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Se vende juego de Ps4 Assassins Creed Odyssey PRECINTADO SPARTAN EDITION. Perfecto estado.
180 €
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Madrid (Madrid)
Barbie colección. Summer sophisticated. Limited edition by spiegel. Nueva en su caja Barbie colección. Summer sophisticated. Limited edition by spiegel. Nueva en su caja
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Juego de estrategia militar y diplomacia basada en la Grecia clásica Nunca se ha jugado al juego
12 €
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Fundamentals of Nursing TEST BANK 9th edition by Taylor, Lynn, and Bartlett. WHATS INCLUDED: A PDF DIGITAL file consisting of the Fundamentals of Nursing Test Bank. All 46 chapters are included, consisting of practice test questions, their answers, and a description. ****NO PHYSICAL ITEM WILL BE
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By Frank, Duane and Preble. This is ONLY a pdf. Enter your email to receive the pdf! Then the pdf will be emailed to you WITHIN 24 HOURS. No REFUNDS! Especially once the pdf was sent! For the college students that cant afford expensive books, this is for you
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España
Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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España
Century - Golem Edition In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions: Establish a trade route (by taking a market card) Make a trade or harvest crystals (by playing a card from hand) Fulfill a demand (by meeting a victory point card's requirements and claiming it) Rest (by taking back into your hand all of the cards you've played) The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins. FUNDAS 70x120
35,99 €
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Madrid (Madrid)
Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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España (Todas las ciudades)
RAT-MAN RAGNO GIFT PACK ULTIMATE SPECIAL LIMIKTED EDITION NUMBER 188/499 RAT-MAN RAGNO GIFT PACK ULTIMATE SPECIAL LIMIKTED EDITION NUMBER 188/499 November 2008 Panini Gadget The elegant box, numbered (188/499) on the outside by means of an adhesive plate, contains: Rat-Man group Limited edition T-shirt with print run of 499 copies, Lithograph Il Ragno numbered and signed by Leo Ortolani in 499 copies, Promo card "Group photo" in 499 copies, Three Maxi cards in a limited edition of 499 copies, Cup: Rat-Mug made of 499 pieces, Rat-Man the film: the secret of the superhero, sealed Action Figure Rat-Man Superhero Novembre 2008 Panini Gadget L’elegante scatola, numerata (188/499) all’esterno mediante una targhetta adesiva,contiene: Rat-Man group T-shirt limited edition con tiratura di 499 esemplari, Litografia Il Ragno numerata e firmata da Leo Ortolani in 499 esemplari, Carta Promo “Foto di gruppo” in 499 esemplari, Tre Maxi card in edizione limitata a 499 esemplari, Tazza: Rat-Mug realizzata in 499 esemplari, Rat-Man il film: il segreto del supereroe,sigillato Action Figure Rat-Man Supereroe
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España (Todas las ciudades)
BCBA Mock Exam 1 with the explanation guide to the answers. 5th Edition Task List. Welcome and thank you for supporting my small business! Congratulations on pursuing your certification and I hope that these materials help you pass the big exam! This mock exam, this file and its content is in no way, shape or form affiliated with, nor endorsed by the Behavior Analyst Certification Board (BACB®) in any way. Please refer to www.bacb.com, the Behavior Analyst Certification Board (BACB®) for task list versions, areas, and content. The sole purpose of this mock exam is to be used as a study aid only. This mock exam should not be used as a comparison tool or to compare the complexity and difficulty of the actual exam. This mock exam was designed with difficulty in mind, however, this should not be considered representative of the real exam. This mock exam should be used in conjunction with other training and study material and should not be relied on as a sole study tool. This mock exam does not guarantee a passing result on the real exam. This mock exam is based off of the BCBA 5th edition task list. This mock exam contains 150 questions, broken down by task area. An additional 10 questions have been added to this mock exam for a total of 160 questions. The Answer key is provided at the end of the document. The explanation guide for BCBA® mock exam 1 5th edition. This does not include the original questions, this only includes the answers, explanation and some examples for each answer. If you do not own BCBA® mock exam 1 5th edition, please do not purchase this explanation guide individually. All 150 questions + 10 bonus questions are explained with some examples provided where applicable. The information within this mock exam is believed to be accurate. The author is not responsible for any errors, misinterpretation of information, factual errors or typographical errors. This file and its contents are the property of ABA Made Simple and may not be distributed, reproduced or duplicated, in whole or in part, physically, electronically, or other means, without written consent from the author. This file, its content, and any part thereof, is subject to change at any time, without notice. Please forward all errors, questions and comments to abamadesimplestudy [!at] gmail.com. Source Cooper, J. O., Heron, T. E., & Heward, W. L. (2019). Applied Behavior Analysis (3rd Edition). Hoboken, NJ: Pearson Education.
