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ADIDAS SELECCIÓN ESPAÑOLA DE FÚTBOL - CAMISETA DE FÚTBOL DE AFICIONADO PARA HOMBRE, COLOR ROJO, TALLA L
  • Material oficial ADIDAS
  • Ideal para Fútbol
  • Camiseta de última generación
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VELOCHAMPION CORDONES ELASTICOS CON CIERRE - NEGRO - TRIATLON, MARATON, CALZADO DEPORTIVO ELASTIC
  • Black synthetic elastic laces with lock fastener - also available in White
  • A must have item for all athletes including runners, triathletes, squash and tennis players
  • Turns any shoe into a slip on
  • Superior comfort: no need to tie your shoes too tight
  • Lock fastener adjusts instantly
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BASKETBALL PLAYERS WELCOME- OTHER WILL BE TOLERATED- I LOVE ROUNDBALL - WHITE CERAMIC COFFEE MUG 11 OUNCE
  • 11 ounce ceramic coffee mug
  • Made-to-order printing using high quality inks
  • Microwave and dishwasher safe for your convenience
  • High quality with both size printed
  • Durable white ceramic with easy grip handle give a classic coffee mug look and feel
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WILL IT GO ROUND IN CIRCLES
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    YOU WILL KNOW
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      SUPER TRON
      • Tron
      • Arcade
      • 3D
      • Light Cylce
      • Movie Game
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      A HUNTING WE WILL GO
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        TRUTH OR LIES (PS3) [IMPORTACIÓN INGLESA]
        • Are you telling the truth? Using exclusive lie detection software, your voice reveals whether your answers are truth or lies!Features different question categories to appeal to players of all ages - kids, teens, adults, families and couples
        • Over 3000 questions built into the game
        • Put your friends in the "Hot Seat" and ask any question
        • Great party game that up to 8 players can play, but also great fun for the whole of the room
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        CITIES SKYLINES: 1 - 4 SPIELER
        • Players 1-4
        • Playing time 70 mins
        • Ages 10+
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        DUNGEONS AND DRAGONS TEMPLE OF ELEMENTAL EVIL BOARD GAME
        • En inglés

        • In the Temple of Elemental Evil board game, you play as a heroic adventurer
        • With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure
        • Are you ready for adventure?
          The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players
        • The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft
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        España
        Alien Frontiers Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system's star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause. Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier? Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. FUNDAS / SLEEVES 63,5x88 (22)
        50,99 €
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        Valeria - Card Kingdoms Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. Components 215 cards (63x88 mm): 5 Starter Peasant cards 5 Starter Knight cards 5 Quick Reference cards 10 Duke cards 10 Exhausted cards 108 Citizen cards 6 Cleric 6 Monk 6 Butcher 6 Merchant 6 Alchemist 6 Mercenary 6 Archer 6 Wizard 6 Knight 6 Peasant 6 Thief 6 Rogue 6 Champion 6 Warlord 6 Paladin 6 Priestess 6 Miner 6 Blacksmith 48 Monster cards 6 Hills Monsters 6 Ruins Monsters 6 Forest Monsters 6 Valley Monsters 6 Mountain Monsters 6 Cavern Monsters 6 Swamp Monsters 6 Barren Monsters 24 Domain Cards 168 Wood Tokens 48 Gold Tokens 48 Strength Tokens 48 Magic tokens 24 VP Tokens 8 5x Tokens 1 10x Tokens 1 First Player Token 1 Resting Token 2 Custom 20mm Dice (6-sided) 1 Rulebook FUNDAS 63,5x88 (215) BGG - 170561 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
        38,20 €
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        Dragon´s Hoard In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches. In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same. At the end of the game, the player with the most victory points from treasures and bonuses wins!
        17 €
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        Juego de mesa en inglés. In this asymmetrical game, players collaborate to defeat the Titan before it is too late! One player will take on the role of a fearsome Titan threatening the future the last human city. The other players will be brave Heroes, protectors of the weak and last bastion of humanity. Attack on Titan is currently the most popular anime and manga series worldwide, and it comes to gaming first through this brand new game allying the best of Japan’s creative power with some of the best wes...
