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NINE TILES PANIC (DEUTSCH) - DEUTSCH ENGLISH FRANCAIS ESPANOL ITALIANO NL
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    EDGE ENTERTAINMENT- ZOMBICIDE BP EXTRA TILES PACK, COLOR (EECMZB32)
    • Una vez fueron símbolos del control de la humanidad sobre lo salvaje, pero desde la invasión zombi las ciudades medievales se han convertido en laberintos de pesadilla
    • No eres de los que huyen ante una muerte segura vas a entrar como una tromba, para encontrar respuestas, libertad y venganza
    • Estos módulos de tablero incluyen todo lo necesario para extender tu tablero de zombicide black plague, hasta con los tableros de wulfsburg
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    EDGE ENTERTAINMENT- ZOMBICIDE: TOXIC CITY MALL GAME TILES - VARIOS IDIOMAS, COLOR (EDGZG22)
    • Age range: 13 and up / number of players: 1 to 6 / play time: 60+ minutes.
    • Expansión for zombicide.
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    EDGE ENTERTAINMENT- ZOMBICIDE TEMPORADA ANGRY NEIGHBORS GAME TILES - VARIOS IDIOMAS, COLOR (EDGZG65)
    • 1to 12 jugadores
    • How big is your neighborhood? time para algunos urban extensión
    • Edades 13+
    • Requiere un zombicide juego base
    • 60 minutos duración del juego
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    ZOMBICIDE: 9 DOUBLE SIDED GAME TILES - JUEGO DE TABLERO, 1 O MÁS JUGADORES (GUILLOTINE GAMES GUG0005) [IMPORTADO]
    • Añadir en los azulejos para el original
    • Dos veces el margen de zombies y sobrevivientes
    • Doble cara
    • Set también cuenta con un tablero de señal
    • Edad 13 +
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    EDGE ENTERTAINMENT- ZOMBICIDE: FICHAS DE PLÁSTICO, COLOR (EDGZG67)
    • Zombicide: fichas de plástico
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    D&D DUNGEON TILES REINCARNATED: CITY
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      STEAMFORGED GAMES DARK SOULS THE BOARD GAME: DARKROOT BASIND AND IRON KEEP GAMING TILE SET
      • 9 double-sided Darkroot Basin and Iron Keep Game Tiles
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      STEAMFORGED GAMES SFRE2-001 - ACCESORIOS PARA VIDEOJUEGOS, MULTICOLOR
      • Resident Evil 2: el juego de mesa es un juego cooperativo de supervivencia para 1 – 4 jugadores que juega en el rico y envolvente residente Evil.
      • Atrévete a las carreteras y edificios de Racoon City en una batalla desesperada para escapar de la pesadilla.
      • Miniaturas de clase mundial y mecánica innovadora proporcionan una experiencia que captura la esencia del popular videojuego.
      • Trabaja juntos como Claire, Leon, Ada y Kendo, para descubrir la verdad de la erupción mortal.
      • De 1 a 4 jugadores, de 90 a 120 minutos de tiempo de reproducción, a partir de 14 años.
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      EDGE ENTERTAINMENT- RUE MORGUE GAME TILES, COLOR (EDGZG64)
      • Rue morgue game tiles
      • Expansion para zombicide
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      Zombicide - Angry Neighbors Game Tiles ¿Es grande tu barrio? ¡Ya es hora de una expansión urbanística! Esta caja contiene 3 módulos de tablero a doble cara para que crees el vecindario más furioso que puedas imaginar en Zombicide. Hay más habitaciones, agujeros por todas partes, puertas que destruir, zonas de aparición de zombis e incluso una versión alternativa del helicóptero de Zombicide Tercera Temporada. Ahora tu terreno es el más grande de la ciudad, pero ten cuidado con tus vecinos… Podrían ponerse furiosos. ¡Furiosos como zombis! CONTENIDO 3 módulos de tablero de doble cara, 1 lámina de cartón con fichas.
