Great war
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THE FRENCH ARMY AND THE FIRST WORLD WAR (ARMIES OF THE GREAT WAR)
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THE GREAT WAR OF ARCHIMEDES (ARUKIMEDESU NO TAISEN) (ORIGINALSOUNDTRACK)
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IMPERIAL GERMANY AND THE GREAT WAR, 1914-1918 (NEW APPROACHES TO EUROPEAN HISTORY)
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GREAT WAR TANK MANUAL: AN INSIGHT INTO THE HISTORY, DEVELOPMENT, PRODUCTION AND ROLE OF THE MAIN BRITISH ARMY TANK OF THE FIRST WORLD WAR (OWNERS WORKSHOP MANUAL)
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SABATON - THE GREAT WAR (HISTORY VERSION) (LIMITED EDITION) (2 CD)
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SPIES IN ARABIA: THE GREAT WAR AND THE CULTURAL FOUNDATIONS OF BRITAIN'S COVERT EMPIRE IN THE MIDDLE EAST
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THE GREAT WAR FOR CIVILISATION: THE CONQUEST OF THE MIDDLE EAST
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THE GREAT WAR: THE FIRST DAY OF THE BATTLE OF THE SOMME (AN ILLUSTRATED PANORAMA)
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SABATON - THE GREAT WAR (HISTORY VERSION) (CD)
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THE GREAT WAR (CD)
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Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
61,15 €
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Madrid (Madrid)
juego wargame - Illusions of Glory - The Great War on the Eastern Front - GMT - WWI - Precintado juego wargame - Illusions of Glory - The Great War on the Eastern Front - GMT - WWI - Precintado Juego wargame estratégico, dedicado al Frente del Este durante La Primera Guerra Mundial, años 1914-1918, editado por GMT. El sistema de juego es compartido con el clásico Paths of Glory. 2-4 jugadores. Precintado. Para jugadores y coleccionistas. *** Dispongo de un amplio stock de juegos de mesa y wargames. Si esta descripción no te parece suficiente o las fotografías no te aclaran algún detalle no dudes en preguntarme TODO lo que necesites. Si estás buscando algún juego para tu colección mira entre todos los lotes que tengo en subasta y en catálogo. Si no encuentras lo que buscas pregúntame por su disponibilidad; tengo muchos más juegos que no aparecen actualmente en Todocolección. Si tienes cualquier duda, PREGUNTAME antes de comprar! Pago por transferencia bancaria. Se admite pago por PAYPAL. Gastos de envío de 9 euros: el envío es CERTIFICADO. ATENCIÓN: mira mis otros artículos, en el caso de que compres varios de ellos los gastos de envío serán ajustados para producirte un ahorro. Todos los artículos se embalan cuidadosamente antes del envío. Si vives en Madrid la entrega puede ser en mano si vienes a recoger el artículo a la dirección que te indique (cerca de Metro de Suanzes, línea 5).
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Villalba de Rioja (La Rioja)
Great Battles of World War II: Stalingrad. PC. TDKV10B Great Battles of World War II: Stalingrad. PC. TDKV10B
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Pontevedra (Pontevedra)
Avalanche Press. The Great Pacific War. Avalanche Press. The Great Pacific War. Avalanche Press. The Great Pacific War.
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Barcelona (Barcelona)
wargame the great patriotic war de GDW wargame the great patriotic war de GDW sin destroquelar. incluye el juego bonus Battle for Moscow
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The Great Battles of Alexander Nueva edición de este clásico superventas que inauguró el multipremiado sistema Great Battles of History. The Great Battles of Alexander: Deluxe Edition es prácticamente la completa historia del arte de la guerra macedonio en tiempos de Alejandro Magno. Batallas de Chaeronea, Pelio, Ligynus, Jaxartes, Samarkanda, Granico, Iso, Gaugamela, Arigeo e Hidaspes. Incluye 720 fichas, tres mapas de 55x85 cm, 1 dado, librillo de reglas (3ª Edición) y librillo de juego, ayudas de juego. Características: tercera edición de las reglas, nuevos mapas para Granico y Chaeronea además de un mapa expandido para Gaugamela. Eejércitos de las tribus del Danubio, ilirios, griegos, persas, escitas e indios, dieciocho nuevos jefes macedonios, sistema de mando de líneas restringido para los persas, indios y griegos, jefes de ala y jefes de contingentes macedonios, formaciones de choque de caballería, los Inmortales etc..
