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TOP TRUMPS 13735 JUEGO DE STAR WARS 1 – 3 SPECIALS
  • No Fan de Star Wars puede fallar a te encantará por este top Trumps Specials Pack
  • Que ve todos los héroes y villanos de la serie de culto
  • Que tiene más de Jedi poderes Jedi – Anakin Skywalker o Obi-Wan Kenobi?
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Juego para PlayStation 1 de Star Wars edición platinium, Jedi powers Battle El juego está completo y funciona perfectamente. Caja dañada. Se realizan envíos. Preguntar sin compromiso.
20 €
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Madrid (Madrid)
ATARI 2600/PARKER 931513 STAR WARS RETURN OF THE JEDI DEATH STAR BATTLE. RETORNO JEDI COMPLETO ATARI 2600/PARKER 931513 STAR WARS RETURN OF THE JEDI DEATH STAR BATTLE. RETORNO JEDI COMPLETO ATARI 2600/PARKER 931513 STAR WARS RETURN OF THE JEDI DEATH STAR BATTLE. RETORNO JEDI COMPLETO en buen estado.
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Star Wars Imperial Assault - Luke Skywalker Jedi Knight Ally Pack For centuries, the Jedi Order endured as a symbol of truth and justice in the galaxy, with hundreds of Jedi Knights working to protect the innocent and safeguard the galaxy. The Galactic Empire gutted the Jedi Order, however, and by the events of Return of the Jedi, Luke Skywalker may be all that remains of that once legendary order. With the Luke Skywalker, Jedi Knight Ally Pack, you can bring a new version of Luke Skywalker into your Imperial Assault campaigns and skirmishes. A Jedi Knight with the skills of Luke Skywalker would be an undeniable boon to any Rebel strike team. You might end up using Luke's knowledge of his homeworld to infiltrate an Imperial base on Tatooine, or you may bring him into one of your other missions as an ally. With his fully developed Force powers, Luke Skywalker can fight for the Rebel Alliance whether you're playing the new full-length campaign in Jabba's Realm, skirmishing against a hostile strike team, or playing any of your other adventures across the Star Wars galaxy. FUNDAS 41x63 57x89 BGG - 205905 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
5,5 €
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Cieza-Cantabria (Cantabria)
OBI-WAN KENOBI (JEDI vs SITH Battle Pack) STAR WARS FIGURA SUELTA 3,75” año 2002 EPISODIO II OBI-WAN KENOBI (JEDI vs SITH Battle Pack) STAR WARS FIGURA SUELTA 3,75” año 2002 EPISODIO II Figura suelta en muy buen estado pero le falta algún accesorio. Mide unos 10 cm. Lo que ves en la foto es lo que recibirás. Aprovecha esta ocasión a este gran precio!   Los gastos de envio son de 2 euros por correo ordinario o de 4 euros por correo certificado. Si compras más figuras de mis lotes, no hay gastos de envío extra. Como métodos de pago acepto Paypal o transferencia bancaria. Si tienes alguna pregunta, no dudes en mandarme un mensaje. Gracias por mirar!
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Madrid (Madrid)
STAR WARS, SET DE 4 FIGURAS, PACK FORCE LINK, BATTLE ON CRAIT. NUEVO EN SU CAJA ORIGINAL DE HASBRO. STAR WARS, SET DE 4 FIGURAS, PACK FORCE LINK, BATTLE ON CRAIT. NUEVO EN SU CAJA ORIGINAL DE HASBRO. EL ARTÍCULO:   PACK STAR WARS, SET DE 4 FIGURAS FORCE LINK, BATTLE ON CRAIT, THE LAST JEDI. DE HASBRO. ESTADO:. NUEVO EN SU CAJA ORIGINAL.   (LA CAJA TIENEN ALGÚN DESPERFECTO). PAGO: EL PAGO SE PODRÁ REALIZAR MEDIANTE * PAYPAL - TRANSFERENCIA BANCARIA O INGRESO EN CUENTA DE LA CAIXA*. ENVIO: EL ENVIO A CARGO DEL COMPRADOR SE REALIZARÁ A TRAVÉS DE CORREOS, SIEMPRE POR CORREO CERTIFICADO, SE FACILITARÁ EL NÚMERO DE SEGUIMIENTO DEL ENVIO AL COMPRADOR. NO SE REALIZAN ENVIOS POR CORREO ORDINARIO. PARA ENVIOS COMBINADOS DE VARIOS ARTICULOS, LOS GASTOS SE CALCULARÁN SEGÚN PESO Y DIMENSIONES DEL EMBALAJE.  (SOLO SE PAGARÁ UN ENVIO). EMPAQUETADO:  EL ARTÍCULO O LOS ARTÍCULOS SE ENVIARÁN ACOLCHADOS, PARA EVITAR EN LA MEDIDA DE LO POSIBLE,POSIBLES DAÑOS EN EL ENVIO. POR ÚLTIMO: EL ARTÍCULO, O LOS ARTÍCULOS QUE SE MUESTRAN EN LA FOTO SON LOS QUE SE VENDEN. SI TIENEN ALGUNA PREGUNTA, POR FAVOR NO DUDEN EN HACERLA, CONTESTARÉ EN BREVE.   INTERNATIONAL CUSTOMERS, PLEASE ASK FOR SHIPPING COSTS TO YOUR COUNTRY. ONLY PAYMENT BY PAYPAL, AND COMBINE SHIPPING COSTS. THANK YOU.
