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CAMPAIGN PLANNING NOTEBOOK: ZODIAC ASTROLOGY THEMED GRAPHING JOURNAL FOR D&D, RPG, MELEE COMBAT GAMES AND MORE
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    CAMPAIGN PLANNING NOTEBOOK - BLACK EDITION: DUNGEON MASTER JOURNAL IDEAL FOR D&D, RPG, PATHFINDER, MELEE COMBAT GAMES, AND MORE
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      CHESSEX ROLE PLAYING PLAY MAT: BATTLEMAT DOUBLE-SIDED REVERSIBLE MAT FOR RPGS...
      • CHX 96246
      • Manufacturer: Chessex
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      GRAPH PAPER COMPOSITION: LARGE SIMPLE GRAPH PAPER JOURNAL - QUAD RULED MULTI SUBJECT NOTEBOOK 4X4, 8.5 X 11 INCHES - GRID PAPER BOOK FOR ROLE PLAYING GAMES, MATH AND SCIENCE STUDENTS
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        GRAPH PAPER COMPOSITION: LARGE SIMPLE GRAPH PAPER JOURNAL - QUAD RULED 4X4 MULTI SUBJECT NOTEBOOK, 8,5 X 11 INCHES - GRID PAPER BOOK FOR ROLE PLAYING GAMES, MATH AND SCIENCE STUDENTS
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          COMBAT MAT: MEGAMAT (LARGE)
          • Combat Mat: Megamat (Large)
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          RPG GRAPHING NOTEBOOK: CAMPAIGN PLANNING FOR D&D, PATHFINDER, AND MELEE COMBAT GAMES, GIFT FOR DUNGEON MASTER
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            DUNGEONS & DRAGONS KIT WILDERNESS (PANTALLA DM + ACCESORIOS)
            • Gráfica un curso en la naturaleza: ya sea que estés explorando las selvas de Chult, navegando a través de Saltmarsh, o navegando por la frontera congelada de Icewind Dale, este kit salvaje te ayudará a través de él.
            • Salvaje duro: esta pantalla DM ha sido especialmente diseñada para aventurarse en la naturaleza áspera. Incluye mesa para el clima, el forraje, la navegación, las necesidades de alimentos y agua, las velocidades de barco y mucho más.
            • Herramientas reutilizables: mapa hexagonal de borrado en seco de 100 hexágonos en blanco, numerados para una fácil referencia. También se incluye un rastreador de viaje de borrado en seco para el seguimiento del progreso, encuentros, suministros y mucho más.
            • Hojas de referencia: hoja laminada "Acciones en combate" para que los nuevos jugadores hagan referencia y se mantengan al día con las reglas de aventura clave con prácticas hojas de referencia para reglas y persecuciones de la naturaleza.
            • 27 tarjetas de punch: tarjetas de perforación ilustradas de las 14 condiciones, 9 tarjetas para ayudar a rastrear la iniciativa, y 4 tarjetas con las reglas para el agotamiento y condiciones climáticas extremas, además de una caja de almacenamiento.
            • Contenido: una pantalla DM de aventura salvaje, mapa hexagonal de borrado en seco, rastreador de viaje, 3 hojas de referencia, tarjetas de estado e iniciativa, y una caja de almacenamiento de tarjetas
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            PATHFINDER PZO30024 - ALFOMBRILLA CON TAPA
            • Alfombrilla de 61 x 76 cm que se pliega a 20 x 25 cm cuadrados en cada lado.
            • Un revestimiento especial en cada flip-Mat te permite utilizar borrado en húmedo, borrado en seco y marcadores permanentes con facilidad.
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            HEXERS ROLE PLAYING GAME BOARD: VINYL MAT ALTERNATIVE - DUNGEONS AND DRAGONS D&D DND PATHFINDER RPG PLAY COMPATIBLE - 27''X23'' - 1'' SQUARES ON ONE SIDE, 1'' HEXES ON THE OTHER - FOLDABLE & DRY ERASE
            • SQUARES AND HEXES: The board is 27'' on 23''. It contains hexes on one side and squares on the other side. Squares are 1'', hexes are 1'' side to side. 26 x 22 squares. 29 rows of hexes alternating 21 and 22 hexes per row.
            • DRY ERASABLE: We recommend Staedtler Lumocolor correctable pens for long-lasting outlines and Expo dry erase markers for short term drawings. The dry erase markers can easily be erased with fingers or pieces of cloth, erasing the correctables requires the use of the erasing tip. The use of a damp cloth or micro cloth (a little rubbing alcohol can help too) is required for most markings after a couple of days, this also helps against smudging. No pens or markers are included.
            • EASY TRANSPORT AND STORAGE: The board is foldable and measures 13.5''x11.5''x0.4'' fully folded. The box measures 13.75''x11.75''x 1.75'' and can easily fit in a backpack. This leaves some empty space in the provided box that can be filled with dice, miniatures, map tiles, rules, sheets and markers. The drawings can be left on the board when folding. This is convenient for multiple gaming sessions requiring the same terrain. The dry erasable lines can be erased and redrawn for a new adventure.
