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Pc war and peace

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FUNDA PARA SAMSUNG GALAXY S9 PLUS PEACE AND WAR MARBLE & GOLDEN MILITARY WEAPON BULLETS PATTERN, RESISTENTE A LOS GOLPES, CARCASA DURA DE PC DE 2 CAPAS + FUNDA PROTECTORA DE DISEÑO HÍBRIDO DE TPU
  • Compatible con Samsung Galaxy S9 Plus
  • [RESISTENTE A GOLPES] Esta funda para teléfono brinda una protección excepcional, ya que está hecha de 2 piezas de silicona + cubierta dura. Esto hace que una funda que es resistente a golpes y rasguños sea amortiguadora y duradera. Bisel levantado para protección adicional de la pantalla.
  • [AJUSTE DELGADO] Esta funda de doble protección ofrece una protección excepcional y al mismo tiempo mantiene delgado el perfil de su teléfono. No hace que su dispositivo sea voluminoso.
  • [PROTECCIÓN TODO ALREDEDOR] Esta funda cubrirá su dispositivo por todos los bordes, dejando todas las funciones y botones fácilmente accesibles. Agarre antideslizante para mayor comodidad.
  • [ALTA CALIDAD] Esta funda se verá como nueva incluso después de meses de uso, ya que está hecha de materiales de la más alta calidad; los patrones impresos no se desvanecerán; Acabado brillante altamente resistente a los arañazos.
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FUNDA PARA SAMSUNG GALAXY NOTE 9 PEACE AND WAR MARBLE & GOLDEN MILITARY WEAPON BULLETS PATTERN, RESISTENTE A LOS GOLPES, CARCASA DURA DE PC DE 2 CAPAS + FUNDA PROTECTORA DE DISEÑO HÍBRIDO DE TPU
  • Compatible con Samsung Galaxy Note 9
  • [RESISTENTE A GOLPES] Esta funda para teléfono brinda una protección excepcional, ya que está hecha de 2 piezas de silicona + cubierta dura. Esto hace que una funda que es resistente a golpes y rasguños sea amortiguadora y duradera. Bisel levantado para protección adicional de la pantalla.
  • [AJUSTE DELGADO] Esta funda de doble protección ofrece una protección excepcional y al mismo tiempo mantiene delgado el perfil de su teléfono. No hace que su dispositivo sea voluminoso.
  • [PROTECCIÓN TODO ALREDEDOR] Esta funda cubrirá su dispositivo por todos los bordes, dejando todas las funciones y botones fácilmente accesibles. Agarre antideslizante para mayor comodidad.
  • [ALTA CALIDAD] Esta funda se verá como nueva incluso después de meses de uso, ya que está hecha de materiales de la más alta calidad; los patrones impresos no se desvanecerán; Acabado brillante altamente resistente a los arañazos.
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MUJER OLODUM BEAT IT PIANO PEACE ANTI WAR CAMISETA CUELLO V
  • Ligero, Encaje clasico, manga de doble puntada y bastilla baja
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FUNDA PARA SAMSUNG GALAXY S8 PLUS PEACE AND WAR MARBLE & GOLDEN MILITARY WEAPON BULLETS PATTERN, RESISTENTE A LOS GOLPES, CARCASA DURA DE PC DE 2 CAPAS + FUNDA PROTECTORA DE DISEÑO HÍBRIDO DE TPU
  • Compatible con Samsung Galaxy S8 Plus
  • [RESISTENTE A GOLPES] Esta funda para teléfono brinda una protección excepcional, ya que está hecha de 2 piezas de silicona + cubierta dura. Esto hace que una funda que es resistente a golpes y rasguños sea amortiguadora y duradera. Bisel levantado para protección adicional de la pantalla.
  • [AJUSTE DELGADO] Esta funda de doble protección ofrece una protección excepcional y al mismo tiempo mantiene delgado el perfil de su teléfono. No hace que su dispositivo sea voluminoso.
  • [PROTECCIÓN TODO ALREDEDOR] Esta funda cubrirá su dispositivo por todos los bordes, dejando todas las funciones y botones fácilmente accesibles. Agarre antideslizante para mayor comodidad.
  • [ALTA CALIDAD] Esta funda se verá como nueva incluso después de meses de uso, ya que está hecha de materiales de la más alta calidad; los patrones impresos no se desvanecerán; Acabado brillante altamente resistente a los arañazos.
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WAR IS PEACE BOLSAS PARA COMPUTADORA PORTÁTIL COMPATIBLE CON TABLETA NETBOOK DE 15 ″, MALETÍN CON FUNDA PRINGTING FUNDA PARA BOLSO CON FUNDA
  • ❥Tamaño exterior: 15 pulgadas, 38 x 29 x3.5 cm (L x W x H) .Si necesita el tipo de 13 pulgadas 33 x 25.5 x3.5 cm (L x W x H), envíenos un mensaje para producir. Esta lista es solo para el tamaño de 15 ″.
