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PATHFINDER ADVENTURE CARD GAME: SKULL & SHACKLES ADVENTURE DECK 6 - FROM HELL'S HEART
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    COJÍN DE RATÓN DEL JUEGO COJÍN DEL JUEGO DE GOMA COJÍN DE LA COMPUTADORA DE ESCRITORIO 1 600X300X2
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    TAPE DECK SICK (LIVE AT BRIXTON)
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      CENTAUR JACKPOT SLOTS OF VEGAS : FREE SLOTS,TOURNAMENTS, JACKPOTS SLOTS
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      FALLING FOR THE BEST MAN (LOVE AT THE SUMMER CAMP BOOK 1) (ENGLISH EDITION)
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        NOTEBOOK HANDWRITING PRACTICE PAPER FOR KIDS MEN WOMEN KID FUNNY WHAT YOU LOOKING AT BACKWARDS: DAILY JOURNAL, JOURNAL, 114 PAGES, GYM, WEEKLY, 8.5X11 INCH, HOURLY, POCKETPLANNER
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          CHRISTA RAKICH IN RECITAL AT S
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            DECK THE HALLS - CHRISTMAS AT THE BEACH
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              THE CUL-DE-SAC AT DECKER STREET (ENGLISH EDITION)
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                VINCENT VAN GOGH - TERRACE AND OBSERVATION DECK AT THE MOULIN DE BLUTE-FIN, MONTMARTRE NOTEBOOK
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                  JOGO ORIGINAL EM INGLÊS: The beloved story and characters of The Lord of the Rings meet the thrilling gameplay of Magic: The Gathering in this The Lord of the Rings-themed Commander Deck. Try out Magics most popular format with a deck thats ready to play right out of the box and fight for the fate of Middle-earth. This The Lord of the Rings: Tales of Middle-earth Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil special treatment card of rarity Rare or higher and 1 Traditional Foil special treatment Common or Uncommon card), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 Helper card, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card. This product does not contain Serialized Ring cards including the Serialized Elven, Dwarven, or Human Sol Ring cards, and The 1 of 1 Ring (Serialized 001 of 001). Serialized Elven, Dwarven, and Human Sol Ring cards can only be found in some The Lord of the Rings: Tales of Middle-earth Collector Boosters. Only one card has been printed of The One Ring (Serialized 001 of 001), and this card can only be found in one English-Language Collector Booster. Non-serialized Ring cards are mechanically identical to their Serialized versions. Contents:Magic Meets The Lord Of The RingsExperience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battlesJoin The FellowshipImmerse yourself in Middle-earth with unique game mechanics and stunning art that draw you into this epic taleEpic Multiplayer BattlesCommander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigueIntroduces 20 Commander Cardsthis deck introduces 20 never-before-seen Commander cards to Magic: The GatheringCollect Special Treatment Cardseach deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from The Lord of the Rings: Tales of Middle-earth set, including 1 Rare or Mythic Rare and at least 1 Traditional FoilContents1 ready-to-play The Lord of the Rings: Tales of Middle-earth Commander Deck (includes 2 Foil Legendary cards), a 2-card Collector Booster Sample Pack, 1 Foil-Etched Display Commander, 10 double-sided tokens, 1 Helper card, 1 life tracker, and 1 deck box
                  57,59 €
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                  Universal Steam Deck stand for ANY USB there is on the market. That said, you are not limited to just Choetech or Amazon equivalent. Carefully designed to be perfect fit with a low center of gravity (higher infill on the bottom of the print), adjustable with velcro to suit any type of USB hub, 2mm foam padding laser cut to exact size, extremely durable velcro straps (up to 1kg pull force), black matte finish achieved by higher layer height and premium printing filament by leading Czech manufacturer. Made from PLA on Prusa MK3s (3D printed). Included: Black Matte stand, laser cut foam padding (no slippage), 12cm/5 inches of adhesive velcro fastener (to be cut into at least 2 pieces) Now with WORLD WIDE free shipping! For different colors contact me directly please after making an order. Important notice: - USB HUB not included (check my other listing which has the option) - SteamDeck is NOT included:(- Cannot be heated above 60 celsius, risk of melting plastic parts - do not place in direct sunlight - Please follow a manual and instructions on the USB hub packaging - VERY IMPORTANT: Feel free to game as much as you like with your new Steam Deck Dock.:-)
