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Components 215 cards

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???? FREE shipping within the US and European Union!???? Here we have the most popular complete Gwent Set! The set has 482 Gwent cards, containing every card in the game and it's associated expansions and DLC. Each card is here and in the correct quantities and arts. The decks come packaged in a beautiful matte finished storage box. I do all layout and font design myself, but lack card printing facilities, so outsource that portion to a printer. What makes this set unique? ???? Complete set of every single card in the W3 and every one of it's DLC/Expansions. ???? The cards are professionally printed on a heavy Blue-Core playing stock of 350gsm. Just like the card stock found in a deck of standard playing cards. These are printed at bridge size (3.5" x 2.25"), this size is ideally suited for Gwent. Bridge size cards do not bend or edge-wear as badly as poker or tarot size cards. Likewise, the sturdy stock means that these will be durable over a heavy amount of use. ✨ 482 actual cards - actual cards - not a beefed up number counting separators, blanks or non-canon cards. ✨ 8 Rule Cards - 2 sets of 4 rule cards - one for each player. ???? Beautiful presentation-worthy matte finished cardboard storage box. ???? Perfectly assembled images, these aren't composite card images swiped from the web and printed. Each image is carefully assembled from individual graphical components. This means the final card product is perfectly proportioned and amazingly faithful when printed. ???? The cards have a silky matte feel. They are a joy to handle and play with! ???? Other cheap sets only contain 425 cards (they're missing over 50 cards!), and are printed on flimsy card stock with a plastic laminate that peels off with light use! Not here, these are true playing cards, no missing cards, no laminate that scuffs up or peels off. Real playing cards, not cheaply made laser printed copies. Every single card from W3 is here! ???? Other sets do NOT contain the Ballad Heroes expansion (both the standard and alternate art versions are included) or the neutral set of Skellige Storm cards. This set does, every card found in W3 and it’s expansions. ✨ Other sellers advertise that their sets are complete, containing every Gwent card. This is simply not accurate, this is the only truly complete set on the market. These decks will be shipped in a shrink wrapped brick inside the storage box. In hand and ready to ship! Board not included, but I do have them occasionally for purchase, depending on demand. So, why pay for an incomplete set of cheaply made cards? *** SHIPPING *** Sets ship the next business day after purchase. Shipping is free to the US, via Priority Mail. No need pay extra for fast shipping. Priority Mail delivers everywhere in the United States inside of 4 days. *************International Buyers************* Be aware that you may be charged for import tax/VAT. ETSY populates all customs forms, I can't change them. I am not responsible for any import taxes that the receive country may charge. Nor do I know if your country does charge import taxes or how much they are. Etsy is *usually* collecting VAT/GST up front (in most of the EU/AUS/NZ), so you won't pay at delivery. Please do NOT pay for expedited shipping services. You will not get faster transit due to COVID related restrictions on travel to/from the United States to Europe and most international destinations. I can't individually check each order to see what shipping you selected. You are charged the actual cost of the shipping speed you select. Once the item has been shipped I cannot refund you any shipping costs for the parcel not making the estimates given by ETSY. Those estimates are wrong as they do not consider the travel restrictions. Paying for expedited shipping is done at your risk.***
9.882 €
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Valeria - Card Kingdoms Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. Components 215 cards (63x88 mm): 5 Starter Peasant cards 5 Starter Knight cards 5 Quick Reference cards 10 Duke cards 10 Exhausted cards 108 Citizen cards 6 Cleric 6 Monk 6 Butcher 6 Merchant 6 Alchemist 6 Mercenary 6 Archer 6 Wizard 6 Knight 6 Peasant 6 Thief 6 Rogue 6 Champion 6 Warlord 6 Paladin 6 Priestess 6 Miner 6 Blacksmith 48 Monster cards 6 Hills Monsters 6 Ruins Monsters 6 Forest Monsters 6 Valley Monsters 6 Mountain Monsters 6 Cavern Monsters 6 Swamp Monsters 6 Barren Monsters 24 Domain Cards 168 Wood Tokens 48 Gold Tokens 48 Strength Tokens 48 Magic tokens 24 VP Tokens 8 5x Tokens 1 10x Tokens 1 First Player Token 1 Resting Token 2 Custom 20mm Dice (6-sided) 1 Rulebook FUNDAS 63,5x88 (215) BGG - 170561 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
38,20 €
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Valeria - Exp. 1 King´s Guard This Expansion Pack introduces a new Citizen, the King's Guard, that can be added to your Kingdom and 5 Event cards that are shuffled into the Exhausted stack. Whenever you take the last card in a stack, reveal the Exhausted card to see which Event will occur. Will you be ready to take advantage of the Bog Witch's Proposal? Or have enough strength to Quell the Rebellion? Add these Events to find out! Components 12 Cards 6 King's Guard Citizen Cards 5 Unique Event Cards 1 Rules Card 2 Dividers FUNDAS 63,5x88 (12)
5,40 €
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Components 48 infection dice (twelve each in four colors) 1 infection bag 7 player pawns 7 role cards 37 player dice in seven colors 6 region cards 1 treatment center (w/ outbreak and infection tracks) 1 outbreak marker 1 infection race marker 1 CDC tile 10 event tiles Rulebook
43,18 €
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This is a laser cut and engraved Baltic Birch wood playing boarder and ports (THIS DOES NOT INCLUDE ANY HEXES OR ANY OTHER GAME PIECES) for any hex shaped game board that uses 78-79 mm hexes. You can customize yourself by painting the border and using your existing pieces, or playing just the way it is. Available in 1/8" thick Baltic Birch. Please measure your hexes (flat side to flat side) from your game to make sure these fit because different versions have different size hexes. I have them in 3 different sizes depending on which version you have. If you have any questions about which one to order, please just message me a picture of one of your hexes with a Millimeter ruler on measuring flat side to flat side across the hex before you order. Option 1: 78.5mm (most common size fits most 3rd, 4th, 5th editions and the new 25th Anniversary edition) Option 2: 79mm (some knock-off Chinese boards are this size) Option 3: 79.375mm (1st, 2nd edition boards are this size- these are the ones