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MILKING THE GYM BUNNY: NEED TO BE MILKED BOOK 7 (ENGLISH EDITION)
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    CHESS STUDIES: CONTAINING ONE THOUSAND GAMES ACTUALLY PLAYED DURING THE LAST HALF CENTURY PRESENTING A UNIQUE COLLECTION OF CLASSICAL AND BRILLIANT SPECIMENS OF CHESS SKILL IN EVERY STAGE OF THE GAME
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      A CONFESSION OF AN ACTOR WHO'S WORRYING ABOUT NOT BEING ABLE TO CRY ANYMORE DURING A PLAY
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        ADVANCE TRUCK PARKING 2019
        • Advance Truck Parking 2019New Parking Game features:
        • New and advance truck parking.
        • Modern truck parking features.
        • New truck parking 3d game.
        • Smooth truck parking actions.
        • Issueless and plain game play.
        • Symmetry of all game scenes.
        • Novelty of all game plans.
        • Perfect guidelines for player at all levels.
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        PLAY DURING YOGA
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          PLAY DURING REST MUSIC LOVER JOURNAL: FUNNY DOT-GRID NOTEBOOK IF YOU LOVE PLAYING AND RESTING. COOL JOURNAL FOR COWORKERS AND STUDENTS, SKETCHES, IDEAS AND TO-DO LISTS
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            CALMING DOG MUSIC: PLAY DURING THUNDER OR FIREWORKS - 5 HOURS
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              PLAY DURING REST MUSIC LOVER JOURNAL: FUNNY COLLEGE RULED NOTEBOOK IF YOU LOVE PLAYING AND RESTING. COOL JOURNAL FOR COWORKERS AND STUDENTS, SKETCHES, IDEAS AND TO-DO LISTS
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                PLAY IT AGAIN, SAM: THE FOX BOX
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                  PANIC ROOM
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                    España (Todas las ciudades)
                    2 size Montessori Baby Play Climber Set for Toddler - Climbing Arch (Small or Large Size) - Climbing/Sliding Ramp - Toddler Pillow (Small or Large Size) You can get Montessori Arch, Ramp, and Pillow separately or as a set There are small and large size options for the climbing set. You can select the pillow design from the photos and please write it in the personalization part. This Climbing Arch with Pillow set is made of the highest quality natural birch plywood and linden tree. This Montessori Toys for babies set is very durable and easy to install. It is totally natural and very safe for your kids. A Montessori furniture set is a perfect tool for your kids' balance skills, awareness, gross motor skills, coordination, and learning development. This baby play gym set is a perfect baby boy gift and baby girl gift, This wooden baby toys are a great tool for kids activity Your little ones will be ready to play with the Montessori Gym while they crawl and when they start to walk. We recommend using our climbing sets with adult supervision. Dimensions: Large size set: Climbing Arch - 112cm length x 55cm height x 70cm width / 44" length x 21.5" height x 27.5" width The Ladder / slider ramp - 110cm length x 1,8cm height x 35cm width / 43.5" length x 0.7" height x 13.8" width The Rockwall / slider ramp - 110cm length x 1,8cm height x 35cm width / 43.5" length x 0.7" height x 13.8" width Pillow - 145cm length x 8cm height x 68cm width / 57" length x 3.2" height x 26.8" width Small size set: Climbing Arch - 94cm length x 45cm height x 61cm width / 37" length x 17.7" height x 24" width The ladder / slider ramp - 110cm length x 1,8cm height x 35cm width / 43.5" length x 0.7" height x 13.8" width The Rockwall / slider ramp - 110cm length x 1,8cm height x 35cm width / 43.5" length x 0.7" height x 13.8" width Pillow - 115cm length x 8cm height x 58cm width / 45.2" length x 3.2" height x 22.8" width World Wide Free and Express Shipping on all orders. Please DON'T FORGET to add your phone number at checkout for smooth delivery. Phone numbers are used by the carrier company during the delivery process. Shipping Details: (Ships Next Day) 3-5 business days delivery for USA & Canada. 3-4 business days delivery for Europe 3-6 business days delivery for the Rest of the World.
