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Abilities

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DIDN'T I SAY TO MAKE MY ABILITIES AVERAGE IN THE NEXT LIFE?! (LIGHT NOVEL) VOL. 1
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    BY THE THROAT (10 YEAR ANNIVERSARY EDITION) [VINILO]
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      PSYCHIC OR PSYCHOTIC - SPIRITUAL ABILITIES IN THE WESTERN WORLD: SEEKERS OF KNOWLEDGE LIGHT AND WISDOM (ENGLISH EDITION)
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        PSYCHIC DEVELOPMENT FOR BEGINNERS: AN EASY GUIDE TO RELEASING AND DEVELOPING YOUR PSYCHIC ABILITIES (FOR BEGINNERS (LLEWELLYN'S))
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        DIDN'T I SAY TO MAKE MY ABILITIES AVERAGE IN THE NEXT LIFE?! (LIGHT NOVEL) VOL. 12
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          ABILITIES [EXPLICIT]
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            DIDN'T I SAY TO MAKE MY ABILITIES AVERAGE IN THE NEXT LIFE?! (LIGHT NOVEL) VOL. 11
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              DIDN'T I SAY TO MAKE MY ABILITIES AVERAGE IN THE NEXT LIFE?! (LIGHT NOVEL) VOL. 6
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                BUG DIARIES HALLOWEEN SPECIAL
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                  THE DARKEST MINDS
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                    JOGO ORIGINAL EM INGLÊS: As you learn powerful new Coach Abilities and earn lucrative Sponsorship Deals during an OverDrive League, use these cards as a handy reminder during matches.
                    14,80 €
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                    The Trial Masters - Wrath of Magmaroth The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny. The Masters' Trials: Wrath of Magmaroth is a cooperative dice-crafting game in which players represent the masters from the orders that have banded together to face the evil elemental. Each player has a board that represents their character and five dice which they use to apply the effects of their abilities. Each round, they face new minions, generate mana, and get to master new abilities, adding them on their characters. After ten rounds, they come face-to-face with the powerful Magmaroth, which they have to defeat before the whole volcano collapses around them. The Masters' Trials uses the dice-crafting mechanism made popular in the game Dice City but in a new and exciting way. Each player's character consists of three different boards that represent their class, order, and weapon. These boards determine their initial abilities as well as the ones that the players can master during the game. By combining them in different ways, you can create new characters, allowing for a different experience in each game! Build your character the best way possible, work together with your fellow players, roll your dice, and use the powerful techniques you have mastered in order to defeat Magmaroth before he destroys everything!
                    33,99 €
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                    Folklore - The Affliction Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself? Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from. Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife! BGG - 159504
                    84,94 €
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                    Star Wars Imperial Assault - Stormtroopers Villain Pack Reinforce your legions of Stormtroopers with the Stormtroopers Villain Pack! The Stormtroopers were first introduced in the Imperial Assault Core Set, but the Stormtroopers Villain Pack brings deadly new tactics and abilities to these most loyal servants of the Empire, as well as three new Stormtrooper figures that feature an alternate figure sculpt. In your campaigns, this expansion offers the new Vader's Fist Agenda set, allowing you to goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion. For your skirmish games, a brand-new skirmish upgrade represents the training of the 501st Legion, offering two potent new abilities to any Stormtrooper squad. At the same time, new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics. Whether you play a campaign or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper armies. FUNDAS 41x63 57x89 BGG - 177088 Este vídeo está en inglés y se utiliza a modo de presentación. El juego se encuentra en castellano. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    7,5 €
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                    Dungeon Rush After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon. Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities - Melee, Ranged, Magic and Stealth - are built up in one direction each, out from your hero. For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.