      14,94 €
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      Zombicide - Rue Morgue Game Tiles No te darán miedo los hospitales, ¿verdad? Mejor que no, porque aquí tienes 9 módulos más para crear el hospital más chungo de Zombicide, lleno de pacientes con un caso terminal de infección zombi. O podría ser un campo de refugiados. O un laboratorio secreto. ¡O cualquier cosa que puedas imaginar para una ciudad zombi! Di: «¡Aaaaaah!». CONTENIDO 9 módulos a doble cara, 1 lámina de cartón con fichas. BGG - 161866 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      24,95 €
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      Zombicide - Prison outbreak - Game Tiles Si te gusta el combate cuerpo a cuerpo, jugar sucio, y dar una atmósfera sombría a tus partidas de Zombicide, esta expansión es para ti. Nueve módulos de tablero más te permiten construir un gigantesco laberinto lleno de zombis, por supuesto, pero que también incluye puertas bloqueadas, interruptores, puertas de seguridad giratorias y zonas de seguridad. ¿Será una cárcel? ¿Una base secreta subterránea? ¿El búnker de un científico loco? Utiliza estos módulos y fichas para hacer que tus partidas de Zombicide sean épicas y únicas. CONTENIDO 9 módulos de tablero de doble cara y 1 lámina troquelada con fichas. Se necesita una caja del juego básico de Zombicide o una caja de Prison Outbreak para disfrutar de esta expansión.
      24,95 €
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      Zombicide Game Tiles ¡Nueve módulos más! Eso significa el doble de espacio para zombis, el doble de espacio para que los Supervivientes maten zombis, y el doble de calles por donde conducir (disparando, por supuesto). ¡Cientos de posibilidades para crear tus propias Misiones, y crearlas GRANDES! ¿Tienes lo que hay que tener? ¿Tienen tus amigos bastante valor como para pelear con los zombis en mapas tan grandes? CONTENIDO 9 módulos de tablero de doble cara y 1 lámina troquelada con fichas. Se necesita una caja del juego básico de Zombicide o una caja de Prison Outbreak para disfrutar de esta expansión.
      24,95 €
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      Contenido de la caja: 9 módulos de tablero de doble cara y 1 lámina troquelada con fichas. Se necesita una caja del juego básico de Zombicide o una caja de Prison Outbreak para disfrutar de esta expansión.
      24,95 €
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      Nations The Dice Game - Unrest Unrest, the first big expansion for Nations: The Dice Game, includes eight new Nations. Four additional new concepts are included: Green dice - Unrest (which makes dice rolling a bit more challenging), Star rerolls (these respond to dice showing Unrest icons), Bonus tiles (something else to aim for each round), and Pass first tiles (get more benefits). Together with the 36 new Progress cards, the replayability is increased significantly. This expansion is recommended when you are experienced with the base game. The expansion plus reprint of the base game are in production right now, for planned release in August 2017. BGG - 213531 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      16,95 €
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      Dungeons & Dragons - Dungeon Tiles Reincarnated: Dungeon (16) Comprar Dungeons & Dragons Dungeon Tiles reincarnated Dungeon en EGD Games Estas baldosas, ampliables hasta el infinito y fáciles de usar, te permiten personalizar tu aventura. Con las 3 ediciones disponibles, satisfarán todas las necesidades del Game Master. Crea fantásticos conjuntos: contiene 16 baldosas ilustradas a doble cara duraderas. Comprar Juegos de rol en EGD Games
      22,75 €
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      Nations - The Dice Game (Multilenguaje) Incluye Castellano Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are: Buy a tile Build a wonder Reroll some or all your dice Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once. At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins. BGG - 157809 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      28,89 €
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      You will receive a complete lot of 60 vintage bingo lotto numbers, the tiles measure 3/4 inch or 18 mm. These pieces are great for playing or crafting.
