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THE FAT FLUSH PLAN (ENGLISH EDITION)
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    CANASTA SCORE SHEETS: SCORING PAD FOR CANASTA CARD GAME | GAME RECORD KEEPER NOTEBOOK | POINT REFERENCE ON SCORING PAD | SCORE KEEPING BOOK |GIFT IDEA 8.5" X 11" - 100 PAGES
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      CATALYST GAME LABS CIRCUS OF FEAR:16X9 WIDESCREEN TV.: GREETING CARD: HAPPY BIRTHDAY
      • El mayor juego de combate blindado del mundo, continuamente en publicación durante más de tres décadas
      • 2 miniaturas recién esculpidas y de alta calidad; totalmente montadas, listas para jugar.
      • 2 a 5 jugadores
      • A partir de 13 años.
      • Tiempo de reproducción promedio de 20 - 30 minutos
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      ** Announcement 10.3.23: PLEASE NOTE: I am in the UK. Some post might be delayed by Royal Mail industrial action. All items are posted as International Standard Large Letters or Small Parcels - this service has NO TRACKING. Thanks.** * Inked Adventures Map & Dice Playing Cards (poker size) * A Dungeon Master’s essential! Hand illustrated connecting dungeon maps. Ideal for roleplayers of games which use d20s, d6s and d% (dice). Especially useful for players planning, or exploring, dungeons in any fantasy roleplaying game, such as Dungeons & Dragons, Savage Worlds and RPG systems which employ playing-card based mechanics. Features: - Hand drawn "geomorph" style dungeon areas - Randomised dice results for d20, d6 and d100/% - Descriptive titles for easy reference - Portable mapping and dice system, ideal for random play - Ageing parchment theme - 54 cards. 4 suits & 2 Jokers - Can also be used as normal playing cards Poker sized cards in white card tuck box. Cards dimensions: 63mm x 88mm Tuck box dimensions: 94mm x 66mm x 20mm Hand ink stamping and /or labels on tuck box may sometimes vary from those in photograph. Hand-drawn map illustrations by Billiam Babble (shop owner) Printed in the UK. Packaged by shop owner (UK). Free postage within UK. Will ship internationally -allow 10 working days. All profits go straight back to the illustrator. Art rights reserved: Billiam Babble / Inked Adventures 2017-20 http://inkedadventures.com ___ If "Sold Out", I'm probably stock-taking or having this product reprinted. Current Batch "2023-A".
      1.658 €
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      Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      76,44 €
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      Valeria - Card Kingdoms Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. Components 215 cards (63x88 mm): 5 Starter Peasant cards 5 Starter Knight cards 5 Quick Reference cards 10 Duke cards 10 Exhausted cards 108 Citizen cards 6 Cleric 6 Monk 6 Butcher 6 Merchant 6 Alchemist 6 Mercenary 6 Archer 6 Wizard 6 Knight 6 Peasant 6 Thief 6 Rogue 6 Champion 6 Warlord 6 Paladin 6 Priestess 6 Miner 6 Blacksmith 48 Monster cards 6 Hills Monsters 6 Ruins Monsters 6 Forest Monsters 6 Valley Monsters 6 Mountain Monsters 6 Cavern Monsters 6 Swamp Monsters 6 Barren Monsters 24 Domain Cards 168 Wood Tokens 48 Gold Tokens 48 Strength Tokens 48 Magic tokens 24 VP Tokens 8 5x Tokens 1 10x Tokens 1 First Player Token 1 Resting Token 2 Custom 20mm Dice (6-sided) 1 Rulebook FUNDAS 63,5x88 (215) BGG - 170561 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      38,20 €
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      Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
      15 €
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      Seasons Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game, we add the points of victory on the cards, given the number of crystals possessed. The player with the most victory points wins.
      34 €
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      No time out, just fun!in qwinto, all shots benefit all players, but each player uses his own way to complete his own scorecard. in turn, one of the players chooses one, two or three dice. everyone can then enter the total obtained in a row whose color is identical to that of one of his dice launched. but be careful to respect the two golden rules: in the rows, the numbers must respect an order of value increasing from left to right. and no number should appear twice: neither in the rows, nor in the columns! once a player has completed two rows, the game ends and the points are counted. a simple and fast game that will ask you to weigh well each of your decisions!contents: 3 dice, 4 pencils, scoreboard.qwinto, a game made by gigamic. item number jnqw.
