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EASY COMPANY SOLDIER: THE ENDLESS COMBAT OF A SERGEANT FROM WORLD WAR II'S 'BAND OF BROTHERS': THE LEGENDARY BATTLES OF A SERGEANT FROM WORLD WAR II'S "BAND OF BROTHERS"
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LRRP'S IN ACTION (COMBAT TROOPS, NO 3011)
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    MEN IN GREEN FACES: A NOVEL OF U.S. NAVY SEALS (ENGLISH EDITION)
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      THE SCHOOL OF HARD KNOCKS: COMBAT LEADERSHIP IN THE AMERICAN EXPEDITIONARY FORCES: 12 (C. A. BRANNEN SERIES)
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        CH-47 CHINOOK - 110 PAGE AMERICAN MILITARY TRANSPORT HELICOPTER DAILY PLANNER: MILITARY CHOPPER BLUEPRINT THEMED UNDATED DAILY SCHEDULE AND TASK PLANNER WITH 110 PAGES
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          AMERICAN SOLDIER: UNITED STATES ARMY JOURNAL DIARY COMPOSITION BOOK
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            HH-3E JOLLY GREEN GIANT - 110 PAGE AMERICAN COMBAT SEARCH AND RESCUE HELICOPTER DAILY PLANNER: MILITARY CHOPPER BLUEPRINT THEMED UNDATED DAILY SCHEDULE AND TASK PLANNER WITH 110 PAGES
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              AMERICAN GUN: A HISTORY OF THE U.S. IN TEN FIREARMS (P.S.)
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                BLACKS IN GRAY UNIFORMS: A NEW LOOK AT THE SOUTH'S MOST FORGOTTEN COMBAT: A NEW LOOK AT THE SOUTH'S MOST FORGOTTEN COMBAT TROOPS 1861-1865
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                  GRANT MOVES SOUTH (ENGLISH EDITION)
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                    Las Palmas (Las Palmas)
                    GRAN LOTE SOLDADOS MATCHBOX 1/32: GERMAN, AMERICAN, COMMANDOS, BRITISH, 8TH, AFRIKA KORPS, REPRO... GRAN LOTE SOLDADOS MATCHBOX 1/32: GERMAN, AMERICAN, COMMANDOS, BRITISH, 8TH, AFRIKA KORPS, REPRO... GRAN LOTE DE FIGURAS MATCHBOX DE SOLDADOS 2ª GUERRA MUNDIAL ESCALA 1/32 COMPUESTO DE: -  BRITISH COMMANDOS 1/32: 13 figuras - COMBAT TROOPS GERMAN 1/32: 15 figuras - COMBAT TROOPS AFRIKA KORPS 1/32: 15 figuras - BRITISH COMBAT TROOPS 1/32: 22 figuras - COMBAT TROOPS AMERICAN 1/32: 22 figuras - COMBAT TROOPS BRITISH 8th ARMY 1/32: 22 figuras - REPRO. COMBAT TROOPS GERMAN 1/32: 12 figuras - REPRO. COMBAT TROOPS JAPANESE 1/32: 5 figuras - REPRO. INFANTERÍA AMERICANA  1/32: 22 figuras - Algunas figuras sueltas.   Envío 6€ como ordinario u 9€ como certificado, según tarifas de Correos e incluyendo embalaje y manipulación.
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                    Guadalajara (Guadalajara)
                    Soldados Tropa Combate Alemanes 2da Guerra Mundial de Matchbox Esc 1/32 años 70, completo 15 combat Soldados Tropa Combate Alemanes 2da Guerra Mundial de Matchbox Esc 1/32 años 70, completo 15 combat  Alemanes 2da Guerra Mundial de Matchbox Esc 1/32 german años 70, completo 15 combat troops. Preparación de lote y envío a cargo del comprador. Consultar más lotes en mi perfil.
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                    Campaign - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Dañado del almacenaje ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat"
                    15 €
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                    No Trumpets No Drums - The Vietnam War 1965-1975 No Trumpets, No Drums is a game of the war in Vietnam. Two players or teams representing the Communist states and guerrilla armies of Southeast Asia and the pro-Western and neutral states and forces of that region and their American allies combat each other in a political and military duel for control over Indochina. No Trumpets, No Drums has 6 scenarios and a campaign game. The Tet Offensive and Year of the Rat scenarios are purely military scenarios that introduce players to the combat and movement systems. These and the 1975 scenario are intended as introductions to play, and should only take an hour or two to play. The remaining scenarios are longer. The campaign game offers players the chance to refight the Vietnam War, including the decision whether or not to commit large American ground forces to Southeast Asia, or to "Vietnamize" the conflict. BGG - 16271
                    55,95 €
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                    Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
                    40 €
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                    Madrid (Madrid)
                    Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja Maqueta Italeri 1/72 Hughes AH-64 Apache #159 - Sin caja El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, siendo exportado a una decena de países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. De buena calidad, con buen detalle general. Algunas líneas de paneles grabadas, la mayoría y los remaches en fino relieve. El armamento comprende ocho misiles AGM-114 Hellfire y dos contenedores de cohetes. Calcas para un esquema del US Army. Sin caja, se muestra sólo a efectos informativos. Peso: 70 g. The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A well tooled one, with good overall detail. Some engraved panel lines, most of them and rivets finelly raised. Ordnance includes eight AGM-114 Hellfire missiles and two rocket-launcher pods. Decals for one US Army scheme. No box, shown for illustrative purposes only. Weight: 70 g.
