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Soviet tank crew

Listado top ventas soviet tank crew

MINIART MIN35246 SOVIET TANK CREW AT REST SPECIAL EDITION KIT 1:35 MODELLINO COMPATIBLE CON
  • Peso/Weight: 0.6
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MINIART MIN35268 SOVIET TANK CREW AT WORK KIT 1:35 MODELLINO MODEL COMPATIBLE CON
  • Peso/Weight: 0.6
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ICM SOVIET TANK CREW 1943-45 (4) 1-35 MODELS BY MODELS
  • Soviet Tank Crew 1943-45 (4) 1-35 ICM Models by ICM Models
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TRUMPETER 1/16 WWII SOVIET TANK CREW '42 BY
  • 1/16 WWII Soviet Tank Crew '42
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ICM ICM35181 SOVIET TANK CREW 39-42 FIGURE 1:35 MODELLINO DIE CAST MODEL COMPATIBLE CON
  • Peso/Weight: Kg. 0.3
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UNBEKANNT MINI TIPO 35243 – MAQUETA DE T DE 80 SOVIET LIGHT TANK CON CREW SPECI ALEDI
  • Modelo de plástico construcción
  • Vehículos
  • Militar
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MINIART- MAQUETA DE SOVIET TANK CREW (UNIFORMS) SPECIA EDITION (35244)
  • Maqueta de plástico
  • 2. Guerra Mundial de 1918 a 1945
  • Figuras
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1/35 SOVIET TANK CREW 4 BODY BREAK SCENE 1943-45 (JAPAN IMPORT)
  • Edad: < / b > 15 años
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MINIART FIGURA DE SOVIET TANK CREW AT REST.SPECIAL EDITION 35246
  • Maqueta de plástico.
  • 2. Guerra Mundial de 1918 a 1945.
  • Figuras.
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MINIART 35131 SOVIET TANK AMMO-LOADING CREW (1939-1945) 1:35
  • Juego de miniaturas militares de la Segunda Guerra Mundial
  • Kit de alta calidad y preciso.
  • Escala: 1:35
  • Requiere construcción, pintura y pegamento.
  • Instrucciones incluidas (idioma español
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Madrid (Madrid)
Soviet Artillery Crew 1:35 ZVEZDA 3517 maqueta figuras cañon diorama Soviet Artillery Crew 1:35 ZVEZDA 3517 maqueta figuras cañon diorama Maqueta con 8 figuras y completamente nueva, todo su contenido intacto, procede de liquidacion de tienda y aún conserva el plastificado exterior de fabrica
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Cádiz (Cádiz)
TRU09597 # KV-1 1942 SIMPLIFIED TURRET TANK W/TANK CREW 1:35 TRU09597 # KV-1 1942 SIMPLIFIED TURRET TANK W/TANK CREW 1:35 TRU09597 # KV-1 1942 SIMPLIFIED TURRET TANK W/TANK CREW 1:35 MAQUETA ESCALA 1:35 ENVIO 5,00 EUROS
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León (León)
FIGURAS TAMIYA GERMAN TANK CREW AT REST ESCALA 1/35 FIGURAS TAMIYA GERMAN TANK CREW AT REST ESCALA 1/35 FIGURAS TAMIYA GERMAN TANK CREW AT REST ESCALA 1/35 Figuras para montar y pintar de carristas alemanes de la segunda guerra mundial en posición de descanso de la marca Tamiya. Ref. 35201 La bolsa está sin abrir. Medidas: 17x16x3 Cm. Peso: 75 Gr GASTOS DE ENVÍO Y CONDICIONES DE VENTA Y ENVÍO EN LA PESTAÑA FORMAS DE PAGO Y ENVIO. CUALQUIER DUDA PREGUNTENOS ENVÍO POR CORREO CERTIFICADO O MENSAJERÍA SE HACEN ENVÍOS COMBINADOS (PRECIO EN PENINSULA. OTRAS ZONAS CONSULTAR) Visite nuestro catálogo y si le guste algún lote más, aproveche para unificar gastos de envío. https://www.todocoleccion.net/s/catalogo?identificadorvendedor=balbain
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Málaga (Málaga)
WWII RUSSIAN TANK CREW AND SCOUT 1/35 RESINA 3 FIGURAS A-311 WWII RUSSIAN TANK CREW AND SCOUT 1/35 RESINA 3 FIGURAS A-311 WWII RUSSIAN TANK CREW AND SCOUT RESINA 3 FIGURAS NUEVO SE ENVIA SIN PINTAR
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León (León)