                  2.900 €
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                  Juego Original en Inglés: Third story Arc for the 2021 Vs.System® 2PCG® product line!The Symbiotes are here with Venom, Carnage, and more leading the way!Approximately 3 new Main Characters and 9 new Supporting Characters per Issue!Customize your new team or enhance your existing decks!Epic competitive gameplay to pit your team of Allies against your opponents!Each Issue comes with 55 playable cards across existing or new team factions!Store exclusive Organized Play Kits available now to help grow your community As the symbiotic story arc continues, Carnage rules! In this second installment of Vs.System®2PCG®, Carnage will bring an unthinkable level of brutality and chaos to the world of Vs System. Carnage is sure to make your deck stronger with his terrifying talents but at what cost? 55 Playable Cards1 Rulesheet
                  17 €
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                  Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                  84,5 €
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                  Ruthless The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards, which allow to attack opponent, draw more cards and perform many more profitable actions, and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition. At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points. After five or six rounds (depending on player count) the game is over and the player with most points wins.
                  21,25 €
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                  Jogo original em inglês: retail version in mindbug, you summon hybrid creatures and send them to battle against your opponent but when you summon a creature, the opponent may use one of their mindbugs to take control of it. outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. cards in mindbug represent weird creatures that all come with unique and powerful abilities such as a compost dragon, a snail hydra, or a kangasaurus rex. each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. in addition, every player receives two mindbug cards that can be used to mind control an opposing creature when it is played. this innovative mindbug mechanism is the core of the game and leads to a unique decision-making process that makes mindbug feel utterly different from any other card game. playing a card doesn't require any resources in mindbug. as a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. since there is also no deck-building, you can start playing right away from a single deck. there is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. in the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time. - 48 creature cards - 4 mindbugs - 2 life spinners - stable cardboard box with inlay (able to hold sleeved cards)
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                  JOGO ORIGINAL EM INGLÊS: Play the greatest hits from Magic’s biggest format! This curated Masters selection is stacked with the finest reprints for unmatched multiplayer drafting. We’ve also got some surprises in store, with some packs containing special card treatments that will spice up your draft and wow the table. Contents:First Masters set for Commander—Masters boosters are super-charged packs full of the finest Magic: The Gathering reprints; Commander Masters brings the first Masters packs specifically designed for Commander, Magic’s most popular formatDraft a Commander deck—get Draft Boosters to draft and play in epic, multiplayer battles; just grab 3 Draft Boosters each, pass them and pick 2 cards at a time, add some lands to build a 60-card deck, and let the fun begin3–4 Legendary cards in every pack—each booster contains 3 nonfoil Legendary cards, plus the possibility of a Traditional Foil Legendary card of rarity Uncommon or higherMultiple Rares in every pack—every Commander Masters Draft Booster contains 2–4 cards of rarity Rare or higher, including at least 1 Rare or Mythic Rare Legendary cardFoil in every pack—every booster contains 1 Traditional Foil card of any rarityContents—24 Commander Masters Draft Boosters, 20 MTG cards in each pack
