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WHEN GRIEVING ENDS, THE FIGHT BEGINS
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    I BECOME VERY RESTLESS WHEN SUMMER ENDS: SUMMER JOURNAL - LINED PAGES - FOR THE FUN LOVING INDIVIDUAL WHO ENJOYS SUMMER - SUITABLE AS GIFT ITEM FOR ... KIDS, TEACHERS, BEST FRIENDS - 125 PAGES
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      WHEN GRIEVING ENDS, THE FIGHT BEGINS
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        WHEN ENDS APPEAR
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          HAREM ROYALE -WHEN THE GAME ENDS- (MANGA) VOL. 1 (ENGLISH EDITION)
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            WAKE ME UP WHEN SEPTEMBER ENDS (8-BIT COMPUTER GAME VERSION)
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              HAREM ROYALE ~WHEN THE GAME ENDS~ VOL. 2 (HAREM ROYALE -WHEN THE GAME ENDS-) (ENGLISH EDITION)
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                WORRY ENDS WHEN TAEKWONDO BEGINS: LINED JOURNAL NOTEBOOK TO WRITE IN. GREAT FOR DOODLING, SKETCHING, DRAWING, OR COMPOSITION
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                  EMPEROR OF THORNS (THE BROKEN EMPIRE BOOK 3) (ENGLISH EDITION)
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                    DATE ME, BRYSON KELLER
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                      España
                      Juego Original en Inglés: At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. The Search for Planet X is a board game from Foxtrot Games. Players take on the role of astronomers, using observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players will use the app to perform scans and attend conferences. As they gain information about the location of the objects, they'll mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories. This is the way that players score points. As more and more objects are found, players will narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzly-nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the one to find Planet X?
                      40 €
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                      Valeria - Villages of Valeria A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. Components 84 Building Cards 16 Adventurer Cards 5 Castle Cards 5 Player Reference Cards 1 Solo Variant Reference Card 1 Action-Selection Card 30 Screen Printed Wood Gold Coins 1 Screen Printed Wood Active Player Token FUNDAS 63,5x88 (110) BGG - 180040 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      25,45 €
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                      Orcs Orcs Orcs Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes, each with three sectors, radiating out from the tower. On these lanes the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you. At the beginning of each game round players draw a fate card, which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeafed. The game ends when on four lanes you run out of orcs. During the final scoring players count up their defeated orcs and multiply them by the number on the creature counter, get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared "Master Mage"! BGG - 165477 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      19,95 €
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                      Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
                      34,65 €
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                      In a distant time—so far in the future that either due to global warming or technological progress wind turbines are going swimmingly in Antarctic climate—sea level rise and resource consumption force mankind to invest heavily in polar research. Your objective is to build research centers in Antarctica and to mine resources—for research purposes only, of course. The sun moves counter-clockwise above Antarctica, thawing ships which can be used for scientific progress. At the end of the game, you will receive victory points for all sorts of majorities. Will your team be the one that gained the greatest fortune … um, contributed the most to rescue mankind? Turn order is determined by the sun. Whenever it shines on one of your ships, you can build buildings, recruit new scientists, build more ships, or do scientific research. The game ends when all buildings are built or one player has placed all of their scientists.
                      3.596 €
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                      Juego Original en Inglés: As ruler, it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours, and no two realms will ever be the same in Fantasy Realms, a combo-licious card game.Fantasy Realms takes seconds to learn: Draw a card, discard a card though you can draw from the deck or the discard area!Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!
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                      Sakura The Japanese celebrate this occasion, as according to their traditions the goddess of Fuji mountain, Konohana Sakuya Hima, revives the fallen flowers at this time. The cherry flower is a symbol of vitality called "sakura". The players in Sakura aim to play cards without taking any hands. They have to play two cards each time, one on each side of the Jin-Jang card following the rules, which by default require higher number on the Jin side and lower on the Jang side in the same color. (Alternatively, a player can place the same number in any color.) Also, the players are aided in their success by several characters, who require payment (money). The game ends when everyone has only two cards left in their hand. The player who earns the fewest points wins the favor of the goddess and glory will be theirs until next spring.
                      20,70 €
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                      The famous 6-take card game returns in this special version featuring 28 extra cards and a score pad. Opening a fifth line, increasing its capacity to 7 or even exchanging a card,... so many actions that may save you the day and prevent you from taking those damned bull heads! Principle of the gameThe rules are the same as for 6 who takes but you only play 2 rounds. Because indeed, in addition to having the classic Number cards, you also have special cards. The object of the game is to have the fewest beef heads at the end of the game. The Number cards have 2 values, a numerical value (from 1 to 104) and a value from 1 to 7 represented by ox heads. Each round begins with 4 randomly drawn cards that will form 4 rows. During these rounds, each player receives 12 number cards and 3 special cards at random. Players then choose a card from the 12 Number cards and place it face down. The Number cards are then placed in one of the 4 rows from smallest to largest. After a while some rows will contain 5 cards and when one of the players puts his card in sixth place he takes the 5 cards and puts his in first place. When a player places a card smaller than those already on the table, he picks up the row of his choice (normally the one that contains the fewest beef heads). The first round ends when all players have finished playing their number cards. The players again receive the same number of cards and a second round is played. Special cards are used when placing number cards in rows. The player can play his special card and then place his Number card, following the rules of the card. Author: Wolfgang Kramer Illustrations: Franz Vohwinkel Contents: - 104 cards (basic game) - 28 special cards - 1 score pad - Rules of the game Box format: L13.2xH13.2xD4cm Minimum number of players: 2 Maximum number of players: 10 Minimum playing time: 45 Minimum age: 10
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                      Patchwork Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
                      16,20 €
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                      Valeria - Quests of Valeria In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins. Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions! Players take turns taking 2 actions from the following: Drawing cards, Hiring Citizens, Reserving a Quest, or Completing a Quest. When Hiring a Citizen, players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest, players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests, the game ends and player's reveal their Guild Master and count up Victory Points. FUNDAS 63,5x88 BGG - 187680 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      21,60 €
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                      Dwar7s Fall To survive the long and terrible winter approaching, the dwarves need to prepare. It's time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely. Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions. Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile). Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots, but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool. When a player completes three goals (both open and secret goals are taken into account), the endgame begins. Players who had not played this round make their last turn and, then, the game ends. The points are calculated and wins the match who has more points.
                      22,5 €
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                      Tiny Epic Quest Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk - and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests - or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
                      27,62 €
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                      Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
                      50,95 €
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                      Juego Original en Inglés: A War of Whispers is a competitive board game where five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe.
                      42,40 €
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                      Magnastorm JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
                      32 €
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                      Magnastorm JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
                      38 €
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                      Valletta In 1566, Jean Parisot de Valette, 49th Grand Master of the Order of Malta, laid the foundation for Valletta, the future capital of Malta. In Valletta, players take inspiration from Jean Parisot de Valette in order to procure raw materials; hire merchants, bricklayers and roofers; and build their own version of the magnificent capital, with its mighty bastions, baroque buildings, and a right-angled street network. Cultivate your contacts with the Order of Malta to improve your reputation. Players are supervised in their work by de Valette, who patrols his streets as a building inspector. When he reaches the end of his patrol, the game ends and a winner is determined. BGG - 218920 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                      50,95 €
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