-
loading
Solo con imagen

Draw cards or move

Listado top ventas draw cards or move

SORCERER
    [Leer más]
    Ver precios en Amazon
    España (Todas las ciudades)
    This is a full-deck of high quality full-color professionally printed replacement resource and development cards compatible with a original popular board game. These are way better quality than the ones that came with the game and have amazing high-resolution graphics/pictures as well. These cards fit nicely in our custom card trays for storage as well as ease of use during play. The graphics match our custom boards, card trays, etc so you get a consistent theme across your entire setup. FEATURES: - Full-Color High-resolution graphics/photos on both sides of all cards - 300 gram blue-core card stock with smooth finish - Professionally printed casino quality cards - Glossy finish for amazing graphic details - Sturdy cards for years of use 3-4 PLAYER DECK: It includes 125 cards total. (The complete deck of 120 that comes with the original game, plus a couple extras in case you lose/damage some, and 3 unique cards exclusive to our deck for some fun rule scenario play) Resource Cards: 95 resource cards are distributed as follows: -19 Brick Resource Cards -19 Wood Resource Cards -19 Sheep Resource Cards -19 Wheat Resource Cards -19 Ore Resource Cards Development Cards: 30 development cards are distributed as follows and have the "black sailboat" on the back: -14 Knight Cards -6 Progress Cards (2 Monopoly, 2 Road Building, 2 Year of Plenty) -5 Victory Point Cards (Chapel, Great Hall, Library, Market, University) -1 "Blank Template" Card (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) 3-4 AND 5-6 EXPANSION OPTION: 161 Cards. It includes BOTH COMPLETE SETS ABOVE for 161 cards total. (Standard game expansion deck only has 154 cards) Resource Cards: 120 resource cards are distributed as follows: -24 Brick Resource Cards -24 Wood Resource Cards -24 Sheep Resource Cards -24 Wheat Resource Cards -24 Ore Resource Cards Development Cards: 41 development cards are distributed as follows and have the "black sailboat" on the back: -20 Knight Cards -9 Progress Cards (3 Monopoly, 3 Road Building, 3 Year of Plenty) -5 Victory Point Cards (Chapel, Library, Market, Palace, University) -3 "Blank Template" Cards (to replace lost/damaged cards, or write on your own unique rules) -1 King's Wild (allows you to Swap any 2 number tokens on the board) -1 "Wild" (can be any development card you want it to be) -1 Eminent Domain (move any 2 free-standing roads, can be your own roads or those of an opponent) -1 Pillage (downgrade an opponent city to a settlement and steal a resource) These cards are a few millimeters larger and thicker/sturdier than the original cards. Our Card Dimensions: 55.9mm x 87.1mm, 2.2" x 3.43" (Original game cards are 54mm x 81mm) I have several other boards, pieces, parts, cards and boxes. So check out my store if you want to get more accessories for your board game. Please note: This board DO NOT come with any player pieces or playing cards, and is meant to supplement the existing game you already own. DISCLAIMER: This is an accessory and/or supplement for the official Settlers of Catan® and/or Catan® board game. Catan® is the registered trademark of Catan GmbH. This serves as notice that JonesLaserWorks is not associated with, or sponsored by Catan GmbH. In order to play Catan® with this accessory you must have already purchased, and currently own the official Catan® board game. We do not include nor sell anything that is protected by copyright or trademark laws.
