Wwii tank battles
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DEMOLISHING THE MYTH: THE TANK BATTLE AT PROKHOROVKA, KURSK, JULY 1943: AN OPERATIONAL NARRATIVE (ENGLISH EDITION)


WWII: TANK BATTLES

![Tank Battles Of WWII [DVD] [Reino Unido] Tank Battles Of WWII [DVD] [Reino Unido]](/pics/2021/02/10/tank-battles-of-wwii-dvd-reino-unido-571517.jpg)
TANK BATTLES OF WWII [DVD] [REINO UNIDO]


THE GUNS AT LAST LIGHT O.VARIAS: THE WAR IN WESTERN EUROPE, 1944-1945: 03 (LIBERATION TRILOGY)
- Used Book in Good Condition


WWII: TANK BATTLES (PS2) BY MIDAS INTERACTIVE
- WWII: Tank Battles (PS2)
- HardwarePlatform: Playstation 2
- OperatingSystem: Playstation 2


PANZER ACES II: BATTLES STORIES OF GERMAN TANK COMMANDERS OF WWII (STACKPOLE MILITARY HISTORY SERIES)


THE BATTLE OF PROKHOROVKA: THE TANK BATTLE AT KURSK, THE LARGEST CLASH OF ARMOR IN HISTORY (ENGLISH EDITION)


TANK BATTLES: WWII WARFARE 3D
- Battlefield of WWII
- Two sides: Germans and Allies
- Lots of tanks: Panzer, Tiger, Sherman, T-34 and more
- Tanks and crew upgrades
- Various game modes

![PS2 - WWII Tank Battles - [PAL ITA - MULTILANGUAGE] PS2 - WWII Tank Battles - [PAL ITA - MULTILANGUAGE]](/pics/2021/01/15/ps2-wwii-tank-battles-pal-ita-multilanguage-276899.jpg)
PS2 - WWII TANK BATTLES - [PAL ITA - MULTILANGUAGE]


España (Todas las ciudades)
Vendo estos 2 juegos de ps2 por 10 euros los 2 están como nuevos y van completos con sus manuales y están muy bien cuidados PAL ESP.
10 €
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Málaga (Málaga)
WWII RUSSIAN TANK CREW AND SCOUT 1/35 RESINA 3 FIGURAS A-311 WWII RUSSIAN TANK CREW AND SCOUT 1/35 RESINA 3 FIGURAS A-311 WWII RUSSIAN TANK CREW AND SCOUT RESINA 3 FIGURAS NUEVO SE ENVIA SIN PINTAR
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Madrid (Madrid)
Maqueta 1/35 - German WWII E75 Heavy Tank King Tiger III with 105mm Gun Modelcollect - No. UA35013 Maqueta 1/35 - German WWII E75 Heavy Tank King Tiger III with 105mm Gun Modelcollect - No. UA35013 German WWII E75 Heavy Tank "King Tiger III" with 105mm Gun Modelcollect - No. UA35013 - 1:35 Maqueta para montar y pinta
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Cádiz (Cádiz)
MODELCOLLECT UA35013 # 1:35 GERMAN WWII E-75 HEAVY TANK 'KING TIGER III' WITH 105MM GUN MODELCOLLECT UA35013 # 1:35 GERMAN WWII E-75 HEAVY TANK 'KING TIGER III' WITH 105MM GUN MAQUETA ESCALA 1:35 NO INCLUYE NI PEGAMENTO NI PINTURAS
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Barcelona (Barcelona)
MAQUETA DE TANQUE WWII SOVIET HEAVY TANK T 35 1939 1945 MARCA ICM SCALA 1:35 35041 COMPLETO NUEVO MAQUETA DE TANQUE WWII SOVIET HEAVY TANK T 35 1939 1945 MARCA ICM SCALA 1:35 35041 COMPLETO NUEVO
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Colmenar de Oreja (Madrid)
Incluye:
Madagascar el Videojuego
Delta Force: Black Hawn Down
Tom Clancy's Ghost Recon
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Conflict Desert Storm 2
WW2 Tank Battles
Los 4 Fantásticos
Metal Gear Solid 2
Soulcalibur 3
50 €
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From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII,where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian- Finnish...
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Panzer Grenadier - White Eagles JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés There are 40 new scenarios depicting both sides on the attack, battles of cavalry against cavalry, and even a tank battle or two. Plus of course background articles on the armies and weapons involved. This module is not playable by itself, but requires ownership of Eastern Front and Road to Berlin to enjoy all of the scenarios. White Eagles includes 165 die-cut and mounted playing pieces. Almost all of them represent Polish forces: tanks, cavalry, armored cars, infantry, machine gun, mortar, anti-tank, artillery and of course leaders. The book's format is the same as our very popular Sinister Forces and Fronte Russo books.
18 €
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Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps. · An updated Overlord Rules Bookl...
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