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Time players

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MCENROE’S JOURNEY
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    VOL. 2 - PEAK TIME PLAYERS 12"
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      TACTICS TIME 2: 1001 MORE CHESS TACTICS FROM THE GAMES OF EVERYDAY PLAYERS
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        TIMES TABLES KARATE - LITE
        • create up to 10 users/avatars
        • view/download a comprehensive report of your answers/achievements.
        • personalised certificates are created for all your achievements.
        • great training for the Year 4 Times Tables Test
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        TIME GOES BY
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          STRAVINSKY, I.: SOLDIER'S TALE SUITE / OCTET / LES NOCES (TIANWA YANG, VIRGINIA SYMPHONY CHORUS, VIRGINIA ARTS FESTIVAL CHAMBER PLAYERS, FALLETTA)
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            WHO'S REALLY THE ABSOLUTE GREATEST NBA PLAYER OF ALL- TIMES? + THE TOP TEN GREATEST NBA PLAYERS OF ALL- TIMES: RINGS DON'T MAKE A PLAYER (ENGLISH EDITION)
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              NFL HEROES: THE 100 GREATEST PLAYERS OF ALL TIME
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                GEORGE BEST REMEMBERED - AN INTIMATE LOOK BACK AT ONE OF THE GREATEST PLAYERS OF ALL TIME [REINO UNIDO] [DVD]
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                  THE WINNER WITHIN: A LIFE PLAN FOR TEAM PLAYERS
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                    España
                    Time of Crisis During the Crisis of the Third Century, the Roman Empire nearly collapsed in the face of calamitous internal and external strife, including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus, a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire, until the reforms of Diocletian in 284 AD ushered in an era of peace. In Time of Crisis, 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards, you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents. Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical. All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again? Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    58 €
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                    Dungeon Time In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission - while frantically trying to beat the clock and avoid being over-burdened by your equipment - and level up to higher challenges if you do! In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...
                    27 €
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                    Templars Journey In the strategy game Templars' Journey, players prepare their knights and templar lords for the holy crusade in Jerusalem. Each time players choose their cards, they can play either safe (but not so worthwhile) actions or more profitable ones - but if an opponent has chosen the same more profitable action you both receive punishment for being too greedy. The better you guess your opponents' choices, the more profit you'll make!
                    33,45 €
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                    Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    76,44 €
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                    Madrid (Madrid)
                    Chez Geek (english edition) Chez Geek (english edition) In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner.
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                    JOGO ORIGINAL EM INGLÊS: In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth big game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.
                    44,79 €
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                    Korea - Fire and Ice This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit. Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war. Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory - but as you advance, you'll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy - for both support and invasions. There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all. Complexity: 6 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 week per turn Map Scale: 10 miles a hex Players: 1-4 Playing Time: 2-60 hours Designer: Adam Starkweather Artist: Ilya Kudryashov Components: One 48 page rulebook One 24 page scenario book Three 22” by 34” maps Five Displays and Charts Two 9/16ths Countersheets 4 Dice Game Box
                    71,34 €
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                    A Tale of Pirates Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game. As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth... A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long. The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking. A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath! Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    46,70 €
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                    España (Todas las ciudades)
                    An old laboratory with a long hidden secret... ​The bad guys want what’s inside, and they’ll stop at nothing to get the answers. Can you uncover the truth and smuggle it out safely before they arrive? A fun escape room for all ages. Challenging, but a full hint system is built into the game. The Telescape gameplay system includes a 360º rendition of the room for you to explore, an automatic inventory system and interactive puzzles. A fully immersive sumptuous feast for your senses! Type: Mental Style: Traditional Time: Around 90 minutes Players: 2 – 6 Location: Your place, with friends from anywhere via the built-in video chat This game works well as a team-building activity. If you want to play with a bigger group, simply buy multiple copies of the game. 7-12 players: 2 copies. 13-18 players: 3 copies. 19-24 players: 4 copies. 25-30 players: 5 copies....and so on. You can play using the conferencing software of your choice. The game has built-in video chat, but you can turn it off and swipe the bar to the right to hide it. That way you can make use of breakout rooms, simply giving each team a room and a game link. You can enter any game you have the link for, and see how your teams are working together during the game. --- We are a family-run escape room business based in the Algarve, Portugal. When lockdown hit we decided to investigate how we could put our physical rooms online so that they could still be played, even with everyone stuck at home. Two years later, our standalone digital escape rooms are flying off the internet's shelves! Once purchased you’ll receive a second email (within 24 hours) with the link to the game. Your time will be shown at the end of the game, if you finish within 5 hours, and the link will expire 72 hours after starting. This game is best played on a laptop, pc, Mac, or workstation and requires any modern browser to run.
