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CAMBRIDGE IGCSE AND O LEVEL ENVIRONMENTAL MANAGEMENT. WORKBOOK. PER LE SCUOLE SUPERIORI (CAMBRIDGE INTERNATIONAL IGCSE)
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    EDEXCEL INTERNATIONAL GCSE (9-1). STUDENT'S BOOK 1. MATHEMATICS A. PER LE SCUOLE SUPERIORI
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      TURNER: MY NAME IS TURNER AND I AM MAGICAL - UNICORN BIRTHDAY MUSIC NOTEBOOK - 6 LARGE STAVES PER PAGE - 110 PAGES (8.5X11): BLANK SHEET MUSIC ... WIDE STAFF MANUSCRIPT PAPER NOTEBOOK FOR KIDS
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        EDEXCEL INTERNATIONAL GCSE (9-1). STUDENT'S BOOK. MATHS. PER LE SCUOLE SUPERIORI
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          ZNYUNE NIÑA MAILLOT GIMNASIA 197 BLANCO MANGAS LARGAS NO.8A PARA 7-8 AÑOS
          • Material:82% poliéster + 18% spandex
          • Diseño: Moda clásica a rayas de color con tela suave de brillante dorado
          • Ocasión: Gimnasia, uniforme de equipo, buena selección de regalos, etc.
          • Tamaño: La tabla de referencia de tamaño es sólo para su referencia. Por favor verifique la medida para asegurar que este artículo corresponda a su hija.
          • Este modelo de leotardo, que está hecho de tela de alta calidad, fue diseñado exclusivamente por ZNYUNE. Ahora, algunas tiendas imitan nuestros estilos, pero los de ellos están hechos de materiales de baja calidad. A pesar del bajo costo, causarán molestias en la piel y alergias en los niños. Para la salud de su hijo, asegúrese de consultar el marca "ZNYUNE".
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          DISNEY COLLECTION FUNDA TIPO CARTERA PARA IPHONE 11 PRO DE 5,8 PULGADAS, DISEÑO DE MICKEY GIRA MÁGICO, TITULAR DE TARJETA DE CRÉDITO, CIERRE MAGNÉTICO, CON FUNCIÓN DE SOPORTE
          • Esta funda de piel tipo cartera está especialmente diseñada para iPhone 11 Pro de 5.8 pulgadas.
          • Práctica funda tipo cartera: esta funda tipo cartera con cierre magnético se puede plegar en un soporte, lo que te permite disfrutar de la vista del paisaje. La carcasa interior suave y flexible es fácil de instalar y quitar. Corte preciso, fácil acceso a todos los puertos y botones.
          • Elegante patrón de Disney: aporta un nuevo aspecto a tu teléfono mientras que proporciona protección y comodidad
          • Funda tipo cartera de protección completa para iPhone 11 Pro de 5.8 pulgadas: esta funda cubre todo el cuerpo del teléfono con labios elevados para proteger la pantalla y la cámara. Protección interior contra arañazos con carcasa interior a prueba de golpes. Protección exterior contra caídas con borde exterior de cuero duradero.
          • Funda protectora con tapa protectora: contiene 2 ranuras para tarjetas y un bolsillo lateral para dinero en efectivo, recibos o tarjetas adicionales, y cierre magnético para mayor seguridad. La funda está fabricada con una correa de mano desmontable, no hay necesidad de preocuparse de que tu teléfono celular se caiga en el suelo.
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          EDEXCEL INTERNATIONAL GCSE (9-1). STUDENT'S BOOK. ECONOMICS. PER LE SCUOLE SUPERIORI
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            IL MIGLIOR REGALO PER LA TAZZA DEL SUPERVISORE DEL TURNO DI VENDITA AL DETTAGLIO - REGALI DI TAZZA DI CAFFÈ DA 11 ONCE - REGALI PER UOMO DONNA TAZZE TAZZE
            • Taza hecha de cerámica 100%, resistente, para un uso más fácil y rápido, tiene capacidad de 11 onzas.
            • Nuestra taza de cerámica personalizada es un hermoso utensilio unisex, esta divertida taza de café es el regalo ideal para cumpleaños, navidad, año nuevo, graduación, día de San Valentín u otras celebraciones.
            • TOTALMENTE PERSONALIZABLE: si desea personalizar con su logotipo o su texto, contáctenos.