84,59 €
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Juego en inglés: Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos. Which is great news! Where there’s chaos, there’s loot! The New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander acros...
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LA GRAN GUERRA La Gran Guerra (“ The Great War”), un juego de Richard Borg, el conocido diseñador de wargames ligeros como Memoir 44 o Battlelore, retrata las épicas batallas de la Primera Guerra Mundial, permitiendo a los jugadores reproducir los históricos enfrentamientos que se dieron lugar. Las batallas incluidas en el libreto de escenarios se centran en el despliegue de fuerzas, las características del terreno y las trincheras, y el sistema de juego de los combates. La escala del juego es flexible y...
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Warband aganinst the darkness. JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado. Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival, the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled. Though their great loss of life on the battlefield was nearly insurmountable, the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands, the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms. The last four campaigns wage on. The end is near. May the Maker protect us all.... As a player in Warband: Against the Darkness, you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense, old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness - gained by advancing your soldiers in the warband, earning gold for your army captains, reconnoitering the combat fronts with your scouts, and defeating enemies on the battlefields - has achieved the greatest leadership glory and is declared the winner.
18 €
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Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
50,95 €
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Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
53,5 €
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14 3/4" Cesar & Cleopatra Roman Egyptian Chess Set. Beautiful handmade inlaid mother of pearl wooden Chess Board with storage. Will be shipped via international express shipping Julius Caesar and Cleopatra meet while Egypt is in the midst of a civil war. Indeed, in 53 BC, Cleopatra had fled to Syria to escape from her brother, Ptolemy XIII, who reigns over Egypt. Julius Caesar (then consul of Rome) saw this war as an opportunity to seize the eastern lands of Egypt. The need for both was reciprocal. Cleopatra needs the power of Caesar's armies to take over the leadership of Egypt and replace her brother, while Caesar needs the great wealth and the fertile land of Egypt. Indeed, Cleopatra is considered to be the richest person of the 1st century BC. Thanks to this, Caesar could therefore finance his return to the political scene in Rome and definitively eliminates his remaining competitors of the first Roman civil war (a war opposing Caesar to the consul Pompey who wanted to become the only decision maker in Rome). Cleopatra—“Work with What You Have.” Work with what you have; have it be enough and project it with the power within that allows all who vision you to know that what you project is the value that you seek others to bestow upon you. Yes?” I truly am impressed with the power and the presence this woman emanates and admit that I could use some lessons in what she has been speaking about. She is kind enough to only comment that she thinks I need some charcoal. Caesar—“To Love is Eternal.” “I think, simply, my presence is enough. Does it not speak volumes that to love is more than life itself, for it is eternal. When you love, everything comes into the perspective, but be careful, for those who do not understand you and cannot feel that love can become jealous and search for ways to harden others’ hearts against you. Instead, step into who you are, be the best someone that you are and can be and live it. Be it. Leave nothing but that truth as your reality. And if someone kills you in the end, celebrate, for Joy will ascend you In the production of our handmade wooden chess board we use premium quality wood. The design, the mosaics are handmade and varnished. The chess pieces are made of polyester and hand painted. Each chess piece has a felt to avoid the scratching. Handmade Checkers are made of Boxwood (Buxus Sempervirens). Slow growth of Boxwood renders the wood very hard, heavy, and with fine grain produced by growth rings, making it ideal for chess pieces and checkers. Boxwood does not contain bacteria. ????Dimensions The chess board with storage top size is 14 3/4” x 14 3/4” (37.5 cm x 37.5 cm) The bottom is 15" x 15" (38.1 cm x 38.1 cm) The height is 2 3/4" (7 cm) Each square is 1 7/16" (37 mm) King’s Height is 3.15” (8 cm) Cesar’s Weight is 1.1 oz (31.2 grams). It’s same weight as the weighted wooden 3.15” (8 cm) chess pieces Pharaoh's Weight is 1.3 oz (36.85 grams). All the production procedures are made in our factory. Please do not hesitate to contact us for further information,
