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BEST VIDEO GAMES OF ALL TIME
  • Find the best action video games of the moment
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  • Maybe play some cards and enjoy?
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  • Here you can find the best sports games ever
  • Also simulation and strategy, games for all
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GWENT: ART OF THE WITCHER CARD GAME (ENGLISH EDITION)
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    SPELLBOOK CARDS: MARTIAL (DUNGEONS & DRAGONS)
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      SPELLBOOK CARDS: DRUID (DUNGEONS & DRAGONS SPELLBOOK CARDS)
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        RONDA ONLINE CARD GAME PLAY WITH FRIENDS AND WORLD
        • Play with players across the world
        • Fast-paced, competitive and fun - for free!
        • 1v1 & 2v2 Player Modes
        • Three strategic AI players
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        DUNGEONS & DRAGONS SPELLBOOK CARDS: MORDENKAINEN'S TOME OF FOES (MONSTER CARDS, D&D ACCESSORY)
        • Colour illustrations bring battles to life without revealing the monster's rules text
        • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay
        • An invaluable resource for EVERY Dungeon Master
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        POKEMON CARDS: THE UNOFFICIAL ULTIMATE COLLECTOR'S GUIDE (ENGLISH EDITION)
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          SPELLBOOK CARDS: BARD (DUNGEONS & DRAGONS)
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            SPELLBOOK CARDS: CLERIC (DUNGEONS & DAGONS)
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              FIGURA SKYLANDERS SINGLE: ROLLER BRAWL
              • 1 New Core Skylander
              • 1 Trading Cards
              • Sticker/ Web Code
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              More than 50 key characters fill this gorgeously illustrated deck designed for use with the Shattered Star Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in the Shattered Star Adventure Path.
              10,43 €
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              Sunrise City - Nights Sunrise City: Nights!, the first full expansion for this much loved game. Isaias Vallejo, the designer, set out to bring a little bit of the night-life and casino flavor to the base game and to add a couple of fun mechanics to what many have called a "New Classic" board game. The Sunrise City: Nights! expansion gives you more of what you love most in the base game. The 16 new Role Cards give you more customizable player powers and more options for bending the rules to your advantage. Two new meeple Roles have a familiar feel but their ability to roam through the city gives you new options to block your opponents. The silver Benchmark Tokens are worth 5pts each so you'll never run out of stars. Nights! also introduces two new game systems to enhance the game and add a casino-feel to your city-building adventure. Each player starts the game with a set of five special One-Zone Building (OZB) Tiles that they can play over the course of the game. They play just like any other Building Tile but their size lets them fill in isolated zones or fit neatly onto the edge of a growing skyscraper. OZBs also present new scoring methods based on the current configuration of the city so their potential effect on your score and the city itself, is different each time they're played. The Fortune Die is a six-sided die with the red, green, blue and yellow on four sides and purple on two sides. Certain Role Cards and new Building Tiles use the Fortune Die to create a casino-feel with probability-base rewards. CONTENTS 17 New Role Cards 20 1-Zone Building Tiles 1 Fortune Die 2 Character Meeples 20 5pt Benchmark Stars Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              17,95 €
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              Components 48 infection dice (twelve each in four colors) 1 infection bag 7 player pawns 7 role cards 37 player dice in seven colors 6 region cards 1 treatment center (w/ outbreak and infection tracks) 1 outbreak marker 1 infection race marker 1 CDC tile 10 event tiles Rulebook
              43,18 €
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              Sunrise City Fecha de Llegada Aproximada - 25-08-2017 In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              42,45 €
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              Madrid (Madrid)
              Saboteur (English Edition) Saboteur (English Edition) Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