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      'Personalised Retirement or Leaving Memories Album' A unique, handmade gift which you can customise with your own text on the front cover. Our 24-page 'Personalised Retirement or Leaving Memories Album' is an individual handmade gift forfor all ages and for commemorating the date of retirement or leaving a job or company. Great also for business/corporate events/promotions and anniversaries! An additional 12 pages are available as an optional extra see: https://www.etsy.com/uk/listing/626011481/additional-12-pages-for-our-memory-books?ref=shop_home_active_1. You can use the book as a photograph album or as a guest, keepsake or memory book or scrapbook. The pages can be written or drawn on or cards/photographs/momentos can be stuck inside (with double-sided tape). Pre-filled with photos and momentos, they make great personal family gifts. Pages take up to 7 x 5 inch photos (one per page). Great for landscape, portrait or square-shaped photos. _____________________________________________________________________________ **MADE TO ORDER OPTIONS** Please select: COLOUR OPTIONS: Choose from 6 colour options for the front cover illustration (see cover image examples and colour swatch image for colour reference): Choose either: **Dark Grey, Dark Mauve, Soft Pink, Mint, Dark Blue or Tawny Red** Please note: - The first two and last two numbers will always appear in white on all cover colour options. - The third and fourth numbers will appear in pink on all cover colour options (see cover images above for reference) EXCEPT 'Soft Pink' and 'Tawny Red' when it will appear in blue. _____________________________________________________________________________ **TEXT PERSONALISATION OPTIONS** In the 'NOTES TO SELLER' please include your chosen text (see below for guidance). Please use A), B), C), D) as below, so that we know exactly what text you would like where. Thank you:) DATE FIGURES: A) Supply the date figures (e.g. '22.07.18') - maximum 6 characters TEXT FOR UNDER DATE: B) Supply your own text for the 1st line of text under date figures (e.g. name) - maximum characters 30 including word spaces. C) Supply your own text for the 2nd line of text under date figures - maximum 35 characters including word spaces. D) Supply your own text for the 3rd line of text under date figures - maximum 30 characters including word spaces. _____________________________________________________________________________ PERSONALISED RETIREMENT/LEAVING MEMORIES ALBUM DESCRIPTION SIZE: Height 21cm x 21cm wide x 1.2cm deep (approx) MATERIALS: Inside: 24 blank (non-ruled) pages of high quality, acid free, white card (250gsm) Front and back covers: High quality (300gsm), acid free, white textured card Protective front and back covers: 800 micron frosted (semi-opaque) polypropylene. Binding Choose Black or White wire binding Our finished album comes in a clear cellophane bag and is suitably packed for dispatch. UK ONLY Delivery Upgrade IMPORTANT - PLEASE NOTE: This option is UK ONLY and is NOT available for SATURDAY delivery. **Items will need to be SIGNED FOR on delivery** If you need faster delivery this will upgrade your post option from 'Standard Royal Mail' to 'Royal Mail Special (Next Day) Delivery'. Items must be ordered before 11am to allow for next day delivery. So, if you would like to upgrade your delivery to 'UK Royal Mail Special Delivery' you should add this listing to your basket immediately prior to or immediately after you have placed your product order: https://www.etsy.com/uk/listing/612187438/uk-royal-mail-upgrade-to-special?ref=shop_home_active_1
      3.624 €
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      JOGO ORIGINAL EM INGLÊS: Imagine playing pinball with perfect reflexes! Super-Skill Pinball: 4-Cade brings the arcade classic to the tabletop with art, atmosphere, and roll & write mechanics from acclaimed designer Geoff Engelstein. Choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You’ll select one of the two dice results, and move your pinball to a bumper, spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use and send the ball to the top of the table. Play well and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score! Get your high score! Great for solitaire play, with quick setup, a small footprint, and included tracker for your high scores!Strategic choices! Up to 4 play simultaneously, sharing the same dice rolls, so your choices of which bonuses to go after, and how much risk to take will make all the difference!Phenomenal art! Bring the joy and excitement of a pinball arcade to life!In Super-Skill Pinball: 4-Cade you’ll play on one of four different tables, each with its own mechanics, challenges, and bonuses! Carniball – the intro table, where you’ll shoot ducks, pop balloons, and ring the bell in the test of strength!Cyberhack – steal data from an evil