    2.388 €
    Ver producto
    España
    Starship Samurai Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai, an epic new game of warring clans for two to four players. In this war, you must use diplomacy to bring honor to your clan, earn the support of the lesser clans, and cement your claim to the throne. But when negotiation is not enough, you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known - the terrifying Samurai Mechs - to crush your enemies and seize key locations. Exert your influence and bring order out of chaos! "The heavens erupt in the skies above the streets of Byakko City. Points of light flash briefly as the warp drives of carrier ships blink into existence. The Nova Clan's forces are caught off-guard as a swarm of Void fighters launch to overtake the bustling capital city. The airspace siege cannons of the Void carrier hammer away at Nova Clan's defenses, and a shadow falls over the city. Masumune has arrived. The gargantuan samurai mech cuts through the enemy forces with ease, obliterating the few remaining Nova Clan ships as they attempt to warp away to a neighboring system. Byakko City belongs to the Void Clan… for now." Fight for control of the Lotus Galaxy in Starship Samurai, a game of area control and massive mech combat for 2-4 players. Take control of your clan and lead your fleet of ships to glory with cunning tactics and political manipulation. Battle for control of key locations in the Lotus Galaxy to increase your clan's honor and sway lesser clans to your cause. Each round, players will use an innovative action selection system to use one of four available actions: Gain Wealth, Move Units, Draw Cards or Move a Clan Token. The value of each action is determined by the token used (1-4). This system allows players to adjust their strategy at a moment's notice to reflect the challenges they'll face from rival clans. Move your ships and Samurai to block a key location, draw cards to change the course of battle, move a Clan Token to secure your claim to the throne or generate wealth to give you even more options. Each player will control two Samurai with unique abilities that can vary their strategy and change the outcome of any game. These advanced Mechs are the heart of your fleet's power, capable of destroying enemy ships with ease and shifting battles in your favor. Use them wisely! Maintain Honor, no matter the cost in Starship Samurai. Lead your clan to victory and secure your claim to the throne of the Galactic Emperor. Contents 1 rulebook 1 alliance board 4 location boards 4 player boards 48 action cards 16 unit cards 16 location cards 8 Samurai mech figures 32 fighter ship figures (8 each of 4 colors) 4 carrier ship figures (1 each of 4 colors) 44 wealth tokens 1 first player token 4 player score markers 16 order markers 8 clan markers
    50,95 €
    Ver producto
    España
    Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
    22,10 €
    Ver producto
    España (Todas las ciudades)
    Over several rounds, pass dishes to your neighbors or dig into the buffet. Eat as much as possible, and avoid indigestion, all while pushing your opponents to overeat! On your turn, you may draw cards to eat the dishes offered to you by other cats, or play cards onto the stack to serve them to your neighbor. Play a card from your hand matching the top Dish card of the stack, use an Action card to redirect the dish to another player, or discard the current stack by playing two identical cards. If you'd rather take a bite (or if you can't play), eat the dish and draw as many cards as the sum of the Dish cards in play! If you reveal one or more Indigestion cards, you overate and you receive an Indigestion token! If it's your third token, you lose, and whoever has the fewest Indigestion tokens wins the game!
    11,69 €
    Ver producto
    España
    Vikings - Warriors of the north. JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. To do this, the jarls will have to brave the stormy northern seas, battling each other along the way, and watch out for the sea monster that lurks beneath the waves! The most cunning and vehement of them all that is, the one who the Gods favor will throw a great feast and become the Konung of the North. Vikings: Warriors of the North is a card-based game. Players draw cards from a common deck. Wind cards are used for moving a drakkar around the board that depicts the cold north sea. Players can move the drakkar to a village (to sack it), to an enemy drakkar (to attack it), or to their own ports, where they can throw a feast for the Gods. Componentes de juego: Game board 4 player boards 16 cards of "Thane daughters" 94 action cards 4 plastic drakkar figures 1 plastic sea monster figure 1 six sided dice Rulebook
    6,80 €
    Ver producto
    España
    Jogo original em inglês: retail version in mindbug, you summon hybrid creatures and send them to battle against your opponent but when you summon a creature, the opponent may use one of their mindbugs to take control of it. outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. cards in mindbug represent weird creatures that all come with unique and powerful abilities such as a compost dragon, a snail hydra, or a kangasaurus rex. each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. in addition, every player receives two mindbug cards that can be used to mind control an opposing creature when it is played. this innovative mindbug mechanism is the core of the game and leads to a unique decision-making process that makes mindbug feel utterly different from any other card game. playing a card doesn't require any resources in mindbug. as a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. since there is also no deck-building, you can start playing right away from a single deck. there is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. in the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time. - 48 creature cards - 4 mindbugs - 2 life spinners - stable cardboard box with inlay (able to hold sleeved cards)
    Ver producto
    España
    Dungeon Time In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission - while frantically trying to beat the clock and avoid being over-burdened by your equipment - and level up to higher challenges if you do! In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...