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              All players without exception often worry about the same question - what does Dungeon Master hide behind its mysterious screen? It also makes the game mysterious, and at the same time complements the character of the host and becomes an integral part of the game. This wooden handmade screen may be customised in the way you like the most! The screen includes metal lines and magnets as gifts to hold your notes, and space for cards at the top in all panels. --------------------------------------------------------------------- ✦HOW TO ORDER 1) Add the listing to your shopping cart; 2) Select variation options; 3) In the Personalization Box please attach all information or contact us via messages with your custom design! --------------------------------------------------------------------- ➤PERSONALIZATION Your imagination is free to create your custom design for the DM screen you prefer. You may use the pictures and text fonts from our variations (Our Design - picture № 8-10), or you may send any of yours pictures as well in Messages (Custom option) Please be attentive while choosing your personalization option. "No personalization" means that wood will be blank (no images included). You may choose how many outside (or inside) panels you'd like to personalize - central, lateral sides or whole custom! Process time - up to 3 days! -------------------------------------------------------------------- ➤ DIMENSIONS: 1. Understated (Lower Sized) DM screen includes 3 panels: Height - 9.8" (25 cm) Lenght (when opened) - 39.3" (100cm) 2. Classic DM Screen includes 4 panels: Height - 12.5" (31.5 cm) Lenght (when opened) - 33" (84 cm) (there is a space between each two panels) 3. Original DM Screen includes 3 panels: Height - 12.5" (31.5 cm) Lenght (when opened) - 33" (84 cm) 4. CAUTION: IF YOU NEED ANY CUSTOM DIMENSIONS - FEEL FREE TO CONTACT US! Customized size is a free option, we are always ready to create something unique for you, just share your ideas:) --------------------------------------------------------------------- ➤ COLORS: - Dark Palisander - Teak - Graphite - Chestnut - Oak - Natural Wood --------------------------------------------------------------------- ✦ BULK ORDER Get a personal discount if you want to make a bulk order, just write to us and we will be happy to help you! --------------------------------------------------------------- ✦ CAUTION We want to warn you that on different displays of gadgets the color and quality of the photo may be shown in different ways, but we assure you that the colors of our items are really saturated and as identical as possible with its photo. The structure of the tree will be different from the photo. Wooden Dungeon Master Screen, Wooden Screen for Role playing, Dice Games, Dungeon Master gift, Customizable handmade solid wood Dungeon Master's screen, DM gift,Dungeons and Dragons gift, Game Master screen / RPG Games / DnD gifts and accessories,Custom DM Screen, RPG Games DnD gifts and accessories, Perfect Gift For Games Master, personalized Gift Set, Table Top Games, Engraved Dungeon Master Screen, Custom Magnetic DM Screen,Dungeon Master Screen with magnetic panels, D&D,Wooden Dungeon Master Screen,Wooden Screen for Role playing, Customizable Dungeon Master Screen,Customizable Screen for Role playing, personalized Dungeon Master Screen,personalized Screen for Role playing, Engraved Dungeon, Master Screen,Engraved Screen for Role playing, Custom Dungeon Master Screen,Custom Screen for Role playing, Magnetic Dungeon Master Screen, Magnetic Screen for Role playing, Portable Dungeon Master Screen,Portable Screen for Role playing,
              10.034 €
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              JOGO ORIGINAL EM INGLÊS: Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booster contains 1 Foil-Etched card, 5 Borderless cards (1 of which may be Textured Foil), an Extended-Art card of rarity Rare or higher from one of the Commander Masters Commander Decks, and a total of 9–11 Traditional Foil cards to really make your decks shine. No matter how the game ends, you’re guaranteed to look like a winner. Contents:First Masters set for Commander—Masters boosters are super-charged packs full of the finest Magic: The Gathering reprints; Commander Masters brings the first Masters packs specifically designed for Commander, Magic’s most popular formatGet the best of the best—Collector Boosters are a shortcut to the coolest cards in an already extraordinary set, with packs full of Rare cards, shiny foil cards, and special alt-art, alt-frame cardsCollector booster-exclusive treatments—Collector Boosters are the only boosters where you'll find Extended-Art, Foil-Etched, and possible Textured Foil treatment cards5 Borderless cards in every pack—every pack contains 5 Borderless cards, 1 of which may be a Textured Foil Borderless Rare or Mythic Rare card destined for a starring role in your collectionPacked full of Rares & Foils—each booster contains a total of 9–11 Traditional Foil cards, 1 Foil-Etched card, a possible Textured Foil Borderless card (1 in 25% of packs), and a total of 5 cards of rarity Rare or higherContents—4 Commander Masters Collector Boosters, with 15 MTG cards in each pack
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              Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              58 €
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              Destination X Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination. At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country's page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table. At any time, the detectives can decide to guess on the spy's destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game. No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              19,79 €
