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CALL OF NATIONS : AGE OF MODERN EMPIRES
  • Build your battle-hardened troops with Tank, Howitzer, Aircraft, Launcher, Mech and etc to crash your enemy.
  • Participate in solo and multiplayer battle for abundant Experience, Gems and Devices and much more items!
  • Strengthen your Destroyer to call powerful artillery and missile support in the battle.
  • Various events for players to compete and cooperate.
  • Upgrade buildings, research technology to strengthen your Nation!
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RAPP GAME [EXPLICIT]
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    NOTEBOOK: COMMANDER SHEPARD MASS EFFECT , JOURNAL FOR WRITING, COLLEGE RULED SIZE 6" X 9", 110 PAGES
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      LIGHTSABERS VS ROBOTS
      • ?COMMAND the ultimate space army in many challenging and action-packed tower-defense style levels!
      • ㊙️CHOOSE your space warriors from over 10 unit types and use their different high-tech gear and skills to fight off enemy troops. It’s up to you to choose the right soldiers for battles, space commander!
      • ?FIGHT against many kinds of different foes and epic bosses from the enemy’s cutting edge squadrons!
      • ㊙️UPGRADE your space warriors to unfathomable power levels!
      • ?DIVE into a unique sci-fi universe that melds futuristic technology and japanese traditions!
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      SACRIFICED: UNKNOWN SECRETS OF HOW CHINA IS OUTWITTING THE USA IN THE WORLD GAME OF POWER
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        POWERA - MANDO FIGHTPAD CON CABLE FUSION (XBOX ONE)
        • Diseño con seis botones de estilo arcade y botones de acción ALPS para tener un control preciso
        • Botones alternadores para la cruceta y disparadores frontales para opciones de personalización
        • Cruceta flotante de gran calidad que aporta movimientos suaves y sensibles
        • Equilibrio de peso optimizado para obtener una sensación sólida y cómoda
        • Dos frontales magnéticos intercambiables para elegir estilos y colores
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        POWER A - MANDO INALÁMBRICO NEGRO FUSION PRO PARA PLAYSTATION 4 Y PC (PLAYSTATION 4)
        • Diseño con seis botones de estilo arcade y botones de acción ALPS para tener un control preciso
        • Botones alternadores para la cruceta y disparadores frontales para opciones de personalización
        • Cruceta flotante de gran calidad que aporta movimientos suaves y sensibles
        • Equilibrio de peso optimizado para obtener una sensación sólida y cómoda
        • Dos frontales magnéticos intercambiables para elegir estilos y colores
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        GAME OVER (FEAT. ZGRT)
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          Córdoba (Córdoba)
          COCHE CHEVROLET CHEVY 57 POWER COMMAND BARRIS 1979 COCHE CHEVROLET CHEVY 57 POWER COMMAND BARRIS 1979
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          España
          Expansion de Juego RIO GRANDE GAMES Power Grid Recharged -2ª Edicion - Brasil/España y Portugal (13 años)
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          Ficha técnica power station 64 games descripcion: power station 64 games mando: si modelo: 64 games cables: si marca: power station caja original: si cargador: Sí informacion adicional: signos de uso no apreciable en las imágenes Descripción power station 64 games power station 64 games es un objeto de Segunda Mano que se ofrece en estado Usado.
          20,95 €
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          Ficha técnica power station 64 games marca: power station modelo: 64 games cargador: Sí descripcion: power station 64 games caja original: Sí mando: Sí cables: Sí informacion adicional: signos de uso no apreciable en las imágenes Descripción power station 64 games power station 64 games es un objeto de Segunda Mano que se ofrece en estado Usado.
          20,95 €
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          Almería (Almería)
          POWER OF FLOWER. POWER OF FLOWER. Baraja de 32 cartas. POWER OF FLOWER. NUEVO. PRECINTADO. U.S.Games.
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          Sevilla (Sevilla)
          Take Command: Second Manassas Take Command: Second Manassas Juego PC.Como Nuevo.En castellano.Estrategia.Windows 98/Me/2000/XP o Emulador.Paradox Interactive.FriendWare.Mad Minute Games.Año 2006.Guerra Civil Americana.Juegos PC.Combino envíos.Pregunta por mas Juegos.Más de 1000 juegos en venta.
