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Defeat your enemy

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WIN YOUR INNER BATTLES: DEFEAT THE ENEMY WITHIN AND LIVE WITH PURPOSE
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    THE 9 UNHEALTHY DESIRES OF THE MIND: HOW TO DEFEAT THE ENEMY AND FULFIL YOUR PURPOSE (ENGLISH EDITION)
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      IF YOU WANT TO DEFEAT YOUR ENEMY SING HIS SONG LP (VINYL ALBUM) UK BEGGARS BANQUET 1987
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        LEARN HOW TO DEFEAT YOUR ENEMY CALLED CANCER: LEARN HOW TO WIN YOUR WAR OVER CANCER (ENGLISH EDITION)
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          YOU MUST KNOW YOUR ENEMY TO DEFEAT YOUR ENEMY: THE HEALTH EDITION VOLUME I: UNCOVERING THE TRUTH ABOUT FOOD INGREDIENTS, GMO’S, COVID-19, AND MORE
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            DEFEAT YOUR ENEMY
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              IF YOU WANT TO DEFEAT YOUR ENEMY, SING HIS SONG [VINYL]
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                MASTER YOUR THINKING: DEFEAT THE ENEMY WITHIN AND LIVE WITH PURPOSE: CHANGE YOUR THOUGHTS (ENGLISH EDITION)
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                  COMING ALIVE: 4 TOOLS TO DEFEAT YOUR INNER ENEMY, IGNITE CREATIVE EXPRESSION & UNLEASH YOUR SOUL'S POTENTIAL
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                    IF YOU WANT TO DEFEAT YOUR ENEMY SING HIS SONG (EXPANDED EDITION)
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                      Juego en inglés. TANKS is an easy-to-learn, quick-play, small-scale game, where you take command of a tank platoon, seeking to destroy your opponent’s tanks and secure victory. TANKS is a flexible game with lots of ways to create a finely-tuned army that fits your play style. The game is fast and furious, do-or-die. In half an hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch! Contents 20-page Rulebook 3 Plastic Tan...
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                      Juego Original en Inglés: Third story Arc for the 2021 Vs.System® 2PCG® product line!The Symbiotes are here with Venom, Carnage, and more leading the way!Approximately 3 new Main Characters and 9 new Supporting Characters per Issue!Customize your new team or enhance your existing decks!Epic competitive gameplay to pit your team of Allies against your opponents!Each Issue comes with 55 playable cards across existing or new team factions!Store exclusive Organized Play Kits available now to help grow your community Lethal Protector introduces an all-new team of skillful and powerful symbiotic aliens. They can protect your deck against a frantic frenzy of card battles and defeat your opponents with their symbiotic talents. As the host, you can now bond with them and wield their ultimate powers! 55 Playable Cards1 Rulesheet
                      17 €
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                      Medioevo Universale Edición Kickstarter JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano NOTA Juego precintado. Incluye: Juego base mas todos los streach goals de kickstarter, expansión de mapa y jugadores, traducción al castellano, torres y fuertes en miniatura, más de 10 cajas nuevas y expansión del bardo. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale, you have to lead one of the great kingdoms of those times, while taking control of trade, diplomacy, infrastructure development, scientific progress, and military strategy. Build forts and fortifications, bring war to your enemies, conquer new lands, discover new technologies, expand your commerce, repel the barbarians on the frontiers, recruit armies and fleets, forge alliances, and defeat your opponents in battle! Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage, deep interactions with other players, and the ability to give you an immersive experience in the medieval era. In addition of the normal game rules, the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
                      280 €
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                      Jogo original em inglês: a galaxy, far, far away.traverse the star wars galaxy with your fellow jedi as you battle the droid armies of count dooku and the separatist alliance. utilizing the familiar team based mechanics of the pandemic system, star wars™: the clone wars, a game by z-man games and asmodee, drops you into the heart of this galactic conflict. move from planet to planet fighting battle droids, slipping past blockades, completing missions, and facing off against legendary villains. wage war against the separatiststeam up with your friends as legendary jedi, each with their own unique mastery of the force to assist in not only combat, but in traversing the galaxy and completing missions. play as heroes of the clone wars saga such as anakin skywalker™, ahsoka tano™, obi-wan kenobi™, mace windu™, yoda™, aayla secura™, and luminara undula™ as you fight off the separatists while they attempt to gain control of more and more planets. complete missions and battle iconic villainsas droids close in and blockades take hold, roll dice and combine the results with squad cards and special jedi abilities to complete essential missions and fight back the onslaught of enemies. missions take place on individual planets and require a combination of dice rolls and teamwork to complete. eventually, youll find yourself face to face with an iconic villain unique to the scenario. youll face darth maul, general grievous, asajj ventress, and count dooku. if you can defeat your foe, then the war is yours.