                  19,5 €
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                  This is a listing to purchase a snapshot of everything in my shop! All journals are in US Letter and A4 Size. Please visit my shop to view everything that you will receive. ▶︎ ▶︎Get EVERYTHING You might notice that there are some duplicates (bundles of journals) in my shop - you have not been charged for duplicate journals - in fact - you will be able tp purchase these journals at 70% off PLUS any special I happen to have running in my shop! ▶︎ ▶︎ REDUCED PRICE 70% off If you were to purchase everything in my shop it would cost you over $600 AUD - $400 USD (approx) Get everything today for a bulk price of $180 AUD - $130 USD (approx) Thats 70% OFF + any special that happens to be running in my shop! ▶︎ ▶︎ HOW TO FIND YOUR FILES • Place your order • Download your pdf (you do not need to print this) • Read the instructions inside the PDF and click the links to go directly to the pdf downloads. • ENJOY! ▶︎ ▶︎ WHAT YOU RECEIVE • Printing Tips Freebies And Other Goodies (you do not have to print the journals you can use them online with software such as goodnotes. • A Card A Day FREE Tarot Challenge Journal • Baby Witch Bundle • Connect With Your Deck Course Workbook • Connect With Your Deck Tarot Journal • Crystal Grids Journal • Crystal Meanings Cheat Sheets • Tarot And Crystal Skulls • Tarot And The Chakras Cheat Sheets • Tarot And The Moon Journal • Tarot And Astrology Cheat Sheets • Tarot And Astrology Life Planner • Tarot Astrology Stickers • Tarot For Beginners • Tarot Intuition With The Chakras • Tarot Keyword Cheat Sheets • Tarot Symbolism Mega Bundle • Tarot Symbolism Notes • Tarot Symbolism Worksheets • Tarot Symbolism Cheat Sheets • The Celtic Cross • The Sabbats Cheat Sheets (Colour) • The Sabbats Cheat Sheets (Ink Saving) • Twin Flame Reading Guide • Unforgettable Tarot Email Reading • Tarot Timing Cheat Sheets ▶︎ ▶︎ HOW TO ORDER 1 - Add this listing to your cart by clicking “Add to Cart” (if you do not have an Etsy shop please open one - it makes downloading your files much easier). 2 - Submit your payment information and 'Order'. 3 - After you complete your order, you will see the link for downloading the files. They will be available in your purchase area (https://www.etsy.com/your/purchases). 4 - Download the file on your Etsy platform. If you do not have an Etsy account you will need to look for the email with your download link sent from Etsy, 5 - After downloading the ebook, you can print as many copies of the planner as you want for personal use. 6 - Please contact me through ETSY MESSENGER if you have any difficulties accessing your files. ▶︎ ▶︎ ADDITIONAL NOTES - Due to the instant nature of this transaction, I cannot offer refund or exchanges on your purchase. However, if you have any problems with the download or file, please contact me here on Etsy through messenger and I’ll help to resolve it as quickly as possible! Please allow for time zone differences (I am in Australia) - Due to variations in monitors, web viewing devices and printers, the colours shown on your screen may vary slightly from the actual printed file. - Please note due to the file size ratio required by Etsy some files are not high resolution. These files are written for educational purposes first and are not high resolution art printables. + If you have any questions, please message me! ▶︎ ▶︎ FOLLOW ME ON SOCIAL MEDIA Instagram: https://www.instagram.com/connectwithyourdeck/ Facebook: https://www.facebook.com/connectwithyourdeck/ © All Design Templates are Copyrights of Roebuck-Jones And Associates and Connect With Your Deck.For Personal Use Only: You may not use these files for commercial use; they may not be shared, resold, recreated, copied, redistributed, or reproduced for any purpose without the expressed permission from the artist.