                    12,55 €
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                    Gold Edition includes: • Slaughter Tribe Nemesis Expansion • Outlaw Tribe Nemesis Expansion • The Blade of Galadriel Story Expansion • The Desolation of Mordor Story Expansion • Gold War Chest Nemesis Expansions include a new Orc Tribe featuring new enemies, followers, missions, abilities, weapons, Fortress and wilderness updates, and a Mythic Gear Set. Story Expansions introduce a new campaign, playable character & abilities, side missions, enemies, allies & more. In Middle-earth™: Shadow of War™, nothing will be forgotten. Requisitos Recomendados OS: Windows 10 Creators Update Processor: AMD FX-8350, 4.0 GHz / INTEL Core i7-3770, 3.4 GHz Memory: 12 GB RAM Graphics: AMD RX 480, 4 GB / NVIDIA GTX 970, 4 GB DirectX: Version 11 Network: Broadband Internet connection Storage: 70 GB available space Requisitos Mínimos OS: Windows 7 SP1 with Platform Update Processor: AMD FX-4350, 4.2 GHz / INTEL Core i5-2300, 2.80 GHz Memory: 6 GB RAM Graphics: AMD HD 7870, 2 GB / NVIDIA GTX 660, 2 GB DirectX: Version 11 Network: Broadband Internet connection Storage: 70 GB available space Instrucciones de activación Para activar este juego, se necesita una cuenta tercera 'Steam'. Para más detalles sobre como activar, siga el link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352 Legal Notice / EULA "MIDDLE-EARTH: SHADOW OF WAR © 2017 Warner Bros. Entertainment Inc. Developed by Monolith. © 2017 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF WAR, THE LORD OF THE RINGS, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment. MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s17)" MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s17)
                    99,98 €
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                    Homesteaders is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a worker. The game lasts ten rounds, with each round consisting of an auction phase followed by a building phase. After the last round, players take one final income phase and have one last chance to buy and sell goods and use their building abilities before scores are tallied. Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the nine different resources in the game will score the most points and win – as long as they don't take on too much debt!
                    31,95 €
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                    JOGO ORIGINAL EM INGLÊS: Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including: Weather cards that impose challenging limitations to overcome.Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
                    52 €
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                    JOGO ORIGINAL EM INGLÊS: In The Witcher: Old World, you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise. Set years before the saga of Geralt of Rivia, The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers, creating a constant peril that required the attention of expertly trained monster slayers, known as witchers. Five competing schools trained their adepts through brutal regimes, and once fully prepared, these now-recognized witchers set off to explore the land, seeking trouble and adventures and helping others for coin. In this competitive adventure board game, 2-5 players travel across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes brawling with other witchers to defend their school's honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests, battles, and even dice poker allow each player to earn money, obtain new items, and train their skills. The first player to acquire 4-6 trophies, with the number being set at the start of play, wins the game instantly. You can obtain trophies by killing monsters, instigating and winning chaotic tavern brawls against another witcher, training attributes to their highest level, and resolving certain quests throughout their adventure. The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.
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                    Gateway - Uprising Fecha de Llegada - Febrero de 2018 Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway. Each player begins with the game with the same starter resources of basic insurgent wizards, merchants, and a magical Runestone - but from there the similarities end. Players will draft new wizards, heroes, and magical creatures into their ranks, building up an army to defeat and defend the different districts of Gateway. After successfully liberating a district, the player gains access to its unusual power, such as cheaper resources, additional defenses, or even the ability to magically damage foes from afar. Be warned: Not only will other rebel insurgents attempt to steal your districts away from you, but you'll also have to battle against the forces of Chancellor Gideon and an invading onslaught of terrible monsters called the Drueggar. To aid you in this are Runestones - powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers. However, once used, Runestones become empty shells and are discarded for the remainder of the game. To win the game, players must collect victory points by defeating the city guard and Drueggar Horde, controlling important districts, or through special insurgent abilities they draft into their ranks. Don't delay and play the waiting game -- if the Drueggar manage to take all the city districts, it's game over for both the insurgents and the innocent citizens of Gateway! BGG - 176914 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    29,75 €
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                    Ascension - Delirium The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium, you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm. Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game, or you can combine it with other Ascension games to play with up to six players!
                    33,99 €
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                    Big Trouble in Little China - The Game The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan! Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience. You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences! The clock's ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You'll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game!
