-
loading
Solo con imagen

Advantages in combat

Listado top ventas advantages in combat

SURGICAL SPEED SHOOTING: HOW TO ACHIEVE HIGH-SPEED MARKSMANSHIP IN A GUNFIGHT
  • Used Book in Good Condition
[Leer más]
Ver precios en Amazon
HOW TO SHOOT YOUR M16/AR-15 IN TRAINING AND COMBAT
    [Leer más]
    Ver precios en Amazon
    LIVING WITH GLOCKS: THE COMPLETE GUIDE TO THE NEW STANDARD IN COMBAT HANDGUNS
      [Leer más]
      Ver precios en Amazon
      MENTAL TOUGHNESS: THE SECRETS TO COMBAT OBSESSIVENESS, OVERTHINKING AND PROCRASTINATION LEARNING TO RESIST TEMPTATION, FIND YOUR COMFORT ZONE AND MINDFULNESS. PROGRAM YOUR MIND AND UPGRADE YOUR BRAIN
        [Leer más]
        Ver precios en Amazon
        ADHESION WARFARE: US ARMY COMBAT FORCES FACE AN ENEMY WHO IS CAPABLE OF NEGATING THEIR DOCTRINAL STAND-OFF FIREPOWER ADVANTAGE IN AFGHAN
          [Leer más]
          Ver precios en Amazon
          UNFAIR ADVANTAGE: WHAT TO LOOK FOR IN A GOOD SELF-DEFENSE SYSTEM (ENGLISH EDITION)
            [Leer más]
            Ver precios en Amazon
            ARMY VISION: STRATEGIC ADVANTAGE IN A COMPLEX WORLD, 2015 (ENGLISH EDITION)
              [Leer más]
              Ver precios en Amazon
              THE COMPETITIVE ADVANTAGE: SPECIAL OPERATIONS FORCES IN LARGE-SCALE COMBAT OPERATIONS
                [Leer más]
                Ver precios en Amazon
                HELL WARDERS
                • Action RPG meets Tower defence - Control powerful heroes, unleash devastating abilities and deploy strategic defensive units in this brand new sub-genre title
                • build your defences - Set up archers, Knights, mages and catapults - Choose their position, upgrade their abilities and create the strongest resistance possible.
                • epic encounters - Battle demonic monsters: from the small and numerous to the epic and towering. Every Agent of Hell is out to stop you!
                • 4 player online co-op - combine forces with up to four players and battle the legions of evil! Hell warders supports co-operative play with friends and online matchmaking.
                • class-based heroes - select your class of hero strategically and take advantage of their unique weapons, skills & abilities..an upgradeable armoury - completing stages rewards you with skill upgrades and unlocks powerful artifacts - allowing you to stand toe to toe with even the toughest of demons!
                [Leer más]
                Ver precios en Amazon
                PS4 - STAR WARS: SQUADRONS - [VERSIÓN INGLESA]
                • All Wings Report In Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5 vs. 5 multiplayer dogfights or unite with your squadron to tip the scales in monumental fleet battles. Together, youre the galaxys finest.
                • Master Legendary Starfighters Take control of different classes of starfighters from both the New Republic and Imperial fleets including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
                • Live Your Star Wars Pilot Fantasy The cockpit is your home. Use its dashboards to your advantage and with just a thin hull of metal and glass between you and the perils of space feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player Star Wars story, which covers a key campaign near the conclusion of the Galactic Civil War. Immerse yourself in the pilots seat completely with the option to play the entirety of Star Wars:
                • The Mission is Clear Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.
                [Leer más]
                Ver precios en Amazon
                España
                Big Trouble in Little China - The Game The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan! Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience. You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences! The clock's ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You'll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game!
                84,98 €
                Ver producto
                Madrid (Madrid)
                CAJA EWOK COMBAT GLIDER ORIGINAL 1983 MADE IN MEXICO- STAR WARS VINTAGE KENNER CAJA EWOK COMBAT GLIDER ORIGINAL 1983 MADE IN MEXICO- STAR WARS VINTAGE KENNER CAJA EWOK COMBAT GLIDER ORIGINAL 1983 MADE IN MEXICO- STAR WARS VINTAGE KENNER     PEDIDO MÍNIMO 5 EUROS LAS FOTOS SIRVEN COMO DESCRIPCIÓN DEL EJEMPLAR Y NO SE ACEPTAN DEVOLUCIONES LA CANCELACIÓN DE LA COMPRA SUPONDRÁ VALORACIÓN NEGATIVA Y BLOQUEO AUTOMÁTICO UNIFICA PEDIDOS PARA APROVECHAR GASTOS DE ENVÍO HAGO ENVÍOS Y TB ENTREGO EN MANO EN CALLAO
                Ver producto
                Sevilla (Sevilla)
