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HATLEY ORGANIC COTTON SHORT SLEEVE APPLIQUÉ PYJAMA SETS CONJUNTOS DE PIJAMA, AZUL (NAUTICAL SHIPS 400), 6 AÑOS PARA NIÑOS
  • Hecho para un ajuste cómodo
  • Cintura elástica
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THE OLD MERCHANT MARINE: A CHRONICLE OF AMERICAN SHIPS AND SAILORS (ENGLISH EDITION)
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    ASHTON AND FINCH GEMELOS DE BRÚJULA DE SHIPS | REGALO PERFECTO PARA CUMPLEAÑOS, BODAS Y OCASIONES ESPECIALES | GEMELOS PERSONALIZADOS PARA HOMBRES
    • Calidad de ASHTON & FINCH: estamos orgullosos de tener productos de gran calidad hechos con gran cuidado y artesanía. Estos gemelos de regalo se suministran en nuestra propia caja de presentación de gemelos de marca.
    • Accesorio perfecto: elige entre nuestra amplia gama de gemelos. Diferentes colores o formas para adaptarse a tu elección. Grandes gemelos personalizados para hombres para dar al atuendo un acabado de corte limpio.
    • Adecuado para todas las ocasiones: un regalo único para el día del padre, cumpleaños, Navidad, vacaciones, graduación, padrino, aniversario, regalo del día de San Valentín para novio o para darte un capricho a ti mismo, hermano, padre, abuelo, hijo, marido, amigo masculino, tío o o sobrino.
    • El regalo perfecto: estos gemelos son un regalo perfecto para cualquier hombre. Seguro que asegurarán tus puños perfectamente. Imprescindible para cualquier colección de caballeros con estilo.
    • Excelente servicio al cliente: una experiencia de cliente excepcional es central en todo lo que hacemos. Puedes comprar con confianza con nuestra garantía de devolución de dinero de 30 días. Incluso fuera de este período, siempre haremos todo lo posible para ayudar.
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    CUTE & TINY SHIPS - BABY BOAT FIX, PAINT & CARE
    • Welcome to Cute & Tiny Seaport!
    • Meet kitty Sue, puppy Bu & bunny Blu!
    • Take care of their ocean liner, sailing ship & submarine!
    • Match shapes & attach missing details with special tools!
    • Wash & paint the ships for a refreshed shiny look!
    • Add missing parts like anchors, sails & life donuts!
    • Cute & simple graphics!
    • Easy, kid-friendly interface!
    • Safe environment for playing & learning!
    • Suitable for toddlers & younger kids!
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    SHIPS IN THE UNIVERSE RELOJ DE PULSERA DE MODA CLÁSICO UNISEX ANALÓGICO CUARZO ACERO INOXIDABLE CAJA CORREA DE CUERO RELOJES
    • Diseño de moda: con cuero, el estilo clásico fue cuidadosamente diseñado para soportar la prueba del tiempo mientras mantiene su belleza sin esfuerzo. Esta pieza minimalista demuestra que simple no significa necesariamente aburrimiento.
    • Reloj de tono oro rosa con esfera con marcadores de hora en forma de palo delgado, manecillas en forma de batón.
    • Tiempo de mantenimiento: cuarzo analógico proporciona una hora precisa y exacta. Batería importada que puede proporcionar al reloj fuerte potencia.
    • Duradero: cristal alemán de alta dureza, carcasa de acero inoxidable resistente al agua que lo hace super duradero, correa de cuero suave para el reloj proporciona una experiencia cómoda de llevar.
    • Resistente al agua para uso diario: 30 m, impermeable, lavado a mano, natación, sin problemas. Perfecto para todo tipo de negocios, casual, actividades en interiores o uso diario. Nota: no pulses ningún botón en el agua o utilices este reloj para actividades bajo el agua durante mucho tiempo, como buceo. etc.
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    BURN THE SHIPS
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      CARS, TRAINS, SHIPS, AND PLANES: A VISUAL ENCYCLOPEDIA OF EVERY VEHICLE
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        INTERPLAY UK SNAP SHIPS GLADIUS AC-75 DROP SHIP
        • Snap Ships es un sistema de construcción versátil para crear múltiples manualidades con juego de acción, y todos los juegos y piezas son intercambiables, por lo que los niños pueden construir como quieran
        • Gladius AC-75 Drop Ship, el barco grande y fuertemente armado de la Forge, es pilotado por el líder malvado Dex y el joven piloto Dee La.