corporation! Earn Hacks to help you when you activate the RUN mini-game to steal as much as you can from behind the corporate firewall!Dance Fever! – return to the 70’s with lots of spinner action, as you try to manage the main playfield and a mini-pin at the same time! Keep yourself on the dance floor as long as you can for the Dance Fever Bonus!Dragon Slayer – take on the role of a young Wizard! Hit drop targets to level up, and learn new spells that let you manipulate the dice and trigger bonuses like Multiball. Defeat the dragon to score mega points! Components:*4 copies each of 4 different pinball tables:8 double-sided pinball table boards8 double-sided pinball backglass boards4 dry-erase markers with erasers8 pinball movers1 rulebook with high score trackers2 dice
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      Tiny Epic Quest Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk - and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests - or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
      27,62 €
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      Share a friendly moment with family or friends with this wooden dexterity game !two crazy builders and a challenge: build the highest palace without it tumbling down. two players take each other on to build a palace. the winner will be the bravest player with the steadiest hand! place the brick with the inscriptions as a base, in the center of the playing surface. roll the dice and place your bricks anywhere on the base or on bricks already positioned following the indications of the dice: if it is an s, lay your brick vertically; if it's an m, lay it on its side; if it's an l, lay it flat. each time you put a brick, put your pawn on it. be careful not to move anything or drop everything! when there are no more bricks, whoever puts their pawn on the highest point of the palace wins the game!a safe, eco-friendly game made with fsc certified wood and non-toxic colours. 100% made in italy. crazy palace, a wooden game made by milaniwood.
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      Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
      76,05 €
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      Warhammer Quest - Blackstone Fortress (Inglés) In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress' closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure. Included in the box: Miniatures 44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues: - 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. Books The box contains 5 booklets full of rules, background and construction guides for the miniatures: - A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000. Gaming Content The box also contains everything you need to set up and play a game of Blackstone Fortress, including: - 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers - safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.
      106,25 €
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      Write your story and capture your memories with a stylish and durable journal cover - the perfect way to record and reflect on life's special moments! ✦ Leather: Full-grain, with slight brush ✦ Refillable: Choose from lined or unlined paper. ✦ Page Count: 88 total (44 sheets) ✦ Pen Loop ✦ Hardware: Antique Brass finish ➜ Dimensions: ෆ Pocket (5.5” x 3.5”) ෆ Midi (7” x 5”) ෆ Full (8.25” x 5.75”) ➜ Color: Chestnut Brown ➜ Other color options: ෆ Aqua Green - https://www.etsy.com/listing/1441194905/ ෆ Black - https://www.etsy.com/listing/1426970850/ ෆ Cinnamon Brown - https://www.etsy.com/listing/1426979850/ ෆ Green - https://www.etsy.com/listing/1426964394/ ෆ Mahogany Brown - https://www.etsy.com/listing/1426948444/ ෆ Rock Gray - https://www.etsy.com/listing/1426956838/ ෆ Turquoise Green - https://www.etsy.com/listing/1441213187/ ✦ More Desk Accessories: https://www.etsy.com/shop/PEGAI?section_id=36772956 ✦ More Office Products: https://www.etsy.com/shop/PEGAI?section_id=36786259 ✦ More Travel Accessories: https://www.etsy.com/shop/PEGAI?section_id=36772866 ➜ The DuPage Leather Journal is the perfect gift for your employees, boss, for him and for her, for your dad, husband, boyfriend, mom, wife, girlfriend, travel buddy, son, daughter, or even for your office best friend! ➜ It is the perfect gift for anniversary, exchange gifts, valentines, mother's day, father's day, Christmas, thanksgiving, corporate gifts, going away gift for coworker or boss, or graduation gift! ➜ All PEGAI products are ready-to-ship. We know are crafts are popular choices for gifting to your loved ones. ⟡ F A Q ⟡ ✦ Do you accept bulk orders? ෆ Absolutely! Kindly reach out to us for additional assistance. ✦ How long is the processing time? ෆ Please give us two to three business days before we can ship your order. Processing time is different from shipping time. ✦ How long is the shipping