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DATA POINTS: VISUALIZATION THAT MEANS SOMETHING
  • Used Book in Good Condition
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VALORANT €25 TARJETA REGALO - [VALORANT POINTS]
  • ¡El regalo perfecto para cualquiera que juegue a VALORANT o lo pruebe por primera vez!
  • Consigue moneda virtual del juego que se puede usar para comprar diseños de arma o desbloquear nuevos agentes.
  • Puede canjearse en VALORANT
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TEN POINTS DOUGLAS, MOCASINES PARA HOMBRE, SCHWARZ (BLACK), 46 EU
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    DARLING DAYS (POINTS)
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      TRIGGER POINT PERFORMANCE GRID 2.0 RODILLO DE ESPUMA, UNISEX, NARANJA (ORANGE), 66 X 14 CM
      • El diseño patentado del rodillo de espuma ofrece un exterior de densidad múltiple superior fabricado sobre un núcleo rígido y hueco
      • Fabricado con materiales de calidad que no se rompen o pierden la forma debido al uso repetido
      • Incluye acceso a la exclusiva biblioteca de vídeos tutoriales en concordancia con las mejores prácticas con el rodillo de espuma de los expertos de TriggerPoint
      • Rodillo de espuma de confianza para fisioterapeutas, coaches, entrenadores y deportistas que permite la recuperación muscular, el alivio del dolor y una mayor flexibilidad
      • GRID 2.0: Densidad estándar, 66 x 13 cm, 1 año de garantía del fabricante
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      CRUSH FLOATING POINTS LP INDIE [VINILO]
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        TRIGGER POINT PERFORMANCE THE GRID - RODILLO DE ESPUMA PARA ENTRENAMIENTO Y MASAJES, COLOR NEGRO, TALLA ÚNICA
        • El diseño patentado del rodillo de espuma ofrece un exterior de densidad múltiple superior fabricado sobre un núcleo rígido y hueco
        • Fabricado con materiales de calidad que no se rompen o pierden la forma debido al uso repetido
        • Incluye acceso a la exclusiva biblioteca de vídeos tutoriales en concordancia con las mejores prácticas con el rodillo de espuma de los expertos de TriggerPoint
        • Rodillo de espuma de confianza para fisioterapeutas, coaches, entrenadores y deportistas que permite la recuperación muscular, el alivio del dolor y una mayor flexibilidad
        • GRID original: Densidad estándar, 33 x 13 cm, 1 año de garantía del fabricante
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        BOILING POINT
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          NOUVEAU ROND-POINT PAS À PAS B1.1 - LIBRO DEL ALUMNO + CUADERNO DE EJERCICIOS + CD: NOUVEAU ROND-POINT PAS À PAS LIVRE DE L´ÉLEVE+ CAHIER D'EXERCISES + CD: VOL. 1 (FLE- TEXTO FRANCES)
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            FIFA 20 ULTIMATE TEAM - 4600 FIFA POINTS DLC - CÓDIGO DE DESCARGA PS4 - CUENTA ESPAÑOLA
            • Si tiene EA Access para PS4 o Xbox, o Origin Access para PC, puede disfrutar de la prueba de 10 horas de FIFA 20 antes de la fecha de lanzamiento. Los FIFA Ultimate Team Points se pueden usar para el modo de juego FIFA ultimate team, donde puedes abrir paquetes de la tienda FUT que contienen artículos de consumo y consumibles.
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            Sevilla (Sevilla)
            BOLLYCAO SONIC X PICKERS 57-80 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 57-80 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 56-80 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 56-80 POINTS PANRICO BOLLYCAO
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            Sevilla (Sevilla)
            BOLLYCAO SONIC X PICKERS 92-60 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 92-60 POINTS PANRICO BOLLYCAO Tiene 2.letras escritas
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            BOLLYCAO SONIC X PICKERS 86-65 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 86-65 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 63-75 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 63-75 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 92-60 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 92-60 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 60-80 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 60-80 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 85-65 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 85-65 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 59-80 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 59-80 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 80-70 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 80-70 POINTS PANRICO BOLLYCAO
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            BOLLYCAO SONIC X PICKERS 56-80 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 56-80 POINTS PANRICO BOLLYCAO Tiene 2.letras pintadas
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            Sevilla (Sevilla)
            BOLLYCAO SONIC X PICKERS 79-70 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 79-70 POINTS PANRICO BOLLYCAO
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            Sevilla (Sevilla)
            BOLLYCAO SONIC X PICKERS 98-55 POINTS PANRICO BOLLYCAO BOLLYCAO SONIC X PICKERS 98-55 POINTS PANRICO BOLLYCAO
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            España (Todas las ciudades)
            Jugad y ganad recompensas juntos con FUT cooperativo. Mientras tanto, ve creando el equipo de tus sueños en FIFA 21 Ultimate Team. Te damos la bienvenida al FIFA Ultimate Team más social de la historia, con más formas de jugar con tus amigos, un flamante estadio que puedes personalizar hasta el último detalle y nuevas maneras de formar equipo con la comunidad de FUT. ¿Que son los FIFA POINTS? FIFA Points es la moneda virtual que podemos comprar con dinero real para adquirir sobres en el modo FIFA Ultimate Team de FIFA. Encontramos varios tipos de sobre: oro, plata y bronce, pudiendo obtener con ellos objetos, jugadores y ventajas de distinto nivel según su valor.