                    1.219 €
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                    España
                    A Distant Plain (Incluye Reglas en Castellano) The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today's headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events.... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players-from solitaire to 4-can experience the internecine brawl that is today's Afghanistan. FUNDAS 63,5x88 (78) BGG - 127518 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    73,80 €
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                    España (Todas las ciudades)
                    Premium Dominoes Set - Double Six Wooden Dominoes - 28 Pieces Wooden Dominoes Double Six - Classic Domino Board Game - Premium Gift for Him ---- ???? Specifications - Colors: Tawny, Black, Mess Green, Light Brown. - Dimensions: 7.1 inches x 4.4 inches x 1.3 inches (179.5 x 111 x 32 mm) - Tile domino parts: 1.89 inches x 0.91 inches (48 x 23 mm) - Weight: 1.32 pounds (0.6 kg) - Components: 28 playing pieces. ???? Tile-based Game A fun, family-friendly game played with 28 dominoes, suitable for 2-4 players. The only skills required are strategy and tactics. ???? Material The game is made of walnut wood and waxed leather. ???? Delivery The order will be shipped via FedEx for fast delivery, and it takes approximately 5-7 business days based on the shipment's destination. ???? Gift Option The Domino set is a timeless classic that makes a great gift for any occasion, such as a housewarming, birthday, anniversary, retirement, or bridesmaid gift. If you have any questions or would like to customize the set's color or design, please don't hesitate to contact the seller for assistance. Additionally, if you would like to add a personal touch to the set, the seller is happy to engrave your logo upon request. Simply get in touch with them to arrange this service. With its elegant design and high-quality craftsmanship, the Domino set is a gift that is sure to impress and provide hours of entertainment and fun for years to come. ✅ The Art of Craftsmanship Crafting a Domino set is a delicate process that requires the expertise of 10 skilled artisans, who work tirelessly for 10 hours, completing 17 carefully planned crafting steps. Each stage demands originality and diligence from the craftsmen to add smoothness and luxury to the game. The set is composed of 28 pieces of walnut wood, each sanded to perfection to ensure a smooth finish. To add a touch of elegance, the pieces are accented with heat-stamped wax leather in various colors. The result is a stunning and sophisticated set that is both functional and visually striking. With its meticulous attention to detail and exceptional craftsmanship, this Domino set is sure to provide hours of entertainment and enjoyment for players of all skill levels. ???? A Timeless Game The game of dominoes has been enjoyed for centuries, and this updated version of the classic game is a beautiful blend of minimalism and contemporary design. Featuring 28 pieces accented with heat-stamped wax leather, it is sure to bring excitement and happiness to any game night with friends or family. The sleek and modern design of the set is a testament to the enduring appeal of this timeless game, which continues to be loved by people of all ages. Whether you're a seasoned player or a newcomer to the world of dominoes, this set is sure to provide hours of entertainment and enjoyment. So gather your friends and family, and let the games begin! ???? Sustainable and High-Quality The Leather Dominoes Set is crafted from sustainable walnut wood, which boasts a natural brown color and delicate wood grain. The 28 domino pieces are adorned with heat-stamped waxed leather, which creates a striking and contemporary design. The result is a beautiful and minimalist set that is both eco-friendly and visually appealing. The use of sustainable materials adds to the set's value, making it an ideal choice for those who are conscious of their environmental impact. The combination of wood and leather creates a unique texture and adds a touch of luxury to the set. Whether you're a seasoned domino player or just starting out, this Leather Dominoes Set is sure to provide hours of entertainment and enjoyment for players of all skill levels. ???? A Stunning Accent The Leather Dominoes Set boasts a sleek and modern design, and its compact structure makes it a stunning addition to any bookshelf or coffee table. The set's compatible colors allow it to seamlessly blend in with your existing furniture and home decor, making it a beautiful and functional accessory. The warm, natural brown color of the sustainable walnut wood and the striking heat-stamped waxed leather accents lend a touch of sophistication and elegance to the set, which is sure to impress your guests. Whether you're using it for a game night or simply displaying it as a decorative piece, the Leather Dominoes Set is sure to add a touch of style and charm to your home.. ✅ Experience the Fun The Leather Dominoes Set is the perfect choice for those who enjoy strategic board games, but also want to relax and have a good time. Unlike some more challenging games, this set is easy to learn and perfect for any occasion, making it