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Virgin Queen Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand 's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. Components: Five full color counters sheets 22x34 inch full-color mounted mapboard 112 Playing cards & 22 Royal cards Six Power Cards Diplomatic Influence Table card Protestant Spaces card Rules booklet Scenario booklet Ten dice Two Reference cards Patronage Charts cards Royal Wedding card AWARDS & HONORS 2012 Golden Geek Best Wargame Nominee 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee FUNDAS 63,5x88 (146) BGG - 41066 Muchas gracias a todos los que hacéis posible con vuestro esfuerzo y dedicación la difusión de los juegos de mesa.
76,44 €
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Jogo original em inglês: a galaxy, far, far away.traverse the star wars galaxy with your fellow jedi as you battle the droid armies of count dooku and the separatist alliance. utilizing the familiar team based mechanics of the pandemic system, star wars™: the clone wars, a game by z-man games and asmodee, drops you into the heart of this galactic conflict. move from planet to planet fighting battle droids, slipping past blockades, completing missions, and facing off against legendary villains. wage war against the separatiststeam up with your friends as legendary jedi, each with their own unique mastery of the force to assist in not only combat, but in traversing the galaxy and completing missions. play as heroes of the clone wars saga such as anakin skywalker™, ahsoka tano™, obi-wan kenobi™, mace windu™, yoda™, aayla secura™, and luminara undula™ as you fight off the separatists while they attempt to gain control of more and more planets. complete missions and battle iconic villainsas droids close in and blockades take hold, roll dice and combine the results with squad cards and special jedi abilities to complete essential missions and fight back the onslaught of enemies. missions take place on individual planets and require a combination of dice rolls and teamwork to complete. eventually, youll find yourself face to face with an iconic villain unique to the scenario. youll face darth maul, general grievous, asajj ventress, and count dooku. if you can defeat your foe, then the war is yours.
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Triumph & Tragedy (Second Edition) Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can't inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one's hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. AWARDS & HONORS 2015 Golden Geek Best Wargame Nominee FUNDAS 63,5x88 (120)
84,5 €
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Madrid (Madrid)
Figura acción vintage Star Wars Kenner Luke Skywalker battle poncho cinturón originales last 17 1985 Figura acción vintage Star Wars Kenner Luke Skywalker battle poncho cinturón originales last 17 1985 Figura de acción de Star Wars, marca Kenner. Año 1985, Lucasfilm. Luke Skywalker in battle poncho, con el poncho y el cinturón originales (el de Luke, no el más habitual de Leia). Last 17. Articulaciones firmes. Raro. Incompleto, le falta el blaster. Completa tu colección. Otros accesorios, figuras y naves en mi perfil. Entrega en mano en Madrid o Colmenar Viejo. Se combinan los gastos de envío en caso de comprar varios artículos.   Guerra Galaxias Jedi sith Luke Skywalker Darth Vader chewbacca Yoda Leia organa lando calrissian han solo r2-d2 c-3po obi-wan kenobi yoda juego rol Joc Internacional West End Games juego mesa tablero wargame at-at halcón milenario x-wing tie fighter boba fett tauntaun wampa speeder bike jango ewok hasbro Disney Palitoy emperador hoth tatooine jabba hutt urge venta mudanza oferta Max rebo walrus Imperio Contraataca Nueva Esperanza años 70 80 retro clásico original vintage muñeco miniatura Lili Ledy
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Madrid (Madrid)
Star Wars lote escenarios figuras Galactic Heroes Star Wars lote escenarios figuras Galactic Heroes Lote x4 packs de figuras Galactic Heroes originales de Star Wars. El lote por los cuatro son 200€, cada una tiene su precio individual al lado del pack.• Battle of Genosis Episodio II. *55€*• Jedi vs Sith Episodio III. *55€*• Battle on Mustafar Episodio III, Only Ato. *65€*• Death Star Escape Episodio IV. *55€*Pago mediante transferencia bancaria, ingreso o Bizum. Más artículos y productos en mi perfil. Gracias por ver este artículo.
