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UPPER DECK MARVEL LEGENDARY: WORLD WAR HULK DECK BUILDING GAME
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Legendary - World War Hulk This set brings to the game many Marvel characters that have been overlooked since the inception of the Legendary game. This big box expansion has Marvel's biggest characters, including Sentry, Hulk (both Bruce Banner and Amadeus Cho), and She-Hulk! It brings the new Warbound team faction to the forefront with plenty of new characters and some of the most exciting and challenging Masterminds and Schemes yet! This will be the biggest Legendary expansion to date with four hundred cards of new Heroes, Masterminds, Villains, and Schemes straight from the Hulk lore. Expansion set: 393 total Original art Card set 1 page color rule sheet Customize your card organization with removable foam inserts.
33,99 €
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Planet hulk y World war hulk completos. En ingles. Perfecto estado. Marvel comics.
20 €
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Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
76,05 €
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Next War - Poland Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a "coopetittion" in the region, and tensions rise meteorically as not so "friendly" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and "little green men" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots… Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Only a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun? Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."
75,59 €
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This unique product in the world transforms your PlayStation 5 into something brand new and amazing, installation is simple and quick, you take it off and put it on whenever you want in less than 10 minutes. Product includes, two personalized faceplates, a custom stand for the ps5, a custom front strap. Chest measurements 45cm x 35cm x 16cm
47.229 €
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Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
58 €
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Dive into the world of Warhammer with our 3D printed bases, crafted with the highest precision to complement your miniatures. Each base is meticulously made using premium matte PLA, ensuring exceptional durability and a superior aesthetic finish. Every base features integrated slots designed specifically to accommodate 6x2 mm magnets. This allows you to add an additional layer of stability and versatility to your miniatures, making storage and transport easier. Designed to work in conjunction with our Movement Trays. 25x25 - for regular infantry units like Men-at-arms, Empire State Troops, Skeleton Warriors, and Night Goblins. 30x30 - for larger infantry units with non-human characters, such as Orc Mobs, Chaos Warriors, Bestigors, and Dryads. 40x40 - for Monstrous Infantry and Swarm type units, like Tomb Swarms, Troll Mobs, Chaos Trolls, and Ushabti. 50x50 - for Behemoth and Monstrous type units, such as Treemen Ancients, Gyrocopters, Necrolith Colossus, and Gigantic Spiders. 25x50 -for smaller cavalry units, like Mounted Yeomen, Goblin Spider Riders, Chaos Warhounds, and Skeletal Horsemen. 30x60 - for cavalry units such as Knights of the Realm, Empire Knights, Centigors, and Orc Boar Boy Mobs. 40x60 - for Monstrous Cavalry type units, like Pegasus Knights, Unicorns, and Daemonic Steeds. 50x75 - for War Machines and some Monstrous type units, such as Grudge Throwers, Hellblaster Volley Guns, Doom Diver Catapults, and Dragon Ogre Shaggoths. 50x100 - for Chariot type units, like Orc Boar Chariots, Razorgor Chariots, Lion Chariots of Chrace, and Tiranoc Chariots. 60x100 - for larger War Machines and Behemoth type units, like Trebuchet, Dragon Mages, Cygors, and Screaming Skull Catapults. 100x150 - for very large Behemoth type units, such as Arachnarok Spiders, Hellcannons, and Necrolith Bone Dragons. We stand out for our attention to detail, utilizing a layer height of only 0.08 mm in the 3D printing process. This precision not only enhances the robustness of each base but also ensures an appearance virtually identical to the original Warhammer bases, making them perfect for both players and collectors. Our bases are ideal for customizing and painting, allowing your Warhammer Old World figures to stand out on the battlefield with a unique style. Moreover, their versatile design and standard size make them compatible with a wide range of game miniatures. At Noble Tactics, we pride ourselves on offering accessories that not only enhance the functionality of your game but also elevate the aesthetics of your prized collections. Experience the difference a high-quality base can make in your game!
25 €
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Juego Original en Inglés: A War of Whispers is a competitive board game where five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe.
42,40 €
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Juego de Guerra de Mitos en inglés. Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities. This first installment of Myths at War contains 300 cards split between the Nordic, Egipcian and Japanese mythologies (GDMI+GDM3 s...
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Juego en inglés. This is the enemy – Colditz Castle. Tall, grey, forbidding, it rises from atop the cliff face, an impregnable fortress. During World War I, Colditz was a prisoner-of-war camp from which no-one escaped. This is World War II. Play as either the allied prisoners of war, gathering equipment and planning your escape, or as German prison guards, with absolute authority but limited numbers. To celebrate the 75th anniversary of Major Pat Reid’s escape from Colditz Castle during World War II, this...