        • Gladius cuenta con un estante de misiles para un alto ataque explosivo a tierra, un láser de pulso para asalto pesado y un motor de vida pesada.
        • Acción de disparo real para juego de batalla
        • Incluye 124 piezas de construcción, 24 accesorios e instrucciones (idioma español no garantizado)
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        A THOUSAND SHIPS
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          LE LUNGHE NAVI [ITALIA] [DVD]
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            Granada (Granada)
            Puerto Mini Ships. Anguplas Puerto Mini Ships. Anguplas Puerto Mini Ships. Está totalmente completo y de complemento lleva el barco de Cabo de San Vicente, junto con las otras piezas y la caja del barco de Cabo de San Roque. La parte de abajo de la caja está bien y la tapa está rajada por dos lados, ver fotos.
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            Madrid (Madrid)
            ANGUPLAS MINI SHIPS C.M.S. 4/5 - 2 TERMINALES FARO Y 2 ANGULOS ROMPEOLAS EN SU CAJA MINISHIPS ANGUPLAS MINI SHIPS C.M.S. 4/5 - 2 TERMINALES FARO Y 2 ANGULOS ROMPEOLAS EN SU CAJA MINISHIPS Anguplas Mini Ships. 2 angulos rompeolas y 2 terminales faro. Conserva su precio en Pesetas 10Pts. Nuevo a estrenar. Gastos de envío y manipulación 5€ para un artículo; 6€ para 2 a 4 artículos; 7€ de 5 a 10 artículos y 8€ a partir de 11 artículos sean los que sean.. Consulta mis otros lotes y ahorrar en gastos de envío.  
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            Barcelona (Barcelona)
            BARCOS MINI SHIPS, ANGUPLAS - CRUCERO CANARIAS - DIAZ DE SOLIS - VENEZUELA BARCOS MINI SHIPS, ANGUPLAS - CRUCERO CANARIAS - DIAZ DE SOLIS - VENEZUELA LOTE 3 BARCOS MINI SHIPS - ANGUPLAS - CRUCERO CANARIAS - DIAZ DE SOLIS - VENEZUELA EL PRECIO ES POR LOS 3 BARCOS JUNTOS NO LOS VENDO SUELTOS TIENEN FALTAS COMO SE PUEDEN VER PONGO MUCHAS FOTOS, LAS CUALES FORMAN PARTE DE LA DESCRIPCION ANTE CUALQUIER DUDA, PREGUNTEN POR FAVOR Y SERAN ATENDIDOS
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            Toledo (Toledo)
            Battle Ships de MCM / Amstrad CPC 464 - 6128 / Retro Vintage / cassette - cinta / Clásico Battle Ships de MCM / Amstrad CPC 464 - 6128 / Retro Vintage / cassette - cinta / Clásico - Juego Amstrad -  Se envía exactamente lo que se ve en la foto. Los articulos se venden como objeto de coleccionismo, no han sido probados, no se garantiza su funcionamiento, ni se admiten devoluciones por este motivo - Envío ordinario. - 3€   ;  Envío certificado - 5,50€ - Envío combinado: suma 1€ al precio del envío por cada artículo adicional (máximo de pago por un envío 12€) - Si tiene alguna duda, contacte conmigo antes de realizar la compra. - Echa un vistazo a mis otros artículos.
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            Barcelona (Barcelona)
            (M) ANGUPLAS - MINI SHIPS PETROLERO MEQUINENZA CON CAJA, POCAS SEÑALES DE USO (M) ANGUPLAS - MINI SHIPS PETROLERO MEQUINENZA CON CAJA, POCAS SEÑALES DE USO
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            Madrid (Madrid)
            CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 3 MUELLES C.M.S. 1 AÑOS 60 CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 3 MUELLES C.M.S. 1 AÑOS 60
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            Madrid (Madrid)
            CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 1 TINGLADO C.M.S. 6 AÑOS 60 CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 1 TINGLADO C.M.S. 6 AÑOS 60
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            Madrid (Madrid)
            CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 4 ROMPEOLAS C.M.S. 2 AÑOS 60 CAJA MINIATURAS DE ANGUPLAS MINI SHIPS PUERTO: 4 ROMPEOLAS C.M.S. 2 AÑOS 60
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            Barcelona (Barcelona)
            catálogo TAMIYA 2001 Armour Aircraft Motorcycles Ships Auto Racing- en inglés y español catálogo TAMIYA 2001 Armour Aircraft Motorcycles Ships Auto Racing- en inglés y español     VER FOTOS   CUALQUIER FALLO, MEDIDAS O DESPERFECTO SE REFLEJA EN LAS FOTOS.     VER FOTOS DEL ESTADO Y INDICE. Mire el resto de mis lotes, seguro que hay algo más que le puede interesar. Se realizan todas clases de envíos. Para cualquier consulta, no dude ponerse en contacto conmigo. (Mi referencia; 154).  ACONSEJAMOS AGRUPAR LOTES, LOS ENVIOS RESULTAN MAS ECONOMICOS.
