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Barcelona (Barcelona)
Figura Heroclix # 029a WAR MACHINE + CARTA Figura Heroclix # 029a WAR MACHINE + CARTA  ¡¡¡ CONSIGUE ACABAR TUS COLECCIONES CON NUESTRAS IRREPETIBLES OFERTAS¡¡ Nuestros artículos por lo general son muy difíciles de conseguir y no solemos volver a tenerlos en venta ya que son ediciones descatalogadas o que ya no se imprimen o fabrican, os aconsejamos que si os gusta un artículo de nuestra tienda lo compréis lo antes posible ya que lo más probable es que no lo podamos tener nunca más en venta. Si quieres mejorar el precio del envío lo puedes conseguir comprando más de un artículo. Por ejemplo en cromos sueltos normalmente sólo pagarás el primer pago hasta los 40 artículos añadidos, con lo que te interesa comprar más de un artículo de golpe. Si el pedido se realiza en USA, América Latina, Asía o Oceanía el precio por el envío puede ser muy superior al que está indicado rogamos pues por favor nos preguntéis por el envío en caso de estar fuera de Europa. Hablamos en Inglés por si tienes alguna duda en castellano puedes contactar con nosotros sin problema ninguno. GET FINISH YOUR COLLECTIONS WITH OUR IRREPETIBLE OFFERS! Our items are usually very difficult to obtain and we do not usually have them for sale since they are discontinued editions or that are no longer printed or manufactured, we recommend that if you like an item from our store you buy it as soon as possible since Most likely, we can never have it for sale again. If you want to improve the shipping price you can get it by buying more than one item. For example, in single cards you will usually only pay the first payment up to 40 items added, so you are interested in buying more than one item at once
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Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
58 €
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Juego Original en Inglés: The Brothers' War Jumpstart BoosterRelease Date: Nov 18, 2022Each The Brothers War Jumpstart Booster has a theme. Just grab two packs and shuffle them together for wild combos and a fun, unique, easy gameplay experience.The Brothers War Jumpstart Boosters contain 20 Magic cards (including all the lands you need to play). In every pack, youll find 2 Rare cards, 1 of which may be a Mythic Rare, and 2 Land cards that are Traditional Foil.If youre looking to maximize your mash-up, The Brothers War Jumpstart Boosters are compatible with all other Jumpstart products.Contents:20 Magic: The Gathering cards in each Jumpstart Booster.2 Traditional Foil Land cards in every pack.2 Rare cards in every packincluding 1 card from a pool of Rares not found in the BRO main set.Each pack has 1 of 5 possible themes and each theme comes in 2 variantsmix and match for wild mashups.Grab 2 Jumpstart packs, shuffle, and youre ready to rumble.
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Sevilla (Sevilla)
JUEGO COMPLETO FRONTLINES FUEL OF WAR MICROSOFT XBOX 360 PAL EUROPA UK JUEGO COMPLETO FRONTLINES FUEL OF WAR MICROSOFT XBOX 360 PAL EUROPA UK Estado: Buen estado.ver fotos.  Se puede jugar con todas las consolas XBOX 360 europeas de España, Italia, Reino Unido, Alemania.... No es compatible con XBOX 360 Americanas o Japonesas. Es la versión PAL UK.(Caja, instrucciones y juego en inglés). Si el juego tiene códigos, puede que estén usados, puesto que es un artículo de segunda mano. Te llevas exactamente lo que ves en las fotos, son fotos reales. Es original y Funciona perfectamente, ya se ha probado. Hago envíos combinados con otros artículos.   Condition: Good Condition.See photos.  It is possible to play with all the consoles XBOX 360 European: Spain, Italy, the United Kingdom, Germany.... It is not compatible with XBOX 360 American or Japanese. It is the version PAL UK. (Box, instructions and game in English). If the game has codes, it is possible that they are used, since it is a second-hand article. You take exactly what you see in the photos, there are real photos. It is original and It works perfectly, already has been proved. I dispatch orders merged with other articles.