12.334 €
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Maqueta Heller 1/72 Fieseler Fi 156C-3 Storch - 1976 #072 Maqueta Heller 1/72 Fieseler Fi 156C-3 Storch - 1976 #072 El Storch (cigüeña) se desarrolló a finales de los años treinta como aparato de observación, enlace y reglaje artillero para la Werhmacht, de quien llegó a convertirse en una suerte de 'jeep' volador. El extraordinario diseño de sus superficies de vuelo le permitían volar extraordinariamente lento, llegando incluso a quedar parado en el aire con un mínimo viento en contra; y gracias a su tren de aterrizaje podía tomar tierra en casi cualquier superficie mínimamente plana de terreno. Unos pocos ejemplares sirvieron en la Guerra Civil Española, permaneciendo después en el Ejército del Aire. Una de sus acciones más destacadas durante la IIGM fue la evacuación de Benito Mussolini tras ser liberado de su reclusión, en la cumbre del Gran Sasso, por un comando de paracaidistas alemanes. Tras la guerra continuó su producción en Francia con la designación MS-500, llegando a operar en la guerra de Vietnam. La maqueta. Una opción a seguir teniendo en cuenta a pesar de la mucho más moderna de Academy. Buen detalle superficial y suficiente en cabina para que no se vea vacía. Calcas para un esquema desértico alemán (ilustrado). Caja sellada. Peso: 90 g. *************** The Storch (stork) was developed in the late '30s for liaison, observation and artillery spotting duties for whom she became a kind of 'flying jeep'. The outstanding design of her flying surfaces allowed her to fly very slowly, to the point of keeping stopped in the air with a minimum of face-wind; and to her undercarriage she could land in almost any more or less flat surface. A handful operated in the Spanish Civil War with the Legion Condor. One of her most famous actions during IIWW was the evacuation of Benito Mussolini after being rescued from his reclusion, at the Great Sasso peak, by a 'commando' of german parachutists. After the war her production continued in France with the MS-500 designation, flying operations again in the Vietnam war. The kit. Still an option to be considered despite the much modern offer by Academy. Good overall detail, enough in the cockpit to avoid an 'empty' look. Decals for a German desertic scheme (luustrated). Sealed box. Weight: 120 g.
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Arquebus - Men of Iron IV Fecha de Llegada Aproximada - Octubre 2017 Northern Italy - and especially Milan - at the end of the 15th century was the brutal focal point for power and control between France and the Imperialist empires of Venice and Spain. And the battles fought for this prize are a record of the changing face of how war was fought. At the start of the 'war', the main forces were mounted men-at-arms and a tightly packed and closed formation of pike, especially as represented by the Swiss. But as battle churned into battle, that slowly changed. Firepower, in the form of the arquebus (an early musket) became increasingly prevalent and dominant, forcing the closed pike formations to open up, as the Spanish did (with sword and buckler), and the reliance on heavily mounted cavalry to decrease. Arquebus shows all of this in true die-rolling glory, featuring 8 major battles: Fornovo, Cerignola, Agnadello, Ravenna, Marignano, Bicocca, Pavia, and Ceresole. These are all really great game-players, with all but two of them half-mappers playable in 3 hours or less. The other two are the 'tiny' page-sized (8" x 11") Cerignola and the big one-mapper, the major, final battle of Pavia. Pavia was a crushing defeat wherein France lost over 50% of its army and almost all of its nobility of command, including her king, Francis I, who was captured. But for gamers, Pavia is wonderful gameplay, with units all over the greatly detailed map, much maneuver and many tough decisions to make. Arquebus uses the popular "Men of Iron" mechanics with much concentration on detail of weaponry, from the differences between closed formation and open, to the decline of the Swiss (pas d'argent? pas de Suisse), and the rise of the German Landsknecht, the major force in warfare of the era and, ironically, the best-dressed men in Europe. Yes, Landsknecht uniforms literally set the fashion trend at the time for the entire western world.