                    84,98 €
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                    Shadows of Brimstone - Black Fang Tribe Mission Pack It includes all of the miniatures, rules, and a large host of new cards to add these new foes to your games of Shadows of Brimstone, as well as a 4 Mission mini-campaign, themed for these new Enemies (these Missions can also be easily played as one-off adventures, adding a large amount of replayability). This set also includes an Adventure card for theming any existing Mission around the new Enemy Type included, Unique Trait cards to add deadly themed abilities to the Enemies, and a new Objective Room Map Tile. Tribal drums echo through the desert canyons and dark clouds fill the night sky as eldritch green lightning crackles in the air. A storm is coming. Of rage and death and ancestral fury! Crazed by the power of the Dark Stone they consume, the Black Fang Tribe descend from the hills to massacre those they deem weak. In the name of the dark and vengeful elder spirits they worship, these outcast braves raid and pillage the frontier towns and Indian villages throughout the cursed lands near Brimstone. Through blood and fear, they feed their addiction to the black rock, collecting bones as trophies for their dark gods! Figures supplied unassembled and unpainted.
                    33,95 €
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                    Kaiju Crash In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player's turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid. Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme! FUNDAS 63,5X88 70X70 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    26,95 €
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                    Illusions of Glory - The Great War On The Eastern Front The Allied Powers bring massive forces to bear against Germany, Austria-Hungary, Bulgaria, and Turkey while trying to prevent a game-changing revolution in Russia. The Central Powers must defeat Russia, hold off Italy, and win the upper hand in the Balkans or face demoralization and rebellion at home. Players test their generalship and strategic abilities as Illusions of Glory lets you recreate the dramatic events of World War I's Eastern Front. Your hand of strategy cards present you with a rich array of strategic and operational choices. You must decide whether to use each card for its historic event, unit movement, combat, or troop replacements. You must commit your forces to a variety of objectives: winning the dynamic war of maneuver between German-led and Russian armies; seizing the Balkans and its vital objectives; or prevailing in the conflict between Austria-Hungary and Italy. Illusions of Glory offers complete campaigns and shorter playing scenarios. GAME SCENARIOS: Campaign Game Mobilization Limited War Total War Italian Front Mini Game GAME SCALE: Historical Duration: 1914 to 1918 Units: Corps and Divisions Time: Three months per turn Map: Point to Point Players: 2-4 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    61,15 €
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                    The Captain is Dead Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
                    44,99 €
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                    Tiny Epic Kingdoms - Heroes Call Tiny Epic Kingdoms Heroes' Call is an expansion to Tiny Epic Kingdoms and requires Tiny Epic Kingdoms to play.Explore - Exploit - Expand - Exterminate all over again!In Heroes' Call The war continues and spreads further and further. New factions have arrived from the north igniting epic battles unlike any before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands and through the snowy peaks in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?Tiny Epic Kingdoms Heroes CallHeroes' Call introduces several new aspects to Tiny Epic Kingdoms:New Factions New Territories, Regions, & Resource Type New Hero Meeples and Abilities New War Towers FUNDAS 88x125 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    25,45 €
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                    Origami Origami is a fast, fun card game for everyone! You won't need to fold any paper, except for one: You can make your very own first player origami sculpture! During the game, you collect folds to play origami cards, scoring additional points when you use special abilities.
                    9,89 €
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                    Orleans In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
                    41,34 €
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                    Feudum Alter Ego German/French/English. NOTE: The content of the Alter Ego expansion is already included in the "Big Box" edition of the game (minus the box). You may also purchase this expansion separately with the box. Feudum: Alter Ego is a clever and customizable deck expansion. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring new special abilities.
                    22,5 €
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                    13 Ghosts 13 Ghosts is a microgame for 2-4 players in which each player tries to find the ghost hidden in the opponent's crypt. The game consists of thirteen ghost cards (provided in two sets for use in four-player games), each with a number from 1 to 13 and a special ability. When playing, you use the card in your hand and you either play it face up to apply its ability or play it face down, thereby attacking your opponent by trying to guess the number of the ghost in their crypt. Succeed, and they are out of the game. As more and more cards are played and abilities are applied, players try to deduce their opponents' ghosts and remove them from the game. The last player to remain wins.
