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COMBAT ROCK [VINILO]
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    COMBATE POR LA CONCORDIA (F. COLECCION)
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      ESCUADRÓN DE COMBATE 332
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        COMBATE EN EL CIELO
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          ALITA: BATTLE ANGEL
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            HOVERCRAFT: TAKEDOWN - VEHÍCULOS DE COMBATE PERSONALIZADOS
            • * Crea un aerodeslizador completamente personalizado y equípalo con ametralladoras, láseres, misiles y mucho más.
            • * Juega con amigos a través de wifi y lucha a través del modo de supervivencia multijugador!
            • * Destruye los vehículos enemigos y causa alocadas explosiones de reacción en cadena.
            • * Equípate con hasta 6 armas de forma simultánea y personaliza tu equipamiento con miles de combinaciones posibles.
            • * ¿Cañones de francotirador de gran alcance? ¿Láseres de seguimiento de 360 grados? ¿Cohetes guiados por seguimiento automático de triple disparo? ¿Qué te parecen todas estas armas juntas al mismo tiempo?
            • * Ábrete camino por espléndidos desfiladeros montañosos a velocidades sumamente vertiginosas.
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            AVIONES DE COMBATE
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              SOBRE EL COMBATE: LA PSICOLOGÍA Y FISIOLOGÍA DEL CONFLICTO LETAL EN LA GUERRA (GENERAL)
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                ACE COMBAT 7: SKIES UNKNOWN
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                  ALITA: ANGEL DE COMBATE BLU-RAY [BLU-RAY]
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                    España
                    Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
                    52,02 €
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                    TALON Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman. Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. Perhaps the most innovative part of the game are the counters, which are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship´s systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker.
                    52,70 €
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                    Shadowrift Fecha Aproximada de Llegada - Enero 2018 Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift. You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic. Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take. The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    25,5 €
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                    Panzer Grenadier - Fronte Russo JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The CSIR arrived at the front in August and soon engaged in combat with the Red Army. Fronte Russo brings background articles and scenarios covering these crack troops and their battles to the Panzer Grenadier game system. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin to play all of them. This is a book supplement complete with a full set of die-cut and mounted counters, much like Sinister Forces and East of Suez. Scenarios take place on the Eastern Front. The Italian divisions sent to Russia - the Pasubio and Torino infantry divisions and Duca d'Aosta cavalry division - were well-trained units of the regular army, though not well equipped by most standards. Background articles place the scenarios in the full context of the Italian war in Russia.
                    18 €
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                    With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World. Juego en Inglés
                    52,99 €
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                    Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    127,5 €
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                    Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                    84,5 €
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                    Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
                    15 €
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                    Warhammer Quest - Blackstone Fortress (Inglés) In Warhammer Quest Blackstone Fortress, you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition, you will discover powerful archeotech and learn more of the Blackstone Fortress' closely guarded secrets, including, perhaps, the location of its greatest treasure. The game can be played solo, or with up to 4 friends, with the fifth player controlling the hostiles. At the end of each expedition, the players return to the nearby port city of Precipice to rest, recuperate, and trade their loot for resources that will aid in their next adventure. Included in the box: Miniatures 44 push-fit Citadel miniatures are included in Blackstone Fortress, each supplied on pre-coloured plastic sprues: - 9 Explorers in red plastic: Janus Draik, Rogue Trader; Taddeus the Purifier, Ministorum Priest; Espern Locarno, Imperial Navigator; Pious Vorne, Missionary Zealot; UR-025, Imperial Robot; Dahyak Grekh, Kroot Tracker; Amallyn Shadowguide, Asuryani Ranger and the Ratling Twins, Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. Books The box contains 5 booklets full of rules, background and construction guides for the miniatures: - A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration, with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games, with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions, with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress, the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000. Gaming Content The box also contains everything you need to set up and play a game of Blackstone Fortress, including: - 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers - safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.