61,45 €
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Shadows of Brimstone - Trederra Deluxe Other Worlds On the war-torn, industrial-age battlefields of Trederra, legions of alien soldiers patrol the ruins of their once great cities, searching for anyone foolhardy enough to intrude into their territory. Waging war on each other for generations, the battle-scarred Nations of Trederra use Dark Stone to fuel their engines of death, polluting their planet with radiation and drifting clouds of toxic gas. But there are also treasures to be found amidst the devastation, weapons and technology advanced beyond reckoning by brutal centuries of warfare. The Trederra Deluxe Expansion introduces a brand new OtherWorld for the Heroes to explore! This includes a full set of 18 new Map Tiles depicting the war-torn planet of Trederra, with dangerous new Radioactive Spaces and Cover Terrain! These Map Tiles also have an all new set of unique Mine rooms on the reverse, bringing more variety and new Encounters to discover throughout the Mines. All of the cards needed for this alien world are included, such as Trederran Encounters, Artifacts, Map Cards, OtherWorld Threats, and more, as well as a host of new cards for adventuring in the Mines! 6 New Missions will challenge your Heroes as well. This Deluxe OtherWorld Expansion includes a host of dangerous new Enemies to encounter, including: 6 Trederran Legionnaires - Alien soldiers committed to the cause of 'winning the war' for their Nation and armed with deadly Dark Stone weaponry to get the job done. 3 large Z-4 Grenadiers - Heavily armored demolition soldiers immune to all but the strongest attacks and armed with terrifying thermal charges. 6 Trederran Mutants - Soldiers who have succumbed to the corrupting radiation of the Dark Stone and are now little more than viciously mindless savages. And 3 Trederran Lieutenants - Ruthless officers that command their legions with an iron fist. Also included are 6 pieces of plastic Cover Terrain (3x Barrels and 3x Tank Traps). These are for use with the Cover Terrain rules and are placed on the board to give a more 3D feel to the Environment. Like all OtherWorlds, Trederra has a set of unique Encounters, Artifacts, Map Cards, and OtherWorld Threat cards, as well as a couple of Global Rules that make adventuring there more distinct. The Global Rules are listed on the World Card included in this expansion. While exploring Trederra, Heroes will find themselves navigating an extremely hostile environment full of Land Mines, poisonous Toxic Clouds, Acid Rain, and relentless patrols of Enemies, always on the hunt for intruders. There are many treasures to be found though, amongst the ruins and devastation, especially in the form of powerful alien weapons and protective clothing and gear. FUNDAS 63,5x88
67,94 €
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Cádiz (Cádiz)
SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' MAQUETA ESCALA 1:72 PARA MONTAR PINTAR NO INCLUYE NI PEGAMENTO NI PINTURAS HA-1112 M-1L Buchón “Ejército del Aire” 1/72 Although Spanish dictator Franco owed to the Italian fascists and German Nazis for the successful coup, he did not let them to pull him into World War 2. This fact did not prevent him, however, from purchasing weapons or their production license rights from Hitler’s Germany. The license for the Bf 109F/G fighter was purchased in this manner. The airframe production was trouble free in Spain but the engines should have been delivered by Germany. Eventually this never happened so the Spanish have to help themselves. Initially, they tested domestic HS-12Z engine but it was no earlier than in 1949 that a small series of HA-1109 K-1L/C-4J was produced. Meanwhile the airframes had been awaiting the power plant installation already since 1944! In 1953, Great Britain lifted the embargo so it was possible to purchase British Merlin 500/45 engines. Eventually, these engines were installed into modified Messerschmitt airframes. Between 1955-56, the Spanish Air Force received 171 machines of the new HA-1112 M-1L/C-4K Buchón (Pigeon) version. Of course these aircraft could not have been used as fighters, their primary role were the ground attacks. For these missions the aircraft were equipped not only with cannon armament but also with rockets. The latter were