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This expansion two nemeses

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Between Two Cities - Capitals Now at the pinnacle of your career, you are sought after by two capital cities to build their city centers. Not only do you have to consider the natural features that were the reason for their founding, you also need to ensure the civic buildings are appropriately placed, and you must not forget to satisfy the citizens' demands along the way. Between Two Cities: Capitals expands the base game by adding several new challenges: landscapes, districts, and civic building tiles. This is not a stand-alone expansion; you'll need the original Between Two Cities game to play it. Between Two Cities: Capitals features the following: • 21 Civic tiles • 7 Landscape tiles • 14 wooden city tokens • 7 district cards • 3 district scoring tiles • 1 rulebook • 1 Automa rulebook & 1 Automacity mat BGG - 225370
16,95 €
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Aeon´s End - The Outer Dark Not even the dreams of those who have endured are a refuge any longer. What terrors loom in the heart of the great nothing some call The Outer Dark? This expansion contains two new nemeses and two new breach mages, as well as new gems, relics, spells, and minions.
15,25 €
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Aeon´s End - The Nameless The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions. BGG - 212139
20,35 €
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Juego Original en Inglés: Frodo Baggins and his companions have only just begun their legendary quest to destroy the One Ring and defeat Sauron. The journey is fraught with danger, from the brutal Uruk-hai to the terrifying Balrog, to say nothing of the dreaded Nazgûl that hound them at every step. But even in the face of such peril, Frodo and the others must press onthe fate of the world depends on it!Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. Youll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Black Riders and The Road Darkens. If you already own those two expansions, you will not find any new cards or content in this product.
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Shadowrift - Skittering Darkness Fecha Aproximada de Llegada - Enero 2018 This expansion to Shadowrift 2nd Edition introduces two new monster factions: the Restless Dead, featuring poltergeists; and the Cult of the Fang, featuring spiders! A Hunter hero and four new hero cards are also slated for the expansion. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
25,5 €
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Islebound - Metropolis An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. BGG - 200629 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
15,25 €
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Scythe - The Rise of Fenris There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of-or after-the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module. While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
49,5 €
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Juego Original en Inglés: The world is always in need of heroes. In order to truly achieve peace, there are times when we must put aside our differences and focus on doing what is right. That is exactly what the X-Men do, and their story is all about their fight to protect a world that hates and fears them. Now, the X-Men have finally joined the fight in Marvel Champions: The Card Game!As the games fifth campaign expansion, Mutant Genesis adds a plethora of classic X-Men characters to the scene, including two new playable heroes, Colossus and Shadowcat, each of which comes with a pre-built deck ready to play from the get-go. Face off against iconic villains, such as Sabretooth, Sentinels, and Magneto, and work together to overcome a fresh batch of challenges. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.Whether youre a longtime fan or have only just started playing, anyone who enjoys Marvel Champions wont want to miss out on Mutant Genesis!Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.
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Star Wars Imperial Assault - Stormtroopers Villain Pack Reinforce your legions of Stormtroopers with the Stormtroopers Villain Pack! The Stormtroopers were first introduced in the Imperial Assault Core Set, but the Stormtroopers Villain Pack brings deadly new tactics and abilities to these most loyal servants of the Empire, as well as three new Stormtrooper figures that feature an alternate figure sculpt. In your campaigns, this expansion offers the new Vader's Fist Agenda set, allowing you to goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion. For your skirmish games, a brand-new skirmish upgrade represents the training of the 501st Legion, offering two potent new abilities to any Stormtrooper squad. At the same time, new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics. Whether you play a campaign or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper armies. FUNDAS 41x63 57x89 BGG - 177088 Este vídeo está en inglés y se utiliza a modo de presentación. El juego se encuentra en castellano. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
7,5 €
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Aeon´s End - The Void Aeon's End: The Void is an expansion for the standalone Aeon's End titles that features two new nemeses and two new breach mages.
15,25 €
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Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
76,44 €
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Sunrise City - Nights Sunrise City: Nights!, the first full expansion for this much loved game. Isaias Vallejo, the designer, set out to bring a little bit of the night-life and casino flavor to the base game and to add a couple of fun mechanics to what many have called a "New Classic" board game. The Sunrise City: Nights! expansion gives you more of what you love most in the base game. The 16 new Role Cards give you more customizable player powers and more options for bending the rules to your advantage. Two new meeple Roles have a familiar feel but their ability to roam through the city gives you new options to block your opponents. The silver Benchmark Tokens are worth 5pts each so you'll never run out of stars. Nights! also introduces two new game systems to enhance the game and add a casino-feel to your city-building adventure. Each player starts the game with a set of five special One-Zone Building (OZB) Tiles that they can play over the course of the game. They play just like any other Building Tile but their size lets them fill in isolated zones or fit neatly onto the edge of a growing skyscraper. OZBs also present new scoring methods based on the current configuration of the city so their potential effect on your score and the city itself, is different each time they're played. The Fortune Die is a six-sided die with the red, green, blue and yellow on four sides and purple on two sides. Certain Role Cards and new Building Tiles use the Fortune Die to create a casino-feel with probability-base rewards. CONTENTS 17 New Role Cards 20 1-Zone Building Tiles 1 Fortune Die 2 Character Meeples 20 5pt Benchmark Stars Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
17,95 €
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Conan - Kushite Witch Hunters "In the great square of the inner city, a sorcerer was being tortured, while a great mob looked on and jeered. Conan, attacked at his house by the monster, wounded it mortally and pursued it into the square, where it rushed to its master, the Kordafan, and fell dead. The frenzied mob tore the Kordafan to pieces…" - Robert E. Howard, Appendices volume 2 The Overlord gains more of both swords and sorcery with the Kushite Witch Hunters. Its four distinctive miniatures, each of which comes with its corresponding unit tile, allow you to push the heroes to their limits with powerful spells and precision strikes. As a powerful spell caster, the sorcerous Shubba can loose your vengeance upon the heroes with any spells you give him, and his concentration ability ensures that he'll never find his spell casting hindered by the heroes' interference. Shubba's allies, Shafiah and Ghayoor, are skilled warriors whose attacks of two orange dice are deadlier than the heroes might expect. This is because they both have the precision strike ability which effectively allows their attacks to ignore the first point of a hero's armor. Meanwhile, their loyalty to the sorcerer is unquestionable, as both are willing to sacrifice themselves in his defense, if such a sacrifice should ever prove necessary. The deadliest of the expansion's three melee warriors, Afari pairs his solid defense and brutal attack with the ability to counterattack. Whenever he faces one of the heroes' melee attacks, Afari can immediately retaliate by attacking with a single red die. While this attack isn't as powerful as a swing from his wicked blade, it still benefits from Afari's precision strike ability, and he can perform this counterattack multiple times in a turn-if the heroes are foolish enough to test themselves against his skills! Components 4 Plastic miniatures (Bodyguard (Shafiah), Afari the warlord, Bodyguard (Ghayoor), Shubba the sorceror) 4 Game tiles (non-lingual) BGG - 213505
21,20 €
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Ticket to Ride - Germany Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
38,24 €
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