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INFANTRY COMBAT: THE RIFLE PLATOON
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    UNITED STATES 44TH INFANTRY DIVISION ALFOMBRILLA PARA RATÓN NON-SLIP GAMING MOUSE PAD MOUSEPAD FOR WORKING,GAMING AND OTHER ENTERTAINMENT
    • Tamaño: 30 * 25 cm / 11.81 * 9.84 pulgadas, grosor: 0.11 pulgadas, borde de bloqueo negro: 0.23 pulgadas.
    • Fabricado en base de caucho natural con superficie de tela sedosa.
    • Diseños de patrones únicos de moda personalizados, mouse pad personalizados que decoran su escritorio en el hogar y la oficina.
    • Fácil diseñador en línea, cargue sus fotos, obras de arte o logotipo que añada texto.
    • Base de goma natural con superficie de tela sedosa. Fácil limpieza y mantenimiento.
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    BAZOOKA INFANTRY 3D
    • - Realistic and modern 3D graphics
    • - bazooka weapons
    • - Variety of traffic cars to destroy
    • - Free to play!
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    INFANTRY EQUIPMENT MANUAL, ORGANIZED MILITIA, PEACE (1914) (ENGLISH EDITION)
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      RELOJ - INFANTRY - PARA - 4895203622342
      • One Piece of Zulu: 5 anillos de cuero estilo militar, color negro
      • Directivas de ajuste: 10,6 pulgadas de longitud. Nuestra correa de piel para reloj de longitud se adapta a muñecas de 16,7 a 29,8 cm de circunferencia, que cubre la mayoría de la población. 22 mm de ancho. Para elegir el ancho, mide el ancho del brazo del reloj o el ancho de la correa actual en el punto de conexión y luego selecciona el ancho más cercano a la medición.
      • Correa de asiento de nailon NATO de alta calidad y hebilla de acero inoxidable: correa de nailon de 1,15 mm de grosor y hebilla de acero inoxidable pulido sólido de alta calidad, esta correa de nailon Nato es elegante, ligera y transpirable, pero muy resistente.
      • Fácil de instalar y de longitud ajustable: si crees que la pulsera es demasiado larga, puedes ajustar la longitud para doblarla hacia atrás en la correa de la pulsera. Nuestra correa de nailon con cinturón de seguridad se adapta a cualquier armario y es ideal para todo tipo de relojes, incluyendo relojes analógicos, digitales, militares y de buceo.
      • Compra sin preocupaciones: tu comodidad es nuestra máxima prioridad y nos comprometemos a garantizar la satisfacción de nuestros clientes al 100 %. Solo ofrecemos productos originales y responder a todas las preguntas en 24 horas.
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      CONTACT! AMBUSH
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        URBAN INFANTRY
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          1ST INFANTRY
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            INFANTRY SMALL ARMS OF THE 21ST CENTURY: GUNS OF THE WORLD'S ARMIES
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              BLACK POWDER 28MM LATE NAPOLEONIC RUSSIAN LINE INFANTRY 1812-1815
              • Incluye: 32 minifiguras de plástico y metal.
              • Requiere montaje y pintura.
              • Pegamento y pintura no están incluidos.
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              Barcelona (Barcelona)
              CAESAR 1/72 HEAVY INFANTRY WITH ARCHERS / GUERREROS EGIPCIOS CON ARQUEROS CAESAR 1/72 HEAVY INFANTRY WITH ARCHERS / GUERREROS EGIPCIOS CON ARQUEROS
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              Mieres-Asturias (Asturias)
              BRITAINS KHAKI INFANTRY MADE IN ENGLAND 6 IN 6 POSES WITH 25 PDR CANON. CAÑON. MUY BUEN ESTADO BRITAINS KHAKI INFANTRY MADE IN ENGLAND 6 IN 6 POSES WITH 25 PDR CANON. CAÑON. MUY BUEN ESTADO FANTASTICO LOTE DE BRITAINS COMPUESTO POR: - CAÑON DE 25 PDR EARLY VERSION. FUNCIONA EL MECANISMO DE DISPARO. - 6 KHAKI INFANTRY IN 6 POSES MADE IN ENGLAND IN BASES. MUY BUEN ESTADO ENVIO CERTIFICADO ESPAÑA 7 EUROS    
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              Barcelona (Barcelona)
              Revell 1/72 British Infantry Modern Revell 1/72 British Infantry Modern ENVIOS COMBINADOS, 9 EUROS (CORREOS EXPRES) 24 HORAS EN ESPAÑA / MAS DE 50 EUROS EN ARTICULOS, DESCONTAMOS EL COSTE DE LA TRANFERENCIA. COMBINED SHIPPING TO THE EUROPEAN UNION /  14 EUROS. (UPS).  MORE THAN 50 EUROS IN ARTICLES, WE DISCOUNT THE COST OF THE TRANSFER. OTHER COUNTRIES CHECK WITH ME THE SHIPPING PRICE, PLEASE.