                MULTIGAME JUEGO 20 IN 1 TWENTY IN ONE CLÓNICO NASA,YESS, BRIGHTON MULTIGAME JUEGO 20 IN 1 TWENTY IN ONE CLÓNICO NASA,YESS, BRIGHTON JUEGO MULTIGAME 20 IN 1 TWENTY IN ONE PARA CONSOLAS CLÓNICAS DE 8 BITS  (NASA, YESS, BRIGHTON,ETC..)  Y NINTENDO NES CON DESBPLOQUEO DE REGION SOLO CARTUCHO EN BUEN ESTADO LOS PINES DE LOS CONTACTOS HAN SIDO LIMPIADOS JUEGOS INCLUIDOS: SUPER MARIO BROS, TWIN BEE, B WINGS,1942,BOMBERMAN, STAR FORCE,MAPPY,BASEBALL, PINBALL GALAGA, URBAN CHAMPION,BATTLE CITY,MACROSS,CIRCUS, EXCITE BIKE,COMBAT,EXERION,PACMAN, JOUST    
                Ver producto
                España
                Wild Blue Yonder - Down In Flames Series Since then there have been two more games, two packs of additional aircraft, and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/ campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO from 1940-1944. Wild Blue Yonder will be a true deluxe Down in Flames product. It will contain a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games. Many of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns. Wild Blue Yonder will contain three different types of campaigns, Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type will be the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns. The game will also include one solitaire campaign for players who don't have an opponent available.
                67,5 €
                Ver producto
                España
                Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                127,5 €
                Ver producto
                España
                Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
                52,02 €
                Ver producto
                España
                Infinity Operation Icestorm + Figuras Extras + Libro De Reglas + Fichas Nómadas - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano NOTA Falta la caja básica, la regla y el disco de cartón Operation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity game, providing forces of Pan Oceania and Nomads to engage in combat against one another. Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity. Note: Operation Icestorm is a two player starter kit which contains a booklet on how to play the game. The main rules are available for free online or in a printed book for purchase.
                80 €
                Ver producto
                Madrid (Madrid)
                Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, siendo exportado a una decena de países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. De buena calidad, con buen detalle general. Algunas líneas de paneles grabadas, la mayoría y los remaches en fino relieve. El armamento comprende ocho misiles AGM-114 Hellfire y dos contenedores de cohetes. Calcas para un esquema del US Army. Sin caja, se muestra sólo a efectos informativos. Peso: 70 g. The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A well tooled one, with good overall detail. Some engraved panel lines, most of them and rivets finelly raised. Ordnance includes eight AGM-114 Hellfire missiles and two rocket-launcher pods. Decals for one US Army scheme. No box, shown for illustrative purposes only. Weight: 70 g.
                Ver producto
                Madrid (Madrid)
                Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, de otros países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. Bastante decente, con buen detalle superficial y de la cabina. La peor pega que tiene es que tiene casi tantos años como el original y no representa los cambios que se le han practicado durante estos años. La carga externa comprende dieciséis misiles AGM-114 Hellfire. Calcas para el sexto ejemplar de producción y el demostrador presentado en el festival aéreo de Le Bourget en 1983. Peso: 175 g. *************** The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A nice one, with nice overall and cockpit detail. The worst point is that it’s almost as old as the original and didn’t reflect the improvements made along the years. Ordnance includes sixteen AGM-114 Hellfire missiles. Decals for the sixth production sample and the demonstrator present at Le Bourget 1983 airshow. Weight: 175 g.
                Ver producto
                España
                Genesis - Empires And Kingdoms of the Ancient Middle East Incluye Reglas en Castellano Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. FUNDAS 63,5x88 (55)
                59 €
                Ver producto
                España