time? ෆ For Standard shipping, it might take three to seven business days before you can receive the package depending on your location and courier speeds. ෆ In a hurry? You can upgrade your shipping to 2-day Express Shipping upon checkout. Please note that “2Day” is just in reference to transit time, not the time it takes to personalize and fill your order. ෆ Free shipping is available for US customers if your order total reaches $35 and above. ✦ Can I have my logo or artwork engraved on the journal cover? ෆ Yes! You may choose the b'"'Laser (Logo/Artwork)b'"' option above. Kindly send the logo/artwork to us via Etsy messages. ✦ Can I add fire branded initials and laser-engraved artwork on the journal cover? ෆ Yes! You can choose b'"'Laser + Up to 6 Charactersb'"' in the personalization option above. We will provide you with a proof for laser engraving, but all fire branded initials are done directly by our embossing team (no proof will be provided). ✦ Can I have my full name engraved on the journal cover? ෆ Sure! This will be done through our laser-engraving machine. Kindly choose the b'"'Laser (Logo/Artwork)b'"' option above. ✦ Can I engrave logo/artwork inside the journal cover? ෆ Yes! Logo/artwork can be engraved anywhere in the journal cover. ෆ If you wish to engrave something on the outside AND inside, this will count as TWO laser engraving. ෆ You can purchase additional laser engraving here if you wish to engrave something on the inside and outside cover: https://www.etsy.com/listing/642184269/ ⟡ P E R S O N A L I Z A T I O N ⟡ ✦ FOR FIRE BRANDED INITIALS ✦ ➜ Please enter your request exactly as you’d like it to appear. ෆ 6 characters maximum (including spaces). ➜ No inside embossing. ➜ Fire-branded initials are available in Times New Roman font only. ➜ Placement available is only on the bottom right. ➜ Accepted Characters: ෆ All Latin UPPER and Lowercase Letters (ABC abc) ෆ All Numbers (0123) ෆ Special characters:,. ! @ # $ % & * () - + ? ♥ “ ෆ No accents or emoji ✦ FOR LASER ENGRAVING ✦ ➜ Send your logo/artwork via Etsy messages. ➜ Include placement (centered, bottom right, top centered, etc.) and size requirements (if applicable). ➜ Proof will be provided within 24 hours (except weekends). REMINDERS: ෆ Logo/artwork must be finalized and in.png,.jpeg,.svg,.ai,.psd, or vector format. ෆ Black & white logo/artwork preferred. ෆ High-resolution images work best (at least 500px minimum). If a logo is too small and fine to create clear outlines, we will reach out to you for an alternate file. ෆ We do not offer custom design work. - ???????????????????? ???????????????????? ???????????? ???????????????????????????????????????? - ✳ ????????????????????????, ????????????-???????????????????????????????????????????????? ???????????????????? ෆ These items can be returned within 30 days of delivery. The customer will be responsible for their own return shipping method. ✳ ????????????-???????????????????????????????????????????????? ???????????????????????????????????? ???????????????? ෆ The team will send a pre-paid label so we can get the item back in the workshop. We will then replace it with the correct item or offer a full refund (whichever the customer prefers). ✳ ???????????????????????????? & ???????????????????????????????????? ???????????????? ෆ Kindly send a picture of the damage or defect via Etsy messages so that we may further assist with repairs and replacements. ✳ ???????????????????????????????????? ෆ Please note that personalized items that were correctly fulfilled and are not damaged nor defective are non-returnable and non-refundable. ෆ Shipping fees and customs fees (if applicable) are also non-refundable. ෆ Please note that due to the nature of our leather, we do not consider natural markings as item defects. This is simply because we only work with minimal leather finishes to accentuate the hide grain's natural beauty and embrace the imperfect elegance of nature's intention. These finish types do not cover any imperfections such as bug bites, veins, fence scratches, and other markings that tell a story about the animal's life. MORE PRODUCTS: https://www.etsy.com/shop/PEGAI Thank you so much for visiting and please let us know if ever we can help you further!
      4.099 €
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      España
      Holland 44 - Operation Market-Garden Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland '44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
      49 €
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      España
      Alien Frontiers Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system's star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause. Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier? Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. FUNDAS / SLEEVES 63,5x88 (22)
      50,99 €
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