                    106,25 €
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                    Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
                    40 €
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                    Madrid (Madrid)
                    Maqueta Testors 1/72 IAI F-21A Lion #630 - Sin caja Maqueta Testors 1/72 IAI F-21A Lion #630 - Sin caja Denominación norteamericana de uno de los pocos aviones de combate extranjeros que han prestado servicio en sus fuerzas armadas, en este caso en unidades de Agressors; basado en el Kfir C.1, primer avión de combate de fabricación israelí. La maqueta. Reedición del molde de Italeri, la única que existe de esta versión en esta escala. Detalle decente en general, con líneas de paneles grabadas. Incluye sensor de datos ACMI y depósito ventral. Calcas de Scalemaster para el VF-43 (ilustrado). Piezas en bolsa sellada original, pero de la caja sólo se conserva la tapa y la parte posterior. Peso: 120 g. US denomination of one of the few combat aircrafts that had served with their armed forces, this time with the Agressors units. Based upon the Kfir C.1, first combat aircraft built in Israel. The kit. Te-issue of the original tool by Italeri, the only available for this version in this scale. Moderatelly detailed, with engraved panel lines. ACMI data pod and underbelly fuel tank included. Decals by Scalemaster for VF-43. Parts in original sealed bag, but only top and bottom sides of the box. Weight: 120 g.    
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                    Kaiju Crash In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme! FUNDAS 63,5X88 70X70 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    26,95 €
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                    Infinity Operation Icestorm + Figuras Extras + Libro De Reglas + Fichas Nómadas - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco uso ESTADO DE LA CAJA En buen estado.(ver fotos) ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano NOTA Falta la caja básica, la regla y el disco de cartón Operation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity game, providing forces of Pan Oceania and Nomads to engage in combat against one another. Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity. Note: Operation Icestorm is a two player starter kit which contains a booklet on how to play the game. The main rules are available for free online or in a printed book for purchase.
                    80 €
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                    JOGO ORIGINAL EM INGLÊS: In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups. When it comes to Unmatched … Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. They’ll duke it out on the Raft battle map, featuring item tokens that provide fighters with potent effects.
                    50,40 €
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                    Jogo original em inglês: keep on trucking with this new expansion for the relaunched version of galaxy trucker. with new ship classes, new adventure cards, more ship-building components, rough roads cards, and new aliens with unique abilities, your flight through the stars becomes more chaotic and more fun! do you laugh at pirates, shrug off combat zones, and meet every meteor with cannons blazing? if youve mastered the basics of galaxy trucker, then youre ready for this expansion! corp inc has new ships they would like you to try. ships that will challenge you. ships that will make you ask, what were they thinking?! your ships will be thoroughly tested by new adventures. and if your flights still seem easy, rough roads cards can turn a humdrum milk run into a twisted spatiotemporal nightmare. to meet these challenges, youll have access to new components offering new tactical options. and youll be able to fly with new aliens who each have a unique ability. the different parts of the expansion can be mixed and matched, allowing you to choose the combination that will be most fun for you. so whether youre flying with grizzled veterans who miss the thrill of exploding space ships, or teaching newbies who just survived their first flight, this expansion will help you keep on trucking! galaxy trucker is a fast and goofy family game where 2 to 4 players build space ships in real time by grabbing ship-building tiles as fast as they can. then they test their ships by flying across a galaxy that wants to blow them up!
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                    The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder Roleplaying Game Core Rulebook includes: All player and Game Master rules in a single volume Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs Exciting new options for character classes like fighters, wizards, rogues, clerics, and more Streamlined and updated rules for feats and skills that increase options for your hero A simple combat system with easy rules for grapples, bull rushes, and other special attacks Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more Hundreds of revised, new, and updated spells and magical treasures Quick-generation guidelines for nonplayer characters Expanded rules for curses, diseases, and poisons A completely overhauled experience system with options for slow, medium, and fast advancement...and much, much more! The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
                    47,45 €
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                    Jogo original em inglês: a galaxy, far, far away.traverse the star wars galaxy with your fellow jedi as you battle the droid armies of count dooku and the separatist alliance. utilizing the familiar team based mechanics of the pandemic system, star wars™: the clone wars, a game by z-man games and asmodee, drops you into the heart of this galactic conflict. move from planet to planet fighting battle droids, slipping past blockades, completing missions, and facing off against legendary villains. wage war against the separatiststeam up with your friends as legendary jedi, each with their own unique mastery of the force to assist in not only combat, but in traversing the galaxy and completing missions. play as heroes of the clone wars saga such as anakin skywalker™, ahsoka tano™, obi-wan kenobi™, mace windu™, yoda™, aayla secura™, and luminara undula™ as you fight off the separatists while they attempt to gain control of more and more planets. complete missions and battle iconic villainsas droids close in and blockades take hold, roll dice and combine the results with squad cards and special jedi abilities to complete essential missions and fight back the onslaught of enemies. missions take place on individual planets and require a combination of dice rolls and teamwork to complete. eventually, youll find yourself face to face with an iconic villain unique to the scenario. youll face darth maul, general grievous, asajj ventress, and count dooku. if you can defeat your foe, then the war is yours.