used against the insurgents in Spanish Morocco in 1958-60. During the mid 1960s the Buchóns were transferred to training and reserve units. But their finest hour was yet to come. About 15 Buchóns together with Spanish license-built He 111 (CASA 2.111) were used for the filming purposes during the shooting of Battle of Britain film in 1968. To resemble the Bf 109 the film Buchóns were modified by addition of the squared wing tips, mock up weapons and tail plane struts. Of interest might be the fact that during the filming the Buchóns were used not only as German aircraft but also to expand the Hurricane force as they flew in the formation in the background. Several Buchóns survived the filming and participated in other films, too. Some of them still fly nowadays as warbirds. The kit of the Spanish ground attack version of the Buchón contains two frames with grey styrene parts, a part of which, including the rockets and their racks are injected from a metal mould that was completely designed in 3D CAD, there is also a frame with clear parts, highly detailed resin cast cannon parts, exhaust stacks and photo-etched parts. The Buchóns in Spain served in two camouflage scheme standards. Initially it was the overall blue coat that was later replaced by aluminium dope on the upper surfaces and light blue coat on the lower surfaces. The decal sheet offers markings for three machines; two of them feature the standard camouflage scheme while the last one carries non standard field applied camouflage. The overall blue and the non-standard machine sport nicknames on their noses and also unit badges.
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España
Guerra del Anillo - Guerreros de la Tierra Media Comprar Guerra del Anillo Guerreros de la Tierra Media en EGD Games. En la Guerra del Anillo intervinieron muchas criaturas: los misteriosos ents, los muertos de El Sagrario, las grandes águilas de las Montañas Nubladas, los corsarios de Umbar, los dunlendinos de las Tierras Brunas y las arañas gigantes del Bosque Negro y Mordor. GUERREROS DE LA TIERRA MEDIA, la nueva expansión para GUERRA DEL ANILLO (2ª ed.), aporta otro nivel táctico al aclamado juego de mesa ofreciéndote todo un abanico de emocionantes posibilidades. En la Guerra del Anillo intervinieron muchas criaturas: los misteriosos ents, los muertos de El Sagrario, las grandes águilas de las Montañas Nubladas, los corsarios de Umbar, los dunlendinos de las Tierras Brunas y las arañas gigantes del Bosque Negro y Mordor. GUERREROS DE LA TIERRA MEDIA añade más profundidad a las acciones de estos combatientes, que anteriormente sólo aparecían en el juego como cartas de evento. De este modo se convierten en una parte intrínseca del juego, representados por sus propias figuras y con sus habilidades especiales. Descripción del editor Guerra del Anillo Guerreros de la Tierra Media incluye Ents, Dead Men of Dunharrow, Great Eagles of the Misty Mountains, Corsairs of Umbar, Wild Hilmen de Dunland y Giant Spiders, y con esta nueva expansión para War of the Ring (segunda edición), estos guerreros y criaturas de la Tierra Media, que antes solo figuraban como Cartas de Evento especiales, se convertirán en una parte esencial del juego, con figuras únicas y habilidades específicas. Warriors of Middle-earth también presenta nuevos mecanismos para mejorar el juego. Los dados de facción y los eventos de facción, utilizados junto con las nuevas figuras, abren nuevas y emocionantes estrategias y hacen que la Guerra del Anillo (segunda edición) sea aún más desafiante y divertida. FUNDAS 70x120 (29) Comprar Juegos de mesa en EGD Games
36 €
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España
Medioevo Universale Edición Kickstarter JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano NOTA Juego precintado. Incluye: Juego base mas todos los streach goals de kickstarter, expansión de mapa y jugadores, traducción al castellano, torres y fuertes en miniatura, más de 10 cajas nuevas y expansión del bardo. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale, you have to lead one of the great kingdoms of those times, while taking control of trade, diplomacy, infrastructure development, scientific progress, and military strategy. Build forts and fortifications, bring war to your enemies, conquer new lands, discover new technologies, expand your commerce, repel the barbarians on the frontiers, recruit armies and fleets, forge alliances, and defeat your opponents in battle! Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage, deep interactions with other players, and the ability to give you an immersive experience in the medieval era. In addition of the normal game rules, the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