that had blue hexes for the border/ports) As with all our boards/components, they are designed to work with the original game as well as our boards/components. This is just the border which works perfectly with all the original hexes/game of all versions as pictured. Features: - Grade A Baltic Birch plywood that is easily painted, stained, dyed, etc. - Easily removable ports from border that drop in space and sit flat during play - Border Snaps together and stays put during play - Fits nicely with all versions settlers and other hex shaped board games. Replaces original store-purchased border that falls apart during play Border can be arranged in a couple different sizes 3-4 player border configuration will hold 19 hexes inside 5-6 player border configuration will hold 29-30 hexes depending on which layout you choose Includes everything for the 3-4 Player Set and a 5-6 player set: - 6 Large Border Pieces engraved with detail - 4 Small Border Pieces engraved with detail - 9 Ports Engraved with 2:1 and 3:1 trading engraved with detail To get the box made to hold this border, your original game hexes, game pieces, cards, dice, robber and everything else you'll want, click this link: https://www.etsy.com/listing/1016748487 I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is a compatible accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
1.897 €
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Jogo original em inglês: keep on trucking with this new expansion for the relaunched version of galaxy trucker. with new ship classes, new adventure cards, more ship-building components, rough roads cards, and new aliens with unique abilities, your flight through the stars becomes more chaotic and more fun! do you laugh at pirates, shrug off combat zones, and meet every meteor with cannons blazing? if youve mastered the basics of galaxy trucker, then youre ready for this expansion! corp inc has new ships they would like you to try. ships that will challenge you. ships that will make you ask, what were they thinking?! your ships will be thoroughly tested by new adventures. and if your flights still seem easy, rough roads cards can turn a humdrum milk run into a twisted spatiotemporal nightmare. to meet these challenges, youll have access to new components offering new tactical options. and youll be able to fly with new aliens who each have a unique ability. the different parts of the expansion can be mixed and matched, allowing you to choose the combination that will be most fun for you. so whether youre flying with grizzled veterans who miss the thrill of exploding space ships, or teaching newbies who just survived their first flight, this expansion will help you keep on trucking! galaxy trucker is a fast and goofy family game where 2 to 4 players build space ships in real time by grabbing ship-building tiles as fast as they can. then they test their ships by flying across a galaxy that wants to blow them up!
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Valeria - Villages of Valeria A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. Components 84 Building Cards 16 Adventurer Cards 5 Castle Cards 5 Player Reference Cards 1 Solo Variant Reference Card 1 Action-Selection Card 30 Screen Printed Wood Gold Coins 1 Screen Printed Wood Active Player Token FUNDAS 63,5x88 (110) BGG - 180040 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
25,45 €
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Leaving Earth - Outer Planets An expansion for Leaving Earth, adding the giant outer planets of the Solar System (Jupiter, Saturn, Uranus, and Neptune). New missions lead you to survey the outer planets and their moons. Depending what you find there, more missions may become available, leading to further journeys to the outer planets. Components 5 maneuver planning pads 10 advancement cards 5 space agency cards 52 component cards 5 spacecraft tokens 5 spacecraft cards 38 location cards 38 mission cards 3 calendar card 10+ time tokens 1 rulebook FUNDAS 41x63 65x100
29,70 €
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Lorenzo Il Magnífico - Houses of Renaissance n Lorenzo il Magnifico: Houses of Renaissance, each player now becomes the head of a powerful house of Renaissance, each of which has a strong special ability that only that player can use. Players choose the houses from the ten available at the beginning of the game through a special and fast auction. This expansion also introduces: 48 new Development Cards and a fifth tower, where these cards are placed. These cards add to the game a lot of new powerful effects. 20 new Leader Cards with a new leader mechanism. 30 special tokens that player can take and use in combination with the new cards, and that add new way to collect resources and perform actions. The components to add a fifth player to the struggle for the power. FUNDAS 45x68 57x89 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
25,48 €
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Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
76,44 €
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Robinson Crusoe Adventure on The Cursed Island - Mystery Tales Unlike its predecessor, it not only includes the campaign (titled The Lost City of Z), where you follow great explorer, Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe! Robinson Crusoe: Mystery Tales introduces 10 new characters, the new deck of Event cards, 3 new decks of Adventure cards, new Beast cards, new Mystery cards and the new mechanism of Sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: The Lost City of Z!
33,95 €
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Labyrinth - The Awakening 2010 (Incluye Reglas en Castellano) Labyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four new country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less. Components 120 Playing Cards 15 Blue Wood Cubes and 5 Black Wood Cylinders 87 Double Sided Markers 4 New Country Mats (Iran, Syria, Nigeria, Mali) 3 Other Board Overlays 7 Scenarios Combined Rules & Playbook 3 Player Aid Cards FUNDAS 63,5x88 (120) BGG - 173251 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
29,75 €
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Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
40 €
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Raiders Of The North Sea - Hall of Heroes In addition to including components for an extra player, Hall of Heroes has the new mead hall board, large player boards, mead, quests, reputation, and a variety of new townsfolk. Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *This is not a standalone game. *Requires Raiders of the North Sea to play. CONTENT Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources FUNDAS 56x87
33,99 €
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