FIGURAS TAMIYA RUSIAN ARMY TANK CREW AT REST ESCALA 1/35 FIGURAS TAMIYA RUSIAN ARMY TANK CREW AT REST ESCALA 1/35 FIGURAS TAMIYA RUSIAN ARMY TANK CREW AT REST ESCALA 1/35 Figuras para montar y pintar de la marca Tamiya. Ref. 35214 La maqueta ha sido revisada, Completa Medidas: 17x16x3 Cm. Peso: 75 Gr GASTOS DE ENVÍO Y CONDICIONES DE VENTA Y ENVÍO EN LA PESTAÑA FORMAS DE PAGO Y ENVIO. CUALQUIER DUDA PREGUNTENOS ENVÍO POR CORREO CERTIFICADO O MENSAJERÍA SE HACEN ENVÍOS COMBINADOS (PRECIO EN PENINSULA. OTRAS ZONAS CONSULTAR) Visete nuestro cotálogo y si le guste algún lote más, aprobeche para unificar gastos de envio. https://www.todocoleccion.net/s/catalogo?identificadorvendedor=balbain
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León (León)
FIGURAS WERMAHT TANK CREW AND INFANTRYMAN SET ESCALA 1/35 FIGURAS WERMAHT TANK CREW AND INFANTRYMAN SET ESCALA 1/35 FIGURAS WERMAHT TANK CREW AND INFANTRYMAN SET ESCALA 1/35 Set de 2 figuras carrista y soldado alemán a escala 1/35 para montar y pintar de la marca Tamiya. Ref. 89621 Maqueta sin abrir, como nueva. Medidas: 17x16x3 Cm. Peso: 80 Gr GASTOS DE ENVÍO Y CONDICIONES DE VENTA Y ENVÍO EN LA PESTAÑA FORMAS DE PAGO Y ENVIO. CUALQUIER DUDA PREGUNTENOS ENVÍO POR CORREO CERTIFICADO SE HACEN ENVÍOS COMBINADOS POR PESO Y VOLUMEN (PRECIO EN PENINSULA. OTRAS ZONAS CONSULTAR) Visite nuestro catálogo y si le guste algún lote más, aproveche para unificar gastos de envío. https://www.todocoleccion.net/s/catalogo?identificadorvendedor=balbain
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Girona (Girona)
FINNISH TANK CREW (Tripulación de carro de combate finlandesa). MiniArt. 1/35 FINNISH TANK CREW (Tripulación de carro de combate finlandesa). MiniArt. 1/35 Caja conteniendo cinco figuras en plástico para montar y pintar (en kit) a escala 1/35
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Barcelona (Barcelona)
BERGEPANTHER WITH GERMAN TANK CREW ICM 1:35 BERGEPANTHER WITH GERMAN TANK CREW ICM 1:35
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Ferrol (A Coruña)
Maqueta para montar escala 1/35 Figuras Bolsa abierta, sólo faltan unas gafas
15 €
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Barcelona (Barcelona)
SOVIET 82 mm. MORTAR WITH CREW, 1941-1943 ZVEZDA 1/72. SOVIET 82 mm. MORTAR WITH CREW, 1941-1943 ZVEZDA 1/72.
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Madrid (Madrid)
Soviet DSHK Machine Gun with crew 1:35 ZVEZDA 3609 maqueta antiaéreo figuras machinegun Soviet DSHK Machine Gun with crew 1:35 ZVEZDA 3609 maqueta antiaéreo figuras machinegun Maqueta con alguna pieza suelta pero completa a excepción de una figura que perdió un brazo (en las fotos es la única figura con Foto aislada) es la que sujeta el montante
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Barcelona (Barcelona)
AIRFIX POLY TANK SOVIET T-34 AIRFIX POLY TANK SOVIET T-34 Poly airfix fue una coleccion en tributo al armamento pesado de la 2 ww a principios de los 70's. El tanque sovietico T-34 es una de las piezas mas dificiles y buscadas de la coleccion. En estado nuevo y nunca jugado
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Girona (Girona)
BT-5 SOVIET LIGHT TANK,1:35,ITALERI BT-5 SOVIET LIGHT TANK,1:35,ITALERI Maqueta completa sin estrenar.
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Barcelona (Barcelona)
MAQUETA DE TANQUE WWII SOVIET HEAVY TANK T 35 1939 1945 MARCA ICM SCALA 1:35 35041 COMPLETO NUEVO MAQUETA DE TANQUE WWII SOVIET HEAVY TANK T 35 1939 1945 MARCA ICM SCALA 1:35 35041 COMPLETO NUEVO
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España
Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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