an ideal choice for casual game nights with friends and family. The game of dominoes is a classic pastime that can be enjoyed by players of all ages and skill levels, and this set makes it easy to unwind and have some fun. The combination of the natural walnut wood and heat-stamped waxed leather creates a unique texture that adds to the set's appeal and makes it a pleasure to handle. So whether you're looking to wind down after a long day or simply enjoy a night of fun and games with loved ones, the Leather Dominoes Set is sure to deliver a good time. ???? Crafted in Vietnam The Leather Dominoes Set is proudly crafted in Vietnam, where skilled artisans take great care to ensure that only the highest-quality materials and craftsmanship are used in its production. Vietnam has a rich history of traditional craftsmanship, and this set is a testament to the country's dedication to producing exceptional products that are both beautiful and functional. Each piece in the set is carefully crafted with attention to detail, ensuring that it meets the highest standards of quality and durability. By choosing this Leather Dominoes Set, you can be confident that you are investing in a product that has been crafted with care and expertise, and that will provide you with many years of enjoyment and entertainment. ---- ♻️Return & Exchange We want you to love what you ordered, but let us know if something is not right. Every damaged product with the original brand logo and packaging is under our warranty for up to 3 months. For the process, your order will be eligible for returns and exchange with a valid payment invoice or confirmation email of purchase. If you have any more questions, please don’t hesitate to contact us via email at looxuryvn [!at] gmail.com to receive a response within 03 business days. RETURN TheCraftHouse wants you to be thrilled with your new purchase. However, if you need to return an item, we're here to help. These are standard return policies to keep in mind: You have 7 calendar days to return an item from the date you received it. All item(s) must be returned in an unused (saleable) condition, in their original packaging, with your order number and contact details for a full refund. Only items that have been purchased directly from our Etsy shop would be eligible to return. Please retain the proof of postage as we cannot be held responsible for parcels lost in transit. Please note that You will be responsible for the costs of returning the goods to us. EXCHANGE We hope you love what you order, but in case you don’t. We are willing to send you a new one. Please keep in mind that the returning item needs to be sealed in new condition within 7 days of the delivery date. If the item doesn't have an exchange option or received item as a gift, you'll need to return the original item and expect a refund.
                    7.168 €
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                    España (Todas las ciudades)
                    Premium Dominoes Set - Double Six Wooden Dominoes - 28 Pieces Wooden Dominoes Double Six - Classic Domino Board Game - Birthday Gift - Premium Gift for Him ---- ???? Specifications Note: *This Domino product is handcrafted and does not meet the size requirements for a tournament domino. - Colors: Dark Brown, Black, Mess Green, Light Brown. - Dimensions: 7.1 inches x 4.4 inches x 1.3 inches (179.5 x 111 x 32 mm) - Tile domino parts: 1.89 inches x 0.91 inches (48 x 23 mm) - Weight: 1.32 pounds (0.6 kg) - Components: 28 playing pieces. ???? Tile-based Game A fun, family-friendly game played with 28 dominoes, suitable for 2-4 players. The only skills required are strategy and tactics. ???? Material The game is made of walnut wood and waxed leather. ???? Delivery The order will be shipped via FedEx for fast delivery, and it takes approximately 5-7 business days based on the shipment's destination. ???? Gift Option The Domino set is a timeless classic that makes a great gift for any occasion, such as a housewarming, birthday, anniversary, retirement, or bridesmaid gift. If you have any questions or would like to customize the set's color or design, please don't hesitate to contact the seller for assistance. Additionally, if you would like to add a personal touch to the set, the seller is happy to engrave your logo upon request. Simply get in touch with them to arrange this service. With its elegant design and high-quality craftsmanship, the Domino set is a gift that is sure to impress and provide hours of entertainment and fun for years to come. ✅ The Art of Craftsmanship Crafting a Domino set is a delicate process that requires the expertise of 10 skilled artisans, who work tirelessly for 10 hours, completing 17 carefully planned crafting steps. Each stage demands originality and diligence from the craftsmen to add smoothness and luxury to the game. The set is composed of 28 pieces of walnut wood, each sanded to perfection to ensure a smooth finish. To add a touch of elegance, the pieces are accented with heat-stamped wax leather in various colors. The result is a stunning and sophisticated set that is both functional and visually striking. With its meticulous attention to detail and exceptional craftsmanship, this Domino set is sure to provide hours of entertainment and enjoyment