    27 €
    Ver producto
    España
    Jungle Joust Andrews have teamed up again to bring to life the fantasy world of Rhino Riding Jousting. 2-6 Players will place bets on different aspects of the two competing Jousters. Players will play cards to move either Jouster and grant special boosts that may help or hurt competing Jousters. Control the market and bet wisely and you may walk away the richest in all the land.
    25,5 €
    Ver producto
    España
    Valeria - Villages of Valeria A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. Components 84 Building Cards 16 Adventurer Cards 5 Castle Cards 5 Player Reference Cards 1 Solo Variant Reference Card 1 Action-Selection Card 30 Screen Printed Wood Gold Coins 1 Screen Printed Wood Active Player Token FUNDAS 63,5x88 (110) BGG - 180040 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
    25,45 €
    Ver producto
    España
    Raiders of the North Sea - Fields of Fame In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to thebattlefield! Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end. *Requires Raiders of the North Sea to play. CONTENT 1 Township Board 1 Black Worker 3 Grey Workers 50 Wound Tokens 9 Score Markers (In 6 colors) 12 Jarl Tokens 1 Ship Card 6 Encounter Boards 30 Townsfolk Cards 15 Jarl Cards 2 Valkyrie Dice 6 Double-sided Multiplier Tokens 3 Reference Cards FUNDAS 56x87
    35,99 €
    Ver producto
    España
    Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
    84,5 €
    Ver producto
    España
    Pioneer Days Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine. Round by round, players draw dice out of the bag, roll them, then take turns drafting one to either collect silver, hire a townsfolk, or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses, while actions help you collect wood, medicine, cattle, equipment, and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color, and when a disaster gets to the end of its track, all players must deal with its effects: During a raid, you lose half of your silver. During a famine, you need to spend 1 silver per cattle or lose the cattle. During a disease, you need 1 medicine per townsfolk or lose the townsfolk. During a storm, you need 1 wood per wagon or suffer damage to your wagons. At the end of each round, you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy, and earn the most points to win the game! Contents: 2 Draw Bags 36 Gold Tokens 25 Dice 2 Game Boards 4 Score Boards 4 Disaster Markers 20 Wagon Cards 60 Townsfolk Cards 18 Town Cards 8 Player Boards 27 Equipment Tiles 1 Start Player Marker
    50,95 €
    Ver producto
    España
    Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
    15 €
    Ver producto
    España
    Kaiju Crash In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme! FUNDAS 63,5X88 70X70 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
    26,95 €
    Ver producto
    España (Todas las ciudades)
    ???? RAINBOW ADHD DIGITAL PLANNER: FOR GOODNOTES, NOTABILITY AND OTHER PDF ANNOTATION APPS ???? This digital ADHD planner is NOT just another digital planner with 'ADHD' slapped on the title. It's a framework designed by an ADHD brain (mine!) especially for you and your neurodivergent brain. I thought I was terrible at planning until I realized that most planners aren’t designed for my brain. They’re designed for neurotypical brains. So I made this planner with one key goal in mind: MAKE A PLANNER THAT SOMEONE WITH ADHD CAN ACTUALLY STICK TO. Naturally, I did what every ADHDer does... dived down a massive rabbit hole of research! Then I got to work creating a planner based on the latest neuroscience and behavioral psychology. In every section of this adult ADHD planner, you can read the scientific reasoning, research and how our templates directly support and empower your creative, fast-brained ADHD mind. ???? COMPATIBILITY ???? Apps I recommend: - iOS: Goodnotes, Notability, Noteful - Android: Flexcil, Noteshelf - Best experience with stylus or Apple Pencil - If you are not sure, check your app has read-only and annotation functions - We recommend GoodNotes 5 as the best free option - Not compatible with OneNote or Kindle Fire (????