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                    Bloodborne - The Card Game Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne - the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood. In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities. Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage. Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. FUNDAS 63,5x88 (82) 80x120 (5)
                    29,75 €
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                    Starship Samurai Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai, an epic new game of warring clans for two to four players. In this war, you must use diplomacy to bring honor to your clan, earn the support of the lesser clans, and cement your claim to the throne. But when negotiation is not enough, you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known - the terrifying Samurai Mechs - to crush your enemies and seize key locations. Exert your influence and bring order out of chaos! "The heavens erupt in the skies above the streets of Byakko City. Points of light flash briefly as the warp drives of carrier ships blink into existence. The Nova Clan's forces are caught off-guard as a swarm of Void fighters launch to overtake the bustling capital city. The airspace siege cannons of the Void carrier hammer away at Nova Clan's defenses, and a shadow falls over the city. Masumune has arrived. The gargantuan samurai mech cuts through the enemy forces with ease, obliterating the few remaining Nova Clan ships as they attempt to warp away to a neighboring system. Byakko City belongs to the Void Clan… for now." Fight for control of the Lotus Galaxy in Starship Samurai, a game of area control and massive mech combat for 2-4 players. Take control of your clan and lead your fleet of ships to glory with cunning tactics and political manipulation. Battle for control of key locations in the Lotus Galaxy to increase your clan's honor and sway lesser clans to your cause. Each round, players will use an innovative action selection system to use one of four available actions: Gain Wealth, Move Units, Draw Cards or Move a Clan Token. The value of each action is determined by the token used (1-4). This system allows players to adjust their strategy at a moment's notice to reflect the challenges they'll face from rival clans. Move your ships and Samurai to block a key location, draw cards to change the course of battle, move a Clan Token to secure your claim to the throne or generate wealth to give you even more options. Each player will control two Samurai with unique abilities that can vary their strategy and change the outcome of any game. These advanced Mechs are the heart of your fleet's power, capable of destroying enemy ships with ease and shifting battles in your favor. Use them wisely! Maintain Honor, no matter the cost in Starship Samurai. Lead your clan to victory and secure your claim to the throne of the Galactic Emperor. Contents 1 rulebook 1 alliance board 4 location boards 4 player boards 48 action cards 16 unit cards 16 location cards 8 Samurai mech figures 32 fighter ship figures (8 each of 4 colors) 4 carrier ship figures (1 each of 4 colors) 44 wealth tokens 1 first player token 4 player score markers 16 order markers 8 clan markers
                    50,95 €
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                    Warband aganinst the darkness. JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado. Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival, the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled. Though their great loss of life on the battlefield was nearly insurmountable, the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands, the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms. The last four campaigns wage on. The end is near. May the Maker protect us all.... As a player in Warband: Against the Darkness, you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense, old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness - gained by advancing your soldiers in the warband, earning gold for your army captains, reconnoitering the combat fronts with your scouts, and defeating enemies on the battlefields - has achieved the greatest leadership glory and is declared the winner.
                    18 €
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                    Marvel Contest of Champions - Battlerealm Fecha de Llegada - 3T 2018 Inspired by the critically acclaimed mobile game, Contest of Champions: Battlerealm is a game of combat, strategy and chance. Choose one of 13 fan-favorite Marvel champions, roll the dice and carefully allocate your ISO-8 to power up your champion and attack your opponents, travel to new locations or activate powerful special abilities. Make every game unique in this fast-paced combat game as you battle your champions across 40 different locations. Choose your Champion and enter the Contest! CONTENT o 13 Total Champion Cards, each with accompanying paper standee o 52 Champion Power Cards (4 per Champion) o Art directly from mobile game o 40 different Battle Location Tiles o 6 Quick Reference Cards o 6 Custom Dice o 1 Rulebook
                    33,95 €
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                    Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
                    76,05 €
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                    Madrid (Madrid)
                    Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, siendo exportado a una decena de países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. De buena calidad, con buen detalle general. Algunas líneas de paneles grabadas, la mayoría y los remaches en fino relieve. El armamento comprende ocho misiles AGM-114 Hellfire y dos contenedores de cohetes. Calcas para un esquema del US Army. Sin caja, se muestra sólo a efectos informativos. Peso: 70 g. The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A well tooled one, with good overall detail. Some engraved panel lines, most of them and rivets finelly raised. Ordnance includes eight AGM-114 Hellfire missiles and two rocket-launcher pods. Decals for one US Army scheme. No box, shown for illustrative purposes only. Weight: 70 g.
