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Combat two players

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PIXEL TACTICS 5
  • Rango de edad: 12 y arriba/Número de jugadores: 2/Play Time: 45 + minutos
  • Manufacturer: Level 99 Games
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NARUTO CG: EXPANSION DECK SET NB03 - HOKAGE SET
  • ¡Párese con las leyendas de la aldea de hojas ocultas! Equipo con los Hokage originales, como Hashirame Senju, Hiruzen Sarutobi, Minato Namikaze, y más.
  • Naruto Boruto Card Game es una compilación con Naruto, Naruto Shippuden, y Boruto! Este juego incluye cartas de Naruto y Naruto Shippuden. ¡Elige a tus personajes favoritos para construir una baraja o jugar para ganar con una poderosa y personalizada!
  • Para los fans de Naruto y los fans de juegos de cartas y juegos de mesa por igual, este es un juego de cartas que todos disfrutarán! Sistema de juego: Chrono Clash System Desde la mente del renombrado diseñador de juegos estadounidense, Ryan Miller, viene Chrono Clash System. El costo de la carta mueve el marcador hacia el lado del oponente, y cuando supera 1, ¡entonces es el turno de tu oponente!
  • Juega tus cartas favoritas cuando quieras en este juego dinámico pero fácil de jugar! Todos los efectos de juego se muestran como iconos. ¡El camino que tomas a la victoria depende de ti! ¡Experimenta el calor de la batalla en un juego con 2 condiciones de victoria diferentes! Chrono Clash System es un juego de cartas combativo. Juega cabeza o con hasta 4 jugadores. ¡Trae tu propio mazo a batallas épicas y emocionantes!
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COMBAT COMMANDER: STALINGRAD
  • CC Battle Pack Nr 2
  • Number of players: 2
  • Manufacturer: GMT Games
  • 4 full-color, double-sided 17x22-inch maps, 6 double-sided, full-color scenario cards, 88 counters
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BATTLE SHIPS AT SEA PAPER GAME FOR TWO PLAYERS: LARGE VESSEL BATTLEGROUND NOTE GAME BOOK | 2 PLAYER RIVALRY | COMBAT ENVIRONMENT | NAVIGATE THE MURKY ... OLD FASHIONED GAME DESIGN | GIFT UNDER 10
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    LARGE VESSEL BATTLE PAPER GAME FOR TWO PLAYERS: WAR SHIPS NOTE GAME BOOK | 2 PLAYER RIVALRY | COMBAT ENVIRONMENT | NAVIGATE THE MURKY WATERS AHEAD | ... OLD FASHIONED GAME DESIGN | GIFT UNDER 10
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      BATTLESHIPS GAME: CLASSIC PAPER AND PENCIL BATTLESHIP GAME GRIDS FOR TWO OR MORE PLAYERS FUN NAVAL COMBAT BOARD GAME
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        BATTLE RIVALRY AT SEA PAPER GAME FOR TWO PLAYERS: LARGE VESSEL BATTLEGROUND NOTE GAME BOOK | 2 PLAYER RIVALRY | COMBAT ENVIRONMENT | NAVIGATE THE ... OLD FASHIONED GAME DESIGN | GIFT UNDER 10
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          WIZKIDS HEROCLIX MARVEL STRIKE TEAMS STRATEGY BOARD GAME - ENGLISH
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            CATALYST GAME LABS CIRCUS OF FEAR:16X9 WIDESCREEN TV.: GREETING CARD: HAPPY BIRTHDAY
            • El mayor juego de combate blindado del mundo, continuamente en publicación durante más de tres décadas
            • 2 miniaturas recién esculpidas y de alta calidad; totalmente montadas, listas para jugar.
            • 2 a 5 jugadores
            • A partir de 13 años.
            • Tiempo de reproducción promedio de 20 - 30 minutos
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            MONOLITH BOARD GAMES CONAN - JUEGO DE MESA (IDIOMA ESPAÑOL NO GARANTIZADO)
            • Revive las aventuras de Conan.
            • Participa en batallas gran en tabernas llenas o castillos en ruinas.
            • A partir de 14 años.
            • Duración de cada partida: 90 minutos.
            • De 2 a 5 jugadores.
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            Madrid (Madrid)
            ATARI CX2601 COMBAT TWO PLAYERS 27 VIDEO GAMES. COMPLETO ATARI CX2601 COMBAT TWO PLAYERS 27 VIDEO GAMES. COMPLETO ATARI CX2601 COMBAT TWO PLAYERS 27 VIDEO GAMES. COMPLETO en buen estado.