                    12.745 €
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                    This is a laser cut and engraved Baltic Birch wood playing boarder and ports (THIS DOES NOT INCLUDE ANY HEXES OR ANY OTHER GAME PIECES) for any hex shaped game board that uses 78-79 mm hexes. You can customize yourself by painting the border and using your existing pieces, or playing just the way it is. Available in 1/8" thick Baltic Birch. Please measure your hexes (flat side to flat side) from your game to make sure these fit because different versions have different size hexes. I have them in 3 different sizes depending on which version you have. If you have any questions about which one to order, please just message me a picture of one of your hexes with a Millimeter ruler on measuring flat side to flat side across the hex before you order. Option 1: 78.5mm (most common size fits most 3rd, 4th, 5th editions and the new 25th Anniversary edition) Option 2: 79mm (some knock-off Chinese boards are this size) Option 3: 79.375mm (1st, 2nd edition boards are this size- these are the ones that had blue hexes for the border/ports) As with all our boards/components, they are designed to work with the original game as well as our boards/components. This is just the border which works perfectly with all the original hexes/game of all versions as pictured. Features: - Grade A Baltic Birch plywood that is easily painted, stained, dyed, etc. - Easily removable ports from border that drop in space and sit flat during play - Border Snaps together and stays put during play - Fits nicely with all versions settlers and other hex shaped board games. Replaces original store-purchased border that falls apart during play Border can be arranged in a couple different sizes 3-4 player border configuration will hold 19 hexes inside 5-6 player border configuration will hold 29-30 hexes depending on which layout you choose Includes everything for the 3-4 Player Set and a 5-6 player set: - 6 Large Border Pieces engraved with detail - 4 Small Border Pieces engraved with detail - 9 Ports Engraved with 2:1 and 3:1 trading engraved with detail To get the box made to hold this border, your original game hexes, game pieces, cards, dice, robber and everything else you'll want, click this link: https://www.etsy.com/listing/1016748487 I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is a compatible accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
                    1.897 €
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                    JOGO ORIGINAL EM INGLÊS: Playmats for Pokémon feature vibrant, full-color artwork of Articuno, Alolan Vulpix, Vanilluxe, Delibird, and Snom. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat from shifting during use, playmats enhance the gameplay experience. With dimensions of approximately 24 in. x 13.5 in., a playmat also makes an excellent oversize mousepad for home or office.Officially licensed Pokémon Trading Card Game Playmat featuring Articuno, Alolan Vulpix, Vanilluxe, Delibird, and SnomApproximately 24 in. x 13.5 in. and lays flatSoft fabric top helps protect cards during gameplayNon-slip rubber backing keeps the playmat from shifting during useMakes an excellent oversize mousepad for your home or office
                    20,39 €
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                    Set 4in1 (triangle ladder + slide board + climbing net + arch) is a wooden playground designed under Montessori method, which promotes development of kids aged from 6 months to 7 years through physical activity. During play, children increase their courage, develop hand-eye coordination, strengthen muscles, balance control, motor skills (including dexterity, grip, and grasp). As a bonus, it helps to prevent kid's flat feet. The set is all made from 100% high-quality wood and has a sturdy construction in design, so the majority of collapses, when the little ones push it, step on it, and climb it, is prevented. We accurately sand the wood of products, thereby it won’t hurt the little toddler's hands and can provide safe and comfortable use. + There is a covering with linen oil and beeswax, which protect products from external influences so they can be used both indoor and outdoor. All climbers are free to be combined and contacted in different ways, so there are more possibilities to have fun, you also can enter your imagination and surround your play with the house things and as a result, has a completely new play world! Characteristics and dimensions: Triangle Ladder - has 5 locking positions; - consists of two parts outside and inner ladders, connected by a common axle that makes the top stair of the ladder; for assembling the toddler climber you will need only a hex key and not more than 30 of your time; - overall dimensions for the ladder in the folded position is 40,94"×23,62"×5,51" (104×60×14 cm); product weight -19,84 lb (9 kg). Slide board - consists of smooth kids slide on one side and a climbing ramp on the other (5 attached wood planks); - can be used as a bridge between 2 other climbing constructions; - the size of the climbing ramp: 40.9” or 104 cm x 14.4 ” or 36.5 cm. Rope net wall - made from sturdy rope fiber which doesn't deform during the time; - can be adjusted if needed; - the size of the rope climber: 40.9” or 104 cm x 18.5” or 47 cm. Arch - can be transformed into rocker when flipped; - the size of the climbing arch: 41 "x21"22" (104x53x55cm); weight: 11lb (5 kg). SAFETY: We at all times suggest having adult supervision for the extra safety of your child. We cannot be held responsible for accidents. It is recommended that you contact a licensed specialist to assemble this product. In the case of self-assembly, we are not responsible for any possible problems that may come up while assembling or using the product. Please be aware of the additional customs fees in your country. The number of fees can be different consist on the laws of your country! Additional fees are not included in the price of our products. In the case of returning the ordered items on the initiative/delaying of the customer without comments to Goodevas about the quality of the goods - the money is returned minus the cost of delivery to the customer and back!