                  13.391 €
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                  JOGO ORIGINAL EM INGLÊS: Random 1 out of 2 PRODUCT HIGHLIGHTS- Team Galactics brooding leader Cyrus is a master manipulator, disrupting your opponents finely tuned plans with his ruthless Bosss Orders!- Klara will stop at nothing to promote her pop music career, even becoming a Gym Leader to gain popularity!- Choose your approach and outfit your deck with protective sleeves and deck box inspired by the star character, plus a full playset of that characters Supporter card and a stack of Pokémon TCG booster packs! What's Inside?- 1 full-art foil Supporter card featuring Cyrus or Klara- 3 additional foil Supporter cards featuring Cyrus or Klara- 65 card sleeves featuring Cyrus or Klara- 1 sturdy deck box featuring Cyrus or Klara- 1 large metallic coin featuring Cyrus or Klara- 2 coin condition markers- 6 tournament-ready damage dice- 7 Pokémon TCG booster packs- 1 code card for Pokémon TCG Live
                  40 €
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                  Here we have a PROFESSIONALLY manufactured set of 482 Gwent cards, containing every card in the game and it's associated expansions and DLC. Each card is here and in the correct quantities and arts. The decks come packaged in a beautiful matte finished storage box. Compare the cards included in this complete listing to the 425 cheaply made cards in competing sets: Monsters: 97 cards Nilfgaard: 93 cards Northern Realms: 94 cards Scoia’Tael: 94 cards Skellige: 96 cards Rule Cards: 8 Cards (Enough for both players) For a total of 482 cards (the complete set of every official card)! Other cheap sets only contain 425 cards (they're missing over 50 cards!), and are printed on flimsy card stock with a plastic laminate that peels off with light use! Not here, these are true playing cards, no missing cards, no laminate that scuffs up or peels off. Real playing cards, not cheaply made laser printed copies. Every single card from W3 is here! Other sets do NOT contain the Ballad Heroes expansion (both the standard and alternate art versions are included) or the neutral set of Skellige Storm cards. This set does, every card found in W3 and it’s expansions. Also included is a sturdy custom cardboard box for storing your collection! Why save a few dollars to get a flimsy incomplete set without even a storage box! The cards are professionally manufactured on a heavy Blue-Core playing stock of 350gsm. For comparison this is like the card stock found in a deck of standard playing cards. These are printed at bridge size (3.5" x 2.25"), this size is ideally suited for Gwent. Bridge size cards do not bend or edge-wear as badly as poker or tarot size cards. Likewise, the sturdy stock means that these will be durable over a heavy amount of use. Other sellers advertise that their sets are complete, containing every Gwent card. This is simply not accurate, this is the only truly complete set on the market. As a special added bonus, this comes with a beautiful matte finished storage box. This special box is made of cardboard and gives you a convenient and presentation worthy storage method! Instructions are included as extra cards within the box. These decks will be shipped in a shrink wrapped brick inside the storage box. In hand and ready to ship! Board not included, but I do have them occasionally for purchase, depending on demand. So, why pay for an incomplete set of cheaply made cards? *** SHIPPING *** Sets ship the next business day after purchase. Shipping is free to the US, via Priority Mail. No need pay extra for fast shipping. Priority Mail delivers everywhere in the United States inside of 4 days. *************International Buyers************* Be aware that you may be charged for import tax/VAT. ETSY populates all customs forms, I can't change them. I am not responsible for any import taxes that the receive country may charge. Nor do I know if your country does charge import taxes or how much they are. Etsy is *usually* collecting VAT/GST up front (in most of the EU/AUS/NZ), so you won't pay at delivery. Please do NOT pay for expedited shipping services. You will not get faster transit due to COVID related restrictions on travel to/from the United States to Europe and most international destinations. I can't individually check each order to see what shipping you selected. You are charged the actual cost of the shipping speed you select. Once the item has been shipped I cannot refund you any shipping costs for the parcel not making the estimates given by ETSY. Those estimates are wrong as they do not consider the travel restrictions. Paying for expedited shipping is done at your risk.***
                  9.391 €
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                  Here we have a set of 482 Gwent cards, containing every card in the game and it's associated expansions and DLC. Each card is here and in the correct quantities and arts. The decks come packaged in a beautiful matte finished storage box. I do all layout and font design myself, but lack card printing facilities, so outsource that portion to a printer. Compare the cards included in this complete listing to the 425 cheaply made cards in competing sets: Monsters: 97 cards Nilfgaard: 93 cards Northern Realms: 94 cards Scoia’Tael: 94 cards Skellige: 96 cards Rule Cards: 8 Cards (Enough for both players) For a total of 482 cards (the complete set of every official card)! Other cheap sets only contain 425 cards (they're missing over 50 cards!), and are printed on flimsy card stock with a plastic laminate that peels off with light use! Not here, these are true playing cards, no missing cards, no laminate that scuffs up or peels off. Real playing cards, not cheaply made laser printed copies. Every single card from W3 is here! Other sets