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                      Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
                      71,34 €
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                      JOGO ORIGINAL EM INGLÊS: From Richard Garfield, creator of Magic the Gathering, and Justin Gary, creator of the Ascension: Deckbuilding Game, comes SolForge Fusion, the next evolution in trading card games. Experience the first ever Hybrid Card Game with over 15,000 cards in the base set alone! In SolForge Fusion, all decks are algorithmically generated so no two decks are alike, then you take two decks and shuffle them together to battle! You and your opponent compete in strategic lane-based combat. When you play a card it levels up, allowing you to access new powers and abilities to defeat your opponent and damage their creatures. The first player to bring their opponent down to zero health wins!
                      31,20 €
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                      Invaders - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Mazos de cartas precintados. One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters. The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet. The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets. Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable. Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war. One question remains: Which side are YOU on?
                      20 €
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                      Stalingrad, 1942. before you awaits a grueling conflict in this cornerstone battleground. as the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire eastern front and change the course of history. a heavy burden rests on your shoulders. every casualty suffered in battle will weaken your forces for the entire campaign. every bomb blast and mortar shell leaves the very ground for which you are fighting in further ruin. every inch lost to the enemy brings you closer to the jaws of defeat. over the course of up to fifteen branching scenarios, you will decide the fate of stalingrad and, perhaps, the war itself. even though the consequences of your actions will persist, the game itself can be fully reset and replayed, allowing you to explore every potential outcome. undaunted: stalingrad is a monumental, platoon-level, standalone game that expands the series' scope and challenge beyond anything that's come before. featuring more than 300 unique illustrations by roland macdonald and 150 evocative mission briefings written by acclaimed author robbie macniven, immerse yourself in this campaign at the heart of the war.
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                      Starship Samurai Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai, an epic new game of warring clans for two to four players. In this war, you must use diplomacy to bring honor to your clan, earn the support of the lesser clans, and cement your claim to the throne. But when negotiation is not enough, you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known - the terrifying Samurai Mechs - to crush your enemies and seize key locations. Exert your influence and bring order out of chaos! "The heavens erupt in the skies above the streets of Byakko City. Points of light flash briefly as the warp drives of carrier ships blink into existence. The Nova Clan's forces are caught off-guard as a swarm of Void fighters launch to overtake the bustling capital city. The airspace siege cannons of the Void carrier hammer away at Nova Clan's defenses, and a shadow falls over the city. Masumune has arrived. The gargantuan samurai mech cuts through the enemy forces with ease, obliterating the few remaining Nova Clan ships as they attempt to warp away to a neighboring system. Byakko City belongs to the Void Clan… for now." Fight for control of the Lotus Galaxy in Starship Samurai, a game of area control and massive mech combat for 2-4 players. Take control of your clan and lead your fleet of ships to glory with cunning tactics and political manipulation. Battle for control of key locations in the Lotus Galaxy to increase your clan's honor and sway lesser clans to your cause. Each round, players will use an innovative action selection system to use one of four available actions: Gain Wealth, Move Units, Draw Cards or Move a Clan Token. The value of each action is determined by the token used (1-4). This system allows players to adjust their strategy at a moment's notice to reflect the challenges they'll face from rival clans. Move your ships and Samurai to block a key location, draw cards to change the course of battle, move a Clan Token to secure your claim to the throne or generate wealth to give you even more options. Each player will control two Samurai with unique abilities that can vary their strategy and change the outcome of any game. These advanced Mechs are the heart of your fleet's power, capable of destroying enemy ships with ease and shifting battles in your favor. Use them wisely! Maintain Honor, no matter the cost in Starship Samurai. Lead your clan to victory and secure your claim to the throne of the Galactic Emperor. Contents 1 rulebook 1 alliance board 4 location boards 4 player boards 48 action cards 16 unit cards 16 location cards 8 Samurai mech figures 32 fighter ship figures (8 each of 4 colors) 4 carrier ship figures (1 each of 4 colors) 44 wealth tokens 1 first player token 4 player score markers 16 order markers 8 clan markers