                Panzer Grenadier - Fronte Russo JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The CSIR arrived at the front in August and soon engaged in combat with the Red Army. Fronte Russo brings background articles and scenarios covering these crack troops and their battles to the Panzer Grenadier game system. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin to play all of them. This is a book supplement complete with a full set of die-cut and mounted counters, much like Sinister Forces and East of Suez. Scenarios take place on the Eastern Front. The Italian divisions sent to Russia - the Pasubio and Torino infantry divisions and Duca d'Aosta cavalry division - were well-trained units of the regular army, though not well equipped by most standards. Background articles place the scenarios in the full context of the Italian war in Russia.
                18 €
                Ver producto
                España
                Bloodborne - The Card Game Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne - the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood. In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities. Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage. Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. FUNDAS 63,5x88 (82) 80x120 (5)
                29,75 €
                Ver producto
                España
                Tau Centi - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado Like a subliminal force, the signal led various alien races toward the star system TAU CETI. Many civilizations were already on the brink of collapse, and had already left their deteriorating home worlds behind in search of resources, peace, and solidarity. As new civilizations arrived in the TAU CETI system, they settled among the planets, terraforming them into more hospitable worlds. With this mass migration a new alliance was quickly formed, known as the TAU CETI Authority, which encouraged diplomacy among the different cultures and emerged as the new economic power. Trade began, with each civilization utilizing their strengths and comparative advantages to maximize productivity. Heralded among the civilizations, a sense of friendship, economic prosperity and peace enriched the star system. But all is not well. Soon after forming the alliance, unprecedented crises afflicted the colonized planets, causing civil unrest and economic disharmony. The fragile new alliance's existence is now being threatened! The most skilled Command Ship captains and emissaries from each race are being called upon to assemble a team of specialists, explore the star system for answers, and restore stability before all is lost. Tau Ceti: Planetary Crisis is a 1-5 player semi-cooperative game centered around an economic engine, asymmetric powers, and strategic manipulation. Tau Ceti tells a story of a newly formed alliance between several alien factions in a time of galactic declension, who compete for influence as they lead their civilization through a crisis-ridden star system. With multiple paths to victory, you are free to Explore the mysterious outer reaches of the star system for knowledge, Recruit Specialists to help you resolve crises, exploit opportunities through Trade, Buy/Sell commodities as the market fluctuates across planets, Complete Missions for money, Build Orbitals and Defend them against enemies, Acquire Exotic Technologies, and Upgrade your starship's systems for greater advantages as you navigate the cosmic environment. Tau Ceti has all the elements of a 4X game, but allows you to advance at your own pace with à la carte advanced rules, and can be played in 1-2 hours. Your goal is to have the most galactic points (GPs) by the end of the final round. The various ways you can earn GPs are; Resolve Crises Build Orbitals (controls sectors, produces resources) Accumulate Wealth (TAU) Retain Specific Specialist/Crisis Cards Achieve Battle Victories Earning GPs require both strategic and tactical planning. The player who is able to assemble the best crew, play to their strengths, mitigate threats, exploit opportunities and manipulate resources to their advantage will succeed and lead the Tau Ceti Authority into the future!
                45 €
                Ver producto
                España
                Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                84,5 €
                Ver producto
                España
                Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
                15 €
                Ver producto

                Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

                MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es