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                    Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, de otros países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. Bastante decente, con buen detalle superficial y de la cabina. La peor pega que tiene es que tiene casi tantos años como el original y no representa los cambios que se le han practicado durante estos años. La carga externa comprende dieciséis misiles AGM-114 Hellfire. Calcas para el sexto ejemplar de producción y el demostrador presentado en el festival aéreo de Le Bourget en 1983. Peso: 175 g. *************** The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A nice one, with nice overall and cockpit detail. The worst point is that it’s almost as old as the original and didn’t reflect the improvements made along the years. Ordnance includes sixteen AGM-114 Hellfire missiles. Decals for the sixth production sample and the demonstrator present at Le Bourget 1983 airshow. Weight: 175 g.
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                    Big Trouble in Little China - The Game The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan! Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience. You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences! The clock's ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You'll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game!
                    84,98 €
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                    Gloomhaven (Boxed Board Game) (Second Printing) Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
                    143,96 €
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                    Endless Space 2: Supremacy introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship. *HISSHO FACTION* The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii. This new resource can only be replenished through combats is used to power special abilities. It also drives their empire Obedience which replaces happiness. Crushingly strong in offence, the Hissho will only fall if you cannot sustain your war economy and let your Honor wither away. *FOUR NEW HEROES* As a faction well versed in the art of combat, the heroes are focused on warfare and space battle. They are best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory. *NEW FLEET* Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules. *ILLO MINOR FACTION* The Illo are reasoning machines whose credo is Survival of the Fittest. Their goal is to reach this Sanctified Equilibrium as quickly as possible by eliminating those species unlikely to survive in the long term. *BEHEMOTHS* Those gigantic ships are remnants from the mysterious Endless era. While extremely deadly and versatile in their original state, their ultimate purpose is to evolve and become specialized. *DESTROY ENTIRE SYSTEMS WITH THE OBLITERATOR SPECIALIZATION* *ANNIHILATE ENEMY FLEETS WITH THE BATTLESHIP SPECIALIZATION* *PROTECT YOUR SYSTEMS WITH THE CITADEL SPECIALIZATION* Requisitos Recomendados OS: Windows (64bits only) 7 / 8 / 8.1 / 10 Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer) Memory: 8 GB RAM Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer DirectX: Version 11 Storage: 8 GB available space Sound Card: DX11 compatible Additional Notes: Recommended Resolution: 1920 x 1080 Requisitos Mínimos OS: Windows (64bits only) 7 / 8 / 8.1 / 10 Processor: i3 4th generation / i5 2nd generation / A6 series Memory: 4 GB RAM Graphics: AMD Radeon 5800 series / NVidia 550Ti DirectX: Version 11 Storage: 8 GB available space Sound Card: DX11 compatible Additional Notes: Intel HD integrated graphics not supported. Minimum Resolution: 1280 x 720 Instrucciones de activación Para activar este juego, se necesita una cuenta tercera 'Steam'. Para más detalles sobre como activar, siga el link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352 Legal Notice / EULA © 2017 Amplitude Studios. All rights reserved. Endless Space, Endless Space 2, GAMES2GETHER, Amplitude Studios and Amplitude Studios logo are registered trademarks of Amplitude Studios in the U.S. and other countries. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office.
                    12,98 €
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                    JOGO ORIGINAL EM INGLÊS: The Teen Titans fight amongst themselves in Teen Titans GO! Mayhem, with each team racing to be the first to collect 5 victory points (VP). Teen Titans GO! Mayhem is built around the Mayhem System, a system for character vs. character team-based combat in which the most direct method for a team to gain VP is by KOing their opponents. Characters use items and powers to battle the enemy team, with battle damage changing each round based on the mayhem die. All of the Titans have a power that directly attacks their opponents, either through an attack or through fire tokens. Fire tokens deal damage equal to the mayhem die, just like a regular attack, but deal their damage at the beginning of each round. When a character is KOed, they are removed from the board and their opponent gains VPs, with the KOed character returning to play next round. When you're not fighting, you use teamwork to complete missions from the special GO! deck for a chance to gain VPs.
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                    Ghostbusters 2 - The Boardgame This standalone game features new game elements that allow players to: Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards. Battle challenging new Plazm enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs. Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters' sight, movement, maneuvers and combat rolls. Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.
                    84,98 €
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