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                    Madrid (Madrid)
                    Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 Maqueta Hasegawa 1/72 Hughes AH-64 Apache - 1987 #808 El AH-64 es actualmente el helicótero de combate más potente del arsenal occidental. Sustituyó al AH-1 Cobra en el US Army a principios de los 80 y se estrenó en combate en la invasión de Panamá de 1989. Su actuación en la 2ª Guerra del Golfo le catapultó a los titulares de prensa y llegaron los pedidos, hasta entonces inexistentes, de otros países. Desde entonces no ha parado de tener ‘trabajo’ allá donde se han enviado tropas norteamericanas. La maqueta. Bastante decente, con buen detalle superficial y de la cabina. La peor pega que tiene es que tiene casi tantos años como el original y no representa los cambios que se le han practicado durante estos años. La carga externa comprende dieciséis misiles AGM-114 Hellfire. Calcas para el sexto ejemplar de producción y el demostrador presentado en el festival aéreo de Le Bourget en 1983. Peso: 175 g. *************** The most powerful combat helicopter of the Western arsenal. She replaced the AH-1 Cobra in the US Army in the early ‘80s and entered in combat for the first time when the Panama invasion in 1989. Her actuations during the 2nd Gulf War launching her to the headlines and orders from foreign customers began to arrive. She has been plenty of action since then, whenever US troops has been sent. The kit. A nice one, with nice overall and cockpit detail. The worst point is that it’s almost as old as the original and didn’t reflect the improvements made along the years. Ordnance includes sixteen AGM-114 Hellfire missiles. Decals for the sixth production sample and the demonstrator present at Le Bourget 1983 airshow. Weight: 175 g.
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                    Panzer Grenadier - Airborne JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The game centers around platoon level combat that takes place in Normandy just after D-Day. The American player controls elements of the 101 Airborne while the German player controls the hardened Grenadiers. Infantry and Vehicle platoons are activated by Command Units. Activated units can then move, shoot and fight in close combat. Combat is resolved by the roll of one or two dice and table check. About 165 counters and 1 map board are included. The components have wonderful graphics.
                    20 €
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                    Panzer Grenadier - Fronte Russo JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The CSIR arrived at the front in August and soon engaged in combat with the Red Army. Fronte Russo brings background articles and scenarios covering these crack troops and their battles to the Panzer Grenadier game system. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin to play all of them. This is a book supplement complete with a full set of die-cut and mounted counters, much like Sinister Forces and East of Suez. Scenarios take place on the Eastern Front. The Italian divisions sent to Russia - the Pasubio and Torino infantry divisions and Duca d'Aosta cavalry division - were well-trained units of the regular army, though not well equipped by most standards. Background articles place the scenarios in the full context of the Italian war in Russia.
                    18 €
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                    Memoir 44 - D-Day Landings 70 years after D-Day, commemorate the Normandy landings with these six unique Battle Maps of the D-Day Landings. The new Extended Breakthrough format introduced in this expansion is 23 hexes deep and offers you battles on a scale and scope you've never seen before! Each battle can be played individually or assembled with its neighboring scenarios for epic Double- and Triple-Map battles. You can even link all six Battle Maps together for the Ultimate D-Day Landing Experience, creating a giant board that recreates the entire Normandy coast! Content: · Six pre-printed Battle Maps, each 13x23 hexes: American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach and Sword Beach. · New rules: Reinforcements & Terrain Control rules. · New troops: Supported Infantry & Supported Armor. · Several game modes: Double-Map (OverThrough), Triple-Map and Ultimate Six-Map battles. At least one original copy of Memoir'44 is required to play, as well as the Terrain Pack, Equipment Pack and Winter Wars expansions. The Mediterranean Theater expansion is also recommended, though not required. Lenguaje:Inglés Jugadores:2-8 Duración:30-60 min.
                    34,95 €
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