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SANTA MARÍA
- 14 Players
- 4590 Min Playing Time
- Age: 12
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UNBEKANNT SEGÚN APELIT LAU00053 – DUNGEON RUSH, JUEGO DE CARTAS
- A partir de 8 años.
- Duración del juego: 15 +
- Número de jugadores: 3 – 5
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PLAY IT AGAIN, SAM: THE FOX BOX
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Fort Sumter The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner. The heart of the Fort Sumter design is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union. The twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension's three spaces. For example, the Armaments dimension is characterized by Federal Arsenals, Fort Pickens, and of course, Fort Sumter. In addition, each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion. Utilizing a new Final Crisis Series mechanic, you may accelerate the crisis by breaching zones (escalation, tension, final crisis) that yield bonus political capital. However, beware, as the first person to breach the final crisis zone gains political advantage, yet loses victory point ground. Each game ends with a Final Crisis, where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.
35,70 €
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Madrid (Madrid)
Saboteur (English Edition) Saboteur (English Edition) Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
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Santa María The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent. In the game, you expand your colony by placing Tetris -like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice. As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.
38,25 €
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Ancestree They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once five ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree. After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!
22 €
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Sunrise City Fecha de Llegada Aproximada - 25-08-2017 In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
42,45 €
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Destination X Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination. At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country's page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table. At any time, the detectives can decide to guess on the spy's destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game. No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
19,79 €
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Dungeon Rush After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon. Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities - Melee, Ranged, Magic and Stealth - are built up in one direction each, out from your hero. For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.
12,55 €
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The cover of fyfe shows a dreamy south seas location with a blue sea, beach, and palm trees but what will you find as you dig in the sand, and can you arrange your discoveries in ideal scoring combinations? each player has their own 5x5 grid, 7 lucky charm tiles, and 15 scoring boards. the game includes 125 tokens, with each token showing one of five colors, one of five symbols, and one of five numbers (1-5). the scoring boards show conditions that you must meet in order to earn the points listed on that board, e.g., the numbers 1-5 in sequence, tokens of the same color, tokens with different symbols, three tokens of one color and two tokens of another color, etc. to start the game, draw two tokens from the bag and place them at the bottom of your playing board. place one of these tokens in an empty space of your grid, then choose a scoring board and place it in the row, column, or (if appropriate) diagonal line in which that token was placed. on each subsequent turn, draw one token, place it on your game board, then choose one of your two tokens to place. if this newly placed token doesn't have a scoring board pointing at it, choose one of your unplaced scoring boards and place it in the row, column, or diagonal. as soon as a line is filled with five tokens, if you have met the conditions on the scoring board for this line, flip it over to the side that shows points; if you are the first and only player to complete this scoring board this round, take the associated 3-point bonus tile. if you complete and score multiple lines on the same turn, take 5-20 bonus points depending on whether you scored two, three, or even four lines at once. if someone drew a lucky charm token at the start of the round, they draw a replacement token, then all players can choose to use and discard one of their lucky charm tiles. these tiles allow you to exchange the tokens in your reserve, place a token on the board as a joker, swap an already fulfilled scoring board for another one, and so on. each unused lucky charm tile is worth points at game's end. after 25 rounds, players tally their points for scoring boards, first tiles, lucky charm tiles, and bonuses to see who has the highest score.
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The Trial Masters - Wrath of Magmaroth The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny. The Masters' Trials: Wrath of Magmaroth is a cooperative dice-crafting game in which players represent the masters from the orders that have banded together to face the evil elemental. Each player has a board that represents their character and five dice which they use to apply the effects of their abilities. Each round, they face new minions, generate mana, and get to master new abilities, adding them on their characters. After ten rounds, they come face-to-face with the powerful Magmaroth, which they have to defeat before the whole volcano collapses around them. The Masters' Trials uses the dice-crafting mechanism made popular in the game Dice City but in a new and exciting way. Each player's character consists of three different boards that represent their class, order, and weapon. These boards determine their initial abilities as well as the ones that the players can master during the game. By combining them in different ways, you can create new characters, allowing for a different experience in each game! Build your character the best way possible, work together with your fellow players, roll your dice, and use the powerful techniques you have mastered in order to defeat Magmaroth before he destroys everything!
33,99 €
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España (Todas las ciudades)
Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
35,95 €
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España (Todas las ciudades)
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
29,95 €
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Favelas The bad news is that the council who will approve the funding is fickle and constantly coming back with notes which alter the value of the colors that are used in this beautification. Played over three rounds, this fast-moving Euro-style game will keep people watching for the majorities their opponents are going for - and which colors are being devalued or not.
29,75 €
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España
Juego Original en Inglés: The game consists of three rounds. In each round, the players begin byrummaging through the Warehouse, trying to grab the best componentsand build the best space ship. Once the ships are under way, players willencounter dangerous situations, while grasping financial opportunities,each hoping to be the first to finish with an undamaged ship.The goal is to have the most credits at the end of the game. Players earncredits by delivering goods, defeating pirates, having the best looking ship,and reaching their destination before the others.
40,49 €
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JOGO ORIGINAL EM INGLÊS: Based on the popular game Time's Up!, this Party Edition challenges players to guess the names of famous people and titles of films and videogames among others. Players try to get other players to guess the same set of titles over three rounds. In each round, one member of a team tries to get his teammates to guess as many titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue. In round 3, no words are allowed at all.
28 €
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España
Juego Original en Inglés: Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiastsresearchers, bird watchers, ornithologists, and collectorsseeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower. Lay eggs using egg miniatures in a variety of colors. Draw from hundreds of unique bird cards and play them. The winner is the player with the most points after 4 rounds.
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