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World forces

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THE VERY LAST DAY
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    ST-LO (AMERICAN FORCES IN ACTION, WWII) (ENGLISH EDITION)
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      ARMORED THUNDERBOLT: THE U.S. ARMY SHERMAN IN WORLD WAR II
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        FORCES' SWEETHEARTS & HEART-THROBS OF WORLD WAR II - THE 50 FINEST
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          WORLD WAR TWO TRIPLE DVD COLLECTION - 1944: FORCED TO FIGHT, D-DAY SURVIVOR AND ESCAPE FROM WARSAW [REINO UNIDO]
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            WTF (WORLD TRANSFORMATION FORCE)
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              ALLIED COASTAL FORCES OF WORLD WAR II: VOLUME 1: FAIRMILE DESIGNS AND U.S. SUBMARINE CHASERS
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                SUPER FLYING SPEED ROPE HERO: CRIME CITY RESCUE SIMULATOR
                • Beautiful big city with happy people
                • Melee combat fighting system to fight with criminals
                • You can fly to reach your target faster or you can run on ground too.
                • Sneaky and intelligent criminal to fight with
                • Many amazing story based missions to play and enjoy.
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                SHIVAAY
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                  STRIKE FORCE ONLINE FPS SHOOTING GAMES
                  • - It's FREE! It's FUN!
                  • - This exciting and dynamic game is sure to bring you hours of neverending online shooting.
                  • - Fight counter other players.
                  • - First person shooter.
                  • - Choose class.
                  • - Unique weapons and skins.
                  • - Quality 3D graphics.
                  • - Different maps.
                  • - Online shooter optimized on the weakest devices.
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                  Juego de Mesa MINDCLASH GAMES Cerebria - The Inside World: Forces of Balance (Inglés - Edad Mínima: 15)
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                  Cataclysm - A Second World War Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen. Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies. There is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire. A game about global war gives every nation armies, air forces, and fleets. But in Cataclysm, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favorable outcome. Your efforts can lead to triumph… or to disaster. In Cataclysm, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.
                  67,15 €
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                  Juego de Yoshi para Nintendo Switch en perfecto estado. Vendo por falta de uso. El juego de Yoshi cuesta 35, si me entregas el juego Sonic Forces bajo el juego hasta 20 euros (te quitaría 15 euros de 35) Hago envío gastos a cargo del comprador. Cualquier duda preguntar sin compromiso. No bajo más el precio.
                  35 €
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                  No Retreat - The French & Polish Fronts The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance. In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable. Designer Carl Paradis has made an exhaustive study to answer the question, “Could France have staved off total defeat in 1940?” His research yields a resounding, “Yes!,” and the simulation elements of No Retreat 3, combined with its novel gameplay elements, offer a rich and insightful presentation of this controversial military campaign that shaped the trajectory of World War II.
                  51 €
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                  Next War - Poland Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a "coopetittion" in the region, and tensions rise meteorically as not so "friendly" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and "little green men" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots… Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Only a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun? Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."
                  75,59 €
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                  Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  61,15 €
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                  The Trial Masters - Wrath of Magmaroth The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny. The Masters' Trials: Wrath of Magmaroth is a cooperative dice-crafting game in which players represent the masters from the orders that have banded together to face the evil elemental. Each player has a board that represents their character and five dice which they use to apply the effects of their abilities. Each round, they face new minions, generate mana, and get to master new abilities, adding them on their characters. After ten rounds, they come face-to-face with the powerful Magmaroth, which they have to defeat before the whole volcano collapses around them. The Masters' Trials uses the dice-crafting mechanism made popular in the game Dice City but in a new and exciting way. Each player's character consists of three different boards that represent their class, order, and weapon. These boards determine their initial abilities as well as the ones that the players can master during the game. By combining them in different ways, you can create new characters, allowing for a different experience in each game! Build your character the best way possible, work together with your fellow players, roll your dice, and use the powerful techniques you have mastered in order to defeat Magmaroth before he destroys everything!
                  33,99 €
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                  Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  58 €
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                  Although it draws inspiration from older legends, myths, magical tales, and epic poems, fantasy emerged in Victorian England as its own specific genre. England, during that period, was the world's most significant economic power, and it experienced far-reaching industrialization. With that cultural backdrop, some writers chose to focus on the supernatural and seek refuge in enchanted worlds. And modern fantasy was born. Some of the more realistic writing of the time, like that of Charles Dickens, represented industrial and scientific development. But choosing an imaginary world was an attempt to preserve enchantment, some magical whimsy in a rapidly urbanizing culture. The industrial revolution was the fertile ground from which modern fantasy writing and art would spring. Children's literature was experiencing a golden age at that time, building upon years of folklore traditions. As parents enjoyed reading fantastical tales to their children, their desire for similar texts geared towards adults grew. By the early 1900s, most of the significant trends that fantasy tales would follow had been established. There was the dual influence of fairy tales and myths and inspiration from ancient cultural traditions. Writing styles ranged from texts and illustrations intended for children to the most intricately composed literature containing creatures, heroes, and worlds battling the forces of good and evil. As an antidote to urbanization, much of the writing centered around magic in rural areas, themes built upon later by J.R.R. Tolkein and C.S.Lewis. Although the artist Tom Antonishak is more famous for painting wildlife, we thought he really captured the essence of Victorian Fantasy in this beautiful painting. It draws your eye through the woods to the colorful, frigate hotel perched on top of the hill, and makes you long to discover its magical mysteries. The perfect gift for any jigsaw puzzler or fantasy fan, this traditional wooden jigsaw puzzle can be done time and again. Our puzzle artists have included many shaped whimsy puzzle pieces that match the theme of the painting, and we have integrated them in ways that will delight and surprise you as you put the wooden jigsaw puzzle together. - Number of Puzzle Pieces: 450 - Irregular Edge for a little more challenge - Completed Puzzle Size: 17.5" X 11.5" - Artist: @ Tom Antonishak - Serial #: NP22-450-472 - Wood Thickness: 4mm - Cut Style: Modern - Difficulty: Level 3 - Made in the USA
                  12.875 €
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                  Juegos ps4 precintados nuevos a estrenar: - DIABLO 3 REAPERS OF SOULS - 25€ - TOMB RAIDER SHADOW OF THE 20€ - BLACK CLOVER QUARTET KNIGHTS 25€ - FINAL FANTASY DISSIDIA NT 20€ - WRC 7 - 30€ - SONIC FORCES BONUS EDITION 20€ - DRAGÓN QUEST HÉROES II - 20€ - ATARI VOL 1 - 15€ - ATARI VOL 2 - 15€ - ASSASSINS CREED CHRONICLES 15€ - BATTLEBORN 10€ - SINGSTAR CELEBRATION PLAYLINK 15€ - CHIMPARTY PLAYLINK 15€ - SABER ES PODER GENERACIÓNES PLAYLINK 15€ - MELBITS WORLD PLAYLINK - 15€ - LETS SING 9 - 15€ - ANTHEM 15€ - LEVÁNTATE ALL STARS MÁS MICRÓFONOS 25€ no cambio ni negocio si envío, pago bizum
                  1 €
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                  Ascension - Delirium The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium, you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm. Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game, or you can combine it with other Ascension games to play with up to six players!