  • ❥Material: neopreno resistente a la intemperie proporciona una excelente protección contra colisiones y escombros.
  • ❥ Rendimiento perfecto: resistente al agua, al polvo, antiestático, antiarañazos, uso prolongado sin deformación; mano delicada, suave, elástica, reduce el daño al contenido de la bolsa; ligero y cómodo, se puede llevar por separado plegable, sencillo y ligero. Con una cremallera de alta resistencia, una cremallera de apertura superior se desliza suavemente y permite un acceso conveniente a su dispositivo.
  • ❥Protección: cuenta con una capa de relleno de espuma de poliéster y un forro de tela de vellón esponjoso para la absorción de golpes y golpes y la protección de su dispositivo contra el polvo, la suciedad, los golpes, los golpes y los arañazos accidentales. Espuma duradera que absorbe los golpes en el interior para una mejor protección de su computadora portátil.
  • ❥Compatible con Universal Most de 15 pulgadas. Se recomienda lavar a mano, no usar lejía.
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OLODUM BEAT IT PIANO PEACE ANTI WAR CAMISETA SIN MANGAS
  • Ligero, Encaje clasico, manga de doble puntada y bastilla baja
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PEACE ON WAR
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    FIVE RISKS PRESBYTERIANS MUST TAKE FOR PEACE: RENEWING THE COMMITMENT TO PEACEMAKING IN THE PC(USA) (ENGLISH EDITION)
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      WAR AND PEACE LILY JAMES ALFOMBRILLA MOUSEPAD PC
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        España (Todas las ciudades)
        Vendo el juego de pc war peace en buen estado mas cosas en mi perfil consulta sin compromiso 685094114
        4 €
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        Next War - Poland Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a "coopetittion" in the region, and tensions rise meteorically as not so "friendly" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and "little green men" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots… Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Only a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun? Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."
        75,59 €
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        Alicante (Alicante)
        Colección CD ROM Extra ESPECIAL ESTRATEGIA PC (Revista GAME OVER) Colección CD ROM Extra ESPECIAL ESTRATEGIA PC (Revista GAME OVER) 2 CDs Recopilatorios que contienen una extensa gama de juegos clásicos de estrategia. (Sólo demos). Publicado por PRENSA TÉCNICA  Contiene demos de los siguientes juegos: WARCRAFT 2 CONQUEST OF THE NEW WORLD CIVILITATION 2 THIS MEANS WAR CLOSE COMBAT SETTLERS 2 STAR CONTROL 3 M.A.X. 7TH LEGION AGE OF EMPIRES X-COM APOCALYPSE INCUBATION PANZER GENERAL 2 DUNGEON KEEPER PACIFIC GENERAL CIVIL WAR GENERALS II STELL PANTERS III WAR WIND 2 WARLORDS 3 DARK COLONY NAPOLEON IN RUSSIA LORDS OF MAGIC PAX IMPERIA WORMS 2 MYTH POPULUS THE BEGINNING PEOPLE´S GENERAL MECH COMMANDER RAINBOW SIX WORMS ARMAGEDDON ROLLERCOASTER TYCOON COMMANDOS MÁS ALLÁ DEL DEBER HEROES OF MIGHT AND MAGIC III
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        Coleccion de juegos de pc de la colección CodeGame. Varios: - World in Conflict - Compelte edition - Tom Clancy's - Splinter cell - Tom Clancy's - Splinter cell - chaos theory - Tom Clancy's - Ghost recon - advanced warfighter - The Settlers - construye tu imperio - Blazing Angels 2 - Secret missions of wwII - Tom Clacy's - End War - Assassin's creed - Prince of Persia - El Alma del Guerrero - Brothers in arms - Hell's Highway - Heroes of might and magic IV - coleccion Se vende el lote completo. Incluyen los manuales con las claves de los juegos.
        22 €
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        Time of Crisis During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace. In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents. Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical. All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again? Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
        58 €
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        Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
        84,5 €
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        For now, only the sound of the waves and the cries of the gulls disturb the peace of this seemingly idyllic island...but as soon as you set foot in the jungle bordering the beach, the drums of war start sounding and you realize that you've suddenly gained the status of prey!
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        Vendo ps vita en versión 3.60 con memoria de 32 GB y muchos juegos, se pueden añadir más, pregunta para más información. Incluye cargador y funda está en muy buen estado Incluye los juegos Uncharted el abismo de oro God of War Collection Gravity Rusy call of duty declassified need for speed carbono metal fest Solid HD collection (2 , 3 y peace Walker) ratchet and clank collection ( 1 , 2 y 3) Assassins Creed III Liberation Age of Zombies Gravity rush entrega en mano
        110 €
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