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Madrid (Madrid)
PACK BATTLE STATIONS OPERATION WOLF TYPHOON GUERRILLA WAR SPECTRUM PACK BATTLE STATIONS OPERATION WOLF TYPHOON GUERRILLA WAR SPECTRUM Pago por  TRANSFERENCIA BANCARIA   o  PAYPAL UNICAMENTE CON LA OPCION DE "AMIGO O FAMILIAR" Dado que es software muy antiguo,   NO SE ADMITEN DEVOLUCIONES SI EL JUEGO NO FUNCIONA.   Antes de realizar la compra, hay que tener en cuenta este punto. Son juegos de más de 30 años. Por otra parte, no me es posible probar los juegos ya que ya no tengo el ordenador donde utilizaba estos juegos. Estado de los juegos tal como aparece en las fotografías SIN INSTRUCCIONES TARIFA PLANA PARA ENVIOS A ESPAÑA:   Puedes pedir hasta  6 ARTICULOS   y los gastos de envío serán de  5 EUROS PARA TODO EL CONJUNTO.   Se envía por correo certificado a Península y Baleares con número de seguimiento. TARIFA PLANA PARA ENVIOS INTERNACIONALES:  Puedes pedir hasta   4 ARTICULOS   y los gastos de envío serán de   9,75 EUROS PARA TODO EL CONJUNTO. Se envía por correo certificado a Países fuera de España (dentro de Europa) con número de seguimiento. NO SE HACEN ENTREGAS EN MANO PAYMENT BY  BANK TRANSFER  OR  PAYPAL ONLY WITH "FRIEND OR FAMILY" OPTION Since it is very old software, NO RETURNS ALLOWED IF THE GAME DOES NOT WORK. Before making the purchase, you must take into account this point. They are games over 30 years. State of the games as it appears in photographs. Please ask any questions about his state before bidding. NO INSTRUCTIONS INSIDE   FLAT RATE FOR INTERNATIONAL SHIPMENTS: You can order up to 4 items and shipping costs are EUR 9.75 for the entire set. It is sent by registered mail to countries outside Spain (in Europe) with tracking number.   Please, remember that this game is not tested.
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España (Todas las ciudades)
Vendo estos juegos de PS3 a 10 euros salvo que se marque otro precio. Preguntad por chat. En muy buenas condiciones. - Heavy Rain - Infamous - Infamous 2 - Killzone 2 - God of war 3 - God of war ascension - God if war 1 y 2 HD collection: 20 euros - Heavenly sword
10 €
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Zaragoza (Zaragoza)
3 juegos PSP en perfecto estado.-> Medievil Resurrección ( Platinum Edition), God if War y Warriors of the Lost Empire
18 €
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Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
53,5 €
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Blitz! - A World in Conflict Blitz! A World in Conflict is an army-level adaptation of the internationally award winning global World War II wargame World in Flames. Blitz! covers the entire globe on one large (approx 910mm x 560 mm/36"x22") map of the world with area-based movement covering every theater of the war (Europe, N Africa, Pacific, E. Asia, N Atlantic, etc.) Blitz! A World in Conflict is a stand-alone boxed game. It includes almost 400 two-sided counters providing all the armies, air wings, and fleets for all the major combatants and many other countries, selected commanders, plus game markers. It plays in a fraction of the time needed for most historically-accurate World War II campaign games (2 hours for Barbarossa, 5 to 8 hours for the entire global war) while still giving players the opportunity to cover the entire war. Rules include various options so you can tailor the game to your preferences and experiment with "what if" situations," including revising the politics of the 1930s before the war begins. At last you can re-fight with all WW2 WiF style in less than a lifetime. Contents • 1 large map (559mm x 864 mm) • 396 two-sided full colour counters • 1 Rule book • 8 two-sided Weapons Development Charts • 2 x 6-sided dice BGG - 42997
79,19 €
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Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
50,95 €
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14 3/4" Cesar & Cleopatra Roman Egyptian Chess Set. Beautiful handmade inlaid mother of pearl wooden Chess Board with storage. Will be shipped via international express shipping Julius Caesar and Cleopatra meet while Egypt is in the midst of a civil war. Indeed, in 53 BC, Cleopatra had fled to Syria to escape from her brother, Ptolemy XIII, who reigns over Egypt. Julius Caesar (then consul of Rome) saw this war as an opportunity to seize the eastern lands of Egypt. The need for both was reciprocal. Cleopatra needs the power of Caesar's armies to take over the leadership of Egypt and replace her brother, while Caesar needs the great wealth and the fertile land of Egypt. Indeed, Cleopatra is considered to be the richest person of the 1st century BC. Thanks to this, Caesar could therefore finance his return to the political scene in Rome and definitively eliminates his remaining competitors of the first Roman civil war (a war opposing Caesar to the consul Pompey who wanted to become the only decision maker in Rome). Cleopatra—“Work with What You Have.” Work with what you have; have it be enough and project it with the power within that allows all who vision you to know that what you project is the value that you seek others to bestow upon you. Yes?” I truly am impressed with the power and the presence this woman emanates and admit that I could use some lessons in what she has been speaking