                    8,98 €
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                    Alien Artifacts - Discovery Alien Artifacts is an 4x-style card game in which you play as an interplanetary corporation, sending your research vessels into uncharted space to expand youraAlien Artifacts: Discovery is the first expansion to Alien Artifacts. The expansion moves forward the storyline of the universe - humanity by accident discovers mysterious resource hidden under the thick crest of one of the planets. The race for the wealth and new possibilities begins! The expansion introduces a new type of card: Alien Resource card and combines with a new type of planets and ships it allows players to harvest more resources from planets and gain new unique abilities. In total, Discovery expansion adds 50 new cards to the Alien Artifacts base game, including new planets, technologies, ships, Alien Artifacts and Alien Resources. knowledge and power. Build your ship, research tech, and explore the galaxy for anything - or anyone - you can exploit. Alien Artifacts provides a true 4x experience in under an hour. With over 200 cards, Alien Artifacts offers players many scoring strategies and great re-playability.
                    12,55 €
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                    Marvel Contest of Champions - Battlerealm Fecha de Llegada - 3T 2018 Inspired by the critically acclaimed mobile game, Contest of Champions: Battlerealm is a game of combat, strategy and chance. Choose one of 13 fan-favorite Marvel champions, roll the dice and carefully allocate your ISO-8 to power up your champion and attack your opponents, travel to new locations or activate powerful special abilities. Make every game unique in this fast-paced combat game as you battle your champions across 40 different locations. Choose your Champion and enter the Contest! CONTENT o 13 Total Champion Cards, each with accompanying paper standee o 52 Champion Power Cards (4 per Champion) o Art directly from mobile game o 40 different Battle Location Tiles o 6 Quick Reference Cards o 6 Custom Dice o 1 Rulebook
                    33,95 €
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                    Ghostbusters 2 The Boardgame - Slimer Sea Fright Expansion Pack Fecha de Llegada Aproximada - 17-09-2017 For the first time ever, play as Slimer as he fights against Jack Higgins and his skeleton crew in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! Slimer is the first playable Ghost character in Ghostbusters: The Board Game II and has new interesting skill sets that come from his vaporous state of being. Slimer gets abilities that allow him to move in ways no other Ghostbuster can. He?s handy with a Slime Blower or Proton Pack, and other Ghosts might not see him as an immediate threa Trick shots and sneak attacks are a pirate's specialty, and with the Gold Doubloon token, you can make shots with your weapon that weren't possible before. BGG - 197763
                    29,39 €
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                    Clank! Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! FUNDAS 63,5x88 (183)
                    41 €
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                    Planet of the Apes With gameplay that will truly test your abilities to strategize and work together, you must overcome the challenges of this classic science fiction adventure. It's a race against time, ferocious enemies, and the unsettling mystery of the Planet of the Apes! CONTENT 1 Game Board 61 Action Mini Cards 15 Planet of the Apes Mini Cards 24 Special Mini Cards 4 Action Guide Oversize Cards 4 Taylor Character Oversize Cards 48 Encounter Oversize Cards 3 Discovery Oversize Cards 1 Ape Fate Track Token 1 Statue of Liberty Fate Track Token 1 Scene Token 19 Skills Tokens 9 Damage Tokens 4 Plastic Standee stands 1 Day Track Token 16 6-Sided Dice 1 Rulebook 4 Plastic Miniatures (Pre-Order Exclusive)
                    50,95 €
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                    Sunrise City Fecha de Llegada Aproximada - 25-08-2017 In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    42,45 €
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                    Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                    84,5 €
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                    España
                    Scythe - The Wind Gambit Fecha de Llegada - 20-10-2017 Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module. In the airship module, 2 airship tiles are randomly paired at the beginning of the game (one passive and one aggressive). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you'll make throughout the game. FUNDAS 44x68 57x89 70x110
                    27 €
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                    España
                    Last Night on Earth (10Th Anniversary LTD) Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability. FUNDAS 63,5x88 (150)
                    59,5 €
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