      1.150 €
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      Conan - Kushite Witch Hunters "In the great square of the inner city, a sorcerer was being tortured, while a great mob looked on and jeered. Conan, attacked at his house by the monster, wounded it mortally and pursued it into the square, where it rushed to its master, the Kordafan, and fell dead. The frenzied mob tore the Kordafan to pieces…" - Robert E. Howard, Appendices volume 2 The Overlord gains more of both swords and sorcery with the Kushite Witch Hunters. Its four distinctive miniatures, each of which comes with its corresponding unit tile, allow you to push the heroes to their limits with powerful spells and precision strikes. As a powerful spell caster, the sorcerous Shubba can loose your vengeance upon the heroes with any spells you give him, and his concentration ability ensures that he'll never find his spell casting hindered by the heroes' interference. Shubba's allies, Shafiah and Ghayoor, are skilled warriors whose attacks of two orange dice are deadlier than the heroes might expect. This is because they both have the precision strike ability which effectively allows their attacks to ignore the first point of a hero's armor. Meanwhile, their loyalty to the sorcerer is unquestionable, as both are willing to sacrifice themselves in his defense, if such a sacrifice should ever prove necessary. The deadliest of the expansion's three melee warriors, Afari pairs his solid defense and brutal attack with the ability to counterattack. Whenever he faces one of the heroes' melee attacks, Afari can immediately retaliate by attacking with a single red die. While this attack isn't as powerful as a swing from his wicked blade, it still benefits from Afari's precision strike ability, and he can perform this counterattack multiple times in a turn-if the heroes are foolish enough to test themselves against his skills! Components 4 Plastic miniatures (Bodyguard (Shafiah), Afari the warlord, Bodyguard (Ghayoor), Shubba the sorceror) 4 Game tiles (non-lingual) BGG - 213505
      21,20 €
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      Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
      50,95 €
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      Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
      9 €
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      Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
      29,95 €
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      Avalon. JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Alemán. NOTA Incluye reglamento en castellano. The game starts with the landscapes face down, randomly assigned knights or enchantresses on each player's side of the landscape cards, and five knights/enchantresses in each players hand. In the course of the game, if you play knights on your side of the territory and you have at least as many cards on your side before playing the card, you have the option of declaring an attack with that knight. The other player has a chance to respond by defending with a knight of exactly the same color (in which case both knights are left in place). If the attacker is successful, the loser loses all of their cards from their side, and the winner loses an equal number. Then, the winner must lose an additional number of cards from their side or the hand equal to the total number of knights on both sides that were involved in the conflict. Finally, the region is turned face up with the crowns on the bottom facing toward the controlling player. You can only attack up to two landscapes per turn, but you may play as many cards as you would like to on your turn. The max hand size at the end of a round is 5. The object is to control 15 crowns at the end of your turn (number of crowns on a card ranges from 1-3). Two landscape cards have special abilities - Avalon reduces your loss from battles by one once per turn, and the forest with a standing stone allows you to declare an attack on your opponent with an enchantress as if she was a knight. Enchantresses normally will convert enemy knights from their side of the board to yours unless countered with a same color enchantress. The countering player receives the aggressor's attacking enchantress into his hand if he counters an enchantress. When the player is done playing cards, he draws one of the 5 Light tiles or 4 Dark tiles that describe the options for replenishing cards in hand. Light tiles give you their benefit immediately, and Dark tiles give you their benefit at the beginning of your next turn. Each tile is used only once until all tiles have been used, at which point they are all available again. After drawing a replenishment tile, the player's turn is over and the game continues with the next player.
      8 €
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      Maelstrom JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Caja dañada del almacenamiento ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés Maelstrom is a fixed, stand-alone 2-4 player board game that contains every common and starter flat from the Vortex fantasy battle game - 54 flats in all, over 150 tiles. Maelstrom is the perfect way for strategy board gamers who don't like collectibility to experience the game, and is an ideal way for Vortex fans to fill out their collections. The Masters of the Void are at war. Using the powers of the Vortex, they tear holes in the fabric of existence, recruiting powerful allies and enslaving lands, cities, and beasts of the wild. Magic, creatures of unimaginable power, and engines of destruction are bound to the Vortex and equally engulfed in the bitter struggle between the Masters. Designed by Diskwars creators Tom Jolly and Christian T. Petersen, Maelstrom is a game of fantasy battles, magic, and resource management using a unique hexagonal tile game field that grows as players add allies, land, and relics to fill the void that surrounds the Vortex. Game play is fast and furious, as players seek to gain mastery over the battlefield, shaping the very foundation of the Vortex with each strategically placed tile. Only one can rule the void. Will you?" This is the game Vortex, packaged in a non-collectible format. The box contains a ton of tiles. Vortexincludes 92 "flats" of tiles total (16 "fixed", 38 "standard", and 38 "rare); this box contains all of the fixed and standard flats (for a total of 54 flats). Note that events and relics are not included in this game, as they are in Vortex (all events and relics are rare). Otherwise, it's the same game as Vortex, and you can even add Vortexbooster packs to this game to increase your collection. That having been said, you really don't need to. Events DO add to the game experience, but they're not necessary -- this is a complete game without any further purchases.