                    29.908 €
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                    Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
                    35,95 €
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                    This is a full-deck of high quality full-color professionally printed replacement resource and development cards compatible with a original popular board game. These are way better quality than the ones that came with the game and have amazing high-resolution graphics/pictures as well. These cards fit nicely in our custom card trays for storage as well as ease of use during play. The graphics match our custom boards, card trays, etc so you get a consistent theme across your entire setup. FEATURES: - Full-Color High-resolution graphics/photos on both sides of all cards - 300 gram blue-core card stock with smooth finish - Professionally printed casino quality cards - Glossy finish for amazing graphic details - Sturdy cards for years of use 3-4 PLAYER DECK: It includes 125 cards total. (The complete deck of 120 that comes with the original game, plus a couple extras in case you lose/damage some, and 3 unique cards exclusive to our deck for some fun rule scenario play) Resource Cards: 95 resource cards are distributed as follows: -19 Brick Resource Cards -19 Wood Resource Cards -19 Sheep Resource Cards -19 Wheat Resource Cards -19 Ore Resource Cards Development Cards: 30 development cards are distributed as follows and have the "black sailboat" on the back: -14 Knight Cards -6 Progress Cards (2 Monopoly, 2 Road Building, 2 Year of Plenty) -5 Victory Point Cards (Chapel, Great Hall, Library, Market, University) -1 "Blank Template" Card (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) 3-4 AND 5-6 EXPANSION OPTION: 161 Cards. It includes BOTH COMPLETE SETS ABOVE for 161 cards total. (Standard game expansion deck only has 154 cards) Resource Cards: 120 resource cards are distributed as follows: -24 Brick Resource Cards -24 Wood Resource Cards -24 Sheep Resource Cards -24 Wheat Resource Cards -24 Ore Resource Cards Development Cards: 41 development cards are distributed as follows and have the "black sailboat" on the back: -20 Knight Cards -9 Progress Cards (3 Monopoly, 3 Road Building, 3 Year of Plenty) -5 Victory Point Cards (Chapel, Library, Market, Palace, University) -3 "Blank Template" Cards (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) These cards are a few millimeters larger and thicker/sturdier than the original cards. Our Card Dimensions: 55.9mm x 87.1mm, 2.2" x 3.43" (Original game cards are 54mm x 81mm) I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is an accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
                    2.388 €
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                    Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
                    52,02 €
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                    Sunrise City Fecha de Llegada Aproximada - 25-08-2017 In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    42,45 €
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                    V-Commandos V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil's Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can.
                    49,25 €
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                    In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles. The game lasts four rounds ("Eras"), during which the players: - show/discard the civilization that they will play during the Era; - discover new continents placing tiles on the map; - take turns doing actions (explore/found a city, erect a building, make arts, build a wonder, develop a techology, activate a building/wonder, attack another player, start a Golden Age). The first player starting a Golden Age during an Era choose an "History Judgement" card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed. There are many ways to score points (artists, history judgement, wonders, technologies, attacks, money, secret future technologies, etc.), and then also many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory?
                    35,95 €
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                    Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    76,44 €
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                    Madrid (Madrid)
                    Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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                    Juego en inglés. This is the enemy – Colditz Castle. Tall, grey, forbidding, it rises from atop the cliff face, an impregnable fortress. During World War I, Colditz was a prisoner-of-war camp from which no-one escaped. This is World War II. Play as either the allied prisoners of war, gathering equipment and planning your escape, or as German prison guards, with absolute authority but limited numbers. To celebrate the 75th anniversary of Major Pat Reid’s escape from Colditz Castle during World War II, this...