            9,98 €
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            España (Todas las ciudades)
            Jugad y ganad recompensas juntos con FUT cooperativo. Mientras tanto, ve creando el equipo de tus sueños en FIFA 22 Ultimate Team. Te damos la bienvenida al FIFA Ultimate Team más social de la historia, con más formas de jugar con tus amigos, un flamante estadio que puedes personalizar hasta el último detalle y nuevas maneras de formar equipo con la comunidad de FUT. ¿Que son los FIFA POINTS? FIFA Points es la moneda virtual que podemos comprar con dinero real para adquirir sobres en el modo FIFA Ultimate Team de FIFA. Encontramos varios tipos de sobre: oro, plata y bronce, pudiendo obtener con ellos objetos, jugadores y ventajas de distinto nivel según su valor.
            19,98 €
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            Barcelona (Barcelona)
            PRECIOS 1.000.000 monedas = 30 2.500.000 monedas = 60 5.000.000 monedas = 100 10.000.000 monedas = 160
            30 €
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            En cada partida, se forma un camino distinto con fichas de colores. Todos los jugadores moverán los peones que deseen, a fin de llevarse las fichas de colores que consideren oportunas.Cuando todos los peones se encuentran en la escalera de llegada, se ve cuánto vale cada color y se determina quién es el ganador. Acto seguido se puede empezar una nueva partida de este rápido y entretenido juego. Veremos quien es el ganador cuando todos hayan llegado a la escalera final.
            14,39 €
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            Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
            35,95 €
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            España
            Ticket to Ride - Germany Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
            38,24 €
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            Kaiju Crash In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme! FUNDAS 63,5X88 70X70 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            26,95 €
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            España
            Patchwork Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
            16,20 €
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            Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
            50,95 €
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            Relic Runners JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Each would-be archaeologist has a colorful past - retired university professor, former army captain, etc. - and wants to be the first to get their hands on the precious loot to earn the most victory points. Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around. Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.
            16 €
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            SteamRollers Make smart use of the dice to become the world's most famous railroad tycoon! Each round, a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways. Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins.
            42,49 €
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            Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
            9 €
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            Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
            34 €
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            España
            Juego Original en Inglés: Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series collect cards, claim routes, draw tickets but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars, two transportation cards in hand, and one or two destination tickets that show locations in San Francisco. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route, although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location, such as Lombard Street, the Embarcadero, or the Golden Gate Bridge, you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars), and (3) the souvenirs that they've collected, with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
            22,10 €
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            Cry Havoc - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso. ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado IDIOMA Inglés Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood. Cry Havoc is an asymmetric, card-driven area control game for 2-4 players. Each player controls one of the four unique races and fights viciously to gather the most Crystals on the planet, which will more than offset the costs of the conflict. To do this, players must customize their decks of cards, Build powerful Structures, and leverage their unique Skills to gain victory. The indigenous Trogs play a special role in Cry Havoc. In 2- and 3-player games, the Trogs are not controlled by a player, but they act as a deterrent to the invaders' aggression. The beginning of the rules contains the explanation of how the Trogs act against the invading races during 2-3 player games. The rules for playing the Trogs in a 4-player game are described at the end of the rulebook. GOAL OF THE GAME The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals duringRounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. FUNDAS 63,5X88 (64) 45X68 (20)
            30 €
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            Riverboat The Upper Midwest, 1800s: It is a hard life farming along the Upper Mississippi, but it is an era of innovation and expansion, and you are able to not only increase the size and variety of your crops, but also able to claim contracts farther and farther down the Mississippi River. You can even hire factors who will work in New Orleans to sell your goods and advise you on business opportunities. Careful use of your workers, gaining the favor of the harbor master, claiming opportunities when they arise, and keeping a close eye on your competitors will help you build an empire along the mighty Mississippi! Riverboat is a strategy game by Michael Kiesling for two to four players. The game is played over four rounds with five phases each. Each round, the players distribute workers on their farms, growing crops where they place them. Sets of crops of the same type are shipped via riverboats for points, money and other benefits. At the end of each round, players score certain features of their farms, provided they have so-called foremen to do so. Players can send part of their very limited supply of workers away to become factors for additional points every round. Completing certain areas of your farm by planting crops there, having a lot of factors, and gaining the favor of the harbor master are crucial to getting a lot of points during the final scoring. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            38,25 €
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            Merlin King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table. Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor. There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            46,75 €
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