            • EYE FOR DESIGN: The box is designed to be placed next to other tabletop game boxes, it is predominantly red and black with a matte finish. The map's borders follow a hellfire theme.
            • 100% SATISFACTION GUARANTEE: We aim for 100% customer satisfaction. If there are any problems with the product please let us know. We provide easy refund possibilities and timely shipping.
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            Villalba de Rioja (La Rioja)
            Coleccion Figuras Combat Hex del Señor de los Anillos Coleccion Figuras Combat Hex del Señor de los Anillos Coleccion Figuras del Señor de los anillos de Combat Hex, contiene el Balrog en su blister original sin abrir, tres booster sin abrir, y multitud de combat hex ya abiertos pero en perfecto estado. FORMA DE PAGO Bizum Transferencia Bancaria GASTOS DE ENVIO Los gastos de envio será por agencia de transporte GLS por 9€.
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            Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge
            71,12 €
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            Córdoba (Córdoba)
            caja sin abrir muñecos miniatura Señor de los anillos Combat Hex Booster pack NO heroquest warhammer caja sin abrir muñecos miniatura Señor de los anillos Combat Hex Booster pack NO heroquest warhammer Paquete nuevo sin abrir en perfecto estado como se aprecia
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            TALON Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire. The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long. This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman. Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. Perhaps the most innovative part of the game are the counters, which are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship´s systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker.
            52,70 €
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            Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            127,5 €
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            Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
            71,34 €
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            Holland 44 - Operation Market-Garden Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. Most units in Holland '44 are battalions, but units range from Company to Brigades. Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. Game Scale: Game Turn: 3 turns per day (AM, PM & Night) Hex: 1.24 miles / 2 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full color map One 17 x 22" full color map (together = 22 x 43.5") Two dual-side printed countersheet (468 9/16" counters) One 40-page Holland '44 rulebook Two dual-side printed Player Aid cards One single-side printed Setup Card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
            49 €
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            Rayguns and Rocketships Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures! Players starts by selecting a Planeteer faction consisting of a rocketship miniature, a rocketship interior map, a crew of six Planeteers miniatures, a captain miniature, a two-sided captain card and a deck of maneuver cards unique to each Planeteer faction. Player place their crew on their rocketship map - in the cockpit, manning the control systems or manning a raygun - each gives advantages in flight and combat. Play is divided into three phases: rocketship movement, rocketship combat, crew movement and combat. Players plot their Rocketship's course using maneuver cards or star cards which are added to the player's hand each turn to provide additional tactical and combat advantages during play. As the gigantic rocketships maneuver on the Star Map, they blast away at each other with their deadly rayguns. Crew members can leap out of the airlocks to jetpack into combat with other Planeteers or board enemy rocketships to engage in fierce hand-to-hand combat! Points are scored by defeating crew, playing star cards and destroying rayguns and rocketships. The player who reaches the game's victory point goal wins the game and is declared master of the galaxy!
            52,02 €
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            Rome At War JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés Tactical wargame of moderate complexity that focuses on Hannibal (Carthage) versus Rome. Units are rated for combat strength and morale. Rules cover cavalry, elephants, facing, assaults, missile fire, legion/phalanx movement, and recovery. Activation system for leaders. Generally need a 6 roll to score hits. Small map (which is mounted) is not hex based, but divided into numbered areas. Five scenarios (historical commentary included) are provided; all can be completed in an hour or less. Excellent graphics.
