-
loading
Solo con imagen

Game scenarios

Listado top ventas game scenarios

BINGO GAME
    [Leer más]
    Ver precios en Amazon
    WHICH WOULD YOU CHOOSE?: A CHILDREN'S 'EITHER / OR' SILLY SCENARIO GAME BOOK FOR KIDS AGES 6-12
      [Leer más]
      Ver precios en Amazon
      HIDDEN OBJECT GAME : HOLIDAY NIGHT
      • Looking for cool hidden object games? Look no further! All the best puzzles and unsolved secrets await for you!
      • Night Before Holidayis one of the most addicted Hidden Objects games.
      • Will you be the All Hidden Objects? Join thousands of word game enthusiasts and solve challenging puzzles to discover unique inspirational quotes and pieces of wisdom!
      • Walk through different parts and find the hidden objects in each scenario, discover artifacts you've never seen before, get to know what they are used to and what their mythological sense is. Sharpen your senses and learn to recognize different cultures, artistic representations and the ecosystems they live.
      • During the journey through the different levels, you will meet new characters, customs and ways of life, their rituals, strengths and difficulties they face in their daily lives.
      [Leer más]
      Ver precios en Amazon
      MICRO CHAPBOOK RPG: DELUXE SCENARIO COLLECTION 1
        [Leer más]
        Ver precios en Amazon
        BINGO GAME
          [Leer más]
          Ver precios en Amazon
          WOULD YOU RATHER? EASTER EDITION: A FUN GAME BOOK FOR KIDS WITH INTERACTIVE QUESTIONS, JOKES, MAZE AND SILLY SCENARIOS (ENGLISH EDITION)
            [Leer más]
            Ver precios en Amazon
            NETTOU MONOBOKE PRORESU BATTLEROYAL JAEGER SIXTH RPG SCENARIO (JAPANESE EDITION)
              [Leer más]
              Ver precios en Amazon
              NAMCO BANDAI SUPER ROBOT WARS V (GAME IN ENGLISH) NINTENDO SWITCH VÍDEO JUEGO
              • Super Robot Wars V 20-scenario Bonus: - A Life’s Vow - A Fight Between Men - A Cause Worth Fighting For - Blooming Anew - More Than Greed - A Subtle Difference - Learning the Hathaway - A Disquieting Clash - Acting the Part - A Grudge Among Men - Promise for a Fresh Start - Three Strengths - G-Hound’s Critical Battle - Three Sisters of Axis - Power to Pierce Through Darkness - Bellicose Star Sea - Clash of the Mazin Redux - A Desperate Battlefield - Co-starring Beauty and Power - Another Despera
              • Super Robot Wars V Featured Works : - Invincible Super Man Zambot 3 - Invincible Steel Man Daitarn 3 - Mobile Suit Gundam Z - Mobile Suit Gundam ZZ - Mobile Suit Gundam: Char’s Counterattack - Mobile Suit Gundam: Hathaway’s Flash - Mobile Suit Crossbone Gundam - Mobile Suit Crossbone Gundam: Skull Heart - Mobile Suit Crossbone Gundam: Steel Seven - Mobile Suit Gundam SEED Destiny - Mobile Suit Gundam 00: A Wakening of the Trailblazer - Mobile Suit Gundam UC - The Brave Express Might Gaine - Mart
              [Leer más]
              Ver precios en Amazon
              PATHFINDER ADVENTURE CARD GAME: RISE OF THE RUNELORDS DECK 6 - SPIRES OF XIN-SHALAST ADVENTURE DECK (PATHFINDER ADVENTURE CARD GAMES: ADVENTURE DECK)
              • Players 1-6
              • Suggested ages 10
              • Playing Time 120 Minutes
              [Leer más]
              Ver precios en Amazon
              España
              Jogo original em inglês: in vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension! there are a variety of scenarios (game modes) depending on player preferences. the game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them. in brought to justice, each player gets a secret role. 'good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 good players, they need a combined total of 14). 'evil' players are trying to foil their plans, and neutral players have independent missions which generally throw a little chaos into the mix. shifting allegiances takes brought to justice and creates even more uncertainty by only guaranteeing one 'good' player, while the rest of the mix could be any combination of 'good', 'evil', or 'neutral' players. even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!