‍???? Not techy? No probs! If you have never used a digital planner before, ME TOO! Until recently, when I made this digital planner, and now I'm hooked. It's literally the best thing everrr! I made a Setup Wizard to walk you through importing to your device, plus a Quick Start Guide inside the planner!) -------------------------------------------------------------- OTHER VARIATIONS: ???? RAINBOW - Printable ADHD Planner → https://etsy.me/3IbnQnf ???? PINK/GOLD - Digital/iPad ADHD Planner → https://etsy.me/3b1E9a0 ???? PINK/GOLD - Printable ADHD Planner → https://etsy.me/3nEvf4R -------------------------------------------------------------- UNIQUE TEMPLATES FOR YOUR ADHD BRAIN ⤵️ I came up with unique templates to UN-FREEZE our analysis paralysis and doom spirals, and move into healthier habits that create *real results* and help us achieve our biggest goals. ✔ This ADHD digital planner is different to the other planners you’ll find on the internet. It includes unique visual tools I invented based on research... like the Hyperfocus Lotus, Div/Con planning and Symmetry Stress-relief. These methods sound weird, but they actually work! You will receive: - 180 page PDF digital planner file - Digital stickers (png format with installation guide) - 10 min walk through video - Bonus printable coloring cards - Installation guide - Quick start guide (built into planner) —————————————————————— INCLUDED IN THIS 180-PAGE PLANNER FILE ⌂ Quick start guide built in (to get you on your way without overwhelm) ⌂ Video tutorial ???? COVERS ???? ⌂ 14 beautiful cover options (pick your fave or rotate for novelty) ???? Calendars ???? ⌂ 2023 dated planners (Sun or Mon start) ⌂ Undated calendar ⌂ Lifetime access to all future annual editions of the planner ???? Organizing, prioritizing and productivity ???? ⌂ Daily planner (in multiple layouts, ADHD specific) ⌂ Weekly planner (undated) ⌂ Monthly overview + Jan-Dec calendars (undated) ⌂ ‘Do it with dopamine’ (multiple formats - reward-based templates for completing boring tasks) ⌂ Get sh*t done to do list with reward sections (weekdays & weekends) ⌂ Div/Con planning - to help you move from brainstorm ideation to logical action ⌂ Real-world priorities template (based on the Eisenhower Matrix) ???? Remember Stuff - tracking tools ???? ⌂ New friend names - tracker (so you never awkwardly forget someone’s name again) ⌂ D&Ms with friends - tracker ⌂ #ADHDtax (yes it’s a thing) - tracker ⌂ Hyper-focus list to store all the information you deep-dive into ⌂ Parcel arrival - tracker (so you don’t forget those 5 widgets you ordered ????) ⌂ 24 hr cart list (designed to reduce impulsive online shopping ????) ⌂ Podcasts I need to finish - tracker ⌂ Books I started - tracker ⌂ Assignment due date - tracker ⌂ Passwords - tracker ???? Projects Notebook Stack ???? ⌂ 5 blank notebooks for you to keep track of your creative ideas ???? Healthy Habit Setting ???? I get it. Habits and goals feel weird and hard. My planner includes guided tips and suggestions the whole way through - and this section is no exception… filled with practical breakdowns and actionable steps, based on the latest behavioural science. ✔️ ⌂ The self-care assessment wheel ⌂ Habit visualisation and habit tracking (including my unique journey mode!) ⌂ Habit evaluation step by step ⌂ Daily habit checkboxes on daily/weekly layouts ⌂ Limiting belief reframing ???? Self care ???? These trackers all link to the goals you’ve set in the previous section. ⌂ Mood tracker ⌂ Self-care routine ⌂ Sleep tracker ⌂ Screen time tracker ⌂ Fitness tracker ⌂ Blank tracker ⌂ Notes for/from therapy ⌂ ADHD coaching session notes ⌂ Medication & appointment trackers ???? Domestic domination ???? ⌂ Digital de-clutter guide ⌂ Home declutter guide ⌂ Meal planner (two variations) ⌂ Categorized Grocery list ⌂ Plant health tracker (???? > ????) ⌂ Pet feeding tracker ???????? ???? Unique Focus Tools ???? ** Unique visual tools I invented (based on the neuroscience) to specifically help ADHD brains: ⌂ The Hyper-focus Lotus (to playfully remind you to eat, take breaks, use the bathroom and drink water during periods of hyperfocus) ⌂ Productivity