for players of all skill levels. ???? A Timeless Game The game of dominoes has been enjoyed for centuries, and this updated version of the classic game is a beautiful blend of minimalism and contemporary design. Featuring 28 pieces accented with heat-stamped wax leather, it is sure to bring excitement and happiness to any game night with friends or family. The sleek and modern design of the set is a testament to the enduring appeal of this timeless game, which continues to be loved by people of all ages. Whether you're a seasoned player or a newcomer to the world of dominoes, this set is sure to provide hours of entertainment and enjoyment. So gather your friends and family, and let the games begin! ???? Sustainable and High-Quality The Leather Dominoes Set is crafted from sustainable walnut wood, which boasts a natural brown color and delicate wood grain. The 28 domino pieces are adorned with heat-stamped waxed leather, which creates a striking and contemporary design. The result is a beautiful and minimalist set that is both eco-friendly and visually appealing. The use of sustainable materials adds to the set's value, making it an ideal choice for those who are conscious of their environmental impact. The combination of wood and leather creates a unique texture and adds a touch of luxury to the set. Whether you're a seasoned domino player or just starting out, this Leather Dominoes Set is sure to provide hours of entertainment and enjoyment for players of all skill levels. ???? A Stunning Accent The Leather Dominoes Set boasts a sleek and modern design, and its compact structure makes it a stunning addition to any bookshelf or coffee table. The set's compatible colors allow it to seamlessly blend in with your existing furniture and home decor, making it a beautiful and functional accessory. The warm, natural brown color of the sustainable walnut wood and the striking heat-stamped waxed leather accents lend a touch of sophistication and elegance to the set, which is sure to impress your guests. Whether you're using it for a game night or simply displaying it as a decorative piece, the Leather Dominoes Set is sure to add a touch of style and charm to your home.. ✅ Experience the Fun The Leather Dominoes Set is the perfect choice for those who enjoy strategic board games, but also want to relax and have a good time. Unlike some more challenging games, this set is easy to learn and perfect for any occasion, making it an ideal choice for casual game nights with friends and family. The game of dominoes is a classic pastime that can be enjoyed by players of all ages and skill levels, and this set makes it easy to unwind and have some fun. The combination of the natural walnut wood and heat-stamped waxed leather creates a unique texture that adds to the set's appeal and makes it a pleasure to handle. So whether you're looking to wind down after a long day or simply enjoy a night of fun and games with loved ones, the Leather Dominoes Set is sure to deliver a good time. ???? Crafted in Vietnam The Leather Dominoes Set is proudly crafted in Vietnam, where skilled artisans take great care to ensure that only the highest-quality materials and craftsmanship are used in its production. Vietnam has a rich history of traditional craftsmanship, and this set is a testament to the country's dedication to producing exceptional products that are both beautiful and functional. Each piece in the set is carefully crafted with attention to detail, ensuring that it meets the highest standards of quality and durability. By choosing this Leather Dominoes Set, you can be confident that you are investing in a product that has been crafted with care and expertise, and that will provide you with many years of enjoyment and entertainment. ---- ♻️Return & Exchange We want you to love what you ordered, but let us know if something is not right. Every damaged product with the original brand logo and packaging is under our warranty for up to 3 months. For the process, your order will be eligible for returns and exchange with a valid payment invoice or confirmation email of purchase. If you have any more questions, please don’t hesitate to contact us via email at looxuryvn [!at] gmail.com to receive a response within 03 business days. RETURN TheCraftHouse wants you to be thrilled with your new purchase. However, if you need to return an item, we're here to help. These are standard return policies to keep in mind: You have 7 calendar days to return an item from the date you received it. All item(s) must be returned in an unused (saleable) condition, in their original packaging, with your order number and contact details for a full refund. Only items that have been purchased directly from our Etsy shop would be eligible to return. Please retain the proof of postage as we cannot be held responsible for parcels lost in transit. Please note that You will be responsible for the costs of returning the goods to us. EXCHANGE We hope you love what you order, but in case you don’t. We are willing to send you a new one. Please keep in mind that the returning item needs to be sealed in new condition within 7 days of the delivery date. If the item doesn't have an exchange option or received item as a gift, you'll need to return the original item and expect a refund.