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              Juego Original en Inglés: In the HeroQuest dungeon crawl board game, heroes work together to complete epic quests, find treasures and defeat the forces of evil. This semi-cooperative board game has one player taking on the role of Zargon, the Game Master, while 4 mythical heroes--Barbarian, Dwarf, Elf, and Wizard--team up in their quest for adventure in a maze of monsters and eerie dark dungeons. Players can immerse themselves in the fantasy with the stunning artwork, and 65+ detailed miniatures. The game comes with 14 quests, and has limitless replayability because players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up. Includes gameboard, 31 monster miniatures, 4 hero miniatures, 15 furniture pieces, 10 skull pieces, 4 plastic rat pieces, 21 dungeon doors, 93 game cards, 4 turn-order cards, cardboard tiles, Quest Book, 4 character cards, Game Master's screen, pad of character sheets, 6 white combat dice, 2 red dice, and rulebook.
              48 €
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              Valeria - Quests of Valeria In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins. Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions! Players take turns taking 2 actions from the following: Drawing cards, Hiring Citizens, Reserving a Quest, or Completing a Quest. When Hiring a Citizen, players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest, players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests, the game ends and player's reveal their Guild Master and count up Victory Points. FUNDAS 63,5x88 BGG - 187680 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              21,60 €
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              Lords of Waterdeep Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
              42,49 €
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              Like the original Shadows over Camelot board game, players cooperate to dispel rumors and complete quests. But, once again, there may be Traitors in their midst.hadows over Camelot - The Card Game, is a fast-paced game that invites you to take on the role of sons & daughters of the legendary Knights of the Round Table who unite to defeat the game itself, represented by a deck of Rumor cards that threaten to overwhelm Camelot. Rumor cards are played and when players think the time is right, they embark on...
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              Paw patrol pup pack backpack role play setsuit up for exciting paw patrol missions! this exciting kid-sized pup pack backpack has lots of suit up for exciting paw patrol™ missions! this exciting kid-sized pup pack backpack has lots of pockets for exploration and rescue supplies, including binoculars, rescue whistle, and pretend play pup treats in a pouch. slide one of the four double-sided mission cards into the puppad and use the red lens on the 3-in-1 tool to find items hidden on the fold-out mission map and activity guide! the 15-piece play set is a great way for kids three and older to explore their imaginations on paw-some missions. paw patrol™ is always ready to help, inspiring preschoolers with a blend of teamwork, adventure, and humor as they develop social, emotional, and developmental skills through play.details suit up for paw patrol™ missions with the sturdy kid-sized pup pack backpack with tools and accessories to save the dayincludes working whistle with clip, adjustable binoculars, 3-in-1 tool with magnifier, red lens, and compass, fold-out mission map and activity guide, write-on badge, pretend pup treats in a pouch4 double-sided mission cards slide into a puppad - great story-starters for imaginative missionspaw patrol™ is always ready to help, inspiring preschoolers with a blend of teamwork, adventure, and humor as they develop social, emotional, and developmental skills through playmakes a great gift for preschoolers, ages 3 to 5, for hands-on, screen-free playages 3+
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              JOGO ORIGINAL EM INGLÊS: In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!
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              Cry Havoc - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso. ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado IDIOMA Inglés Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20)
              30 €
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              Halloween It's Halloween - time to haunt poor unfortunate humans who think the holiday is all fun and games, but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts, move them around town, scare people, and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all. Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts, move them round the board, fight other ghosts, or use one of the numerous action cards that can give you great tactical advantage.