2.388 €
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Cádiz (Cádiz)
XBOX ONE - DEAD BY DAYLIGHT - NIGHTMARE EDITION + FIFA 19, PAL ESPAÑOLES, PRECINTADOS XBOX ONE - DEAD BY DAYLIGHT - NIGHTMARE EDITION + FIFA 19, PAL ESPAÑOLES, PRECINTADOS NUEVO Y PRECINTADO   ENVIO:  CERTIFICADO - CON NUMERO DE SEGUIMIENTO - 5 EUROS  ORDINARIO - SIN SEGUIMIENTO, REPONSABILIDAD DE PERDIDA COMPRADOR - 2 EUROS     ENVIO COMBINADO: SOLO SE PAGA UN ENVIO SE COMPRE LO QUE SE COMPRE POR COMPRAS SUPERIORES A 100 EUROS, ENVIO GRATIS POR CERTIFICADO   FORMA DE PAGO: PAYPAL (COMO AMIGO) TRANSFERENCIA BANCARIA   DEVOLUCIONES: SE ACEPTAN DEVOLUCIONES, SIEMPRE QUE SEA POR MAL FUNCIONAMIENTO, ES DIFICIL, YA QUE TASTEO TODOS MIS ARITUCLOS, PERO NO IMPOSIBLE, YA QUE EL TASTEO NO ES AL 100% EFECTIVO   VOTOS:  YO VOTO AL RECIBIR EL PAGO, SE RUEGA CUANDO LE LLEGE EL ARTICULO VOTE EL COMPRADOR, SI HAY ALGUN PROBLEMA COMENTARLO ANTES DE EMITIR EL VOTO  
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España (Todas las ciudades)
Vintage Winnie the Pooh book by A. A. Milne illustrated by E. H. Shepard. This British edition was printed in 1953, the first edition appeared in 1926. PLEASE NOTE the tears, stains and loss to the jacket, writing on the inside flap and a few minor marks to the pages. The adventures in the forest
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España (Todas las ciudades)
Vintage Winnie the Pooh book illustrated by E. H. Shepard The House at Pooh Corner by A. A. Milne, vintage children's book, British edition. This has a few marks to the boards and pages but has survived rather well. Further adventures for Christopher Robin and his friends in the forest as he has to rescue Pooh and Piglet from a Heffalump trap and Tigger and Roo from a tree. Printed in 1948, the first edition appeared in 1928. It measures about 5 x 7.5 inches or 135 x 190mm. and has 178 lightly tanned pages. Please click below to see my other children's books https://www.etsy.com/es/shop/EAGERforWORD/search?search_query=children&order=date_desc&view_type=gallery&ref=shop_search Or just by A. A. Milne https://www.etsy.com/uk/shop/EAGERforWORD?ref=hdr_shop_menu&search_query=milne
4.572 €
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España (Todas las ciudades)
Inked Adventures Dungeon Cut-Ups (Pocket Edition) For Dungeon Masters on the go. Portable hand-drawn designs of dungeon flooring and scenery (colour added digitally) which can be cut and assembled into small scale dungeon floor plans. Simple hero and monster counters are also included. Handy playing card sized box for keeping cut-up pieces in. SMALL SCALE PRODUCT - PLEASE READ: 1 cm (10mm or 0.4 inch) grid scale for fantasy games where one square equals 5ft. The pack contains 43 hand-cut cards (6x9cm) 18 x flagstone floor 8 x wood floor 4 x single doors 4 x double doors 2 x stairs 2 x stone features 2 x items & scenery 3 x hero & monster tokens Adult supervision may be required when scissors or knives are employed to cut up the cards. Made in the UK. Regularly back in stock if "sold out". Poker sized cards in clear plastic box. Cards dimensions: 90mm x 60mm. (200gsm) Copyshop printed to quality card by Vixen Print (see partners below). Trimmed and packaged by Billiam Babble / Will M. by hand. Original art scanned: fineliner pen on paper by Billiam Babble, all rights reserved. Design, digital colour and layout (including repeat graphics), Inked Adventures (c) 2017-2023. Sold for personal, non-commercial use only. (Pen and dice in photo are for size comparison and are not included)
1.416 €
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Cieza-Cantabria (Cantabria)
Women by Royo - Heraclio Fournier, Naipes Playing Cards, Limited Edition Women by Royo - Heraclio Fournier, Naipes Playing Cards, Limited Edition Edición Limitada de baraja de Poker, Heraclio Fournier, Cada carta con una estampación distinta. Un único dueño, siempre libre de humedades y humos. Vea coste de envío en el apartado "Formas de pago y envío" Fotos reales del artículo Envío SIEMPRE certificado. Gastos de envío a España peninsular de 5 euros sin importar el número de articulos comprados (Resto de España, tarifas oficiales Correos Certificado, consúlteme sin compromiso y le calculo el coste). ACEPTO TRANSFERENCIAS / BIZUM / PAYPAL. ENVÍOS INTERNACIONALES. El_Zoco_de_Babuino es una tienda hermanada con la tienda de TodoColección GILYPO (https://www.todocoleccion.net/s/catalogo?identificadorvendedor=gilypo). Añadir artículos de la tienda Gilypo al pedido de El_Zoco_de_Babuino no incrementa los gastos de envío.
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