                  33,99 €
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                  Arquebus - Men of Iron IV Fecha de Llegada Aproximada - Octubre 2017 Northern Italy - and especially Milan - at the end of the 15th century was the brutal focal point for power and control between France and the Imperialist empires of Venice and Spain. And the battles fought for this prize are a record of the changing face of how war was fought. At the start of the 'war', the main forces were mounted men-at-arms and a tightly packed and closed formation of pike, especially as represented by the Swiss. But as battle churned into battle, that slowly changed. Firepower, in the form of the arquebus (an early musket) became increasingly prevalent and dominant, forcing the closed pike formations to open up, as the Spanish did (with sword and buckler), and the reliance on heavily mounted cavalry to decrease. Arquebus shows all of this in true die-rolling glory, featuring 8 major battles: Fornovo, Cerignola, Agnadello, Ravenna, Marignano, Bicocca, Pavia, and Ceresole. These are all really great game-players, with all but two of them half-mappers playable in 3 hours or less. The other two are the 'tiny' page-sized (8" x 11") Cerignola and the big one-mapper, the major, final battle of Pavia. Pavia was a crushing defeat wherein France lost over 50% of its army and almost all of its nobility of command, including her king, Francis I, who was captured. But for gamers, Pavia is wonderful gameplay, with units all over the greatly detailed map, much maneuver and many tough decisions to make. Arquebus uses the popular "Men of Iron" mechanics with much concentration on detail of weaponry, from the differences between closed formation and open, to the decline of the Swiss (pas d'argent? pas de Suisse), and the rise of the German Landsknecht, the major force in warfare of the era and, ironically, the best-dressed men in Europe. Yes, Landsknecht uniforms literally set the fashion trend at the time for the entire western world.
                  61,45 €
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                  Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  76,44 €
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                  Juegos ps4 precintados nuevos a estrenar: - DIABLO 3 REAPERS OF SOULS - 25€ - TOMB RAIDER SHADOW OF THE 20€ - BLACK CLOVER QUARTET KNIGHTS 25€ - FINAL FANTASY DISSIDIA NT 20€ - WRC 7 - 25€ - SONIC FORCES BONUS EDITION 20€ - DRAGÓN QUEST HÉROES II - 20€ - ATARI VOL 1 - 15€ - ATARI VOL 2 - 15€ - ASSASSINS CREED CHRONICLES 15€ - BATTLEBORN 10€ - SINGSTAR CELEBRATION PLAYLINK 15€ - CHIMPARTY PLAYLINK 15€ - SABER ES PODER GENERACIÓNES PLAYLINK 15€ - MELBITS WORLD PLAYLINK - 15€ - LETS SING 9 - 15€ - ANTHEM 15€ - LEVÁNTATE ALL STARS MÁS MICRÓFONOS 30€
                  10 €
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                  Axis & Allies D-Day features detailed game components including a new blockhouse piece and an oversized game board. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- adding depth and complexity to gameplay. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy -- 130,000 soldiers of the United Kingdom, Canada, and the United States poise to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. Axis & Allies D-Day, designed for two or three players, can be played in two hours. The game is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific.
                  40,45 €
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                  Jogo original em inglês: go deep behind enemy lines at sword beach as you airdrop in to capture the bridges of the orne join guderians famed panzers as they battle the armored columns of the british expeditionary forces sign on for operation crusader to take on rommel in the deserts of north africa and liberate the garrison in tobruk the memoir 44 breakthrough expansion will take you deep into the battles of world war ii with two, double-sided, 9-panel board maps covering all four memoir 44 map environments - countryside, beach, winter and deserts. these oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the breakthrough format to new, more expansive scenarios. the breakthrough expansion includes 15, never-in-print-before scenarios, created by jacques jdrommel david, and memoir 44 author, richard borg. these scenarios cover the western and eastern fronts, as well as the mediterranean and pacific theaters and include classic battles such as: operation crusader; operation amherst; and two different renditions of sword beach - all designed for the 13 x 17 hex breakthrough format.
                  40 €
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