            • USO FÁCIL: El mango grande facilita el agarre. Esta taza es muy grande y es ideal para viajar también. Además, el diseño impreso está impreso en ambos lados de la taza, y garantizamos que los diseños no se astillarán ni se desvanecerán.
            • Impreso en ambos lados, cerámica de primera clase que impresionará y durará muchos años de uso.
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            ENVIRONMENTAL MANAGEMENT COURSEBOOK. PER LE SCUOLE SUPERIORI (CAMBRIDGE INTERNATIONAL IGCSE)
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              GOODYEAR GYSHU1503 - ZAPATILLAS DE SEGURIDAD PARA HOMBRE, MULTICOLOR, 45 EU (11 UK)
              • Material exterior: sintético
              • Cierre: cordones
              • Tacón reforzado de marca con soporte adicional en el tobillo para mayor comodidad del usuario
              • Suela mixta de phylon y caucho ligera y flexible, con resistencia al aceite y al deslizamiento
              • Suela de strobel antiestática robusta y extraíble
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              Avalon. JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Alemán. NOTA Incluye reglamento en castellano. The game starts with the landscapes face down, randomly assigned knights or enchantresses on each player's side of the landscape cards, and five knights/enchantresses in each players hand. In the course of the game, if you play knights on your side of the territory and you have at least as many cards on your side before playing the card, you have the option of declaring an attack with that knight. The other player has a chance to respond by defending with a knight of exactly the same color (in which case both knights are left in place). If the attacker is successful, the loser loses all of their cards from their side, and the winner loses an equal number. Then, the winner must lose an additional number of cards from their side or the hand equal to the total number of knights on both sides that were involved in the conflict. Finally, the region is turned face up with the crowns on the bottom facing toward the controlling player. You can only attack up to two landscapes per turn, but you may play as many cards as you would like to on your turn. The max hand size at the end of a round is 5. The object is to control 15 crowns at the end of your turn (number of crowns on a card ranges from 1-3). Two landscape cards have special abilities - Avalon reduces your loss from battles by one once per turn, and the forest with a standing stone allows you to declare an attack on your opponent with an enchantress as if she was a knight. Enchantresses normally will convert enemy knights from their side of the board to yours unless countered with a same color enchantress. The countering player receives the aggressor's attacking enchantress into his hand if he counters an enchantress. When the player is done playing cards, he draws one of the 5 Light tiles or 4 Dark tiles that describe the options for replenishing cards in hand. Light tiles give you their benefit immediately, and Dark tiles give you their benefit at the beginning of your next turn. Each tile is used only once until all tiles have been used, at which point they are all available again. After drawing a replenishment tile, the player's turn is over and the game continues with the next player.
              8 €
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              Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
              34 €
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              Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
              71,34 €
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              Mini Rails JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. The game includes only two types of actions - "Buy Shares" and "Build Tracks" - and you must carefully decide how to best use them. You must do each action exactly once per round, and which company you choose affects the turn order on the next round.
              25 €
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              Patchwork Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
              16,20 €
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              Get your hands on a signed copy of my book, "Sacred Decay: The Art of Lauren Marx"! They'll be released in batches. This shop is the only place to get yourself, or someone else, a signed copy on the internet The book is a hardcover book, 9.75 inches by 12.25 inches by.75 inches. 136 pages of artworks! Produced, designed, and published by Dark Horse Comics. Unsigned copies can be found by looking up the book title online! Books are prints will be shipped separately for those of you who order both! Photos of the book: Alison Holman @btpalison on IG Check out my full shop policies below before purchasing and if you end up having questions about your order! Most basic questions can be answered there, but do not hesitate to contact me! **FOR US ORDERS: Shipping is set at $10 US for all print orders *ONLY*(this is even if they are combined into one package). If your order includes a few different types of merch, I will be shipping your orders in a few packages. You'll receive separate tracking numbers for each package once they ship. **FOR INTERNATIONAL ORDERS: Shipping will be set at $27 USD for all print orders. They will be shipped separately from shirts, postcards, etc. So if you order a few different items, your order will arrive in one, or more, packages. Don't worry! You'll receive all the customs forms information when they ship. The other merch items will have their own customs shipping fees attached. Thank you so much for your purchase! Every sale helps to support my ability to create more lovely art for you! 99% of my income comes from this shop alone, so thank you! Please be sure to READ ALL. Many common issues are addressed here. Contact me ONLY through my ETSY shop with questions and/or concerns. It is the only way I can address them. By reading this policy, you are agreeing to the terms within. GENERAL INFORMATION: Refunds are only provided after purchased items have been successfully returned to the Shop - please note that shipping costs are never refunded unless it is the fault of the shipper. Replacements are not provided without proof of damaged and/or lost items. Average shipping windows: - 1-4 weeks within the continental United States. - 2 weeks - 5 months for international orders depending on the country. (Other factors may impact these shipping windows (these are mentioned further in this message). ** I cannot be personally responsible for shipping once the order has been handed to USPS. Tracking numbers are provided on all orders shipped EXCEPT those orders shipped with postage stamps (usually small packages such as stickers). Tracking is on the order confirmation email and should be noted by the purchaser. It is the purchaser's responsibility to track packages. Not the Shop. USPS = United States Postal Service Shop = LaurenMarxArt CONTENTS OF THE POLICY BELOW: SECTION 1: REFUND/CANCELLATIONS/EXCHANGES SECTION 2: SHIPPING SECTION 3: NEGATIVE CUSTOMER INTERACTION SECTION 4: COMMON QUESTIONS SECTION 1: REFUND/CANCELLATIONS/EXCHANGES: Refund Policy: Refunds on purchased items (shipping costs are not refunded) are provided if All products have been successfully returned to the Shop. Proof of damage during shipping is provided to the Shop. USPS has declared in writing that the shipment has been “LOST” (must provide proof to the Shop) ***International Orders Only: Refunds are only available if the order has not arrived after 5 months. Long shipping delays are not unusual for international orders. **No refunds will be honored without at least one of the above **Shipping is not refunded unless it is the Shop's error. Once a purchase has been refunded, the buyer will then have the option to repurchase the items. This is for inventory reasons and cannot be avoided. Replacement, cancellation, or exchange policies: As of January 1, 2021: Replacement policy: Due to many shop items being Limited Editions (one-of-a-kind items), there will be no replacements for orders. This includes any orders still in transit. Cancellation policy: Cancellations will be provided IF purchaser contacts the shop with suitable reason(s) for cancellation. Exchange policy: Exchanges are never accepted by the shop for any items under any circumstance. SECTION 2: SHIPPING: Shipping concerns: Purchasers must contact USPS with concerns of a suspected delayed, lost, missing etc. shipment. The shop has no resources to answer these concerns - only the purchaser. Sellers are not responsible for shipping issues due to USPS. This is outlined clearly in Etsy’s seller policies and protections. This shop only ships via USPS. No alternative shipping methods are used. Average shipping timelines: 1-4 weeks within the United States 2 weeks - 5 months outside of the United States Shipping Rates: $10 PER PRINT ONLY PACKAGE* for orders within the US. $25 PER PRINT ONLY PACKAGE* for International orders. This should cover insurance and packing materials for most orders. *Prints are packed and shipped separately from all other items. Merchandise that cannot be shipped with prints (for example: shirts, postcards, pins) will be shipped separately and will have their own shipping rates attached at checkout. Shipping delivery windows: Delivery times are ESTIMATED and are based on Etsy’s own estimations. This does not reflect when a package might arrive. Many factors need to be considered when determining an expected delivery date such as holidays, weather, politics, etc. There is NO guaranteed date of arrival. Please keep this in mind if making a purchase and expecting delivery for a special occasion. International Shipping cont.: Once a package has left the USA, a package can no longer be tracked by USPS. An international purchaser is provided with a customs form. The purchaser (not the Shop) is responsible for any customs fees or any other fee related to the shipping. The customs number can be used by the purchaser to contact their customs office to inquire about the status of the delivery. This shop does NOT refund any international shipping costs if: Package(s) not picked up by the purchaser. If the purchaser refuses to pay customs Package(s) are returned for any reason. If purchaser provided incorrect shipping address information ONLY will shipping costs be refunded IF the Shop addressed incorrectly. Please note: International orders can take anywhere from 2 weeks to 5 months to arrive. International purchaser’s need to wait for 5 months from the date package(s) shipped before presenting a case for refund due to missing or lost packages. Delivery dates are never guaranteed by my Shop. Delayed items: In these times of social unrest, items may be delayed for a variety of reasons that are not in anyone’s control. Please consider these factors before contacting the Shop with complaints and/or issues. Delays can be due to USPS being understaffed, Holidays, elections, domestic terrorist attacks, an unusually high volume of packages, issues with the tracking/scanning/sorting machines, etc., etc. - the list goes on. The official “shipped” date is the date indicated on the shipping label/ customs form. Items can be held at USPS hubs for an indeterminate amount of time. This is not the fault of this Shop nor is it the Shop’s responsibility. Please ONLY contact USPS for these concerns. Under no circumstances will this Shop refund orders that are currently tracking as “in transit”. If circumstances require that a package(s) needs to be intercepted and rerouted to the Shop’s PO Box, the purchaser’s order will be refunded once the package(s) are received. Shipping will not be refunded. Damaged Items: Sometimes item(s) can be damaged while in transit - it happens. Refunds will be provided for the damaged items ONLY. Proof will need to be provided of the damage - pictures work best. Without the proof, no refund will be provided for any of the items. Please note refunds will be for ONLY the damaged items, not necessarily the entire order. Shipping costs will NOT be refunded. Proof of damage must be provided, or no refund