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        Escape Plan - Dañado JUEGO DESPRECINTADO, NUNCA JUGADO (VER FOTOS). Chaos ensues as the SWAT team is called in and start to close off the city's exits. Your only choice now is to escape the city before it is completely locked down. But you need a plan - a good route that allows you to leave the city while recovering as much of the money as possible. You will need to call in some favors and hire the local gangs to create diversions. Bribing the Police would be a good idea too, but it isn't cheap. Disguises may help, but they don't fool everyone. Setting the Police on the trail of your former colleagues will give you a better chance of escape, but the other thieves are thinking the same thing... Will you escape the city with the most money, or will the Police lockdown the city before you can escape? In Escape Plan, players are the thieves, but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches. It contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players' roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins.
        70 €
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        Madrid (Madrid)
        Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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        Big Trouble in Little China - The Game The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan! Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience. You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences! The clock's ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You'll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game!
        84,98 €
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        Jogo original em inglês: a spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? what's the price for such extravagance, you might ask? oh nothing more than a piece of your very soul... take care, however. others may notice you are missing this precious piece of self. moreover, some seek to punish such shamelessness! risk or reward, the choice is yours. deal with the devil is a deeply thematical euro game set in a fantasy medieval era. each of the four players takes on a secret role of a mortal, a cultist, or even the devil. due to the asymmetrical roles, players experience the same game but with different game goals every play. during the blind trading phase, players can offer their resources in exchange for money from another player. the devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. only the accompanying app knows who is trading with whom. but beware! showing off how well you are doing can attract unwelcome attention and the suspicion of other players. it also may pique the interest of the inquisition, which is eager to punish those who cannot prove their souls remain intact. there are many dynamic strategies to experiment with across each playthrough. will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the inquisition? or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? every choice has a consequence, and each role has its own unique strategic approach to explore.
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        Wellcome to Centerville Players act as entrepreneurs, tycoons, politicians, and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further. Throughout the game, players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices being gained and lost, new vocations learned, new land acquired, or new buildings constructed. The end result is a vibrant community revered near and wide - but only the player who has best balanced their wealth and prestige will emerge the final victor. Playing time is 15-20 minutes per player.
        44,99 €
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        Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
        34 €
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        Viva Java - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers. The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime.
        20 €
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        Juego Original en Inglés: At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. The Search for Planet X is a board game from Foxtrot Games. Players take on the role of astronomers, using observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players will use the app to perform scans and attend conferences. As they gain information about the location of the objects, they'll mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories. This is the way that players score points. As more and more objects are found, players will narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzly-nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the one to find Planet X?
        40 €
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        -- Sizes are approximately 9cm across and 14cm high. UK postage covers first class recorded deliver. International postage covers standard shipping, which does not have tracking information. Please select the shipping upgrade when you check out if you would like your shipment to be sent tracked and signed. -- Coins, jewels, a few sets of dice all fit comfortably inside ready for your next battle. It's not as large as a Bag of Holding, but you can still fit a good amount of things inside these pouches. -- Available in chromatic dragon colours of black, green, blue, white and red. If you're one of those Evil sorts, we could possibly look into getting a few Rogues to...'acquire' some metallic dragon skin, if that's what you really want. You monster. -- Vegan-friendly! One of my players is a vegan Rogue, so I can safely say that no dragons [or other animals] were actually harmed in the making of this item...though feel free to claim that it was made from the remains of a terrible dragon foe you defeated in the past! And much of the material is upcycled from other sources. I began playing D&D with friends entirely new to the game towards the end of last year. As they played, they got more and more into the game. As Christmas approached, they found themselves face to face with a dragon for the first time. When they defeated it, they were overjoyed. To celebrate, I made them each a pouch like these, and filled it with gems and coins and their own set of dice and presented it to them as both a Christmas gift out of game, and an item in-game. I thought it would be a nice idea to share that with other DMs/GMs, or other gamers, who perhaps might also want to do similar. Your players will never forget their first dragon kill, especially not with this item always at hand. In the unlikely event you are unhappy with the quality or construction of your item, I am happy to accept returns. I take great care over the creation of my items and I'm positive you wont be disappointed! While every care is taken to ensure colours shown and described in listings are accurate, due to the limitations of digital colour reproduction, actual colours may vary. Subtle colour differences, finishes and textures may not display correctly on some devices. Dice/pencils etc. not included. This is for one dice bag only.