              58,40 €
              Ver producto
              España
              Next War - Poland Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a "coopetittion" in the region, and tensions rise meteorically as not so "friendly" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and "little green men" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots… Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Only a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun? Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."
              75,59 €
              Ver producto
              España
              Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              61,15 €
              Ver producto
              España
              Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
              76,05 €
              Ver producto
              España
              No Trumpets No Drums - The Vietnam War 1965-1975 No Trumpets, No Drums is a game of the war in Vietnam. Two players or teams representing the Communist states and guerrilla armies of Southeast Asia and the pro-Western and neutral states and forces of that region and their American allies combat each other in a political and military duel for control over Indochina. No Trumpets, No Drums has 6 scenarios and a campaign game. The Tet Offensive and Year of the Rat scenarios are purely military scenarios that introduce players to the combat and movement systems. These and the 1975 scenario are intended as introductions to play, and should only take an hour or two to play. The remaining scenarios are longer. The campaign game offers players the chance to refight the Vietnam War, including the decision whether or not to commit large American ground forces to Southeast Asia, or to "Vietnamize" the conflict. BGG - 16271
              55,95 €
              Ver producto
              España
              Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              53,5 €
              Ver producto
              España
              Panzer Grenadier - Fronte Russo JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The CSIR arrived at the front in August and soon engaged in combat with the Red Army. Fronte Russo brings background articles and scenarios covering these crack troops and their battles to the Panzer Grenadier game system. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin to play all of them. This is a book supplement complete with a full set of die-cut and mounted counters, much like Sinister Forces and East of Suez. Scenarios take place on the Eastern Front. The Italian divisions sent to Russia - the Pasubio and Torino infantry divisions and Duca d'Aosta cavalry division - were well-trained units of the regular army, though not well equipped by most standards. Background articles place the scenarios in the full context of the Italian war in Russia.
              18 €
              Ver producto
              España
              Pericles - The Peloponnesian Wars Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king). The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game. There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play. FUNDAS 63,5x88 (110) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              67,5 €
              Ver producto
              España
              Last Night on Earth (10Th Anniversary LTD) Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability. FUNDAS 63,5x88 (150)
              59,5 €
              Ver producto
              España
              JOGO ORIGINAL EM INGLÊS: Our world is just one of many. In fact, our universe is just one of many. The multiverse is full of infinite possibilities and alternate timelines, and no characters in the Marvel universe demonstrate this better than the colorful and wonderful Web-Warriors! As the fourth campaign expansion for Marvel Champions: The Card Game, Sinister Motives introduces several Spider-Man-related characters and scenarios to the game. Ghost-Spider and Spider-Man (Miles Morales) join the fray with fully pre-built and ready-to-play player decks filled to the brim with new cards. Whether players try out these new champions or stick with old favorites, they can test their skills against iconic Spider-Man villains, including Sandman, Venom, Mysterio, and the Sinister Six. Each of these villains offers unique challenges to overcome, and while players can take them on in any order as standalone scenarios, the expansion also comes with a brand-new cinematic campaign for Marvel Champions: The Card Game!
              46,40 €
              Ver producto
              España
              A Tale of Pirates Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game. As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth... A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long. The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking. A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath! Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              46,70 €
              Ver producto
              España
              Labyrinth - The Awakening 2010 (Incluye Reglas en Castellano) Labyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four new country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less. Components 120 Playing Cards 15 Blue Wood Cubes and 5 Black Wood Cylinders 87 Double Sided Markers 4 New Country Mats (Iran, Syria, Nigeria, Mali) 3 Other Board Overlays 7 Scenarios Combined Rules & Playbook 3 Player Aid Cards FUNDAS 63,5x88 (120) BGG - 173251 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              29,75 €
              Ver producto
              España
              Lion of Judah The scenarios use a common rule set combined with scenario-specific rules. Regular units are mostly divisions, brigades and regiments, while irregular units include warrior levies and tribal bands. Armor, transports, air power, and headquarters (which represent corps-level artillery assets, engineers, and administrative and command centers) are also represented. Lion of Judah has one large-hex map and approximately 400 counters representing Italian, Ethiopian, Commonwealth, French and German units. In addition to the military units, there are markers to track game and unit status, as well as several Random Event markers used in the historical scenarios for added historical flavor.