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          Madrid (Madrid)
          POWERPLAY POWER PLAY SPECTRUM POWERPLAY POWER PLAY SPECTRUM Pago por  TRANSFERENCIA BANCARIA   o  PAYPAL UNICAMENTE CON LA OPCION DE "AMIGO O FAMILIAR" Dado que es software muy antiguo,   NO SE ADMITEN DEVOLUCIONES SI EL JUEGO NO FUNCIONA.   Antes de realizar la compra, hay que tener en cuenta este punto. Son juegos de más de 30 años. Por otra parte, no me es posible probar los juegos ya que ya no tengo el ordenador donde utilizaba estos juegos. Estado de los juegos tal como aparece en las fotografías TARIFA PLANA PARA ENVIOS A ESPAÑA:   Puedes pedir hasta  6 ARTICULOS   y los gastos de envío serán de  5 EUROS PARA TODO EL CONJUNTO.   Se envía por correo certificado a Península y Baleares con número de seguimiento. TARIFA PLANA PARA ENVIOS INTERNACIONALES:  Puedes pedir hasta   4 ARTICULOS   y los gastos de envío serán de   9,75 EUROS PARA TODO EL CONJUNTO. Se envía por correo certificado a Países fuera de España (dentro de Europa) con número de seguimiento. NO SE HACEN ENTREGAS EN MANO PAYMENT BY  BANK TRANSFER  OR  PAYPAL ONLY WITH "FRIEND OR FAMILY" OPTION Since it is very old software, NO RETURNS ALLOWED IF THE GAME DOES NOT WORK. Before making the purchase, you must take into account this point. They are games over 30 years. State of the games as it appears in photographs. Please ask any questions about his state before bidding. FLAT RATE FOR INTERNATIONAL SHIPMENTS: You can order up to 4 items and shipping costs are EUR 9.75 for the entire set. It is sent by registered mail to countries outside Spain (in Europe) with tracking number.   Please, remember that this game is not tested.
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          Star Wars game Boy Star wars el imperio contraataca gameboy Star wars shadows of Empire Nintendo 65 Star wars Bounty Hunter ps4 zelda link legend of zelda Ocarina nes classic pokemon hyrule warriors xenoblade super mario splatoon pikmin gamecube wii wiiu resident evil zero spiderman lego star wars secret of mana maldita Castilla iphone 11 marvel xiaomi Huawei galaxy Límited Run games super rare games special reserve games pixnlove thimbleweed Park mercenary kings yokaa- laylee Dust an elysian tail messenger golf story outlast shantae bloodstaineed escapists luminees power ranger turok blasphemous
          300 €
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          Nuevos precintados. Turok turok 2 seeds of evil zelda link legend of zelda Ocarina nes classic pokemon hyrule warriors xenoblade super mario splatoon pikmin gamecube wii wiiu resident evil zero spiderman lego star wars secret of mana maldita Castilla iphone 11 marvel xiaomi Huawei galaxy Límited Run games super rare games special reserve games pixnlove thimbleweed Park mercenary kings yokaa- laylee Dust an elysian tail messenger golf story outlast shantae bloodstaineed escapists luminees power ranger turok blasphemous
          120 €
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          España
          JOGO ORIGINAL EM INGLÊS: The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret. This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
          17,5 €
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          Se vende candle: sigtarure edition para nintendo switch. En perfecto estado, como nuevo. Solo abierto el juego, no se ha usado ni expuesto ningún otro accesorio. Tags: playstation ps ps3 ps2 ps4 collector limitada edition limited run indie fan gamer fangamer super rare games sony xbox one limitedrun fangamer
          30 €
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          España
          JOGO ORIGINAL EM INGLÊS: Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
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          España
          Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
          84,5 €
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          España
          History of the World Take a ride through humankind's history with History of the World, a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances, ambitious leaders inspire their citizens, and unpredictable calamities occur while empires rise and fall. This remastered edition of History of the World contains a beautifully illustrated board, revised rules to streamline the experience, and everything you need to etch your name in the annals of history. - description from the publisher (Admin's note: Given that it's not clear how much of this version overlaps with earlier editions of the game, I've created this standalone listing. If the games are mostly similar, we can merge the listings at a later date. -WEM)
          52,06 €
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          España
          Enemy Action Ardennes - The Battle of the Bulge 1944 Incluye Reglas en Castellano Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell's Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system - players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
          127,5 €
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