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              Barcelona (Barcelona)
              02452 REVELL 1/72 AUSTRIAN + PRUSSIAN INFANTRY Seven Years War 02452 REVELL 1/72 AUSTRIAN + PRUSSIAN INFANTRY Seven Years War ademas de sus datos, por favor telef e email para que el repartidor les avise. AVISO IMPORTANTE: CONTINUA LA VENTA DE MATERIALES ADQUIRIDOS POR INTERNET Y SU DISTRIBUCION ARTICULO 35 DEL ANEXO DE LA LEY 10/2020 DEL REAL DECRETO DEL 29 DE MARZO DE 2020. IMPORTANT NOTICE: THE SALE OF MATERIALS ACQUIRED BY INTERNET CONTINUES AND ITS DISTRIBUTION ARTICLE 35 OF THE ANNEX OF LAW 10/2020 OF THE ROYAL DECREE OF MARCH 29, 2020. ENVIOS COMBINADOS, 5,50 EUROS (CORREOS EXPRES) 24 HORAS EN ESPAÑA 100 GR / 1 KG. COMBINED SHIPPING TO THE EUROPEAN UNION, 10,50 EUROS.(UPS). 100 GR / 1 KG. OTHER COUNTRIES CHECK WITH ME THE SHIPPING PRICE, PLEASE.
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              España (Todas las ciudades)
              Dive into the world of Warhammer with our 3D printed bases, crafted with the highest precision to complement your miniatures. Each base is meticulously made using premium matte PLA, ensuring exceptional durability and a superior aesthetic finish. Every base features integrated slots designed specifically to accommodate 6x2 mm magnets. This allows you to add an additional layer of stability and versatility to your miniatures, making storage and transport easier. Designed to work in conjunction with our Movement Trays. 25x25 - for regular infantry units like Men-at-arms, Empire State Troops, Skeleton Warriors, and Night Goblins. 30x30 - for larger infantry units with non-human characters, such as Orc Mobs, Chaos Warriors, Bestigors, and Dryads. 40x40 - for Monstrous Infantry and Swarm type units, like Tomb Swarms, Troll Mobs, Chaos Trolls, and Ushabti. 50x50 - for Behemoth and Monstrous type units, such as Treemen Ancients, Gyrocopters, Necrolith Colossus, and Gigantic Spiders. 25x50 -for smaller cavalry units, like Mounted Yeomen, Goblin Spider Riders, Chaos Warhounds, and Skeletal Horsemen. 30x60 - for cavalry units such as Knights of the Realm, Empire Knights, Centigors, and Orc Boar Boy Mobs. 40x60 - for Monstrous Cavalry type units, like Pegasus Knights, Unicorns, and Daemonic Steeds. 50x75 - for War Machines and some Monstrous type units, such as Grudge Throwers, Hellblaster Volley Guns, Doom Diver Catapults, and Dragon Ogre Shaggoths. 50x100 - for Chariot type units, like Orc Boar Chariots, Razorgor Chariots, Lion Chariots of Chrace, and Tiranoc Chariots. 60x100 - for larger War Machines and Behemoth type units, like Trebuchet, Dragon Mages, Cygors, and Screaming Skull Catapults. 100x150 - for very large Behemoth type units, such as Arachnarok Spiders, Hellcannons, and Necrolith Bone Dragons. We stand out for our attention to detail, utilizing a layer height of only 0.08 mm in the 3D printing process. This precision not only enhances the robustness of each base but also ensures an appearance virtually identical to the original Warhammer bases, making them perfect for both players and collectors. Our bases are ideal for customizing and painting, allowing your Warhammer Old World figures to stand out on the battlefield with a unique style. Moreover, their versatile design and standard size make them compatible with a wide range of game miniatures. At Noble Tactics, we pride ourselves on offering accessories that not only enhance the functionality of your game but also elevate the aesthetics of your prized collections. Experience the difference a high-quality base can make in your game!
              25 €
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              España
              Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
              15 €
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              Málaga (Málaga)
              1/32 or 54mm WILLIAM BRITAIN (BRITAINS) WORLD WAR I 23046 1916 BRITISH INFANTRY ADVANCING Nº 3 1/32 or 54mm WILLIAM BRITAIN (BRITAINS) WORLD WAR I 23046 1916 BRITISH INFANTRY ADVANCING Nº 3 1/32 or 54mm WILLIAM BRITAIN (BRITAINS) WWI, reference 23046, 1916 BRITISH INFANTRY ADVANCING  Nº 3,    from their WWI series, matte finish, figure retired, in perfect condition, but it came  with the broken bayonet, I have glued it to it with cyanoacrylate, and the plastic blister is dented.  sold in its original box. Gastos de envío para España 6 euros, se envía por correo certificado con número de seguimiento, se combinan gastos de envío, pago por transferencia bancaria o paypal (añadir un 4% al total por la comisión de paypal), como máximo a la semana de su compra.