280 €
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Madrid (Madrid)
Maqueta ESCI 1/72 BAe Harrier GR.3 ‘Laser Harrier’ #9034 Maqueta ESCI 1/72 BAe Harrier GR.3 ‘Laser Harrier’ #9034 La vulnerabilidad de las bases aéreas a los ataques enemigos condujo a la búsqueda de un avión capaz de operar desde lugares remotos, a veces incluso cerca del campo de batalla. A pesar del escepticismo inicial, el Harrier se ha revelado con los años como una eficaz plataforma de combate, como quedó demostrado en la Guerra de las Malvinas, donde los Harrier Gr.3 de la RAF fueron capaces de operar desde las cubiertas de los portaaaviones británicos con un mínimo entrenamiento de los pilotos. La maqueta. La mejor que se haya hecho en esta escala de este revolucionario avión, con detalle decente en general y líneas de paneles finamente grabadas. Incluye dos misiles AIM-9L, dos contenedores ventrales de cañones ADEN de 30 mm, dos depósitos de combustible subalares, dos bombas de 1.000 lb, dos bombas cluster BL755 y sonda de reabastecimiento en vuelo. Calcas para esquemas del 1er y 3er Sqns y 1417º Flight. Peso: 180 g. The weakest point of a modern Air Force is the vulnerability of the air bases and because this a number of solutions have been developed to solve it. One option was the use of aircrafts able to operate far from their bases, sometimes even close to the battle line. Despite initial scepticism, the Harrier has probed to be a great success as was demonstrated in the Falklands War first and in the Balkan and Iraq skies later. Although not as famed as the Sea Harrier, this version -with a laser designator device in the nose- demonstrated the flexibility of the Harrier concept. It was the first time that RAF units operated from the Royal Navy carriers’ decks. The kit. The best available in this scale for this revolutionary plane, well detailed and with finelly engraved panel lines. Weaponry inlcudes two AIM-9L Sidewinder missiles, two 30 mm ADEN gun pods, two underwing fuel tanks, two 1.000 pounds GP bombs, two BL755 cluster bombs and in-flight refuelling probe. Decals for RAF’s 1st and 3rd Squadrons and 1417th Flight. Weight: 180 g.
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Madrid (Madrid)
Maqueta Revell 1/144 Hawker Harrier GR.1 #4007 Maqueta Revell 1/144 Hawker Harrier GR.1 #4007 La Histo ria The History L'histoire La vulnerabilidad de las bases aéreas a los ataques enemigos condujo a la búsqueda de un avión capaz de operar desde lugares remotos, a veces incluso cerca del campo de batalla. A pesar del escepticismo inicial, el Harrier se ha revelado con los años como una eficaz plataforma de combate, como quedó demostrado en la Guerra de las Malvinas primero y más tarde en los cielos de los Balcanes e Irak. La Armada española fue la primera que lo empleó desde la cubierta de un portaaviones. The weakest point of a modern Air Force is the vulnerability of the air bases and because this a number of solutions have been developed to solve it. One option was the use of aircrafts able to operate far from their bases, sometimes even close to the battle line. This last requirement was the main interest for the US Marine Corps when selected the Harrier for the service. Despite initial scepticism, the Harrier has probed to be a great success as was demonstrated in the Falklands War first and in the Balkan and Iraq skies later. Le point le plus faible d'une Force aérienne moderne est la vulnérabilité des bases aériennes et, grâce à cela, un certain nombre de solutions ont été développées pour le résoudre. Une option était l'utilisation d'avions capables de fonctionner loin de leurs bases, parfois même proches de la ligne de bataille. Cette dernière exigence était le principal intérêt pour le Marine Corps des États-Unis lors de la sélection du Harrier pour le service. Malgré le scepticisme initial, le Harrier a sondé pour être un grand succès comme cela a été démontré dans la guerre