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                    Pericles - The Peloponnesian Wars Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king). The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game. There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play. FUNDAS 63,5x88 (110) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    67,5 €
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                    Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
                    34 €
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                    Juego Original en Inglés: Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play. You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the kick in the door approach or by being stealthy and discrete, trying to avoid unwanted attention. During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened. Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!
                    48 €
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                    Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    53,5 €
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                    THE MAGIC BEHIND THE ZUZU PUZZLE ❤️ We love the kids. Especially love to make them smile and grow healthily. This is the main driver behind all of our works. Special, unique, high quality and eco friendly educational toys for baby girls and boys made from natural wooden will support them improve their cognitive and physical skills. We also strictly avoid use of any harmful substance in all levels of the production. Toddlers will easily be enjoying it while they are getting familiar with the basics of daily usage items and symbols. They will not only learn putting the parts to their correct places but also discover their potentials, communicate with you to show their own success by emotionally connecting with the game and you. It will increase your kid’s curiosity and be sure that this way is much more better for a kid instead of focusing to a digital screen for hours. ???? Our simple and natural puzzles will be serving not only to your kid’s brain and decision making abilities but also his/her heart as being tailor-made unique toys. Our puzzles also; ???? Teaches balance and coordination to your kid. ???? Nurtures your kid's creativity, imagination, problem solving and sharing skills. BASICS FOR YOUR HAND MADE ZUZU PUZZLE *** Our puzzles are produced from natural wood and ink which is definitely safe and secure. We use special paints that are 100% safe for toddlers! *** You have the alternatives to choose from many different color schemes, letters, names, numbers, elements, stands, symbols and objects. *** Just be as creative as you want and pick personal specialties from our rich variations according to your and your kid’s expectations. *** Feel free to insert the backside text you prefer to your puzzle or prepare to use it over a suitable furniture as an elegant accessory with its stand. *** The puzzle has smooth edges so that your kid may easily play with it. *** Higher width of the puzzle pieces makes them convenient to get out and play with. *** The light and durable style of the puzzle makes it more enjoyable. *** The puzzle is made of environmentally friendly plywood poplar wood. GET TO KNOW FOR A HAPPY SHOPPING EXPERIENCE For the year 2022, we also completely renewed our store and that's why we are very excited. As we all know, time’s going by so fast and we know the importance of speed in this new global world. We made fast shipping our standard principle because we know the importance of time. So we are sensitive about your excitement to get your puzzle as soon as possible. Be sure that we are working with the carriers which serves the most optimum conditions. So expect to have your toy FAST and FREE in approximately 3 to 5 business days. ★Perfect For First, Second or Third Birthday Gift Baby Shower Gift Christmas or New Year Gift Easter Gift Nursery Decor ★Customization ❓Your ideas matter to us. If you have any questions/special customization request do not hesitate to contact us. We will be glad to help you to realize your great ideas! ★How to Order Add personalization: 1- Decide the name you like to add, 2- See our color scheme from the pictures of the product for the color of the name letters, 3- Choose your style from the pictures of the product, Ex: Pastel, Rainbow or others, 4- Select “Engraving” from the listing menu if you want to text on the back of the puzzle (Optional), 5- Select “Stand” from the listing menu if you want to add stand to your product (Optional), 6- Add your phone number for us to be able to serve you better during your Zuzu Puzzle shopping experience and shipping. ★Product Specs: Materials: Wood, Poplar Plywood, Water Based Paint, Water Based Varnish, No Toxic, Eco Friendly, Healthy Components The size of the product is 43x33 cm (17,00 x 13,00 inches) or 43x20 cm (17,00 x 8,00 inches) and varies according to the name and the template. The height of the average letters is 6 cm (2.36 inches). You may pick the preferred template and color from the picture in the list. You may also have your message written to the backside by Engraving. AFTER SALES (meaning that let us continue serving you after your purchase) ★Shipping Canada, USA 3-5 Business Day (DHL or FEDEX) Europe 1-3 Business Day (DHL or FEDEX) Japan, Australia, New Zealand 4-8 Business Day (DHL or FEDEX) Of course, always unwanted circumstances may arise, for example if you get an unintentionally broken or damaged product causing from any issues from the carrying processes, kindly let us know for a full refund. Please don’t forget to keep an eye on your child all the time while he/she is playing the puzzle. We strongly advise you to play with your child for the best use of the puzzle and for preventing any risk. Spend time with your kid. ⭐⭐⭐ %100 Guarantee ⭐⭐⭐ All of our products are hand-made and we carefully produce high quality puzzles for your kids. Our puzzles are guaranteed. We check them before shipping and ship them carefully.