do NOT contain the Ballad Heroes expansion (both the standard and alternate art versions are included) or the neutral set of Skellige Storm cards. This set does, every card found in W3 and it’s expansions. Also included is a sturdy custom cardboard box for storing your collection! Why save a few dollars to get a flimsy incomplete set without even a storage box! The cards are professionally manufactured on a heavy Blue-Core playing stock of 350gsm. For comparison this is like the card stock found in a deck of standard playing cards. These are printed at bridge size (3.5" x 2.25"), this size is ideally suited for Gwent. Bridge size cards do not bend or edge-wear as badly as poker or tarot size cards. Likewise, the sturdy stock means that these will be durable over a heavy amount of use. Other sellers advertise that their sets are complete, containing every Gwent card. This is simply not accurate, this is the only truly complete set on the market. As a special added bonus, this comes with a beautiful matte finished storage box. This special box is made of cardboard and gives you a convenient and presentation worthy storage method! Instructions are included as extra cards within the box. These decks will be shipped in a shrink wrapped brick inside the storage box. In hand and ready to ship! Board not included, but I do have them occasionally for purchase, depending on demand. So, why pay for an incomplete set of cheaply made cards? *** SHIPPING *** Sets ship the next business day after purchase. Shipping is free to the US, via Priority Mail. No need pay extra for fast shipping. Priority Mail delivers everywhere in the United States inside of 4 days. *************International Buyers************* Be aware that you may be charged for import tax/VAT. ETSY populates all customs forms, I can't change them. I am not responsible for any import taxes that the receive country may charge. Nor do I know if your country does charge import taxes or how much they are. Etsy is *usually* collecting VAT/GST up front (in most of the EU/AUS/NZ), so you won't pay at delivery. Please do NOT pay for expedited shipping services. You will not get faster transit due to COVID related restrictions on travel to/from the United States to Europe and most international destinations. I can't individually check each order to see what shipping you selected. You are charged the actual cost of the shipping speed you select. Once the item has been shipped I cannot refund you any shipping costs for the parcel not making the estimates given by ETSY. Those estimates are wrong as they do not consider the travel restrictions. Paying for expedited shipping is done at your risk.***
                  10.494 €
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                  ???? FREE shipping within the US and European Union!???? Here we have the most popular complete Gwent Set! The set has 482 Gwent cards, containing every card in the game and it's associated expansions and DLC. Each card is here and in the correct quantities and arts. The decks come packaged in a beautiful matte finished storage box. I do all layout and font design myself, but lack card printing facilities, so outsource that portion to a printer. What makes this set unique? ???? Complete set of every single card in the W3 and every one of it's DLC/Expansions. ???? The cards are professionally printed on a heavy Blue-Core playing stock of 350gsm. Just like the card stock found in a deck of standard playing cards. These are printed at bridge size (3.5" x 2.25"), this size is ideally suited for Gwent. Bridge size cards do not bend or edge-wear as badly as poker or tarot size cards. Likewise, the sturdy stock means that these will be durable over a heavy amount of use. ✨ 482 actual cards - actual cards - not a beefed up number counting separators, blanks or non-canon cards. ✨ 8 Rule Cards - 2 sets of 4 rule cards - one for each player. ???? Beautiful presentation-worthy matte finished cardboard storage box. ???? Perfectly assembled images, these aren't composite card images swiped from the web and printed. Each image is carefully assembled from individual graphical components. This means the final card product is perfectly proportioned and amazingly faithful when printed. ???? The cards have a silky matte feel. They are a joy to handle and play with! ???? Other cheap sets only contain 425 cards (they're missing over 50 cards!), and are printed on flimsy card stock with a plastic laminate that peels off with light use! Not here, these are true playing cards, no missing cards, no laminate that scuffs up or peels off. Real playing cards, not cheaply made laser printed copies. Every single card from W3 is here! ???? Other sets do NOT contain the Ballad Heroes expansion (both the standard and alternate art versions are included) or the neutral set of Skellige Storm cards. This set does, every card found in W3 and it’s expansions. ✨ Other sellers advertise that their sets are complete, containing every Gwent card. This is simply not accurate, this is the only truly complete set on the market. These decks will be shipped in a shrink wrapped brick inside the storage box. In hand and ready to ship! Board not included, but I do have them occasionally for purchase, depending on demand. So, why pay for an incomplete set of cheaply made cards? *** SHIPPING *** Sets ship the next business day after purchase. Shipping is free to the US, via Priority Mail. No need pay extra for fast shipping. Priority Mail delivers everywhere in the United States inside of 4 days. *************International Buyers************* Be aware that you may be charged for import tax/VAT. ETSY populates all customs forms, I can't change them. I am not responsible for any import taxes that the receive country may charge. Nor do I know if your country does charge import taxes or how much they are. Etsy is *usually* collecting VAT/GST up front (in most of the EU/AUS/NZ), so you won't pay at delivery. Please do NOT pay for expedited shipping services. You will not get faster transit due to COVID related restrictions on travel to/from the United States to Europe and most international destinations. I can't individually check each order to see what shipping you selected. You are charged the actual cost of the shipping speed you select. Once the item has been shipped I cannot refund you any shipping costs for the parcel not making the estimates given by ETSY. Those estimates are wrong as they do not consider the travel restrictions. Paying for expedited shipping is done at your risk.***