                      50,95 €
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                      Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
                      15 €
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                      The Trial Masters - Wrath of Magmaroth The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny. The Masters' Trials: Wrath of Magmaroth is a cooperative dice-crafting game in which players represent the masters from the orders that have banded together to face the evil elemental. Each player has a board that represents their character and five dice which they use to apply the effects of their abilities. Each round, they face new minions, generate mana, and get to master new abilities, adding them on their characters. After ten rounds, they come face-to-face with the powerful Magmaroth, which they have to defeat before the whole volcano collapses around them. The Masters' Trials uses the dice-crafting mechanism made popular in the game Dice City but in a new and exciting way. Each player's character consists of three different boards that represent their class, order, and weapon. These boards determine their initial abilities as well as the ones that the players can master during the game. By combining them in different ways, you can create new characters, allowing for a different experience in each game! Build your character the best way possible, work together with your fellow players, roll your dice, and use the powerful techniques you have mastered in order to defeat Magmaroth before he destroys everything!
                      33,99 €
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                      A Tale of Pirates Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game. As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth... A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long. The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking. A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath! Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      46,70 €
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                      V-Commandos V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil's Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can.
                      49,25 €
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                      The Battle for Hill 218 is a card-based strategy game in which two players fight to control a hill by occupying bases on the opposite sides. Players must maintain supply lines and destroy enemy units to advance on the enemy home base, while ensuring that their own base is not taken. Air strikes can aid your assault or help defend your base, but spend them wisely...you only have two.
                      9,5 €
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                      Fighting formations - Battle for Kharkov - Expansión. Attacks and counterattacks were the order of the day, any day… In the early winter months of 1943 the Soviets were driving deep into German lines. Their hope was to destroy the southern wing of the German army while it was still reeling from its defeat at Stalingrad. There were large gaps in the German lines and a quick advance here could turn the tide of the war. Time after time the Panzergrenadier Division Grossdeutschland was called upon to reinforce, fill and stabilize weak points, and to close the gaps before the onslaught of Soviet troops could pour through. Oftentimes they were outnumbered and arrived just in the nick of time. As the front stabilized they were called upon again to spearhead the German drives against the Soviet 40th and 69th Armies. The Soviets made several coordinated attacks during these months, one including Operation Star (February 2-19). During this offensive the Soviets took Belgorod and Kharkov. On the German side Manstein initiated his "Backhand Blow" on February 20. These battles went on through March 5 and beyond. Kharkov was taken back by the Germans in March during this push. Further German advances set up the upcoming summer's battle for Kursk. The areas around and cities of Belgorod and Kharkov were key points in many of the battles above. Both cities were major transportation hubs and control of the roads between them was critical to both the Soviets and the Germans. Advancing, reinforcements and supply was dependent upon whoever controlled these cities. By the end of February the Soviets were pushing the limits of their endurance and were very near the end of their supply lines. The Germans needed these same cities to stop the enemy advance, form a semblance of a solid line, and prepare for the inevitable counterattacks. Fierce battles raged on and on with many villages and hills along the path changing hands multiple times. Each side's positions for the summer of 1943 campaigns were now at stake. In this expansion for Fighting Formations, we feature the Grossdeutschland Division as it fought in 1943 around the Ukrainian city of Kharkov and early 1944 to the west of the city. In each scenario, one player will take command of elements of this elite German formation while the other assumes control of the opposing forces of the Soviet Union.
                      34 €
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