                    6.946 €
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                    Five CrownsFive Crownsis a card game inspired by Rummy with 5 suits and a good dose of mischief to boot! The 5 suits: spades, hearts, diamonds, clubs and stars make it easier to arrange your hand in a straight line or as a family. As the rounds progress, the players will play with one more card and the trump will change accordingly: if the trick is played with 5 cards, the trump for this round will be 5... Make the right combinations to get rid of your cards first and score round after round as few points as possible.A universal and simple game for which we play games with pleasure!A world-renowned card game suitable for both casual and enthusiast players.Author: Marsha J. FalcoContents: - 116 cards - Rules of the gameBox format: H14.9 x W11 x D3 cmMinimum number of players: 1Maximum number of players: 7Minimum playing time: 30Maximum playing time: 45Minimum age: 8
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                    Wellcome to Centerville Players act as entrepreneurs, tycoons, politicians, and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further. Throughout the game, players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices being gained and lost, new vocations learned, new land acquired, or new buildings constructed. The end result is a vibrant community revered near and wide - but only the player who has best balanced their wealth and prestige will emerge the final victor. Playing time is 15-20 minutes per player.
                    44,99 €
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                    The Trial Masters - Wrath of Magmaroth The legend says that in a time of grave danger, masters of the elemental orders will leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to mold the world to its image: primal and ruthless. The time is now for the masters to face their destiny. The Masters' Trials: Wrath of Magmaroth is a cooperative dice-crafting game in which players represent the masters from the orders that have banded together to face the evil elemental. Each player has a board that represents their character and five dice which they use to apply the effects of their abilities. Each round, they face new minions, generate mana, and get to master new abilities, adding them on their characters. After ten rounds, they come face-to-face with the powerful Magmaroth, which they have to defeat before the whole volcano collapses around them. The Masters' Trials uses the dice-crafting mechanism made popular in the game Dice City but in a new and exciting way. Each player's character consists of three different boards that represent their class, order, and weapon. These boards determine their initial abilities as well as the ones that the players can master during the game. By combining them in different ways, you can create new characters, allowing for a different experience in each game! Build your character the best way possible, work together with your fellow players, roll your dice, and use the powerful techniques you have mastered in order to defeat Magmaroth before he destroys everything!
                    33,99 €
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                    Labyrinth - The War on Terror 2001 Third Printing 2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes - this time within the US Homeland - that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle - guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment - staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory - or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready - but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key - but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!” GAME CONTENTS • One Counter Sheet • 22x34 inch Hard Mounted Mapboard • 120 Playing cards • Rules Booklet • Playbook • Two Player Aid sheets • One Solitaire Play sheet • 30 Wooden Cubes • Four 6-sided dice GAME SCALE TIME:About 1 year per hand of cards PLAYERS:1-2 MAP:Point-to-Point system GAME CARDS Labyrinth contains 120 playing cards, including: • Tora Bora • Patriot Act • Predator • Iraq WMD • Renditions • Leak • Martyrdom Operation • Taliban • Kashmir • Wahhabism • Madrassas • Zarqawi • Abu Sayyaf • Lebanon War • Mossad & Shin Bet • Loose Nuke • and so much more! AWARDS & HONORS 2011 JoTa Best Wargame Nominee 2011 JoTa Best 2-Player Board Game Nominee 2011 Golden Geek Best Wargame Nominee 2011 Golden Geek Best 2-Player Board Game Nominee 2010 James F. Dunnigan Design Elegance Award Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner 2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee 2010 Charles S. Roberts Best Board Game Graphics Nominee FUNDAS 63,5x88 (120) BGG - 62227 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
                    58 €
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                    Patchwork Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
                    16,20 €
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                    Viva Java - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers. The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime.
