your own destiny!
                  [Leer más]
                  Ver precios en Amazon
                  WIZARDS OF THE COAST: DUNGEON MASTER'S GUIDE (DUNGEONS & DRA (DUNGEONS & DRAGONS)
                  • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
                  • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts.
                  • Created as part of a massive public playtest involving more than 170,000 fans of the game.
                  [Leer más]
                  Ver precios en Amazon
                  España
                  Labyrinth - The Awakening 2010 (Incluye Reglas en Castellano) Labyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four new country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less. Components 120 Playing Cards 15 Blue Wood Cubes and 5 Black Wood Cylinders 87 Double Sided Markers 4 New Country Mats (Iran, Syria, Nigeria, Mali) 3 Other Board Overlays 7 Scenarios Combined Rules & Playbook 3 Player Aid Cards FUNDAS 63,5x88 (120) BGG - 173251 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  29,75 €
                  Ver producto
                  España
                  Pericles - The Peloponnesian Wars Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king). The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game. There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play. FUNDAS 63,5x88 (110) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  67,5 €
                  Ver producto
                  España
                  Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  76,44 €
                  Ver producto
                  España (Todas las ciudades)
                  This is a full-deck of high quality full-color professionally printed replacement resource and development cards compatible with a original popular board game. These are way better quality than the ones that came with the game and have amazing high-resolution graphics/pictures as well. These cards fit nicely in our custom card trays for storage as well as ease of use during play. The graphics match our custom boards, card trays, etc so you get a consistent theme across your entire setup. FEATURES: - Full-Color High-resolution graphics/photos on both sides of all cards - 300 gram blue-core card stock with smooth finish - Professionally printed casino quality cards - Glossy finish for amazing graphic details - Sturdy cards for years of use 3-4 PLAYER DECK: It includes 125 cards total. (The complete deck of 120 that comes with the original game, plus a couple extras in case you lose/damage some, and 3 unique cards exclusive to our deck for some fun rule scenario play) Resource Cards: 95 resource cards are distributed as follows: -19 Brick Resource Cards -19 Wood Resource Cards -19 Sheep Resource Cards -19 Wheat Resource Cards -19 Ore Resource Cards Development Cards: 30 development cards are distributed as follows and have the "black sailboat" on the back: -14 Knight Cards -6 Progress Cards (2 Monopoly, 2 Road Building, 2 Year of Plenty) -5 Victory Point Cards (Chapel, Great Hall, Library, Market, University) -1 "Blank Template" Card (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) 3-4 AND 5-6 EXPANSION OPTION: 161 Cards. It includes BOTH COMPLETE SETS ABOVE for 161 cards total. (Standard game expansion deck only has 154 cards) Resource Cards: 120 resource cards are distributed as follows: -24 Brick Resource Cards -24 Wood Resource Cards -24 Sheep Resource Cards -24 Wheat Resource Cards -24 Ore Resource Cards Development Cards: 41 development cards are distributed as follows and have the "black sailboat" on the back: -20 Knight Cards -9 Progress Cards (3 Monopoly, 3 Road Building, 3 Year of Plenty) -5 Victory Point Cards (Chapel, Library, Market, Palace, University) -3 "Blank Template" Cards (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) These cards are a few millimeters larger and thicker/sturdier than the original cards. Our Card Dimensions: 55.9mm x 87.1mm, 2.2" x 3.43" (Original game cards are 54mm x 81mm) I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is an accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
                  2.388 €
                  Ver producto
                  España
                  The famous 6-take card game returns in this special version featuring 28 extra cards and a score pad. Opening a fifth line, increasing its capacity to 7 or even exchanging a card,... so many actions that may save you the day and prevent you from taking those damned bull heads! Principle of the gameThe rules are the same as for 6 who takes but you only play 2 rounds. Because indeed, in addition to having the classic Number cards, you also have special cards. The object of the game is to have the fewest beef heads at the end of the game. The Number cards have 2 values, a numerical value (from 1 to 104) and a value from 1 to 7 represented by ox heads. Each round begins with 4 randomly drawn cards that will form 4 rows. During these rounds, each player receives 12 number cards and 3 special cards at random. Players then choose a card from the 12 Number cards and place it face down. The Number cards are then placed in one of the 4 rows from smallest to largest. After a while some rows will contain 5 cards and when one of the players puts his card in sixth place he takes the 5 cards and puts his in first place. When a player places a card smaller than those already on the table, he picks up the row of his choice (normally the one that contains the fewest beef heads). The first round ends when all players have finished playing their number cards. The players again receive the same number of cards and a second round is played. Special cards are used when placing number cards in rows. The player can play his special card and then place his Number card, following the rules of the card. Author: Wolfgang Kramer Illustrations: Franz Vohwinkel Contents: - 104 cards (basic game) - 28 special cards - 1 score pad - Rules of the game Box format: L13.2xH13.2xD4cm Minimum number of players: 2 Maximum number of players: 10 Minimum playing time: 45 Minimum age: 10