            25 €
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            The All-In-One Modern Digital Planners 2022 + 2023 was designed to give you a new paperless experience in planning. It will help you organize your plans and increase productivity. With the help of hyperlinks, you can fast and easily navigate through the planner. This professional digital planner in Grey style is compatible with the most popular note-taking applications (GoodNotes, Notability, Noteshelf, etc.) on iOS. If you plan to use the planner on Windows or Android, you need to install the note-taking app that supports interactive PDF files. OneNote doesn't support PDF hyperlinks. Link to the Dark Mode Grey Version: https://www.etsy.com/es/listing/1206443939 VARIETY OF COLORS: • Turquoise: https://www.etsy.com/es/listing/787480011 • Grey: https://www.etsy.com/es/listing/1206327139 • Purple: https://www.etsy.com/listing/1192335676 • Chocolate: https://www.etsy.com/listing/789396601 • Neo Mint: https://www.etsy.com/listing/789404715 • Coral Pink: https://www.etsy.com/listing/774990176 • Cantaloupe: https://www.etsy.com/listing/789527685 • Cassis: https://www.etsy.com/listing/775641198 • Link to the store: https://www.etsy.com/shop/Foanse FEATURES AND ENHANCEMENTS: • Highly optimized planner with fast navigation. • Clean, minimalistic and user-friendly design. • New Quick Menu for fast access to the templates. • Plan every aspect of your life with Fitness, Wellness, Nutrition, Finances, Travel templates. • Digital Project Planner with stickers • Ideas generation templates • More than 890 pages and over 40k hyperlinks. • Includes 8-color sticker sets. It's over 1600 high-quality items. • Sunday and Monday week start. • 5 custom sections for your additional topics. • HEX codes for your color palette. • Horizontal and vertical weekly layouts in one planner. • Express your thoughts visually with a variety of notepaper templates. THE DIGITAL PLANNER INCLUDES: • Cover • Index page • Calendar • Year At A Glance • Key Dates • Yearly Overview • Life Goals • Goal Details • Quarterly Overview • Monthly Planner • Monthly Overview • Monthly Reflection • Weekly Planner • Weekly Overview • Weekly Reflection • Daily Planner • Custom Sections Project Planner: • Project Overview • Project Timeline • Task Splitter • Kanban Board Finances Planner: • Yearly Finances • Monthly Finances • Debt Snowball Payoff • Sinking Funds Tracker • Transactions Tracker Wellness Planner: • Mood and Habit Tracker • Wellness Graph Trackers • Custom Graph Trackers • Medication and Supplements Tracker Fitness Planner: • Workout Log • Fitness Progress • Fitness Graph Trackers Nutrition Planner: • Recipe • Grocery List • Weekly Meal Planner Ideas Generation • Brainstorming • Mind Map Travel Planner: • Travel Map • Travel Itinerary Extra Pages: • Contacts Book • Delivery Tracker • Routine Planner • Meeting Notes • Password Keeper Notepaper templates: • Grid • Dots • Lines • Blank • Cornell lines • Cornell grid ALL 8 STICKER SETS INCLUDE: • Icons • Widgets • Washi Tapes • Labels • Sticky Notes • Shapes FILES YOU WILL RECEIVE: 1 x ZIP file All-In-One Modern Digital Planner 2022 - Light Mode: • 1 x PDF file of PDF All-In-One Modern Digital Planner 2022 (Grey Style - Sunday Week Start) • 1 x PDF file of PDF All-In-One Modern Digital Planner 2022 (Grey Style - Monday Week Start) • 1 x PDF Quick Guide 1 x ZIP file All-In-One Modern Digital Planner 2023 - Light Mode: • 1 x PDF file of PDF All-In-One Modern Digital Planner 2023 (Grey Style - Sunday Week Start) • 1 x PDF file of PDF All-In-One Modern Digital Planner 2023 (Grey Style - Sunday Week Start) • 1 x PDF Quick Guide • 1 x ZIP file of Digital Sticker Sets (8 Colors - GoodNotes native format) • 1 x ZIP file of set with 1608 individual PNG stickers in total (8 Colors - for non GoodNotes users) • 1 x ZIP file of 16 covers If you have any questions, please contact us before purchase. Thank you for visiting our shop! With love, Volha&Anton ________________________________________ IMPORTANT INFORMATION: • Please be aware that this is a digital product! No physical item or note-taking app will be delivered. • The planner layout is not adaptive. We strongly recommend to use it with the Apple Pencil or any other compatible stylus. • There is an interactive pdf for the note-taking apps. There is no functionality to synchronize events between quarterly, monthly, weekly, daily, etc. pages. The only way to do that is to copy and paste the entry.
 • Pre-cropped and pre-installed stickers are only available for the GoodNotes app. If you want to use stickers with other note-taking apps, you need to unpack individual.png files and insert them manually. • You need to unzip the files before using them on your iPad. To edit and view this planner you will need any of the following apps: GoodNotes 5 (Recommended) and Notability, Noteshelf. • In order to use hyperlinks in GoodNotes 5 please select the “read only” mode. • The digital planner is horizontally oriented. The weekly planner has a vertical and horizontal layout. By clicking on the weekly link, by default, you will go to the vertical weekly layout. COPYRIGHT DETAILS: All digital products are for personal use only and may not be used in any other way, in whole or in part, without the owner's express permission. You can not sell, give to anybody and republish them. You also are not allowed to copy designs and templates as well as share download links with anybody. Please, respect the author's work SHOP POLICIES: All sales are final so please review the listing attentively before purchase. We don't accept returns, exchanges, or cancellations. It means that after you download a purchased file, we don't do refunds.
            2.142 €
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            Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
            84,5 €
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            Panzer Grenadier - Airborne JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés The game centers around platoon level combat that takes place in Normandy just after D-Day. The American player controls elements of the 101 Airborne while the German player controls the hardened Grenadiers. Infantry and Vehicle platoons are activated by Command Units. Activated units can then move, shoot and fight in close combat. Combat is resolved by the roll of one or two dice and table check. About 165 counters and 1 map board are included. The components have wonderful graphics.
            20 €
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            Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
            76,05 €
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            Liberty Road JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games!
            40 €
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            The Memoir '44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir '44 map environments - countryside, beach, winter and deserts These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques "jdRommel" David, and Memoir '44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format.
            26,95 €
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