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            España (Todas las ciudades)
            Printable Nautical Ships and Sea Life Journal Kit with free ephemera. We have included 14 pages A4 Letter size in both JPEG and PDF format for easy printing. We have also included a selection of pockets and ephemera to decorate your pages. The ephemera elements come on both printable sheets and as
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            España
            Yamatai In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players. On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color. After placing ships, you can either claim colored resources from land that you've touched with new ships this turn or build on one vacant space. To build, the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that's connected to others you own, you receive money equal to the number of buildings. You can bank one ship before the end of your turn, then you can use any three resources or a pair of matching resources to purchase a specialist, each of whom has a unique power. After all players go, you shuffle the action tiles, place them face down in the row, then reveal enough tiles at the front of the line to set up for the next turn, with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions - e.g., no ships of one color or no more specialists - you finish the round, then count points for buildings built, specialists hired, and money on hand. BGG - 213893 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            47,54 €
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            España
            Jogo original em inglês: keep on trucking with this new expansion for the relaunched version of galaxy trucker. with new ship classes, new adventure cards, more ship-building components, rough roads cards, and new aliens with unique abilities, your flight through the stars becomes more chaotic and more fun! do you laugh at pirates, shrug off combat zones, and meet every meteor with cannons blazing? if youve mastered the basics of galaxy trucker, then youre ready for this expansion! corp inc has new ships they would like you to try. ships that will challenge you. ships that will make you ask, what were they thinking?! your ships will be thoroughly tested by new adventures. and if your flights still seem easy, rough roads cards can turn a humdrum milk run into a twisted spatiotemporal nightmare. to meet these challenges, youll have access to new components offering new tactical options. and youll be able to fly with new aliens who each have a unique ability. the different parts of the expansion can be mixed and matched, allowing you to choose the combination that will be most fun for you. so whether youre flying with grizzled veterans who miss the thrill of exploding space ships, or teaching newbies who just survived their first flight, this expansion will help you keep on trucking! galaxy trucker is a fast and goofy family game where 2 to 4 players build space ships in real time by grabbing ship-building tiles as fast as they can. then they test their ships by flying across a galaxy that wants to blow them up!
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            Exodus Fleet The Exodus Fleet features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points, but making sure your ships work together may give you the advantage you need. Players must decide whether to prioritize building ships within one faction (to score bonus points) or whether it might be better to build ships with synergy for powering their actions. Is it better to spend your resources on more ships or rescuing more survivors off of Earth? Should you gamble on explorers or just take a turn to gather more resources? And exactly how much money does my opponent still have? Can they outbid me for the action I really need to perform? A variety of strategic and tactical dilemmas await... Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            29,95 €
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            España
            Starship Samurai Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai, an epic new game of warring clans for two to four players. In this war, you must use diplomacy to bring honor to your clan, earn the support of the lesser clans, and cement your claim to the throne. But when negotiation is not enough, you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known - the terrifying Samurai Mechs - to crush your enemies and seize key locations. Exert your influence and bring order out of chaos! "The heavens erupt in the skies above the streets of Byakko City. Points of light flash briefly as the warp drives of carrier ships blink into existence. The Nova Clan's forces are caught off-guard as a swarm of Void fighters launch to overtake the bustling capital city. The airspace siege cannons of the Void carrier hammer away at Nova Clan's defenses, and a shadow falls over the city. Masumune has arrived. The gargantuan samurai mech cuts through the enemy forces with ease, obliterating the few remaining Nova Clan ships as they attempt to warp away to a neighboring system. Byakko City belongs to the Void Clan… for now." Fight for control of the Lotus Galaxy in Starship Samurai, a game of area control and massive mech combat for 2-4 players. Take control of your clan and lead your fleet of ships to glory with cunning tactics and political manipulation. Battle for control of key locations in the Lotus Galaxy to increase your clan's honor and sway lesser clans to your cause. Each round, players will use an innovative action selection system to use one of four available actions: Gain Wealth, Move Units, Draw Cards or Move a Clan Token. The value of each action is determined by the token used (1-4). This system allows players to adjust their strategy at a moment's notice to reflect the challenges they'll face from rival clans. Move your ships and Samurai to block a key location, draw cards to change the course of battle, move a Clan Token to secure your claim to the throne or generate wealth to give you even more options. Each player will control two Samurai with unique abilities that can vary their strategy and change the outcome of any game. These advanced Mechs are the heart of your fleet's power, capable of destroying enemy ships with ease and shifting battles in your favor. Use them wisely! Maintain Honor, no matter the cost in Starship Samurai. Lead your clan to victory and secure your claim to the throne of the Galactic Emperor. Contents 1 rulebook 1 alliance board 4 location boards 4 player boards 48 action cards 16 unit cards 16 location cards 8 Samurai mech figures 32 fighter ship figures (8 each of 4 colors) 4 carrier ship figures (1 each of 4 colors) 44 wealth tokens 1 first player token 4 player score markers 16 order markers 8 clan markers
            50,95 €
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            España
            TALON Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman. Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. Perhaps the most innovative part of the game are the counters, which are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship´s systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker.