        1.745 €
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        España (Todas las ciudades)
        -- Sizes are approximately 9cm across and 14cm high. UK postage covers first class recorded deliver. International postage covers standard shipping, which does not have tracking information. Please select the shipping upgrade when you check out if you would like your shipment to be sent tracked and signed. -- Coins, jewels, a few sets of dice all fit comfortably inside ready for your next battle. It's not as large as a Bag of Holding, but you can still fit a good amount of things inside these pouches. -- Available in chromatic dragon colours of black, green, blue, white and red. If you're one of those Evil sorts, we could possibly look into getting a few Rogues to...'acquire' some metallic dragon skin, if that's what you really want. You monster. -- Vegan-friendly! One of my players is a vegan Rogue, so I can safely say that no dragons [or other animals] were actually harmed in the making of this item...though feel free to claim that it was made from the remains of a terrible dragon foe you defeated in the past! And much of the material is upcycled from other sources. I began playing D&D with friends entirely new to the game towards the end of 2016. As they played, they got more and more into the game. As Christmas approached, they found themselves face to face with a dragon for the first time. When they defeated it, they were overjoyed. To celebrate, I made them each a pouch like these, and filled it with gems and coins and their own set of dice and presented it to them as both a Christmas gift out of game, and an item in-game. I thought it would be a nice idea to share that with other DMs/GMs, or other gamers, who perhaps might also want to do similar. Your players will never forget their first dragon kill, especially not with this item always at hand. In the unlikely event you are unhappy with the quality or construction of your item, I am happy to accept returns. I take great care over the creation of my items and I'm positive you wont be disappointed! While every care is taken to ensure colours shown and described in listings are accurate, due to the limitations of digital colour reproduction, actual colours may vary. Subtle colour differences, finishes and textures may not display correctly on some devices. Dice/pencils etc. not included. This is for one dice bag only. Due to recent changes in the law in Germany, I am unable to ship items to Germany.
        1.776 €
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        Raiders Of The North Sea - Hall of Heroes In addition to including components for an extra player, Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk. Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *This is not a standalone game. *Requires Raiders of the North Sea to play. CONTENT Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources FUNDAS 56x87
        33,99 €
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        Explorers of The North Sea Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following): 1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions) After taking their actions, players draw a new tile to their hand, ending their turn. End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from: 1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain Cards The player with the highest total is the winner! FUNDAS 56x87 (75)
        42,5 €
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        In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles. The game lasts four rounds ("Eras"), during which the players: - show/discard the civilization that they will play during the Era; - discover new continents placing tiles on the map; - take turns doing actions (explore/found a city, erect a building, make arts, build a wonder, develop a techology, activate a building/wonder, attack another player, start a Golden Age). The first player starting a Golden Age during an Era choose an "History Judgement" card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed. There are many ways to score points (artists, history judgement, wonders, technologies, attacks, money, secret future technologies, etc.), and then also many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory?
        35,95 €
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        THE GRAND ALCHEMIST JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En mal estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA ingles NOTAS You are living in the middle of the Renaissance, a period in which the greatest minds were obsessed with alchemy. If you want to become the Grand Alchemist you must gather the necessary components in order to create the magical formula. You must also study in the great European cities to increase your alchemical knowledge. But beware! The Grand Inquisitor is hunting you, and other alchemist scheme against you. Be the first to discover the secret and transmute common metal into gold. General Mechanics: You control an alchemist and two apprentices. They will move around a map of Europe to various cities and gather knowledge cards. Getting a certain number allows you to attempt a transmutation. Keep the location of your secret lab from the Grand Inquisitor and other players to avoid going to trial (jail) and losing knowledge cards. Event cards in the game allow you to search, protect yourself, move further, steal from other players, take shortcuts, increase your strength in a fight, etc. The final objective is to successfully complete enough transmutations to collect 5 bars of gold.
