-
loading
Solo con imagen

Mesa this war mine

Listado top ventas mesa this war mine

España
This War of Mine - Historias de la Ciudad en Ruínas Comprar This War of Mine Historias de la Ciudad en Ruinas en EGD Games Sus víctimas se cuentan por miles, y cada día que pasa nos hace perder la esperanza... poco a poco. La comida empieza a escasear, y nuestro refugio se está cayendo a cachos. Pero seguimos resistiendo. Vemos rostros nuevos por la ciudad: los amables en el improvisado mercado o en las casas vecinas, y los hostiles por la noche, con cegadoras linternas y palos y cuchillos. Buscamos nuevas rutas por las que recorrer las ruinas, incluso bajo tierra, para evitar los disparos de los francotiradores y saquear cualquier cosa que tenga valor. Nunca es mucho. Pero seguimos resistiendo. No nos queda otra. Contenido Reglamento Diario de guerra 100 Cartas 5 Hojas de escenario 1 Hoja de mercado 5 Sobres 7 Miniaturas de plástico 8 Piezas de mapa de las cloacas 24 Fichas variadas Comprar Juegos de mesa en EGD Games
39,95 €
Ver producto
España
This War of Mine - Días de asedio Comprar This War of Mine Días de Asedio en EGD Games Durante los tres intensos actos de la Campaña de Guerra Desesperanza, los jugadores tendrán que encontrar la forma no solo de sobrevivir, sino también de afrontar el caos y la brutalidad de una guerra sin cuartel. Además, en el módulo Huérfanos de guerra, que incluye niños privados de sus familias, los jugadores podrán llevar la experiencia a un nuevo nivel, mientras los nuevos Lugares enriquecen cada escenario y Campaña del juego básico y de otras expansiones. CONTENIDO Reglamento, Diario de Guerra II, Campaña de Guerra de 3 Actos que incluye 5 Hojas de Acto, 1 Hoja de Referencia, 100 cartas, 1 tablero del mapa de la ciudad, 6 discos de base de plástico para miniaturas, 7 miniaturas de plástico y 57 fichas variadas. Descripción del editor Parece que este asedio horrible es una forma de vida natural para nosotros ahora. Sin ayuda de fuera de Pogoren, nos enfocamos únicamente en la supervivencia diaria. A menudo en esta lucha olvidamos que no somos los más vulnerables. Olvidamos que hay jóvenes que han perdido a sus madres y padres, y depende de nosotros darles una oportunidad para el futuro. Cualquier futuro La pregunta es: ¿cuánto nos costará? A medida que pasa el tiempo, resurgen viejos rencores y quejas entre los habitantes de la ciudad. Hay personas listas para jugar con ese odio que solo se puede encontrar entre vecinos de mucho tiempo. Los soldados Grazni son más numerosos en estos días, mientras que los rumores sobre los luchadores por la libertad Vyseni que se infiltran en la ciudad se pueden escuchar en las calles casi todos los días. Con los recursos de Pogoren ya agotados, ¿sobreviviremos a otro brote de hostilidades? Comprar Juegos de mesa en EGD Games
44,95 €
Ver producto
España
This War Of Mine - Tales From The Ruined City New faces can be seen around the city: the friendly ones at the makeshift market or in neighboring houses, the hostile ones in the night with blinding flashlights and clubs and knives. We seek new paths to travel through the ruins - sometimes even underground - just to avoid sniper fire and loot anything of value. It's never much, yet we keep struggling. We have no other choice. Tales from the Ruined City is the first expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.
33,95 €
Ver producto
España (Todas las ciudades)
En This War of Mine: Días de Asedio, los rebeldes han decidido infiltrarse en Pogoren y enfrentarse a sus enemigos en un último y desesperado intento de tomar la ciudad. Durante los tres intensos actos de la Campaña de Guerra Desesperanza, los jugadores tendrán que encontrar la forma no solo de sobrevivir, sino también de afrontar el caos y la brutalidad de una guerra sin cuartel. Además, en el módulo Huérfanos de guerra, que incluye niños privados de sus familias, los jugadores podrán llevar la experiencia a un nuevo nivel, mientras los nuevos Lugares enriquecen cada escenario y Campaña del juego básico y de otras expansiones.
4.495 €
Ver producto
España (Todas las ciudades)
Pero seguimos resistiendo. Vemos rostros nuevos por la ciudad: los amables en el improvisado mercado o en las casas vecinas, y los hostiles por la noche, con cegadoras linternas y palos y cuchillos. Buscamos nuevas rutas por las que recorrer las ruinas, incluso bajo tierra, para evitar los disparos de los francotiradores y saquear cualquier cosa que tenga valor. Nunca es mucho. Pero seguimos resistiendo. No nos queda otra.
3.999 €
Ver producto
España (Todas las ciudades)
Nos encontramos en Pogoren, una ciudad asediada donde los pocos supervivientes traban de sobrevivir a los horrores de una guerra interminable. El peligro acecha por todas partes, la bala de algún francotirador siempre estará dispuesta a encontrarte, pero debes salir de tus escondites para conseguir comida, suministros, vida... Toma decisiones duras, enfréntate a desafíos difíciles y crea un relato inolvidable y significativo cada vez que compartas esta experiencia única con tus amigos.
6.995 €
Ver producto
España (Todas las ciudades)