                    20 €
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                    Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
                    35,95 €
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                    The famous 6-take card game returns in this special version featuring 28 extra cards and a score pad. Opening a fifth line, increasing its capacity to 7 or even exchanging a card,... so many actions that may save you the day and prevent you from taking those damned bull heads! Principle of the gameThe rules are the same as for 6 who takes but you only play 2 rounds. Because indeed, in addition to having the classic Number cards, you also have special cards. The object of the game is to have the fewest beef heads at the end of the game. The Number cards have 2 values, a numerical value (from 1 to 104) and a value from 1 to 7 represented by ox heads. Each round begins with 4 randomly drawn cards that will form 4 rows. During these rounds, each player receives 12 number cards and 3 special cards at random. Players then choose a card from the 12 Number cards and place it face down. The Number cards are then placed in one of the 4 rows from smallest to largest. After a while some rows will contain 5 cards and when one of the players puts his card in sixth place he takes the 5 cards and puts his in first place. When a player places a card smaller than those already on the table, he picks up the row of his choice (normally the one that contains the fewest beef heads). The first round ends when all players have finished playing their number cards. The players again receive the same number of cards and a second round is played. Special cards are used when placing number cards in rows. The player can play his special card and then place his Number card, following the rules of the card. Author: Wolfgang Kramer Illustrations: Franz Vohwinkel Contents: - 104 cards (basic game) - 28 special cards - 1 score pad - Rules of the game Box format: L13.2xH13.2xD4cm Minimum number of players: 2 Maximum number of players: 10 Minimum playing time: 45 Minimum age: 10
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                    ShutterBug Incluye Castellano That's where you come in: As a freelance photographer looking to make a name for yourself, you must follow tips that have you scouring the country hoping to snap the pictures the tabloids desire. When your deadline arrives, you will sell your portfolio to score big! Now grab your camera and field notes, stay one step ahead of your rivals, and race to a photo finish as the greatest shuttergug of all time! ShutterBug is a fast-paced set collection game of opportunity and exploration for 2-6 players, played in eight rounds. Each turn, players move their pawn across a map of America, gathering tip cards and racing to specific spaces to take pictures of astounding mythical creatures. Trading tips with other players to build their portfolio of fantastic creature photos, players strive to earn points for fulfilling their secret assignment and actively completing side jobs. Every turn counts, and every photo gets players closer to their goals. The player with the most points at the end of the game wins!
                    14,94 €
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                    Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
                    29,95 €
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                    Relic Runners JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Incluye reglamento en castellano. Each would-be archaeologist has a colorful past - retired university professor, former army captain, etc. - and wants to be the first to get their hands on the precious loot to earn the most victory points. Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around. Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.
                    16 €
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                    Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
                    84,5 €
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                    Tiny Epic Quest Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk - and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests - or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
                    27,62 €
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                    The house of micefrench version the house of mice a family of little mice has come to your home! the rascals are not shy to steal some objects from you to decorate their mini-house. in their absence you cannot resist the urge to go and look discreetly at their window to find out more. where did my ring go? and the key? what can my button do for them?all together, the players will observe the different corners of the house through the windows before the lamp goes out. you will then have to remember the location and direction of the tokens to find as many items as possible before the little mice return! find information, the assembly notice and what to transform your smartphone into a replacement lamp for the house of mice on the mini-site dedicated to the game!a 3-dimensional cooperative memory game for children with different levels of difficulty to adapt to the age of the players.author: théo rivière & elodie clémentillustrator: jonathan aucomtecontent: - 1 homemade box - 10 wooden tokens - 2 tokens - 38 cardboard tokens - 1 3d board - 2 question boards - 1 lamp boxformat: h300 x l300 x p70 mmminimum number of players: 2maximum number of players: 6minimum playing time: 20minimum age: 4maximum age: 9the house of mice, a cooperative memory game from gigamic. reference gkma.
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                    Sakura The Japanese celebrate this occasion, as according to their traditions the goddess of Fuji mountain, Konohana Sakuya Hima, revives the fallen flowers at this time. The cherry flower is a symbol of vitality called "sakura". The players in Sakura aim to play cards without taking any hands. They have to play two cards each time, one on each side of the Jin-Jang card following the rules, which by default require higher number on the Jin side and lower on the Jang side in the same color. (Alternatively, a player can place the same number in any color.) Also, the players are aided in their success by several characters, who require payment (money). The game ends when everyone has only two cards left in their hand. The player who earns the fewest points wins the favor of the goddess and glory will be theirs until next spring.
                    20,70 €
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                    Destination X Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination. At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country's page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table. At any time, the detectives can decide to guess on the spy's destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game. No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players. Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
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