                  9.882 €
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                  Manoeuvre Incluye Reglas en Castellano Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period (France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US) clash. Each country has 8 units and a deck of cards specific to the country. move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy. AWARDS & HONORS 2009 JoTa Best 2-Player Board Game Nominee 2009 Golden Geek Best Wargame Nominee 2009 Golden Geek Best 2-Player Board Game Nominee 2008 Golden Geek Best Wargame Nominee 2008 Golden Geek Best 2-Player Board Game Nominee 2008 Charles S. Roberts Best Pre-WW2 era Board Game Nominee FUNDAS 44x68 (480) Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  44,95 €
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                  Orcs Orcs Orcs Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes, each with three sectors, radiating out from the tower. On these lanes the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you. At the beginning of each game round players draw a fate card, which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeafed. The game ends when on four lanes you run out of orcs. During the final scoring players count up their defeated orcs and multiply them by the number on the creature counter, get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared "Master Mage"! BGG - 165477 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  19,95 €
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                  Adorable Pandaring - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The gameplay of Adorable Pandaring is easy to learn. The deck consists of four copies each of ten pandas, numbered 1-10, and four Panda Law cards. On your turn you will play one hidden panda face down, and one panda face up. Your face up panda uses a special ability to do something -- steal a panda, change the Panda Law, or even gain bamboo! The Red Panda sits in the middle of the table, ready to award bamboo. If your turn starts and you can see four currently adorable pandas (by the Panda Law), scoring happens. You take the Red Panda card, and follow the instructions on the back. All hidden pandas are revealed, and everyone with at least two adorable pandas in play gets a bamboo. The player(s) with the most adorable pandas get a second bonus bamboo. Then, all adorable pandas are shuffled back into the deck (Other pandas remain). You choose a new Panda Law, and play continues. When someone gets to five bamboo, they win! Games last 5-15 minutes, and Adorable Pandaring can be played with 3-5 players.
                  10 €
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                  This display contains 24 booster packs of 10 cards each for the Cowboy Bebop Collectible Card Game. Use these booster packs to train any fighter in the Universal Fighting System and take another step towards becoming the ultimate universal fighter. Players need at least 1 UFS starter deck or turbo deck to use the cards within.. Referencia TCGUFS28A
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                  Juego Original en Inglés: Marvel: Remix is based on the critically--acclaimed game Fantasy Realms, also by Bruce Glassco, which was nominated for the 2021 Kennerspiel des Jahres!Through Marvel: Remixs intuitive gameplay, youll build a team of iconic heroes and allies, arm them with powerful equipment and maneuvers, and visit familiar locations, all while taking on infamous villains!Players are dealt a hand of seven cards representing characters, items, or places from throughout the Marvel Universe. Each turn, youll draw from the Hero deck, the Villain deck, or the cards discarded by your opponents, before discarding a card yourself. Cards have a base value, and a bonus that changes based on the other cards in your hand. Whoever has the hand worth the most points at the end of the game is the winner!Collect iconic heroes, villains, and more!Discover epic combinations!Create the most powerful hand of cards!Get ready for an epic Super Hero Battle!Contents:61 Remix Cards18 Villain Cards1 Score Pad1 Rulebook
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                  JOGO ORIGINAL EM INGLÊS: Competition is tough in the world of sweets. Youll need to plant your fields strategically with cacao, coffee, peanuts, and vanilla, and then use those beans efficiently to make the best confectionaries around! Using every resource is necessary to beat out your competition. Each player has their own deck with beans on one side of each card and a factory on the other, as well as their own field in which to plant. Every round, one player draws a card and the others search their deck for the same card, and then everyone chooses their action simultaneously: to either plant, harvest, or build a new factory. Planting gains you new cacao, coffee, peanut, and vanilla resources, and harvesting allows you to use those resources in your factories. Each confectionary made in your factories earns you one point, and at the end of 20 rounds, the player with the most points wins!