                    1.338 €
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                    Welcome to My Story Stones Rock! Story stones are a unique and beautiful way to encourage and expand the imagination of young minds. Use them for story telling, building vocabulary and general play. They really can be used by parents, professionals and children in so many different ways. The tactile smooth textured stones with hand drawn images spark creativity within. Watch how children carefully choose a stone from their set and take you and themselves on a magical story telling journey of self expression. The story stones offer dynamic play and can be used in various settings. From story telling, writing about the stones, in sandpits, for games and wherever your imagination chooses to take you. This is what makes your own Story Stones Rock!! This full Gruffalo set includes 16 story stones and a white velvet pouch to keep them safe. You can also just choose any 8 or 12 stones - just drop me a message during checkout to let me know which ones you would like! Small print stuff... The story stones are made to order and will be dispatched according to the current shipping times. Please bear this in mind if you are ordering overseas. The story stones are made from 100% recycled glass and measure approximately 40mm long, 30mm wide and 7mm deep. As they are handmade each one is unique and over time wear and tear from love may occur. We are proud to say our Story Stones have been fully independently UKCA tested. Warning! Not suitable for children under 36 months due to small parts. Choking hazard. Supervised play is encouraged for children under 36months. If you have any questions or queries at all please drop me a message on here or email on... Mystorystonesrock [!at] hotmail.com
                    1.776 €
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                    Welcome to My Story Stones Rock! Story stones are a unique and beautiful way to encourage and expand the imagination of young minds. Use them for story telling, building vocabulary and general play. They really can be used by parents, professionals and children in so many different ways. The tactile smooth textured stones with hand drawn images spark creativity within. Watch how children carefully choose a stone from their set and take you and themselves on a magical story telling journey of self expression. The story stones offer dynamic play and can be used in various settings. From story telling, writing about the stones, in sandpits, for games and wherever your imagination chooses to take you. This is what makes your own Story Stones Rock!! This full magical set includes 16 story stones and a white velvet pouch to keep them safe. You can also just choose any 8 or 12 stones - just drop me a message during checkout to let me know which ones you would like! Small print stuff... The story stones are made to order and will be dispatched according to the current shipping times. Please bear this in mind if you are ordering overseas. The story stones are made from 100% recycled glass and measure approximately 40mm long, 30mm wide and 7mm deep. As they are handmade each one is unique and over time wear and tear from love may occur. We are proud to say our Story Stones have been fully independently UKCA tested. Warning! Not suitable for children under 36 months due to small parts. Choking hazard. Supervised play is encouraged for children under 36months. If you have any questions or queries at all please drop me a message on here or email on... Mystorystonesrock [!at] hotmail.com
                    2.213 €
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                    Welcome to My Story Stones Rock!Story stones are a unique and beautiful way to encourage and expand the imagination of young minds.Use them for story telling, building vocabulary and general play. They really can be used by parents, professionals and children in so many different ways.The tactile smooth textured stones with hand drawn images spark creativity within. Watch how children carefully choose a stone from their set and take you and themselves on a magical story telling journey of self expression.The story stones offer dynamic play and can be used in various settings. From story telling, writing about the stones, in sandpits, for games and wherever your imagination chooses to take you.This is what makes your own Story Stones Rock!!This full Room on the Broom set includes 16 story stones and a white velvet pouch to keep them safe.You can also just choose any 8 or 12 stones - just drop me a message during checkout to let me know which ones you would like!Small print stuff...The story stones are made to order and will be dispatched according to the current shipping times. Please bear this in mind if you are ordering overseas.The story stones are made from 100% recycled glass and measure approximately 40mm long, 30mm wide and 7mm deep.As they are handmade each one is unique and over time wear and tear from love may occur.We are proud to say our Story Stones have been fully independently UKCA tested. Warning! Not suitable for children under 36 months due to small parts. Choking hazard.Supervised play is encouraged for children under 36months.If you have any questions or queries at all please drop me a message on here or email on... Mystorystonesrock [!at] hotmail.com
                    1.817 €
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                    Tribes - Early Civilization Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins! Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit. The other two areas of the game are highly interactive: The variable three-tiered technology tree in which the first inventor gets a bonus. The actions column in which you take an action every turn and unwanted actions accumulate shells in a closed system. There are three basic actions tied to your civilization levels: explore, move and grow. The actions column is also where historical events come into play and where the fourth civilization level - strength - is used to gain you bonuses and make bad things happen to your opponents. Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    33,99 €