              29,95 €
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              Arena for the Gods Fecha de Llegada - 28-07-2017 Welcome to the Arena of the all-powerful, where only the greatest mythological heroes fight to please the Gods. With Arena, dive into a universe in which heroes from 6 different mythos fight together for the entertainment of their Gods. Handpicked by a divine hand for a battle to the death, you're assuming the role of a powerful fighter. Use your life points to bid for the best weapons and use the dice wisely to activate the most powerful attacks. The first player who dies puts an end to the game - and the surviving hero with the most life points wins. The plethora of equipment and choices in the game will bring a new experience to each replay! CONTENTS 6 figurines & stands 6 screens 1 game board 130 Life Point cubes 7 dice 24 tokens 1 Reserve 48 Equipment cards 7 Pillars 7 Arena tiles 1 rulebook Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              25,45 €
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              Genesis - Empires And Kingdoms of the Ancient Middle East Incluye Reglas en Castellano Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. FUNDAS 63,5x88 (55)
              59 €
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              Cry Havoc Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20) BGG - 192457 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              59,45 €
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              Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
              76,05 €
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              Warhammer Quest - Blackstone Fortress (Inglés) In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress' closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure. Included in the box: Miniatures 44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues: - 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. Books The box contains 5 booklets full of rules, background and construction guides for the miniatures: - A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000. Gaming Content The box also contains everything you need to set up and play a game of Blackstone Fortress, including: - 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers - safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.
              106,25 €
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              Fields of Green Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory. Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year. Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.
              33,99 €
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              Tokyo Series JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado. ESTADO DE LOS COMPONENTES En perfecto estado. IDIOMA Inglés NOTA 3 Juegos de la serie Tokyo. Walking and riding trains across the Metro map, in order to build new stations at advantageous locations for income when trains pass through. Investment into train lines, either by purchasing stock and becoming a shareholder in the line, or by speculating on a train line you do not own stock in, in order to potentially double your speculation. Build up your available actions, by purchasing more action discs, purchasing discarded action cards for personal use, or gaining tokens for a specific use. With route planning, investing, speculating, area control, and a real replication of the Tokyo area, TOKYO METRO brings a heavy economic twist to the TOKYO series! In TOKYO JUTAKU, you take on the role of a famous or emerging Japanese architect with the goal of building small homes on a strange or limited size property. TOKYO JIDOHANBAIKI is a game about Japanese vending machines and drinks, with multiple 5-10 minute games inside. The core of the gameplay centers around a vending machine drink tower, which miniature drinks are dropped inside of. Some of the drinks will come out again, and others won't!
              65 €
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              Juego Original en Inglés: You trainhop aboard the Silver Ferryman, chasin a dream or runnin from the past. What you find is a welcomin hand - white glove, stretched skin and a fiddle player in the distance, playin a tune thats awfully inviting. Makes you never wanna leave.In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsongs campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost trains bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.
              69,59 €
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              Juego Original en Inglés: The noble kingdom of Rohan has a long history of war, and the aftermaths of those wars can still be felt today in the unquiet dead of the marshes to the East and in the grudge held by the Dunlendings to the West. Now, an avaricious enemy has set plans in motion from the shadows, and you and your fellow heroes must uncover the conspiracy before Rohan is plunged into war once moreThe Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign. This pack contains three beautifully-sculpted new miniatures of the primary villains of the two campaigns, as well as five new item cards and a new role that can be used in any Journeys in Middle-earth adventure. No collection would be complete without it!
              19,5 €
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              Jogo original em inglês: in vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension! there are a variety of scenarios (game modes) depending on player preferences. the game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them. in brought to justice, each player gets a secret role. 'good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 good players, they need a combined total of 14). 'evil' players are trying to foil their plans, and neutral players have independent missions which generally throw a little chaos into the mix. shifting allegiances takes brought to justice and creates even more uncertainty by only guaranteeing one 'good' player, while the rest of the mix could be any combination of 'good', 'evil', or 'neutral' players. even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!
              58,40 €
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