Power Petals ⌂ Phone call focus pages (so you can pay attention to your friend’s vent session instead of tuning out) ???? Unwind Un-mind ???? ⌂ Don’t Think, Just Do page for when you are in analysis paralysis. Self care first, then decide. ❤️ ⌂ Wind-down strategies & tracker ⌂ Fave playlists to help you unwind and relax, categorized ⌂ ‘Color to Calm’ pages (to pull your ADHD brain out of divergent ‘pinging thoughts’ mode and move into logical convergent thinking) ⌂ Symmetry Stress-relief pages ✨ BONUS 1: 140 Digital Sticker Pack ✨ BONUS 2: Printable ‘Color to Calm’ and 'Symmetry Stress-relief' handy carry cards (so you can take them with you when you don't have your iPad ????) Once you’ve turned down the volume on the static inside your mind, you can get busy and kick some big goals. Because, of all the ADHD traits, is there anything as tiring as the constant static in the brain? The whir and buzz of a million thoughts zinging around like popcorn... ???? Help your brain. Get your digital ADHD planner today and start planning your successful, balanced life. ————————————————————— DIGITAL PLANNER DESIGN FOR YOUR ADHD BRAIN ⤵️ For the past 10 years I've been a graphic designer, copywriter and UX/UI website designer. When I looked at the digital planners for iPads on Etsy, I found my ADHD brain excited at first, then overwhelmed. There were SO many links and buttons in the documents (across the top and down the sides) that I gave up after only a few days. So I approached designing a digital planner with hyperlinked pages like I design websites... The navigation must be intuitive and simple. So I've designed this whole planner around two central menus, with home and back buttons on each page. Functionally, you can get to any template in 2-3 taps. And that simplicity helps us ADHDers stick with it! ???????? ————————————————————— WHAT MAKES THIS PLANNER ADHD FRIENDLY? ⤵️ This digital planner has many typical features, like daily planning spreads, habit trackers, meal planning and checklists, but features significant differences. Our ADHD brains start off energetically, but quickly get so overwhelmed by the sheer number of options in regular planners that we’ll give up two days in. Our brains need something different, so I tested and refined these templates so you have the absolute best tools, and the highest chance of consistency. The bottom line? Every single page and template inside this planner has been carefully and intentionally created to scaffold, support and guide you to a place of more mental clarity, and less chaos and white noise. Even the central menu design is simplified compared to other digital planners - we need less clutter and distraction. Sound amazing? It is. Get the ultimate tool to help you succeed! ————————————————————— DIGITAL DOWNLOAD: This is a digital planner, designed to be used with annotation apps on iPads and other tablet devices - so you will receive a digital file. No item/s will be shipped to you. You will get installation instructions as well as a user guide inside the planner. You should be able to use the planner 'as is', but can also duplicate pages as you need them for your personal use. —————————————————————— You will receive: - 180 page PDF digital planner file - Digital stickers (png format with installation guide) - 10 min walk through video - Bonus printable coloring cards - Seamless online setup experience - Quick start guide (built into planner) —————————————————————— ADHD Growth Mindset Life Planner Copyright © 2022 by Grace from FutureADHD. This planner is for PERSONAL use only and DOES NOT come with commercial licence to re-sell, re-distribute, alter or share. Individuals, businesses, therapists, health practitioners or wellness coaches wishing to use this resource with their clients/patients will need written permission. Email hello [!at] futureadhd.com. I have put WEEKS of work into the research and design for this planner. Please respect creators. ????‍♀️ Follow on TikTok and Insta @future.adhd and come say hiiii!
    2.365 €
    Ver producto

    Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

    MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es