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              España
              Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
              40 €
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              España
              Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
              84,5 €
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              España
              Memoir 44 - D-Day Landings 70 years after D-Day, commemorate the Normandy landings with these six unique Battle Maps of the D-Day Landings. The new Extended Breakthrough format introduced in this expansion is 23 hexes deep and offers you battles on a scale and scope you've never seen before! Each battle can be played individually or assembled with its neighboring scenarios for epic Double- and Triple-Map battles. You can even link all six Battle Maps together for the Ultimate D-Day Landing Experience, creating a giant board that recreates the entire Normandy coast! Content: · Six pre-printed Battle Maps, each 13x23 hexes: American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach and Sword Beach. · New rules: Reinforcements & Terrain Control rules. · New troops: Supported Infantry & Supported Armor. · Several game modes: Double-Map (OverThrough), Triple-Map and Ultimate Six-Map battles. At least one original copy of Memoir'44 is required to play, as well as the Terrain Pack, Equipment Pack and Winter Wars expansions. The Mediterranean Theater expansion is also recommended, though not required. Lenguaje:Inglés Jugadores:2-8 Duración:30-60 min.
              34,95 €
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              España
              Panzer Grenadier - Fronte Russo JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The CSIR arrived at the front in August and soon engaged in combat with the Red Army. Fronte Russo brings background articles and scenarios covering these crack troops and their battles to the Panzer Grenadier game system. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin to play all of them. This is a book supplement complete with a full set of die-cut and mounted counters, much like Sinister Forces and East of Suez. Scenarios take place on the Eastern Front. The Italian divisions sent to Russia - the Pasubio and Torino infantry divisions and Duca d'Aosta cavalry division - were well-trained units of the regular army, though not well equipped by most standards. Background articles place the scenarios in the full context of the Italian war in Russia.
              18 €
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              Málaga (Málaga)
              28mm BRIGADE GAMES MINIATURES I GUERRA MUNDIAL SECCION DE INFANTERIA ANZAC PINTADA EN ALTA CALIDAD 28mm BRIGADE GAMES MINIATURES I GUERRA MUNDIAL SECCION DE INFANTERIA ANZAC PINTADA EN ALTA CALIDAD I Sección de infantería ANZAC (Australian and New Zealand Army Corps),  compuesta por 10 figuras, de la marca americana Brigade Games Miniatures a escala 28mm y en plomo, de su serie de la I Guerra Mundial, figuras pintadas en alta calidad o calidad coleccionista, se venden con sus peanas pintadas y decoradas con terreno.   Gastos de envío 6 euros para España, se envía por correo certificado con número de seguimiento para España, se combinan gastos de envío, pago por paypal (añadir un 4% al total como com isión de paypal), bizum o transferencia bancaria como máximo a la semana de su compra.   I   Section   Infantry   ANZAC   (Australian   and   New   Zealand   Army   Corps),  composed of 10   figures,   the American brand   Brigade   Games   Miniatures   28mm   scale   and   lead   their   series of   World War I, painted  in high quality or   collector   quality   figures  ,   sold   with its   painted and decorated   with   ground   bases.
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              Málaga (Málaga)
              28mm BRIGADE GAMES MINIATURES I GUERRA MUNDIAL SECCION DE INFANTERIA ANZAC PINTADA EN ALTA CALIDAD 28mm BRIGADE GAMES MINIATURES I GUERRA MUNDIAL SECCION DE INFANTERIA ANZAC PINTADA EN ALTA CALIDAD II Sección de infantería ANZAC (Australian and New Zealand Army Corps),  compuesta por 10 figuras, de la marca americana Brigade Games Miniatures a escala 28mm y en plomo, de su serie de la I Guerra Mundial, figuras pintadas en alta calidad o calidad coleccionista, se venden con sus peanas pintadas y decoradas con terreno.   Gastos de envío 6 euros para España, se envía por correo certificado con número de seguimiento para España, se combinan gastos de envío, pago por paypal (añadir un 4% al total como com isión de paypal), bizum o transferencia bancaria como máximo a la semana de su compra.   II Section Infantry ANZAC (Australian and New Zealand Army Corps), composed of 10 figures, the American brand Brigade Games Miniatures 28mm scale and lead their series of World War I, painted in high quality or collector quality figures, sold with its painted and decorated with ground bases.
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              Shadows Over Normandie - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Sin uso. ESTADO DE LA CAJA Rota en uno de los laterales.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. Shadows over Normandie is a squad/platoon sized game based on the Heroes System and is totally compatible with the Heroes of Normandie board game. The game features three opposing armies controlled by the players. These forces include the German Cult of the Black Sun, the ancient Deep Ones, and the U.S. Rangers. Each force is made up of infantry, tanks or creatures and of course, heroes and villains. Each unit has its own set of unique characteristics and skills depicted on the high quality chunky tokens. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!
              35 €
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