              51,75 €
              Ver producto
              España
              Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              76,44 €
              Ver producto
              España
              65 Squad Level - In The Jungles of Vietnam A squad-level, tactical game, '65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more. As these units' commander you will move and fight over three geomorphic game boards as you try to best your opponent in one of eight, nail-biting historical scenarios. The game is card-driven, using a system similar to Flying Pig's Night of Man, which adds a sense of delicious uncertainty to the play. “Can I advance my sappers or does the enemy have a fire card he's just waiting to play?" Furthermore, the cards simplify the game, containing much of the data needed to play. You won't spend the afternoon with your head in a rule book when you play '65. This is a game created by gamers for gamers to play. BGG - 188325 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              71,40 €
              Ver producto
              España
              Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
              71,34 €
              Ver producto
              España (Todas las ciudades)
              Llegan los zombies más cotizados.... ¡Los Zombies Serie B! El juego está en inglés, y dice así; "Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes, working together to make it through the night; or the Zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight Heroes to choose from, and several different Scenarios to play that drastically change the game. Last Night on Earth is designed to create a cinematic feel as the story and game unfolds. So put down that popcorn, grab your shotgun, and hide your brain; the Zombies are coming and this could be your Last Night on Earth. "
              Ver producto
              España
              The Walking Dead JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés he Walking Dead Board Game is based on the AMC television series, The Walking Dead. The zombie apocalypse is here and the human race is on its last legs. As a survivor, you need to collect all the food, guns, transportation, and allies you can find - but watch out! If any of your fellow survivors get bitten, they'll turn into walkers... and turn against you. Players take on the role of Rick, Shane, Andrea or one of the other stalwart remnants of humanity as they struggle to survive while learning to live with one another. Innovative gameplay can lead to unexpected alliances, as "every man for himself" blends with cooperative play and players race to get back to camp alive. Ever-dwindling resources make every decision "life or death"... and as the supplies run out, the tension ramps up in this post-apocalyptic world. You can play as Survivors and Walkers! Create unexpected alliances to get back to camp alive, blasting zombies with shotguns or crossbows - or stalk your former friends as a risen corpse. This easy-to-learn game includes two scenarios: Survival Mode and Team Game.
              15 €
              Ver producto
              España
              Juego Original en Inglés: Frodo Baggins and his companions have only just begun their legendary quest to destroy the One Ring and defeat Sauron. The journey is fraught with danger, from the brutal Uruk-hai to the terrifying Balrog, to say nothing of the dreaded Nazgûl that hound them at every step. But even in the face of such peril, Frodo and the others must press onthe fate of the world depends on it!Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. Youll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Black Riders and The Road Darkens. If you already own those two expansions, you will not find any new cards or content in this product.
              Ver producto
              España
              Flash Point Fire Rescue - 2nd Story Urban Structures is an expansion pack for Flash Point: Fire Rescue. It is initially printed in low quantities in 2011 for supporters of the Kickstarter project for the base game. Subsequently, it is also available for pre-order from the publishers Indie Boards and Cards. Urban Structures contains 1 double sided mounted game board, 1 Structural Engineer specialist card, and additional map specific rules with variants and scenarios. BGG - 126954
              12,75 €
              Ver producto
              España
              A Distant Plain (Incluye Reglas en Castellano) The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events.... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players-from solitaire to 4-can experience the internecine brawl that is today's Afghanistan. FUNDAS 63,5x88 (78) BGG - 127518 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
              73,80 €
              Ver producto
              España (Todas las ciudades)
              Just like before, you’ll have to work with your allies in order to survive – but beware, these scenarios will provide a harsher challenge and introduce a relentless new adversary who will ruthlessly pursue you from game to game… Juego Kilómetro 0: Está abierto y destroquelado, pero en perfectas condiciones. Es el que hemos usado para el vídeo.