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SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' SPECIAL HOBBY 72308 # HA-1112 M-1L 'BUCHON' MAQUETA ESCALA 1:72 PARA MONTAR PINTAR NO INCLUYE NI PEGAMENTO NI PINTURAS HA-1112 M-1L Buchón “Ejército del Aire” 1/72 Although Spanish dictator Franco owed to the Italian fascists and German Nazis for the successful coup, he did not let them to pull him into World War 2. This fact did not prevent him, however, from purchasing weapons or their production license rights from Hitler’s Germany. The license for the Bf 109F/G fighter was purchased in this manner. The airframe production was trouble free in Spain but the engines should have been delivered by Germany. Eventually this never happened so the Spanish have to help themselves. Initially, they tested domestic HS-12Z engine but it was no earlier than in 1949 that a small series of HA-1109 K-1L/C-4J was produced. Meanwhile the airframes had been awaiting the power plant installation already since 1944! In 1953, Great Britain lifted the embargo so it was possible to purchase British Merlin 500/45 engines. Eventually, these engines were installed into modified Messerschmitt airframes. Between 1955-56, the Spanish Air Force received 171 machines of the new HA-1112 M-1L/C-4K Buchón (Pigeon) version. Of course these aircraft could not have been used as fighters, their primary role were the ground attacks. For these missions the aircraft were equipped not only with cannon armament but also with rockets. The latter were used against the insurgents in Spanish Morocco in 1958-60. During the mid 1960s the Buchóns were transferred to training and reserve units. But their finest hour was yet to come. About 15 Buchóns together with Spanish license-built He 111 (CASA 2.111) were used for the filming purposes during the shooting of Battle of Britain film in 1968. To resemble the Bf 109 the film Buchóns were modified by addition of the squared wing tips, mock up weapons and tail plane struts. Of interest might be the fact that during the filming the Buchóns were used not only as German aircraft but also to expand the Hurricane force as they flew in the formation in the background. Several Buchóns survived the filming and participated in other films, too. Some of them still fly nowadays as warbirds.    The kit of the Spanish ground attack version of the Buchón contains two frames with grey styrene parts, a part of which, including the rockets and their racks are injected from a metal mould that was completely designed in 3D CAD, there is also a frame with clear parts, highly detailed resin cast cannon parts, exhaust stacks and photo-etched parts. The Buchóns in Spain served in two camouflage scheme standards. Initially it was the overall blue coat that was later replaced by aluminium dope on the upper surfaces and light blue coat on the lower surfaces. The decal sheet  offers markings for three machines; two of them feature the standard camouflage scheme while the last one carries non standard field applied camouflage. The overall blue and the non-standard machine sport nicknames on their noses and also unit badges.
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Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
53,5 €
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Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
71,34 €
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No Retreat - The French & Polish Fronts The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance. In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable. Designer Carl Paradis has made an exhaustive study to answer the question, “Could France have staved off total defeat in 1940?” His research yields a resounding, “Yes!,” and the simulation elements of No Retreat 3, combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II.
51 €
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Colección CD ROM Extra ESPECIAL ESTRATEGIA PC (Revista GAME OVER) Colección CD ROM Extra ESPECIAL ESTRATEGIA PC (Revista GAME OVER) 2 CDs Recopilatorios que contienen una extensa gama de juegos clásicos de estrategia. (Sólo demos). Publicado por PRENSA TÉCNICA  Contiene demos de los siguientes juegos: WARCRAFT 2 CONQUEST OF THE NEW WORLD CIVILITATION 2 THIS MEANS WAR CLOSE COMBAT SETTLERS 2 STAR CONTROL 3 M.A.X. 7TH LEGION AGE OF EMPIRES X-COM APOCALYPSE INCUBATION PANZER GENERAL 2 DUNGEON KEEPER PACIFIC GENERAL CIVIL WAR GENERALS II STELL PANTERS III WAR WIND 2 WARLORDS 3 DARK COLONY NAPOLEON IN RUSSIA LORDS OF MAGIC PAX IMPERIA WORMS 2 MYTH POPULUS THE BEGINNING PEOPLE´S GENERAL MECH COMMANDER RAINBOW SIX WORMS ARMAGEDDON ROLLERCOASTER TYCOON COMMANDOS MÁS ALLÁ DEL DEBER HEROES OF MIGHT AND MAGIC III
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