about. She is kind enough to only comment that she thinks I need some charcoal. Caesar—“To Love is Eternal.” “I think, simply, my presence is enough. Does it not speak volumes that to love is more than life itself, for it is eternal. When you love, everything comes into the perspective, but be careful, for those who do not understand you and cannot feel that love can become jealous and search for ways to harden others’ hearts against you. Instead, step into who you are, be the best someone that you are and can be and live it. Be it. Leave nothing but that truth as your reality. And if someone kills you in the end, celebrate, for Joy will ascend you In the production of our handmade wooden chess board we use premium quality wood. The design, the mosaics are handmade and varnished. The chess pieces are made of polyester and hand painted. Each chess piece has a felt to avoid the scratching. Handmade Checkers are made of Boxwood (Buxus Sempervirens). Slow growth of Boxwood renders the wood very hard, heavy, and with fine grain produced by growth rings, making it ideal for chess pieces and checkers. Boxwood does not contain bacteria. ????Dimensions The chess board with storage top size is 14 3/4” x 14 3/4” (37.5 cm x 37.5 cm) The bottom is 15" x 15" (38.1 cm x 38.1 cm) The height is 2 3/4" (7 cm) Each square is 1 7/16" (37 mm) King’s Height is 3.15” (8 cm) Cesar’s Weight is 1.1 oz (31.2 grams). It’s same weight as the weighted wooden 3.15” (8 cm) chess pieces Pharaoh's Weight is 1.3 oz (36.85 grams). All the production procedures are made in our factory. Please do not hesitate to contact us for further information,
12.334 €
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Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
127,5 €
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Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
71,34 €
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Madrid (Madrid)
Maqueta Fujimi 1/72 Junkers Ju 87G-1 Stuka Tankbuster #F-15 (7A-F-15) Maqueta Fujimi 1/72 Junkers Ju 87G-1 Stuka Tankbuster #F-15 (7A-F-15) ¡Stuka! Pocos nombres de aviones son tan conocidos para la mayoría de la gente como el de este aparato, aunque la mayoría de la gente no sería capaz de identificarlo al verlo. Concebido con la misión de ser una especie de "artilleria volante" que abriese paso a las divisiones panzer en el marco táctico de una manera de hacer la guerra que ha pasado a la historia como "Blitzkrieg", guerra relampago. A través de sucesivas mejoras permaneció en servicio hasta el final del conficto, desarrollándose finalmente una versión cazacarros, armada con dos cañones de 37 mm. La versión 'G-1' estaba basada en la célula del 'D-3'. La maqueta. A pesar de que han salido otras de esta variante ésta sigue siendo la mejor, cuan menos en términos de formas y dimensiones. Cabina aceptablemente detallada, buen detalle general y líneas de paneles finamente grabadas. Calcas para una unidad experimental y para el I/SG.1. Piezas en bolsa sellada original. Peso: 160 g. Stuka! Very few aircraft names are so widely known, despite most people couldnít identify it if seen. Conceived to be used as 'flying artilley' with the duty of clean the path for the Panzer divisions advance in the tactic know as 'Blitzkrieg', lightning war. She was in service until the end of the war throught sucessive improvements, ending with this tank-killer version armed with two 37 mm guns. The 'G-1' version was based on the 'D-3' airframe. The kit. This kit still is the best available despite more newer tools recently released, at least in terms of size and shape. Cockpit decently detailed, good overall detail and finelly engraved panel lines. Decals for an experimental unit and I/SG.1 schemes. Parts in original sealed bag. Weight: 160 g.
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España
Jogo original em inglês: a galaxy, far, far away.traverse the star wars galaxy with your fellow jedi as you battle the droid armies of count dooku and the separatist alliance. utilizing the familiar team based mechanics of the pandemic system, star wars™: the clone wars, a game by z-man games and asmodee, drops you into the heart of this galactic conflict. move from planet to planet fighting battle droids, slipping past blockades, completing missions, and facing off against legendary villains. wage war against the separatiststeam up with your friends as legendary jedi, each with their own unique mastery of the force to assist in not only combat, but in traversing the galaxy and completing missions. play as heroes of the clone wars saga such as anakin skywalker™, ahsoka tano™, obi-wan kenobi™, mace windu™, yoda™, aayla secura™, and luminara undula™ as you fight off the separatists while they attempt to gain control of more and more planets. complete missions and battle iconic villainsas droids close in and blockades take hold, roll dice and combine the results with squad cards and special jedi abilities to complete essential missions and fight back the onslaught of enemies. missions take place on individual planets and require a combination of dice rolls and teamwork to complete. eventually, youll find yourself face to face with an iconic villain unique to the scenario. youll face darth maul, general grievous, asajj ventress, and count dooku. if you can defeat your foe, then the war is yours.