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Lobotomy Characters will fight off monsters straight out from the classic horror movies (or maybe just concerned hospital staff?), collect powerful items (or rather random trash?) and recover scraps pf memory that unlock new skills and powers (also known as slipping deeper into madness). All that in an anticipation for the final battle against the Chief Hospital Administrator who holds the keys to the asylum and your freedom. CONTENTS 17 different monster cards 8 character cards 12 modular game board tiles 332 cards 14 dice 70 tokens 72 highly detailed plastic miniatures
94,5 €
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Korea - The Forgotten War Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more
76,05 €
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Tau Centi - Segunda Mano JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés NOTA Precintado Like a subliminal force, the signal led various alien races toward the star system TAU CETI. Many civilizations were already on the brink of collapse, and had already left their deteriorating home worlds behind in search of resources, peace, and solidarity. As new civilizations arrived in the TAU CETI system, they settled among the planets, terraforming them into more hospitable worlds. With this mass migration a new alliance was quickly formed, known as the TAU CETI Authority, which encouraged diplomacy among the different cultures and emerged as the new economic power. Trade began, with each civilization utilizing their strengths and comparative advantages to maximize productivity. Heralded among the civilizations, a sense of friendship, economic prosperity and peace enriched the star system. But all is not well. Soon after forming the alliance, unprecedented crises afflicted the colonized planets, causing civil unrest and economic disharmony. The fragile new alliance's existence is now being threatened! The most skilled Command Ship captains and emissaries from each race are being called upon to assemble a team of specialists, explore the star system for answers, and restore stability before all is lost. Tau Ceti: Planetary Crisis is a 1-5 player semi-cooperative game centered around an economic engine, asymmetric powers, and strategic manipulation. Tau Ceti tells a story of a newly formed alliance between several alien factions in a time of galactic declension, who compete for influence as they lead their civilization through a crisis-ridden star system. With multiple paths to victory, you are free to Explore the mysterious outer reaches of the star system for knowledge, Recruit Specialists to help you resolve crises, exploit opportunities through Trade, Buy/Sell commodities as the market fluctuates across planets, Complete Missions for money, Build Orbitals and Defend them against enemies, Acquire Exotic Technologies, and Upgrade your starship's systems for greater advantages as you navigate the cosmic environment. Tau Ceti has all the elements of a 4X game, but allows you to advance at your own pace with à la carte advanced rules, and can be played in 1-2 hours. Your goal is to have the most galactic points (GPs) by the end of the final round. The various ways you can earn GPs are; Resolve Crises Build Orbitals (controls sectors, produces resources) Accumulate Wealth (TAU) Retain Specific Specialist/Crisis Cards Achieve Battle Victories Earning GPs require both strategic and tactical planning. The player who is able to assemble the best crew, play to their strengths, mitigate threats, exploit opportunities and manipulate resources to their advantage will succeed and lead the Tau Ceti Authority into the future!
45 €
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Medioevo Universale Edición Kickstarter JUEGO DE SEGUNDA MANO COMPLETO USO Sin Uso ESTADO DE LA CAJA En buen estado ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Castellano NOTA Juego precintado. Incluye: Juego base mas todos los streach goals de kickstarter, expansión de mapa y jugadores, traducción al castellano, torres y fuertes en miniatura, más de 10 cajas nuevas y expansión del bardo. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale, you have to lead one of the great kingdoms of those times, while taking control of trade, diplomacy, infrastructure development, scientific progress, and military strategy. Build forts and fortifications, bring war to your enemies, conquer new lands, discover new technologies, expand your commerce, repel the barbarians on the frontiers, recruit armies and fleets, forge alliances, and defeat your opponents in battle! Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage, deep interactions with other players, and the ability to give you an immersive experience in the medieval era. In addition of the normal game rules, the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
280 €
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Maelstrom JUEGO DE SEGUNDA MANO COMPLETO USO Poco Uso ESTADO DE LA CAJA Caja dañada del almacenamiento ESTADO DE LOS COMPONENTES En buen estado. IDIOMA Inglés Maelstrom is a fixed, stand-alone 2-4 player board game that contains every common and starter flat from the Vortex fantasy battle game - 54 flats in all, over 150 tiles. Maelstrom is the perfect way for strategy board gamers who don't like collectibility to experience the game, and is an ideal way for Vortex fans to fill out their collections. The Masters of the Void are at war. Using the powers of the Vortex, they tear holes in the fabric of existence, recruiting powerful allies and enslaving lands, cities, and beasts of the wild. Magic, creatures of unimaginable power, and engines of destruction are bound to the Vortex and equally engulfed in the bitter struggle between the Masters. Designed by Diskwars creators Tom Jolly and Christian T. Petersen, Maelstrom is a game of fantasy battles, magic, and resource management using a unique hexagonal tile game field that grows as players add allies, land, and relics to fill the void that surrounds the Vortex. Game play is fast and furious, as players seek to gain mastery over the battlefield, shaping the very foundation of the Vortex with each strategically placed tile. Only one can rule the void. Will you?" This is the game Vortex, packaged in a non-collectible format. The box contains a ton of tiles. Vortexincludes 92 "flats" of tiles total (16 "fixed", 38 "standard", and 38 "rare); this box contains all of the fixed and standard flats (for a total of 54 flats). Note that events and relics are not included in this game, as they are in Vortex (all events and relics are rare). Otherwise, it's the same game as Vortex, and you can even add Vortexbooster packs to this game to increase your collection. That having been said, you really don't need to. Events DO add to the game experience, but they're not necessary -- this is a complete game without any further purchases.
10 €
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