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            Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge
            71,12 €
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            With this dexterity game, the players have to have a steady hand and pull individual blocks out of the tower without the tower falling over. another special feature is the included coloured die, which dictates which coloured side has to be touched next. this game is a hit with both young and old players, and simultaneously trains patience, motor skills and concentration. two colors block and block, a wooden game made by cayro. item number 656.
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            This turbo duel deck box contains two 41 card turbo decks and 2 random Ultra Rare cards from the Cowboy Bebop Collectible Card Game (84 cards total!) Use these decks as a building block in your training and take another step towards becoming the ultimate Universal Fighter.. Referencia TCGJASUFS28D
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            Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
            15 €
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            No Trumpets No Drums - The Vietnam War 1965-1975 No Trumpets, No Drums is a game of the war in Vietnam. Two players or teams representing the Communist states and guerrilla armies of Southeast Asia and the pro-Western and neutral states and forces of that region and their American allies combat each other in a political and military duel for control over Indochina. No Trumpets, No Drums has 6 scenarios and a campaign game. The Tet Offensive and Year of the Rat scenarios are purely military scenarios that introduce players to the combat and movement systems. These and the 1975 scenario are intended as introductions to play, and should only take an hour or two to play. The remaining scenarios are longer. The campaign game offers players the chance to refight the Vietnam War, including the decision whether or not to commit large American ground forces to Southeast Asia, or to "Vietnamize" the conflict. BGG - 16271
            55,95 €
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            JOGO ORIGINAL EM INGLÊS: In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups. When it comes to Unmatched … Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. They’ll duke it out on the Raft battle map, featuring item tokens that provide fighters with potent effects.
            50,40 €
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            Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            127,5 €
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            Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
            9 €
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            Descripción en inglés: Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Id...
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            The Battle for Hill 218 is a card-based strategy game in which two players fight to control a hill by occupying bases on the opposite sides. Players must maintain supply lines and destroy enemy units to advance on the enemy home base, while ensuring that their own base is not taken. Air strikes can aid your assault or help defend your base, but spend them wisely...you only have two.
            9,5 €
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            Game of the elastic the famous game of the elastic famous in all schoolyards. game elastic vilac brand the game of the spring that you surely practiced in the school yard is now making a comeback. everything starts with the execution of various figures with the elastic ankle height. the next level was to perform the same figures with elastic at knee height and the brightest, the elastic could go up to thigh height or size. two players face each other and bend the elastic ankle height in feet apart about 20 cm, and the player performs the third center figs. once a player misses his face and feet tangled in the spring, it is replaced by one of two other players. then, increasing the difficulty in mounting the elastic. ref: 3120
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            Colonial Twilight Incluye Reglas en Castellano Colonial Twilight takes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62. The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France's military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence. This latest instalment in GMT's popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy. From the Casbah to the Aures, are you ready to run the gauntlet? FUNDAS 63,5x88 (110)
            66,94 €
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            Orleans - Invasion The scenarios were designed by Reiner Stockhausen and Inka & Markus Brand: "Prosperity": A classic expansion for 2-5 players including new buildings and introducing the carpenter, designed by Inka and Markus Brand. "Invasion": A co-operative scenario for 2-5 players in which the players have to fend off an invasion and fulfill personal goals to win, designed by Inka and Markus Brand. "The Duel": A scenario for two players in which both opponents have to complete four objectives to win, designed by Reiner Stockhausen. In addition, Orléans: Invasion contains three solo-challenges by Reiner Stockhausen. "The Dignitary": is a solo scenario in which you are an important dignitary trying to gather as many citizens as possible. "Capital Vierzon": is another solo scenario challenging you to develop Vierzon to become the capital of its region. "Travelling Salesman": the solo player plays the role of a salesman travelling through the country and delivering valuable goods to the farthest of places.
            36 €
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            This traditional game, also known as tic-tac-toe, has been overhauled to add design and an eco-friendly approach.it is a strategy game for two players, from 5 years old. players choose the color they want to play with. the winner is the one who first manages to arrange 3 pawns of the same color horizontally, vertically or diagonally.the green noughts and crosses markers are made with fsc certified wood. a safe, eco-friendly game with non-toxic colours. made in italy.tic tac toe green tris, a wooden game made by milaniwood.
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