La guerra no conoce fin. Sus víctimas se cuentan por miles, y cada día que pasa nos hace perder la esperanza... poco a poco. La comida empieza a escasear, y nuestro refugio se está cayendo a cachos. Pero seguimos resistiendo. Vemos rostros nuevos por la ciudad: los amables en el improvisado mercado o en las casas vecinas, y los hostiles por la noche, con cegadoras linternas y palos y cuchillos. Buscamos nuevas rutas por las que recorrer las ruinas, incluso bajo tierra, para evitar los disparos de los fran...
Ver producto
España (Todas las ciudades)
El sol está a punto de ocultarse, y con él se desvanece la amenaza de atraer la bala de algún francotirador si eres lo bastante imprudente (o desesperado) como para salir del refugio. Pero la noche no trae consuelo alguno. Los pocos suministros que hemos conseguido reunir están en riesgo debido a los saqueadores y a cosas aún peores… Nuestro grupo es pequeño, pero nos las arreglamos. Ahora mismo, los más fuertes de entre nosotros se preparan para salir al amparo de la oscuridad para reunir comida y cualqu...
Ver producto
España
Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
58 €
Ver producto
España
Stalingrad, 1942. before you awaits a grueling conflict in this cornerstone battleground. as the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire eastern front and change the course of history. a heavy burden rests on your shoulders. every casualty suffered in battle will weaken your forces for the entire campaign. every bomb blast and mortar shell leaves the very ground for which you are fighting in further ruin. every inch lost to the enemy brings you closer to the jaws of defeat. over the course of up to fifteen branching scenarios, you will decide the fate of stalingrad and, perhaps, the war itself. even though the consequences of your actions will persist, the game itself can be fully reset and replayed, allowing you to explore every potential outcome. undaunted: stalingrad is a monumental, platoon-level, standalone game that expands the series' scope and challenge beyond anything that's come before. featuring more than 300 unique illustrations by roland macdonald and 150 evocative mission briefings written by acclaimed author robbie macniven, immerse yourself in this campaign at the heart of the war.
Ver producto
España
Jogo original em inglês: a galaxy, far, far away.traverse the star wars galaxy with your fellow jedi as you battle the droid armies of count dooku and the separatist alliance. utilizing the familiar team based mechanics of the pandemic system, star wars™: the clone wars, a game by z-man games and asmodee, drops you into the heart of this galactic conflict. move from planet to planet fighting battle droids, slipping past blockades, completing missions, and facing off against legendary villains. wage war against the separatiststeam up with your friends as legendary jedi, each with their own unique mastery of the force to assist in not only combat, but in traversing the galaxy and completing missions. play as heroes of the clone wars saga such as anakin skywalker™, ahsoka tano™, obi-wan kenobi™, mace windu™, yoda™, aayla secura™, and luminara undula™ as you fight off the separatists while they attempt to gain control of more and more planets. complete missions and battle iconic villainsas droids close in and blockades take hold, roll dice and combine the results with squad cards and special jedi abilities to complete essential missions and fight back the onslaught of enemies. missions take place on individual planets and require a combination of dice rolls and teamwork to complete. eventually, youll find yourself face to face with an iconic villain unique to the scenario. youll face darth maul, general grievous, asajj ventress, and count dooku. if you can defeat your foe, then the war is yours.
Ver producto
España (Todas las ciudades)
Juego en inglés: V- Wars pits humankind against vampires in an all-out global war. Scarier still, our most steadfast allies could change sides at any time, because this new breed of vampirism is spread not by bite but by virus, activating junk DNA in its victim, and converting them to vampire. Take command of the included 120 highly detailed sculpted miniatures and battle to save the world, but be careful, players who fight by your side in one round may be at your throat in the next, because in V- Wars, t...
Ver producto
España (Todas las ciudades)
Juego de la play 4 precintado, a estrenar. También cambiaria por otros juegos de la Playstation 4 como Hellblade, Horizon Zero Dawn Complete edition, Spider-Man, Batman return to Arkham, this war of mine u otros.
15 €
Ver producto
España