will be issued. Lost Items: USPS can provide a document stating that the package(s) are LOST. (Tracking status must not be “in transit”). Purchaser’s must contact USPS to have this confirmed. The purchaser can have USPS flag the package(s) so that if the package(s) is updated, or if USPS notifies the purchaser that the item is indeed lost, a refund will be considered. Please note that the order might not qualify for a “full refund”. Each case will be considered independently. Incorrect Items: Sometimes incorrect item(s) can accidentally be shipped. Due to the size of my shop, and number of orders, it can happen. If it does occur, the buyer needs to provide images of the order including the incorrect item(s). Once sent to me, and the incorrect item(s) claim is verified, the buyer and the shop can discuss options to correct the error. Customized Orders: This Shop does not customize orders. This Shop cannot include special notes, special messages, or repackage randomly assorted packs in order to include specific items (5-10 packs of randomly assorted postcards for example). Holiday/Birthday/Event shipping requests: There is NO guarantee of a specific shipping date and/or a specific delivery date in order for a purchase to arrive on/or around special events. Purchaser’s need to keep this in mind when placing an order to allow enough time for delivery. Holidays are usually higher volume shipping events which means more time needs to be allowed for delivery. Purchaser’s need to order well in advance. Ship out turnaround times: Shipping usually occurs one to two weeks from the time the order has been confirmed. This Shop reserves the right to extend this time depending on conditions beyond the control of this Shop. SECTION 3: NEGATIVE CUSTOMER INTERACTION: Purchasers exhibiting unseemly behavior: Another copy of this policy will be provided to the purchaser for review. This Shop will limit contact with any unreasonable purchaser. This Shop is owned and operated by a compassionate human being. Please be kind. SECTION 4: COMMON QUESTIONS: 1. Why are some of my items arriving at different times? When items ship in more than one package, they will inevitably ship at different rates of speed. Prints ship in tubes which are handled differently at the USPS than the flat/carton style packages. Each package is provided with individual tracking numbers to the purchaser. Etsy’s updates saying that all packages have arrived at the same time are incorrect. This feature is inaccurate for multiple shipping situations. 2. Why is shipping not being refunded for my order? As seller, and per Etsy’s seller policies, Etsy shops are not responsible for shipping unless the shop made an error with the address. If the item(s) are being delivered to the provided address from the buyer, and a tracking number was included, the seller must state a case with USPS. The Shop is not responsible for any issues or delays by the United States Postal Service. 3. My item(s) arrived damaged. What can I do now? Please provide the Shop with images of the damage. Once provided, the Shop will begin the process of providing a refund if warranted. If photographic proof is not provided, a refund will not be provided. If the buyer refuses to accept the package and has it returned through USPS, the discussion of a refund will begin once the items have been returned to the Shop. This is not a guarantee of a refund, nor a full refund, and replacements will not be provided. 4. I am not happy with these policies put in place by the Shop and have now decided to make demands outside of these policies. What can I do? If the buyer ignores, does not read, or wants to fight against any of the Shop’s clearly provided policies, take the case to Etsy. If any cases and/or reports are made against the shop due to the customer deciding that they do not agree with these policies, the case/report will be challenged. 5. I am experiencing delays/My order is late/Tracking has not been updated in a while. Why might that be? Many issues can cause shipping delays outside of the Shop. Since March of 2020, tracking nor delivery times have been reliable due to many factors (that at this time are still affecting shipping): COVID-19, the forced removal of a good portion of the USPS’s staff due to the election and pandemic, the domestic terrorist attacks in Nashville and Washington DC (threats of more future attacks are circulating - just to name a few! USPS is a gov’t entity and has reasonably slowed down shipping to inspect packages), record shopping season starting November 2020 that is still affecting shipping, and weather. All of these issues have nothing to do with the Shop. Please direct all questions about the shipping of your order to the United States Postal Service. If an order is late, but still marked as “in transit” during all this chaos, please be patient. If USPS refuses, the Shop can/will have the package intercepted and returned. Once the packages are returned, a refund (sans shipping) will be provided. 6. My order shipping label says it shipped on a [blank] date, but USPS didn’t update it until much later. Why? Sometimes items get stuck at the hub where the package was received. This is out of this Shop’s control. The date on the shipping label is the date the package shipped since USPS will not accept new packages/drop offs later than the date provided on the label. This is the proof that the date provided on the label is indeed correct. These items can be held at a package center for an indeterminate amount of time, which could be caused by numerous issues, and is not at the fault of the shop. 7. How long will it take for the seller to process my order and ship it out to me? 2-3 weeks. Due to the unrest currently, I am lengthening packing times in hopes of finding more secure shipping days/weeks. This may be because your order will be shipped out earlier than that if I feel it is reliable enough to do so. This is not a guarantee. Each print purchased helps me to support myself as an artist and to continue to make more artwork in the future. Please do not hesitate to contact me if you have any questions. Thank you!