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España (Todas las ciudades)
Endless Space 2: Supremacy introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship. *HISSHO FACTION* The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii. This new resource can only be replenished through combats is used to power special abilities. It also drives their empire Obedience which replaces happiness. Crushingly strong in offence, the Hissho will only fall if you cannot sustain your war economy and let your Honor wither away. *FOUR NEW HEROES* As a faction well versed in the art of combat, the heroes are focused on warfare and space battle. They are best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory. *NEW FLEET* Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules. *ILLO MINOR FACTION* The Illo are reasoning machines whose credo is Survival of the Fittest. Their goal is to reach this Sanctified Equilibrium as quickly as possible by eliminating those species unlikely to survive in the long term. *BEHEMOTHS* Those gigantic ships are remnants from the mysterious Endless era. While extremely deadly and versatile in their original state, their ultimate purpose is to evolve and become specialized. *DESTROY ENTIRE SYSTEMS WITH THE OBLITERATOR SPECIALIZATION* *ANNIHILATE ENEMY FLEETS WITH THE BATTLESHIP SPECIALIZATION* *PROTECT YOUR SYSTEMS WITH THE CITADEL SPECIALIZATION* Requisitos Recomendados OS: Windows (64bits only) 7 / 8 / 8.1 / 10 Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer) Memory: 8 GB RAM Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer DirectX: Version 11 Storage: 8 GB available space Sound Card: DX11 compatible Additional Notes: Recommended Resolution: 1920 x 1080 Requisitos Mínimos OS: Windows (64bits only) 7 / 8 / 8.1 / 10 Processor: i3 4th generation / i5 2nd generation / A6 series Memory: 4 GB RAM Graphics: AMD Radeon 5800 series / NVidia 550Ti DirectX: Version 11 Storage: 8 GB available space Sound Card: DX11 compatible Additional Notes: Intel HD integrated graphics not supported. Minimum Resolution: 1280 x 720 Instrucciones de activación Para activar este juego, se necesita una cuenta tercera 'Steam'. Para más detalles sobre como activar, siga el link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352 Legal Notice / EULA © 2017 Amplitude Studios. All rights reserved. Endless Space, Endless Space 2, GAMES2GETHER, Amplitude Studios and Amplitude Studios logo are registered trademarks of Amplitude Studios in the U.S. and other countries. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office.
12,98 €
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España (Todas las ciudades)
Up for sale is a resin 3D printed lot of 7 bases for mini figures suitable for tabletop war games, RPGs, or display! This base set has been designed by Printerra Studios. You will receive the actual 3D printed bases, not a digital file. Bases printed on a Phrozen Sonic Mini resin printer. Figure comes removed from supports and is unpainted. Please feel free to ask if you have any questions. Bases are 25mm, 28mm, 32mm, 40mm, 50mm, 60mm and 100mm. Set comes with one of each size base. Please message if you would like specific base sizes.
593 €
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España (Todas las ciudades)
Lote de 9 juegos para PlayStation 2 PRECIO NEGOCIABLE, SE VENDEN SUELTOS -Primal 10€ -Jak II el renegado 10€ -Shifters combate tales a new forma 10€ -Castelvania 10€ -Prince if Persia las arenas del tiempo (sin abrir) 10€ -Underworld the eternal war 10€ -Medal of honor frontline 10€ -Soulcalibur III 10€ -Larry magna cum laude (leisure suit) 10€ -Capcom Clásica Collection Volumen 2 (de regalo) y mandos para piezas todos ellos con su libro y manual de instrucciones (un juego con su plástico sin abrir) ps2 play station pes pro Evolution soccer FIFA micrófonos SingStar Buzz retro vintage antiguos coleccionistas coleccion platinium ps1 ps3
75 €
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España
Nations - The Dice Game (Multilenguaje) Incluye Castellano Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are: Buy a tile Build a wonder Reroll some or all your dice Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once. At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins. BGG - 157809 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
28,89 €
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