              36 €
              Ver producto
              España (Todas las ciudades)
              To play Legends of Adventure, players become Heroes of different types and go forth to undertake up to 10 adventures. To complete each adventure, the Heroes must defeat a group of Monsters equal in number to the number of players. The assorted adventures and the Monsters provide circumstances and powers that modify game play. In order to defeat the Monsters and complete each adventure, the players must jointly outscore the Monsters’ combined level. This is done by rolling unique dice, featuring water, fire, and forest icons, for the levels of Heroes and Treasure Cards played, as well as playing Divine Intervention cards, adding an interesting spin that allows Heroes to request help from the gods. Each successful die roll adds to the overall score of the Heroes; once the Heroes have defeated the Monsters, they receive loot in the form of Treasure Cards that will help them in future adventures. The variety of cards provides different scenarios not only for all adventures but also for each game as a whole.
              31,22 €
              Ver producto
              España (Todas las ciudades)
              Just like before, you’ll have to work with your allies in order to survive – but beware, these scenarios will provide a harsher challenge and introduce a relentless new adversary who will ruthlessly pursue you from game to game…
              36 €
              Ver producto
              España
              Stalingrad, 1942. before you awaits a grueling conflict in this cornerstone battleground. as the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire eastern front and change the course of history. a heavy burden rests on your shoulders. every casualty suffered in battle will weaken your forces for the entire campaign. every bomb blast and mortar shell leaves the very ground for which you are fighting in further ruin. every inch lost to the enemy brings you closer to the jaws of defeat. over the course of up to fifteen branching scenarios, you will decide the fate of stalingrad and, perhaps, the war itself. even though the consequences of your actions will persist, the game itself can be fully reset and replayed, allowing you to explore every potential outcome. undaunted: stalingrad is a monumental, platoon-level, standalone game that expands the series' scope and challenge beyond anything that's come before. featuring more than 300 unique illustrations by roland macdonald and 150 evocative mission briefings written by acclaimed author robbie macniven, immerse yourself in this campaign at the heart of the war.
              Ver producto
              España
              Juego Original en Inglés: Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play. You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the kick in the door approach or by being stealthy and discrete, trying to avoid unwanted attention. During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened. Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!
              48 €
              Ver producto
              España
              Juego Original en Inglés: The world is always in need of heroes. In order to truly achieve peace, there are times when we must put aside our differences and focus on doing what is right. That is exactly what the X-Men do, and their story is all about their fight to protect a world that hates and fears them. Now, the X-Men have finally joined the fight in Marvel Champions: The Card Game!As the games fifth campaign expansion, Mutant Genesis adds a plethora of classic X-Men characters to the scene, including two new playable heroes, Colossus and Shadowcat, each of which comes with a pre-built deck ready to play from the get-go. Face off against iconic villains, such as Sabretooth, Sentinels, and Magneto, and work together to overcome a fresh batch of challenges. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.Whether youre a longtime fan or have only just started playing, anyone who enjoys Marvel Champions wont want to miss out on Mutant Genesis!Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.
              Ver producto
              España
              Juego Original en Inglés: Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.The Scarlet Keys Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including new customizable cards that can be upgraded to an investigators liking. Support your teammates as the butler, Carson Sinclair; diagnose and treat ailments as the doctor, Vincent Lee; lose tails as the elusive security consultant, Kymani Jones; learn words of eldritch power as the operator, Amina Zidane; capture impossible horrors on film as the photographer, Darrell Simmons; and put together the ultimate task force as the politician, Charlie Kane.This expansion is a fantastic addition to any Arkham Horror: The Card Game players collection, and the cards within can be used to build or enhance investigator decks for any of the games scenarios or campaigns.Please note that this table is for your information only and prices are no offer to sell the product in the quoted unit.
              37,59 €
              Ver producto

              Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

              MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es