            52,70 €
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            España (Todas las ciudades)
            In a distant time—so far in the future that either due to global warming or technological progress wind turbines are going swimmingly in Antarctic climate—sea level rise and resource consumption force mankind to invest heavily in polar research. Your objective is to build research centers in Antarctica and to mine resources—for research purposes only, of course. The sun moves counter-clockwise above Antarctica, thawing ships which can be used for scientific progress. At the end of the game, you will receive victory points for all sorts of majorities. Will your team be the one that gained the greatest fortune … um, contributed the most to rescue mankind? Turn order is determined by the sun. Whenever it shines on one of your ships, you can build buildings, recruit new scientists, build more ships, or do scientific research. The game ends when all buildings are built or one player has placed all of their scientists.
            3.596 €
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            España
            Alien Frontiers Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships. FUNDAS 63,5x88 (32)
            25,48 €
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            España
            Alien Frontiers Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system's star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause. Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier? Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. FUNDAS / SLEEVES 63,5x88 (22)
            50,99 €
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            España
            Alien Artifacts - Discovery Alien Artifacts is an 4x-style card game in which you play as an interplanetary corporation, sending your research vessels into uncharted space to expand youraAlien Artifacts: Discovery is the first expansion to Alien Artifacts. The expansion moves forward the storyline of the universe - humanity by accident discovers mysterious resource hidden under the thick crest of one of the planets. The race for the wealth and new possibilities begins! The expansion introduces a new type of card: Alien Resource card and combines with a new type of planets and ships it allows players to harvest more resources from planets and gain new unique abilities. In total, Discovery expansion adds 50 new cards to the Alien Artifacts base game, including new planets, technologies, ships, Alien Artifacts and Alien Resources. knowledge and power. Build your ship, research tech, and explore the galaxy for anything - or anyone - you can exploit. Alien Artifacts provides a true 4x experience in under an hour. With over 200 cards, Alien Artifacts offers players many scoring strategies and great re-playability.
            12,55 €
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            España
            Shipwhrigts of the North Sea Fecha Aproximada de Llegada - Diciembre 2017 Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game's end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship CONTENT North Sea adventure with beautiful artwork and quality component Construct Viking ships and buildings to achieve victory Awesome Viking, ship, and resource meeples First in the North Sea Trilogy of games Includes the Townsfolk Expansion! Exciting Viking strategy board game for 2-5 players ages 10 and up FUNDAS 56x87 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            42,5 €
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            España (Todas las ciudades)
            Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.
            34,65 €
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            Barcelona (Barcelona)
            Rompeolas CMS # 2, plástico esc. 1/1200, Anguplas Mini Ships, original 1960. Con caja. Rompeolas CMS # 2, plástico esc. 1/1200, Anguplas Mini Ships, original 1960. Con caja. Incluye 4 tramos. Cada uno de ellos mide aprox. 15,5 cms. Original en excelente estado, sin uso. Incluye su caja original que conserva todas las solapas laterales y pestañas interiores. Ver fotos adicionales.  Pago mediante transferencia bancaria o paypal.  Gastos de envío Correo certificado para este artículo (España): 4€. Combinamos precio de dichos gastos para la compra de varios artículos. Si no te gusta el producto, o no encaja con la descripción, te reembolsamos el importe. No dudes en hacer cualquier pregunta o sugerencia que será bien recibida y atendida. International buyers are welcome. We ship worldwide. Payments by paypal or international bank transfer. Postage discounts for multiple items. Please, feel free to ask any questions.