Shadows of Brimstone - Trederra Deluxe Other Worlds On the war-torn, industrial-age battlefields of Trederra, legions of alien soldiers patrol the ruins of their once great cities, searching for anyone foolhardy enough to intrude into their territory. Waging war on each other for generations, the battle-scarred Nations of Trederra use Dark Stone to fuel their engines of death, polluting their planet with radiation and drifting clouds of toxic gas. But there are also treasures to be found amidst the devastation, weapons and technology advanced beyond reckoning by brutal centuries of warfare. The Trederra Deluxe Expansion introduces a brand new OtherWorld for the Heroes to explore! This includes a full set of 18 new Map Tiles depicting the war-torn planet of Trederra, with dangerous new Radioactive Spaces and Cover Terrain! These Map Tiles also have an all new set of unique Mine rooms on the reverse, bringing more variety and new Encounters to discover throughout the Mines. All of the cards needed for this alien world are included, such as Trederran Encounters, Artifacts, Map Cards, OtherWorld Threats, and more, as well as a host of new cards for adventuring in the Mines! 6 New Missions will challenge your Heroes as well. This Deluxe OtherWorld Expansion includes a host of dangerous new Enemies to encounter, including: 6 Trederran Legionnaires - Alien soldiers committed to the cause of 'winning the war' for their Nation and armed with deadly Dark Stone weaponry to get the job done. 3 large Z-4 Grenadiers - Heavily armored demolition soldiers immune to all but the strongest attacks and armed with terrifying thermal charges. 6 Trederran Mutants - Soldiers who have succumbed to the corrupting radiation of the Dark Stone and are now little more than viciously mindless savages. And 3 Trederran Lieutenants - Ruthless officers that command their legions with an iron fist. Also included are 6 pieces of plastic Cover Terrain (3x Barrels and 3x Tank Traps). These are for use with the Cover Terrain rules and are placed on the board to give a more 3D feel to the Environment. Like all OtherWorlds, Trederra has a set of unique Encounters, Artifacts, Map Cards, and OtherWorld Threat cards, as well as a couple of Global Rules that make adventuring there more distinct. The Global Rules are listed on the World Card included in this expansion. While exploring Trederra, Heroes will find themselves navigating an extremely hostile environment full of Land Mines, poisonous Toxic Clouds, Acid Rain, and relentless patrols of Enemies, always on the hunt for intruders. There are many treasures to be found though, amongst the ruins and devastation, especially in the form of powerful alien weapons and protective clothing and gear. FUNDAS 63,5x88
67,94 €
Ver producto
España
Enemy Coast Ahead - The Doolittle Raid Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player's main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide? The History Washington - April 21, 1942: After two days of rumor prompted by Japanese radio broadcasts, President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions, he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists, however, he tells the press that the attack on Kobe, Osaka, Nagoya, and Tokyo by United States aircraft, was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin, if not his words, tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success. That same day China's foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington, an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation, a distraught Lt. Colonel James Doolittle, it reads: Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed. Telegram in hand, Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram, Doolittle himself expects a court marshall, confiding to his engineer that they'll tie him to a desk for the rest of the war, if he's lucky. Days later he is astonished to learn of his promotion to Brigadier General, and even more so when he is notified that the president recommended the Congressional Medal of Honor. The Doolittle Raid remains an enigmatic and contradictory episode of World War Two, defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor, or, a harbinger signaling death and horror soon to visit Japanese cities from the sky? Narrative Sequence Much like chapters in a story, the game is organized in six narrative segments, chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters. Planning Naval Flight Over Targets Recovery Debriefing Historical Scenarios Besides play of the full narrative, the game offers a number of historical dissections, each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game, since each scenario uses only part of the rules. For example, Scenario One covers Doolittle's flight over Tokyo, using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight, as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment's rules, a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion, little by little, studying the history of the raid by playing it as he learns. Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components, including those play aids, in order to make the player's experience fluid. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
53,5 €
Ver producto

Anuncios clasificados - compra y vende gratis en España | CLASF - copyright ©2024 www.clasf.es.

MONDIGITAL SLU propietario de www.clasf.es declara que en calidad de Afiliado de Amazon, obtiene ingresos por las compras adscritas que cumplen los requisitos aplicables y por ello aparecen enlaces dentro del site que llevan al usuario hacia fichas de producto de Amazon.es