des Malouines d'abord et dans les esprits des Balkans et d'Irak plus tard. Traducteur Google, mes excuses. La Maqueta The Kit Le Maquette Reedición del molde original de Crown, el único que existe de este aparato en esta escala. Moderadamente detallada, con líneas de paneles grabadas. La carga externa comprende cuatro contenedores lanzacohetes MATRA y dos bombas de caída libre. A pesar de lo que dice la caja, no hay piezas para hacer un GR.3; es un GR.1 o AV-8A. Incluye sonda de reabastecimiento en vuelo. Calcas para el esquema de la ilustración. Piezas en bolsa sellada original. Peso: 70 g. Re-issue of the original Crown tooling, the only for this aircraft in this scale. Moderatelly detailed, with engraved panel lines. Ordnance includes four MATRA rocket-launcher pods and two free-fall bombs. There is no parts to build a GR.3 despite it's said in the box, it's a GR.1 or AV-8A. In-flight refuelling probe included. Decals for the scheme shown in the box-art. Parts in original sealed bag. Weight: 70 g. Réédition de l'outillage original Crown, le seul pour cet avion dans cette échelle. Modélément détaillée, avec des lignes de panneaux gravés. La charge d'armes comprend quatre gaines de lance-roquette MATRA et deux bombes à chute libre. Il n'y a pas de pièces pour construire un GR.3 malgré sa mention dans la boîte, c'est un GR.1 ou AV-8A. Sonde de ravitaillement en vol incluse. Les décalques pour le schéma figurant dans le box-art. Pièces dans le sac scellé d'origine. Poids: 70 g.
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Madrid (Madrid)
Maqueta Heller 1/72 Messerschmitt Bf 108B Taifun - 1976 #077 Maqueta Heller 1/72 Messerschmitt Bf 108B Taifun - 1976 #077 El 'Taifun' (Tifón) fué el primer gran éxito de ventas de Willy Messerschmitt, un aparato deportivo y de recreo de cuatro plazas y concepción muy moderna para la época. No es difícil ver en sus líneas el que luego sería uno de los cazas más famosos de todos los tiempos. Entró en servicio con la Luftwaffe como aparato de enlace y unos cuantos fueron enviados a España con la Legión Condor, permaneciendo después de la Guerra Civil al servicio del Ejército del Aire. La maqueta. Es la única que existe de este aparato en esta escala. Data de los años '70, de moderado detalle y cabina aceptable, líneas de paneles en relieve y montaje sin complicaciones. Calcas amarilleadas para un esquema alemán (ilustrado) y otro búlgaro. Peso: 85 g. *************** The 'Taifun' (Typhoon) was the first Willy Messerschmitt's great sucess. She was a leisure and sport plane for four passengers, of modern design for the time. It's not difficult to see in their shapes the fighter than later would be one of the most famous ever. She entered in service with the Luftwaffe in liaison duties and a handful were sent to Spain with the Legion Condor, staying in service with the Spanish AF after the Civil War. The kit. This is the only of this airplane in this scale, dating from the '70s. It's easy to build, with enough cockpit detail and finelly moulded panel lines. Yellowed decals for one German (illustrated) and one Bulgarian schemes. Weight: 85 g.
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España (Todas las ciudades)
- Metal Chess Pieces; Chess Pieces are made of zamak alloy, cast and painted with special coating and paint, and produced in Turkey with high quality workmanship and hand labor. - The figures are inspired by the Trojan War period. - King height: 4,8 cm - Pawn height: 3 cm - Horse height: 3.5 cm - Base diameter: 1.5 cm - Chess Pieces Weight approx. 1.3 Kg - It is also a beautiful decoration object and a great gift. - Chess Board is made of 100% solid wood and carefully handcrafted in Turkey. - There is absolutely no printing on the board. - All patterns are handcrafted by combining solid wood, mother of pearl and other materials. The varnish on it is completely handcrafted by using cotton using old methods. - Board Size: 33x33x1,5 cm. - Playground Size: 22x22 cm. - Each Square Size: 2,5x2,5 cm. ***Solid wood is always more expensive because it costs more to produce. 'Special' boards are usually solid wood. They appeal to those looking for real quality and a valuable heirloom. A really well made solid wood chess board can be expected to last for generations.
23.939 €
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