              5.949 €
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              Yamatai In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players. On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color. After placing ships, you can either claim colored resources from land that you've touched with new ships this turn or build on one vacant space. To build, the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that's connected to others you own, you receive money equal to the number of buildings. You can bank one ship before the end of your turn, then you can use any three resources or a pair of matching resources to purchase a specialist, each of whom has a unique power. After all players go, you shuffle the action tiles, place them face down in the row, then reveal enough tiles at the front of the line to set up for the next turn, with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions - e.g., no ships of one color or no more specialists - you finish the round, then count points for buildings built, specialists hired, and money on hand. BGG - 213893 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              47,54 €
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              Rat Hot - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value.
              9 €
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              Did you know...? Your biggest wealth-building tool is your income. Track every penny. Never again any excuse to say, "I don't know where my money goes." You will now! Manage your 2022 money/personal finance with these customisable, Excel, instant digital downloads. The only finance and money template you'll ever need, year-on-year! (Buy it once, use it for a lifetime.) Excel 12-month user-friendly zero-based budget tracker template (UK version). Includes a special zero-based budget tally which you can customise again and again, to suit your personal budget- adaptable for single people and families, alike! At-a-glance 12-month annual interactive layout for income, outgoings, expenses, savings, emergency fund and any debt. Excel 7-in-1 worksheets in a single workbook, filled with real-time charts and graphs. This budget tracker from Money Smarties will detail your monthly spending income and outgoing expenses across 12-months. Ready set up for you to simply fill in - and track. Perfected and inspired by 100s of Money Smarties community 'testers' over a decade, and 50 hours to create (so you don't have to). It's a one-stop-shop digital product you'll use time-and-time again. Colourful, fun and full of auto built-in formulas and percentages. You'll receive TWO EXCEL products - 1) a how-to user guide filled with full examples of all 7 tabs 2) your own personal ready-to-complete tracker with 7 sections of colour-coded tabs. (Google Sheets version also available.) BONUS!: Also comes with a full calendar year task sheet for money reminders/tasks, so you can plan for the year ahead. You'll also enjoy playing with the interactive zero-based finance tally - can you make your budget line row turn fully green? Active and passive income trackers automate into your main budget tab - you only need to complete this once, and the rest is done for you! With all the hard work done for you, all you'll need to think and care about is how amazing you'll feel once you've planned your entire year's monies in super-quick time, leaving you free to live your life - safe in the knowledge that your zero-based budget means every single penny is allocated and accounted for. Contains a condensed back-story too about how Money Smarties got started. Be sure to read the About section to find out why. You're fully supported by email if you need a hand or have any queries. Money Smarties also stock other digital tracker products, including for net worth and pensions tracking, for UK, USA, European, currencies. All this for the price of a cup of coffee! Join Money Smarties now. Make 2022 the year you take control of your budget:) Ps. Please 'like', share, subscribe, and take a moment to pop back and leave a testimonial - much appreciated x Kind regards Kerryanne & Team Money Smarties MONEY SMARTIES MAKE YOUR MONEY MATTER MORE Ps. Money Smarties® is passionate about helping people learn and develop consistent budgeting habits for personal finance. Teaching, and sharing pearls of extensive experience and wisdom, so you get to keep more of your money to fund dreams, not debt.