        20 €
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        Gateway - Uprising Fecha de Llegada - Febrero de 2018 Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway. Each player begins with the game with the same starter resources of basic insurgent wizards, merchants, and a magical Runestone - but from there the similarities end. Players will draft new wizards, heroes, and magical creatures into their ranks, building up an army to defeat and defend the different districts of Gateway. After successfully liberating a district, the player gains access to its unusual power, such as cheaper resources, additional defenses, or even the ability to magically damage foes from afar. Be warned: Not only will other rebel insurgents attempt to steal your districts away from you, but you'll also have to battle against the forces of Chancellor Gideon and an invading onslaught of terrible monsters called the Drueggar. To aid you in this are Runestones - powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers. However, once used, Runestones become empty shells and are discarded for the remainder of the game. To win the game, players must collect victory points by defeating the city guard and Drueggar Horde, controlling important districts, or through special insurgent abilities they draft into their ranks. Don't delay and play the waiting game -- if the Drueggar manage to take all the city districts, it's game over for both the insurgents and the innocent citizens of Gateway! BGG - 176914 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
        29,75 €
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        ShutterBug Incluye Castellano That's where you come in: As a freelance photographer looking to make a name for yourself, you must follow tips that have you scouring the country hoping to snap the pictures the tabloids desire. When your deadline arrives, you will sell your portfolio to score big! Now grab your camera and field notes, stay one step ahead of your rivals, and race to a photo finish as the greatest shuttergug of all time! ShutterBug is a fast-paced set collection game of opportunity and exploration for 2-6 players, played in eight rounds. Each turn, players move their pawn across a map of America, gathering tip cards and racing to specific spaces to take pictures of astounding mythical creatures. Trading tips with other players to build their portfolio of fantastic creature photos, players strive to earn points for fulfilling their secret assignment and actively completing side jobs. Every turn counts, and every photo gets players closer to their goals. The player with the most points at the end of the game wins!
        14,94 €
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        Juego en inglés: Orphan Black: Clone Club is hidden information, matrix building, card laying game of DNA connections. Co-designers Daryl Andrews (Outpost: Siberia) and Bryce Hunter have 2-5 players competing to control the genetic pool, all while hiding their genetic information from their fellow clones. Players will have to lay down cards in a unique connection building matrix, where not only will gene strands grow out, but each clone will have to lay gene cards on top of each other to build up. Grow o...
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        Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
        71,34 €
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        JOGO ORIGINAL EM INGLÊS: A tabletop card game about sacrifice, betrayal and hoarding. Inspired by the hit video game Binding of Isaac, the official card game was launched on Kickstarter in June 2018. Four Souls starts by giving each player their character cards, item cards, three loot cards, and coins. Play goes from player to player as each choose to play loot cards, buy items from the store, or attack monsters! The first player to obtain four souls reigns supreme. Are you ready to tackle The Bloat and other evil adversaries? Experience the haunted and harrowing world of The Binding of Isaac: Four Souls. In this faithful adaptation of the smash-hit video game, players will collect treasure, gather loot and defeat monsters to help themselves to win, or to hinder their opponents. With over 300 cards to play with, theres a huge amount of replay-ability as players discover new combos of cards and abilities each game in their race to be the first player to acquire Four Souls!
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        1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples. 2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering, then your effort pays off. 3. Keep an eye on the other players: Who will secure the best building sites at the right time, and collect the most valuable rune stones? 4. Only a player who skillfully places their huts and temples, and keeps enough materials ready for the big final round of offerings, will win the game.
        4.209 €
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