      10 €
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      Sunrise City - Nights Sunrise City: Nights!, the first full expansion for this much loved game. Isaias Vallejo, the designer, set out to bring a little bit of the night-life and casino flavor to the base game and to add a couple of fun mechanics to what many have called a "New Classic" board game. The Sunrise City: Nights! expansion gives you more of what you love most in the base game. The 16 new Role Cards give you more customizable player powers and more options for bending the rules to your advantage. Two new meeple Roles have a familiar feel but their ability to roam through the city gives you new options to block your opponents. The silver Benchmark Tokens are worth 5pts each so you'll never run out of stars. Nights! also introduces two new game systems to enhance the game and add a casino-feel to your city-building adventure. Each player starts the game with a set of five special One-Zone Building (OZB) Tiles that they can play over the course of the game. They play just like any other Building Tile but their size lets them fill in isolated zones or fit neatly onto the edge of a growing skyscraper. OZBs also present new scoring methods based on the current configuration of the city so their potential effect on your score and the city itself, is different each time they're played. The Fortune Die is a six-sided die with the red, green, blue and yellow on four sides and purple on two sides. Certain Role Cards and new Building Tiles use the Fortune Die to create a casino-feel with probability-base rewards. CONTENTS 17 New Role Cards 20 1-Zone Building Tiles 1 Fortune Die 2 Character Meeples 20 5pt Benchmark Stars Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      17,95 €
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      Explorers of The North Sea Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following): 1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions) After taking their actions, players draw a new tile to their hand, ending their turn. End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from: 1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain Cards The player with the highest total is the winner! FUNDAS 56x87 (75)
      42,5 €
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      Tsuro and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
      25,45 €
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      Between Two Cities - Capitals Now at the pinnacle of your career, you are sought after by two capital cities to build their city centers. Not only do you have to consider the natural features that were the reason for their founding, you also need to ensure the civic buildings are appropriately placed, and you must not forget to satisfy the citizens' demands along the way. Between Two Cities: Capitals expands the base game by adding several new challenges: landscapes, districts, and civic building tiles. This is not a stand-alone expansion; you'll need the original Between Two Cities game to play it. Between Two Cities: Capitals features the following: • 21 Civic tiles • 7 Landscape tiles • 14 wooden city tokens • 7 district cards • 3 district scoring tiles • 1 rulebook • 1 Automa rulebook & 1 Automacity mat BGG - 225370
      16,95 €
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      Yamatai In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players. On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color. After placing ships, you can either claim colored resources from land that you've touched with new ships this turn or build on one vacant space. To build, the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that's connected to others you own, you receive money equal to the number of buildings. You can bank one ship before the end of your turn, then you can use any three resources or a pair of matching resources to purchase a specialist, each of whom has a unique power. After all players go, you shuffle the action tiles, place them face down in the row, then reveal enough tiles at the front of the line to set up for the next turn, with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions - e.g., no ships of one color or no more specialists - you finish the round, then count points for buildings built, specialists hired, and money on hand. BGG - 213893 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      47,54 €
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      Scythe - The Wind Gambit Fecha de Llegada - 20-10-2017 Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module. In the airship module, 2 airship tiles are randomly paired at the beginning of the game (one passive and one aggressive). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you'll make throughout the game. FUNDAS 44x68 57x89 70x110
      27 €
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      Teotihuacan - Late Preclassic Period Asymmetrical player powers give each player a unique benefit. A prestigious fourth temple allows unlocking of permanent powerful abilities, while being much more difficult to advance on. Variable effects impact each season and eclipse. New engineering techniques and renewed plans for beautifying the central Pyramid of the Sun offer fresh challenges and possibilities. All modules are compatible with one another and can be enjoyed together or individually. Contents: 3 new Action Boards ▫ Nobles (6) Action Board with temple sidebar ▫ Architecture (7) Action Board ▫ Development (8) Action Board 1 Tile board 8 Season tiles 16 Priest and Priestess tiles (10 player tiles, 6 Teotibot tiles) 1 Expansion game board 8 Wooden discs in 4 colours (2 per player) 16 Wooden worshippers in 4 colours (4 per player) Rulebook