              625 €
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              Time of Crisis During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace. In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents. Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical. All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again? Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              58 €
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              Rail Raiders JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Caja de Kickstarter, pero con el juego base. In order to loot the train you'll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you're out to make a big score! In Rail Raiders Infinite, players assume control of a bandit raiding the Interstellar Express space-rail. Raiders move from car to car searching for loot. The player who gets the biggest haul of double-dollars before the train makes it to the station wins the game. Combat and other actions are determined by rolling a “hand” of five or more custom poker dice. The player who scores the highest hand wins the roll. Train Cars, except for the locomotive and caboose, always start the game face down showing the roof side of the car. This way raiders don't know where the richest opportunities or the most Law Bots are beforehand. When a Raider moves onto, or starts its turn on, a face down car it may turn that car face up. Once a Train Car is turned face up, then Loot tokens are placed on the car and Long Arm of the Law cards are drawn equal to the numbers shown on the car.
              45 €
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              In this generation-defining self-help guide, a superstar blogger cuts through the crap to show us how to stop trying to be "positive" all the time so that we can truly become better, happier people. For decades, we’ve been told that positive thinking is the key to a happy, rich life. "F**k positivity," Mark Manson says. "Let’s be honest, shit is f**ked and we have to live with it." In his wildly popular Internet blog, Manson doesn’t sugarcoat or equivocate. He tells it like it is—a dose of raw, refreshing, honest truth that is sorely lacking today. The Subtle Art of Not Giving a F**k is his antidote to the coddling, let’s-all-feel-good mindset that has infected modern society and spoiled a generation, rewarding them with gold medals just for showing up. Manson makes the argument, backed both by academic research and well-timed poop jokes, that improving our lives hinges not on our ability to turn lemons into lemonade, but on learning to stomach lemons better. Human beings are flawed and limited—"not everybody can be extraordinary, there are winners and losers in society, and some of it is not fair or your fault." Manson advises us to get to know our limitations and accept them. Once we embrace our fears, faults, and uncertainties, once we stop running and avoiding and start confronting painful truths, we can begin to find the courage, perseverance, honesty, responsibility, curiosity, and forgiveness we seek. There are only so many things we can give a f**k about so we need to figure out which ones really matter, Manson makes clear. While money is nice, caring about what you do with your life is better, because true wealth is about experience. A much-needed grab-you-by-the-shoulders-and-look-you-in-the-eye moment of real-talk, filled with entertaining stories and profane, ruthless humor, The Subtle Art of Not Giving a F**k is a refreshing slap for a generation to help them lead contented, grounded lives.
              279 €
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              JOGO ORIGINAL EM INGLÊS: Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.) What might keep you from painting that mammoth? Death, in all its many forms. Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can aide someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors... At the day's end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care. Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.
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              Gateway - Uprising Fecha de Llegada - Febrero de 2018 Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway. Each player begins with the game with the same starter resources of basic insurgent wizards, merchants, and a magical Runestone - but from there the similarities end. Players will draft new wizards, heroes, and magical creatures into their ranks, building up an army to defeat and defend the different districts of Gateway. After successfully liberating a district, the player gains access to its unusual power, such as cheaper resources, additional defenses, or even the ability to magically damage foes from afar. Be warned: Not only will other rebel insurgents attempt to steal your districts away from you, but you'll also have to battle against the forces of Chancellor Gideon and an invading onslaught of terrible monsters called the Drueggar. To aid you in this are Runestones - powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers. However, once used, Runestones become empty shells and are discarded for the remainder of the game. To win the game, players must collect victory points by defeating the city guard and Drueggar Horde, controlling important districts, or through special insurgent abilities they draft into their ranks. Don't delay and play the waiting game -- if the Drueggar manage to take all the city districts, it's game over for both the insurgents and the innocent citizens of Gateway! BGG - 176914 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              29,75 €
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              Pensacola Incluye Reglas en Castellano The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player. FUNDAS 63,5x88 (71)
              27,5 €
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              Century - Golem Edition In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions: Establish a trade route (by taking a market card) Make a trade or harvest crystals (by playing a card from hand) Fulfill a demand (by meeting a victory point card's requirements and claiming it) Rest (by taking back into your hand all of the cards you've played) The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins. FUNDAS 70x120
              35,99 €
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