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            Córdoba (Córdoba)
            baraja naipes marinero barco baraja naipes marinero barco ANTIGUO E INTERESANTE  ESTUCHE DE BARAJAS PERTENECIENTE A UN BUQUE DE LINEA PARA ENTRETENIMIENTO DE SUS PASAJEROS:                                                                                    ORIENT LINE TO AUSTRALIA DENTRO DEL ESTUCHE MUY ANTIGUO (CIRCA FINALES DEL SIGLO XIX / PRINCIPIOS DEL SIGLO XX) EXISTEN DOS MAZOS DE CARTAS; UN GRUPO DE REVERSO AZUL Y OTRO GRUPO DE COLOR ROJO. DICHOS REVERSOS, ESTÁN DECORADOS CON BARCOS VELEROS. CUENTO EN TOTAL:   112 CARTAS. EN CADA MAZO DE CARTAS  (UNO AZUL Y OTRO ROJO) =  HAY 56 CARTAS. EL SET DE JUEGO DE BARAJAS ESTÁ   RAZONABLEMENTE BIEN CONSERVADO. LA CAJA DE CARTÓN ESTÁ FORRADA EN UN PAPEL QUE IMITA LA PIEL DE COCODRILO (COMO LAS ENCUARNACIONES DE LOS LIBROS. EL ESTUCHE, TIENE ALGUNOS DESCONCHONES QUE SON DEBIDOS AL PASO DE MUCHÍSIMOS AÑOS. LA CAJITA  CONTENEDORA, MIDE APROXIMADAMENTE: 10 X 8 X 3 CM. LAS CARTAS MIDEN 7 X 4.5 CADA UNA The Orient Stean Navigation Company was formed by Anderson in 1877, to run services from London to Australia. Initial services used chartered tonnage and sailed via the Cape. At the time, the Pacific Steam Navigation Company (PSNC) found themselves in financial difficulties with their services to the west coast of South America. Many PSNC ships were laid up, and service speeds and departures were reduced. Two PSNC ships were sold to Royal Mail Lines, and four others were chartered (and later sold) to the Orient Line in 1878 for their new service to Australia.
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            Mieres-Asturias (Asturias)
            Wargame: Samurai (Avalon Hill) Wargame: Samurai (Avalon Hill) SAMURAI (Avalon Hill edition 1980) You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan. Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago. Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces. The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan. The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder. Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles. (BGG description:) Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle. Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc.
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            The Captain is Dead Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
            44,99 €
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            A Tale of Pirates Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game. As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth... A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long. The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking. A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath! Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            46,70 €
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            Star Trek Ascendancy - Borg Assimilation The Borg are an independent menace, attacking players' ships and assimilating civilized worlds. If the Borg are not dealt with, they could overwhelm the Galaxy. Can the great civilizations put aside their rivalries long enough to face the Borg as a united front? Or will they try to combat the Borg onslaught individually, seizing Borg technology for themselves?
            40,45 €
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            Star Wars X-Wing - Space Dashboard Mercenarios These products are designed for X-Wing players, so they can have an organized all their ships squadrons and tidy space on the table, for their daily games or on any event they go. With a space for ship card, upgrades and damages, tokens, and movement dials, these product are designed on acrylate, and we present it on 3 different colors and engraves for Rebels, Imperials and MERCS. Also, this product is already assembled on the bag, so you only need to open and ready to play.
            14,39 €
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            Explorers of The North Sea Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following): 1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions) After taking their actions, players draw a new tile to their hand, ending their turn. End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from: 1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain Cards The player with the highest total is the winner! FUNDAS 56x87 (75)
            42,5 €
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            Star Wars X-Wing - Space Dashboard Mercenarios Pack 3 This pack contains 3 Rebel Dashboard for a reduced price. These products are designed for X-Wing players, so they can have an organized all their ships squadrons and tidy space on the table, for their daily games or on any event they go. With a space for ship card, upgrades and damages, tokens, and movement dials, these product are designed on acrylate, and we present it on 3 different colors and engraves for Rebels, Imperials and MERCS. Also, this product is already assembled on the bag, so you only need to open and ready to play.
            41,40 €
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