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                    Genesis - Empires And Kingdoms of the Ancient Middle East Incluye Reglas en Castellano Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. FUNDAS 63,5x88 (55)
                    59 €
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                    Lords of Waterdeep Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
                    42,49 €
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                    An old laboratory with a long hidden secret... ​The bad guys want what’s inside, and they’ll stop at nothing to get the answers. Can you uncover the truth and smuggle it out safely before they arrive? A fun escape room for all ages. Challenging, but a full hint system is built into the game. The Telescape gameplay system includes a 360º rendition of the room for you to explore, an automatic inventory system and interactive puzzles. A fully immersive sumptuous feast for your senses! Type: Mental Style: Traditional Time: Around 90 minutes Players: 2 – 6 Location: Your place, with friends from anywhere via the built-in video chat This game works well as a team-building activity. If you want to play with a bigger group, simply buy multiple copies of the game. 7-12 players: 2 copies. 13-18 players: 3 copies. 19-24 players: 4 copies. 25-30 players: 5 copies....and so on. You can play using the conferencing software of your choice. The game has built-in video chat, but you can turn it off and swipe the bar to the right to hide it. That way you can make use of breakout rooms, simply giving each team a room and a game link. You can enter any game you have the link for, and see how your teams are working together during the game. --- We are a family-run escape room business based in the Algarve, Portugal. When lockdown hit we decided to investigate how we could put our physical rooms online so that they could still be played, even with everyone stuck at home. Two years later, our standalone digital escape rooms are flying off the internet's shelves! Once purchased you’ll receive a second email (within 24 hours) with the link to the game. Your time will be shown at the end of the game, if you finish within 5 hours, and the link will expire 72 hours after starting. This game is best played on a laptop, pc, Mac, or workstation and requires any modern browser to run.
                    1.219 €
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                    The famous 6-take card game returns in this special version featuring 28 extra cards and a score pad. Opening a fifth line, increasing its capacity to 7 or even exchanging a card,... so many actions that may save you the day and prevent you from taking those damned bull heads! Principle of the gameThe rules are the same as for 6 who takes but you only play 2 rounds. Because indeed, in addition to having the classic Number cards, you also have special cards. The object of the game is to have the fewest beef heads at the end of the game. The Number cards have 2 values, a numerical value (from 1 to 104) and a value from 1 to 7 represented by ox heads. Each round begins with 4 randomly drawn cards that will form 4 rows. During these rounds, each player receives 12 number cards and 3 special cards at random. Players then choose a card from the 12 Number cards and place it face down. The Number cards are then placed in one of the 4 rows from smallest to largest. After a while some rows will contain 5 cards and when one of the players puts his card in sixth place he takes the 5 cards and puts his in first place. When a player places a card smaller than those already on the table, he picks up the row of his choice (normally the one that contains the fewest beef heads). The first round ends when all players have finished playing their number cards. The players again receive the same number of cards and a second round is played. Special cards are used when placing number cards in rows. The player can play his special card and then place his Number card, following the rules of the card. Author: Wolfgang Kramer Illustrations: Franz Vohwinkel Contents: - 104 cards (basic game) - 28 special cards - 1 score pad - Rules of the game Box format: L13.2xH13.2xD4cm Minimum number of players: 2 Maximum number of players: 10 Minimum playing time: 45 Minimum age: 10
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                    Cry Havoc - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso. ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado IDIOMA Inglés Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20)
                    30 €
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                    Joraku Specifically, during the Sengoku period, Joraku refers to the act of local warlords-the Daimyo marching their armies toward Kyoto, to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki! Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan! Round Overview Recruit Phase Draw new hand of 5(6) skirmish cards in a 4(3) player game. Pass 2 cards to the left simultaneously. Skirmish Phase Each player plays 1 card and resolves it. Check who wins this skirmish. Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP. Repeat 1~3 until all cards in hand are played. Prestige Phase: Rank influence of players in each area, earn Reputation Points based on the score charts on the map. The game lasts for 3 rounds, and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them. FUNDAS 57,5x89 (60)
                    17,95 €
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