                  Ver producto
                  Mieres-Asturias (Asturias)
                  Wargame: Samurai (Avalon Hill) Wargame: Samurai (Avalon Hill) SAMURAI (Avalon Hill edition 1980) You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan. Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago. Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces. The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan. The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder. Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles. (BGG description:) Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle. Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc.
                  Ver producto
                  España
                  Cry Havoc - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso. ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado IDIOMA Inglés Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20)
                  30 €
                  Ver producto
                  España
                  Cry Havoc Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20) BGG - 192457 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  59,45 €
                  Ver producto
                  España
                  Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
                  9 €
                  Ver producto
                  España
                  Pensacola Incluye Reglas en Castellano The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player. FUNDAS 63,5x88 (71)
                  27,5 €
                  Ver producto
                  España
                  Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
                  40 €
                  Ver producto
                  España
                  Warhammer Quest - Blackstone Fortress (Inglés) In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress' closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure. Included in the box: Miniatures 44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues: - 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. Books The box contains 5 booklets full of rules, background and construction guides for the miniatures: - A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000. Gaming Content The box also contains everything you need to set up and play a game of Blackstone Fortress, including: - 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers - safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.
                  106,25 €
                  Ver producto
                  España
                  TALON Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman. Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. Perhaps the most innovative part of the game are the counters, which are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship´s systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker.
                  52,70 €
                  Ver producto
                  España
                  Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  58 €
                  Ver producto
                  España
                  Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
                  76,05 €
                  Ver producto
                  España
                  Holland 44 - Operation Market-Garden Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland '44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  49 €
                  Ver producto
                  España
                  Legendary Encounters - A Firefly Deck Building Game For those that have played the previous Legendary Encounters games they will be pretty far along to knowing the rules of this one. One of the biggest differences between Legendary Encounters: A Firefly Deck Building Game and its predecessors are the Avatars. While Avatars have always been present in Legendary Encounters these Avatars are of the main cast of the show: the crew of Serenity. Players will now take on the roles of characters like Mal, Zoe, River, and Simon to try and complete episodes from the Firefly TV show. During setup, players will each select an Avatar. These will be the Main Characters of the game. Each game will have 5 Main Characters and 4 Supporting Characters so all 9 crew members will be a part of each game. In a game with fewer than five players, additional Avatars are selected until the total count including players is five. These extra Avatars are placed below the playmat. These cards are also Main Characters, but they do not count as players. The four remaining Avatars are the Supporting Characters of the game. The 14-card stack for each Supporting Character is shuffled together to form the Crew Deck. An example of this setup would be: Mal, Kaylee, and Jayne are selected for a three player game. To round out the five Main Characters Inara and Wash are also selected. These two will not be used by players directly. The 14-card decks of the final four Avatars: Book, River, Simon, and Zoe are shuffled together to form the Crew Deck. FUNDAS 63,5x88 (500) BGG - 195571 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  44,59 €
                  Ver producto

                  Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

                  MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es