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Camiseta all men must

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PLASTIC HEAD GAME OF THRONES ALL MEN MUST DIE GTS - CAMISETA PARA MUJER, COLOR GRIS, TALLA 42
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    DRAGONHIVE VALAR MORGHULIS ALL MEN MUST DIE ARYA STARK GAME OF THRONES GOT - CAMISETA PARA HOMBRE NEGRO XS
    • Valar morghulis es una expresión de la lengua Valyria y significa "todas las personas deben morir en el original: All men must die).Como respuesta a "Valar morghulis" se utiliza la expresión "Valar dohaeris". También se relaciona con el culto de Dios polifacético, que los hombres sin rostro.
    • Sensación agradable: nuestras camisetas están hechas de algodón ecológico de alta calidad y son suaves y agradables.
    • Impresión ligera: las camisetas no solo son ecológicas sino también pretratadas, la impresión no se siente pesada o gruesa, sino que se ajustan de forma agradable y flexible a la camiseta.
    • Regalo: un genial regalo para cumpleaños, fiesta, Pascua, Navidad, aniversario u otras celebraciones.
    • Etiquetas: Casa Stark, Lannister, Targaryen, Greyjoy, Baratheon, Tyrell, regalo, fans, GOT, Saison, Valyrisch, nieve, Westeros, Norte, Eiswall, Lennister, Blanco.
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    ALL MEN MUST DIE, ALL MEN MUST SERVE VALAR MORGHULIS VALAR DOHAERIS CAMISETA PARA HOMBRE XX-LARGE
    • 100% Cotton
    • Machine washable 30°C
    • Direct-to-Garment print on the front
    • Shipping from the EU
    • Size chart in product pictures
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    DAFFY ALL MEN MUST DIE POSTER FUNNY GIFT DESIGNER - CAMISETA UNISEX, NEGRO, 42
    • Impresión de alta calidad (sin transferencias baratas)
    • Envío rápido
    • One of Cientos of Cool Funny, Slogan, Geeky, Nerdy - Camiseta para hombre
    • Para obtener los mejores resultados, lavar a 30 °C
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    ALL MEN MUST DIE, ALL MEN MUST SERVE VALAR MORGHULIS VALAR DOHAERIS CAMISETA SIN MANGAS PARA MUJER SMALL
    • 100% ring-spun cotton, single jersey
    • 155 g/m²
    • Regular fit
    • Machine washable inside-out at 30°C
    • Comfortable to wear
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    ALL MEN MUST DIE, ALL MEN MUST SERVE VALAR MORGHULIS VALAR DOHAERIS CAMISETA SIN MANGAS PARA HOMBRE XX-LARGE
    • 100% ring-spun cotton, single jersey
    • 155 g/m²
    • Casual Fit
    • Machine washable inside-out at 30°C
    • Comfortable to wear
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    ALL MEN MUST DIE, ALL MEN MUST SERVE VALAR MORGHULIS VALAR DOHAERIS CAMISETA PARA HOMBRE LARGE
    • 100% Cotton
    • Machine washable 30°C
    • Direct-to-Garment print on the front
    • Shipping from the EU
    • Size chart in product pictures
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    GAME OF THRONES ALL MEN MUST DIE - CAMISETA MANGA CORTA PARA HOMBRE, COLOR CHARCOAL GREY, TALLA S
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      PLASTIC HEAD GAME OF THRONES ALL MEN MUST DIE CAMISETA, GRIS, XL PARA HOMBRE
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        HELLY HANSEN CREW MIDLAYER CHAQUETA DEPORTIVA IMPERMEABLE, HOMBRE, AZUL (AZUL NAVY 597), L
        • Tratamiento de impermeabilidad duradera, costuras totalmente selladas
        • Bajo ajustable con una sola mano, puños ajustables
        • Bolsillos térmicos para las manos, forro polar
        • Bolsillos en el pecho con cremallera
        • Construcción de tela de 2 capas
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        España
        Wendake "Wendake" is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the 1756-1763 period when the Seven Years War between the French and the English took place in these territories. But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed beans, corn, and pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather. In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks. The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity. Each player has their own 3x3 action board that is comprised of nine action tiles. The first time you select an action tile each year, you may choose any tile; the second and third times that year, you must choose another action tile in the same column, row, or diagonal as your previously selected tile(s). If the action tile you choose shows more than one action, you can use them only in the order shown, from top to bottom. After the last player has placed (and resolved) their fourth action marker, the restore phase begins. During the restore phase, all players remove the action markers from their tiles and flip the tiles they used face down so that they show the opposite side. All players then move their action tiles down one row so that the top line of their action grid is empty and the three tiles from their bottom row are now outside of the grid; if any of these three tiles shows the ritual side, they must be flipped back to the action side. The first player may now set aside one of the three tiles below their grid and replace it with one of the six advanced action tiles near the board or with any action tile they already set aside in previous years. This new tile is added to the tiles below the player's grid. Then, whether a new tile was taken or not, they shuffle the three tiles that are below their grid and place them in random order on the top line of their grid, all showing the action side. During the game, you score points in four tracks, with these tracks being coupled randomly at the beginning of the game. The game ends at the end of the seventh year, and for each pair of tracks, you score only the number of points indicated by the score marker on the lower value. Sum these points from the two pairs of score tracks to see who wins.
        50,95 €
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        España
        Time of Crisis During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace. In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents. Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical. All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again? Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
        58 €
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