                  40 €
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                  JOGO ORIGINAL EM INGLÊS: In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups. When it comes to Unmatched … Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. They’ll duke it out on the Raft battle map, featuring item tokens that provide fighters with potent effects.
                  50,40 €
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                  JOGO ORIGINAL EM INGLÊS: Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
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                  Shadowrift Fecha Aproximada de Llegada - Enero 2018 Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift. You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic. Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take. The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  25,5 €
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                  Almería (Almería)
                  CONNOLLY TAROT(1989).CAJA CLARA. COLECCIONISTAS. CONNOLLY TAROT(1989).CAJA CLARA. COLECCIONISTAS. From the U.S. Games Connolly booklet:The complete 78-card Tarot pack is divided into two sections: 22 Major Arcana and 56 Minor Arcana cards. The Major Arcana are allegorical cards and are also known as the Triumphs, the Greater Arcana, the Higher Arcana, and the Atouts. The Minor Arcana are divided into four suits: Swords, Wands, Cups, and Pentacles. In each suit are four court cards: King, Queen, Knight, and Page, and ten numbered cards. Eileen Connolly designed the Connolly Tarot deck in cooperation with her son, Peter Paul Connolly. The scenes on each card are reminiscent of medieval stained glass associated with majestic cathedrals. Each card touches the subconscious in a profound way, and the spiritual and inspirational imagery brings the viewer to a higher level of consciousness. The wardrobes of the figures are resplendent in color and historic detail, and the scene on each card is luminous. The cards include symbols that Eileen Connolly has held in her consciousness for many years, yet the scenes convey simple, clear messages. The Major Arcana bear standard card titles with two exceptions. Card number 13, usually titled Death, is titled Transition in Connolly Tarot to reflect transformation and the change of one’s life path. Card 15, normally the Devil, has been changed to Materialism, and shows how the tools of life have been abused. Eileen Connolly, Ph.D. is one of the world’s leading authorities on Tarot, Numerology and other esoteric sciences. Dr. Connolly’s works are used extensively as textbooks by Tarot institutions. She is president of the Connolly University of Parapsychology, established in 1969, and an adjunct professor at Atlantic University, Virginia Beach, Virginia. As an educator and international parapsychologist, she is a welcome and regular guest on television and radio, both in the United States and abroad. Dr. Connolly’s first book was written to open the world of Tarot to the student. It is a simple textbook designed to educate and en
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                  Spirit Island (Core Games) Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history. At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill. FUNDAS 63,5x88 (131) 45x68 (15)
                  67,94 €
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                  Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
                  52,02 €
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                  A Distant Plain (Incluye Reglas en Castellano) The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events.... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players-from solitaire to 4-can experience the internecine brawl that is today's Afghanistan. FUNDAS 63,5x88 (78) BGG - 127518 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                  73,80 €
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                  Invaders - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Mazos de cartas precintados. One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters. The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet. The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets. Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable. Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war. One question remains: Which side are YOU on?
                  20 €
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                  Wiz-War 5ª Edición JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards is the winner.
                  40 €
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                  Dungeon Time In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission - while frantically trying to beat the clock and avoid being over-burdened by your equipment - and level up to higher challenges if you do! In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...
                  27 €
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