      22,48 €
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      Explorers of The North Sea - Rocks of the Ruin When placing tiles with a Shipwreck, a token is taken from the supply and placed facedown on the tile. Players may spend an action with 1 Viking to salvage a Shipwreck. They will either find Timber for building Structures, Provisions for additional actions, Battering Rams for raiding with 1 fewer Viking, or precious Gold worth 3 Victory Points at the game's end. *This is not a standalone game. Explorers of the North Sea is required to play. Contents 5 Mills 5 Workshops 5 Barracks 1 Longship 7 Vikings 5 Outposts 5 Fortress Tokens 24 Shipwreck Tokens 24 Tiles 3 Captain Cards 5 Dashboards 1 Score Pad Mini Expansion for the North Sea Runesaga 3 New Runestones for use with Hall of Heroes, Fields of Fame and Rocks of Ruin 3 Inscription Tokens for players to collect in 2nd or 3rd place 1 Purple Clan Board 1 Rule Card
      29,75 €
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      Sunrise City Fecha de Llegada Aproximada - 25-08-2017 In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      42,45 €
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      These dominoes can be played and then turned into furnishing accessory tulips. glow in the dark !a wooden game to be played in company, for adults and children, and a furnishing accessory. domino tulips is an excellent gift idea for people who love eco-friendly design items and evergreen wooden games. a field with 4 yellow tulips, each with seven green leaves. the leaves are actually domino tiles that also absorb sunlight and other light. so, when you turn the lights off, the tiles glow. the rules are the same as traditional dominoes, but with an innovative design and made in italy touch.domino tulips is a safe, eco-friendly game made with fsc certified wood and non-toxic colours. 100% made in italy.domino tulips made by milaniwood.
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      Exoplanets Exoplanets is a medium-light game, where players create their own planetary system on the table. Players add to the common star, tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water, atmosphere, asteroids and light) and each planet has their climatic condition, which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects, by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems.
      29,70 €
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      JOGO ORIGINAL EM INGLÊS: In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth big game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.
      44,79 €
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      Juego Original en Inglés: In the HeroQuest dungeon crawl board game, heroes work together to complete epic quests, find treasures and defeat the forces of evil. This semi-cooperative board game has one player taking on the role of Zargon, the Game Master, while 4 mythical heroes--Barbarian, Dwarf, Elf, and Wizard--team up in their quest for adventure in a maze of monsters and eerie dark dungeons. Players can immerse themselves in the fantasy with the stunning artwork, and 65+ detailed miniatures. The game comes with 14 quests, and has limitless replayability because players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up. Includes gameboard, 31 monster miniatures, 4 hero miniatures, 15 furniture pieces, 10 skull pieces, 4 plastic rat pieces, 21 dungeon doors, 93 game cards, 4 turn-order cards, cardboard tiles, Quest Book, 4 character cards, Game Master's screen, pad of character sheets, 6 white combat dice, 2 red dice, and rulebook.
      48 €
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      Marvel Contest of Champions - Battlerealm Fecha de Llegada - 3T 2018 Inspired by the critically acclaimed mobile game, Contest of Champions: Battlerealm is a game of combat, strategy and chance. Choose one of 13 fan-favorite Marvel champions, roll the dice and carefully allocate your ISO-8 to power up your champion and attack your opponents, travel to new locations or activate powerful special abilities. Make every game unique in this fast-paced combat game as you battle your champions across 40 different locations. Choose your Champion and enter the Contest! CONTENT o 13 Total Champion Cards, each with accompanying paper standee o 52 Champion Power Cards (4 per Champion) o Art directly from mobile game o 40 different Battle Location Tiles o 6 Quick Reference Cards o 6 Custom Dice o 1 Rulebook
      33,95 €
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      Rodas - The Colossus Expansion This expansion brings more strategy and excitement to the game. Introducing 16 new development tiles, a new temple with high potential for players who enjoy developing their estate, a second production option, and of course, the construction site of the Colossus. The game play is extended to 90-120 minutes! In order to build the Colossus, bronze is a vital element. It is quite a scarce element in the game, therefore creating more tension and smart playing with new interaction in the temple, the production, and the Colossus site. The bonus track of the Colossus creates extra incentives for helping to build the Colossus and it creates interesting competition. As in Rhodes, The Colossus also creates interesting interaction and "cooperative" play, but still only one player can win this game. Now several tactics and strategies will give more options to the players to seize their victory in The Colossus.
      22,45 €
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